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06-10-07, 12:39 PM | #201 |
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Halo 3 Box Art
The image that will change the world and all worlds beyond. by Nix http://xbox360.ign.com/articles/795/795042p1.html June 8, 2007 - Mankind is not a patient species. We are ravenous with desire and hunger, but unlike the world's other great predators (who must stalk and outwit their prey), our omnivorous genetic design allows us instant access to gratification with just the stretching of our muscular limbs and a grasping of our opposable thumbs to take that which the world proffers. Unless the universe one day proves otherwise, we are what this planet was created for, and we are by creation designed to take, to have, to not be denied all that we covet. It is without the need to be said, then, that the agonizing wait for the release of the official box art for Halo 3 has been a trial of endurance set against our kind. To not be given the opportunity to have this box art upon the very moment the idea of craving official box art was first imprinted in our brains -- the exact date being the 16th of May in the year Two Thousand and Five -- is to deny us all that it is to be a human being. Are we not Man? Is Man not created to be able? What is life if Man is no longer what Man was made to be? And then, the world was set right again. And then, Microsoft did raze this gauntlet challenging our fortitude. And then, it alighted upon us, the Box Art of the Halo 3. And thus was the world once again free to turn in a universe of planets and stars and righteousness. Behold! |
06-14-07, 09:06 PM | #202 |
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82萬玩家參與《光環3》測試,累計在線遊戲時間超過1200萬小時
http://www.levelup.cn/article/html/n.../14152715.html X360的看家大作《光環3》從beta版測試開始到結束的4周時間裡,有高達82萬的玩家參與了測試。隨著測試的結束,看來熱情高漲的玩家們只有等到9月25日的官方發售日才能再次開始他們的《光環》狂歡了 根據微軟的統計,在5月16日到6月10日的beta測試期間,共有超過82萬的玩家參與其中。遊戲開發商Bungie宣稱,所有測試玩家的累計在線時間達1200萬小時——相當於一個玩家連續玩上了1400年遊戲。微軟的遊戲工作室總裁Shane Kim認為遊戲的表現「令人驚愕」,並相信本作有能力「將會掀起前所未有的新玩家購買X360和進入Xbox Live對戰的狂潮。」 在測試版的初期,玩家們還是遇到了一些問題。很多購買了《鎮壓》和擁有測試驗證碼的玩家無法進入遊戲。在修復了這一問題後,微軟將遊戲的測試期向後順延了4天。 |
06-14-07, 10:33 PM | #203 |
Game Master
註冊日期: Oct 2006
文章: 2,377
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我一直想問HALO系列佢sell既係乜野??聽巴哈人介紹好似故事劇情係FPS上比較好,係咪??
我未玩過HALO系列囧買左部360想認識下呢款m$既大作 |
06-15-07, 07:26 PM | #204 |
Insane Gamer
註冊日期: Oct 2002
文章: 689
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最好搵返halo 1 同2返黎玩下先~故事真係唔錯,講人類比halo星既人入侵,要由唯一著住生化戰甲既主角士官長帶領反攻,打仗咁,好熱血!
武器方面,主要分為地球人既實彈系槍對外星人既激光系槍同劍。交通工具都係分開地球人款式同外星人款式,不過當然無論咩武器咩交通工具,你都可以攞上手用~操作簡單直接,玩落好爽快,仲可以單機兩人一齊合作過版添~當時唔係咁多fps game可以咁做 當時我係同細佬一齊雙打玩到爆機,互相合作同保護,又諗d屎橋點樣引開人同追擊人,好玩到爆 另外,online對戰亦都係呢隻大作既重點,仲記得係halo2時,晚晚都同成班係網上識既fd一齊打,有時係互揪,有時係組隊去打人,又打鬼佬又打日本仔又打香港人,真係咩都遇過,刺激得黎又玩得開心,笑爆咀 |
06-29-07, 09:24 PM | #205 |
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マイクロソフト、Xbox 360「Halo 3」
発売日が9月27日に決定。日米同時発売!! 9月27日 発売予定 価格:7,140円 CEROレーティング:D(17歳以上対象) http://www.watch.impress.co.jp/game/...70629/halo.htm マイクロソフト株式会社は、Xbox 360用シューティング(FPS)「Halo 3」を9月27日に発売すると発表した。価格は7,140円。また初回生産分に関しては、メイキングDVDなどの特典が付く「Halo 3 リミテッド エディション」となる。なお、米国では9月26日(現地時間)に発売される。 Xbox 360「Halo 3」は、2003年秋に「Halo」がリリースされて以来、多くのFPSファンから人気を集めている「Halo」シリーズ3部作の最終章となる作品。Xbox 360専用タイトルとしては、同シリーズで初めてリリースされることになる。 また、5月6日から1カ月に渡って全世界同時に実施された「マルチプレイヤー パブリック ベータ プログラム」の実施結果も発表された。こちらは、トータルでの参加者数が82万人超、総プレイ時間が1,200万時間を突破したという。1,200万時間というのは、1人のユーザーが1,400年間休まずにプレイし続けた時間に相当する。 記録したプレイデータの動画を、「Xbox LIVE」を経由してフレンドと共有可能な新機能「セーブフィルム」に対するユーザーの評価が高く、この機能を通じて実に58万件もの動画がユーザーによって作成されたという。 これら、「マルチプレイヤー パブリック ベータ プログラム」の実施結果について、Microsoft Game Studiosのコーポレートバイスプレジデントであるシェーン・キム (Shane Kim)氏は以下のように述べている。 「『Halo 3』マルチプレイヤー パブリック ベータ プログラム」には驚異的と言っていいほどの大勢のユーザーが参加しました。ゲームの一機能を体験して頂くにしか過ぎないこのベータプログラムに、これほど大きな反応が寄せられたことは大いに勇気づけられました。これは『Halo 3』に対する好意的評価と期待の現われです。『Halo 3』の発売により、これまでに例のないほどの新しいユーザーがXbox 360とXbox LIVEに加わると確信しています」 通常版のパッケージ Halo 3 リミテッド エディション。ゲームソフト、メイキングDVD、ハードカバー仕様のリファレンスブック(非売品)の3点が、特製メタルケースパッケージに同梱される |
07-02-07, 10:17 PM | #206 |
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Halo 3 Beta Post Mortem
Bungie talks about what was learned from the most popular beta in console history. by Hilary Goldstein http://xbox360.ign.com/articles/800/800650p1.html June 29, 2007 - The three-week long Halo 3 multiplayer beta was a huge success. Hundreds of thousands of gamers participated in the biggest gaming event of the spring. While Bungie's purpose was to gain feedback and statistical information to help nudge Halo 3's multiplayer towards perfection, most gamers were just interested in dropping into one of their favorite franchises for a sneak peek at what's to come on September 25. The beta game to a close several weeks ago. So what now? Well, Bungie has to sort through all the data they've gathered and decide how to tweak the multiplayer to make a product that will satisfy themselves and Halo's loyal fanbase. We spoke with Bungie's world famous writing lead, Frank O'Connor, about the beta. Our initial list of questions were pretty hefty, but due to time Bungie's time constraints, we had to drop many of the smaller questions. So our Mongoose tangent won't be found below. What you will find is an overview of what Bungie found out about Halo 3 multiplayer thanks to the beta. -------------------------------------------------------------------------------- IGN: What was Bungie hoping to gain from a public beta? Did you get what you needed? Frank O'Connor: We wanted a large-scale stress test of networking, with some focus on UI and gameplay features - including control schemes and so on. We certainly got what we needed. We've been able to amass a vast amount of data and every single bit will have a relevant, positive effect