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舊 04-08-06, 06:45 PM   #26
W!LL
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【大亂鬥MvT】
 
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期待佢點活用個制, 齋FPS玩就未必買LU~


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舊 04-08-06, 07:03 PM   #27
Sgodkyo
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註冊日期: Jan 2003
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引用:
作者: yuchai
行左啦,唔通咁都亂講?
bio4唔行16:9先會有黑邊


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舊 04-08-06, 10:45 PM   #28
W!LL
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【大亂鬥MvT】
 
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再睇番d圖~~
每件場景有得玩下就好喇, 例如玩下架老虎機~


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舊 04-08-06, 11:27 PM   #29
yuchai
Insane Gamer
 
註冊日期: Jul 2002
文章: 961
引用:
作者: 神京
bio4唔行16:9先會有黑邊
你玩GC版定PS2版?


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舊 04-08-06, 11:35 PM   #30
sgouki
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註冊日期: Jul 2002
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引用:
作者: A HoManTin Work
唔好以為差就好似SS咁喇…
好似PS2咁羅, 得未?


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舊 04-08-06, 11:38 PM   #31
kimtam
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註冊日期: Jan 2002
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引用:
作者: 小恐
再睇番d圖~~
每件場景有得玩下就好喇, 例如玩下架老虎機~
鎗林彈雨點玩呀?!


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「兄長,你累了嗎?」保胤問道。
「當然會累!!」自尊心極重的賀茂保憲,終於承認。「猜度別人的心思,依照別人的心意來做事,都是會累人的!!!」
保胤沒有作聲,他明白保憲一直都希望能夠做到家人心目中的好兒子。
「如果兄長只生在普通人的家庭,不用承繼父親大人的陰陽師地位,說不定,他能抓住平凡人的幸福...」

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舊 04-09-06, 01:28 AM   #32
Louis_Vuitton
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註冊日期: Jan 2006
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好似几有创意喔
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舊 04-09-06, 01:58 AM   #33
shwl
Game Master
 
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仲以為實要等到E3先有遊戲畫面睇添~~

個人覺得一直至黎係PC玩0既FPS個操作一定好過晒家用機
但係今次REV似乎可以完全模擬到PC 0既操作
左手控制角色移動
右手充當MOUSE控制射擊位置

除左槍仲可以玩格劍 勁!!

不過始終覺得第三方GAME廠用REV CONTROLLER都係未夠任記成熟
期待任記自家開發D更令人"嘩嘩聲"0既作品
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舊 04-09-06, 02:10 AM   #34
赤武神
The One
多多指教!
 
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GC starfox咪有real 16:9 mode law~~

期待E3 REV既展出


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舊 04-09-06, 02:33 AM   #35
yuchai
Insane Gamer
 
註冊日期: Jul 2002
文章: 961
引用:
作者: 赤武神
GC starfox咪有real 16:9 mode law~~

期待E3 REV既展出
呢隻超廢(空戰除外),玩左一陣,完全無心機再玩


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舊 04-09-06, 03:15 AM   #36
Sgodkyo
God of Gamer
the one
 
註冊日期: Jan 2003
文章: 7,059
引用:
作者: yuchai
你玩GC版定PS2版?
gc喎~~(美)


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舊 04-09-06, 03:18 AM   #37
qk28
Crazy Gamer
 
註冊日期: Sep 2003
文章: 1,413
引用:
作者: 艾莉娜
你地都係比PS系主機縱壞左,任記REV的重點是遊戲性,不是在於畫面
REV的性能點都在XB之上,能做出這種畫面應該是理所當然的,而且睇圖是唔可信的,都係有實際的遊戲影片會比較好
其實都係因為任記一路都無講過畫面點點點, 所以都有啲驚喜!
當然, REV唔係賣畫面, 而係賣新玩法同創意啦!
超其待中


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舊 04-09-06, 03:38 AM   #38
gc64
Crazy Gamer
 
註冊日期: Jan 2002
文章: 1,099
用呢個手掣來玩,令到一向不玩fps既我都變得有興趣~
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舊 04-09-06, 03:43 AM   #39
neo2046
Advance Moderator
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註冊日期: Dec 2001
文章: 58,240
from neoGAF

引用:
作者: PhoenixDark
I just got done reading the article.

First off: if anyone seriously thinks that the graphics of Red Steel look PSP level, they are crazy. The trolling and BS about the graphics is irrelevent now, and it's clear that your argument gets stupider and stupider as Revolution news comes out. Are the graphics mindblowing? No. But they are certainly good, and on par with much of the stuff we're seeing on the Xbox 360. So please, go somewhere else and act childish.

Details:

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game

More later
引用:
-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills

More later
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舊 04-09-06, 05:03 AM   #40
GimGim
God of Gamer
 
註冊日期: Jun 2002
文章: 9,033
引用:
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
LOL
引用:
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"
interesting

from neoGAF
引用:
作者: PhoenixDark
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Game Informer's hands on:
-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds

-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

That's all. After reading that, Drinky and his ilk are irrelevent to me. There's no way anyone can simply dismiss this as a gimmick or a joke and be taken seriously. No true game could read that and not be impressed. Even if you don't like the graphics, there is no denying that the controls are simply mindblowing.


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此篇文章於 04-09-06 05:16 AM 被 GimGim 編輯。
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舊 04-09-06, 06:10 AM   #41
catho7
Game Master
焗肉醬貓
 
註冊日期: Aug 2002
文章: 2,213
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引用:
作者: kimtam
講番隻game,暫時好似唔係用rev用得好好,只係一隻普通鎗game
其實已經好過一直以來既fps遊戲
用鍵盤+滑鼠真係好難順手


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舊 04-09-06, 07:58 AM   #42
jyeung1
Crazy Gamer
 
註冊日期: Jul 2005
文章: 1,387
吾知幾時有Play Movie
最好用NDS表達方式
上畫面Player動作/動態
下畫面in Game 畫面

Remarks:
最好找靚女穿3點式泳衣玩這隻Game

可以看到動作有幾大

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舊 04-09-06, 09:27 AM   #43
kimtam
Game Master
飄銀泣悲哀
 
註冊日期: Jan 2002
文章: 2,775
XBox Live Gamertagkimtam
一直以來最不受日式機迷歡迎既FPS,竟然因為rev而變成拍爛手掌...
任記真係好野...


__________________
「兄長,你累了嗎?」保胤問道。
「當然會累!!」自尊心極重的賀茂保憲,終於承認。「猜度別人的心思,依照別人的心意來做事,都是會累人的!!!」
保胤沒有作聲,他明白保憲一直都希望能夠做到家人心目中的好兒子。
「如果兄長只生在普通人的家庭,不用承繼父親大人的陰陽師地位,說不定,他能抓住平凡人的幸福...」

My Blog:http://himyiktam.blogspot.com
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舊 04-09-06, 09:46 AM   #44
t-cup
Moderator
CD-ROM
 
註冊日期: Dec 2001
文章: 17,046
3DS Friend Code4511 1485 9506
PSN  IDtcuphk2
XBox Live Gamertagtcuphk
我想有 rev 版應援團 到時再為 "氣合神" 而努力


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舊 04-09-06, 11:06 AM   #45
antony chan
God of Gamer
大合奏部隊!
 
註冊日期: Nov 2003
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引用:
作者: t-cup
我想有 rev 版應援團 到時再為 "氣合神" 而努力
咁會好難玩喎....

樓上拗緊o既唔該睇睇..
GC Bio4日版說明書尾頁P.Scan Mode部份


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舊 04-09-06, 12:24 PM   #46
CyrUs尚俊
Insane Gamer
羽毛球之夢
 
註冊日期: Feb 2005
文章: 567
嘩!!! 好正喎!!!
用rev手掣玩槍game真係幾適合~
畫面又幾靚~

今次一定要支持老任喇~


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舊 04-09-06, 12:59 PM   #47
yuchai
Insane Gamer
 
註冊日期: Jul 2002
文章: 961
引用:
作者: 神京
gc喎~~(美)
quote from this page
http://cube.ign.com/articles/577/577841p5.html
"The downside to all of this is that Capcom has forced everything into a letterboxed perspective, presumably to keep the framerate afloat. Resident Evil 4 does not support a true 16x9 anamorphic widescreen mode, which is definitely disappointing since every other aspect of the title exceeds current technology"

"However, we understand that some sets on the market automatically force progressive-scan pictures into 16x9, which will simply not work with Resident Evil 4, an unfortunate truth. Gamers with these sets will need to make a decision: forego progressive scan or play in ultra-stretched mode. "


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此篇文章於 04-09-06 01:05 PM 被 yuchai 編輯。
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舊 04-09-06, 01:15 PM   #48
GimGim
God of Gamer
 
註冊日期: Jun 2002
文章: 9,033
but i thought i heard somebody say Bio4 actually support 16:9 in P.Scan


__________________
Wii FC 5690-8031-2592-7760 <US Version>
Endless Ocean 8750-0794-4051 Mario Kart Wii 2020-0652-1136 Smash Bros Brawl 3480-2241-4047 PES 2008 / Winning Eleven Maker 0173 2123 0553
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舊 04-09-06, 01:20 PM   #49
yuchai
Insane Gamer
 
註冊日期: Jul 2002
文章: 961
引用:
作者: GimGim
but i thought i heard somebody say Bio4 actually support 16:9 in P.Scan
i can't sure about ps2 version. but the gc one don't support it at all. However, if your display (e.g LCD TV, PJ...) support zoom function (like my pj AE700), it will fill the screen too. but it's not a true 16x9 anamorphic widescreen mode


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舊 04-09-06, 01:26 PM   #50
josecheng
Senior Gamer
 
註冊日期: Oct 2005
文章: 336
gc bio4 出 progressive scan 的確望落去係16:9
不過係上下加左黑邊o既"扮" 16:9 ?
你會見到果d 叫你襟a 制果d野走左去條黑邊度 ,
咁就係你可見畫面o既比例 , 佢的確係16:9 , 不過...實際上唔係...
不過ps2版我就無買唔知

即係你睇電影o既16比9 , 你有幾可見到d字幕走出畫面之外o既黑邊果度?


__________________
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以後做 game 一定要做一隻可以比人玩一世都玩唔完個
story mode o既game呀 , 因為d人會用一隻game長短黎
決定呢隻到底係唔係好game
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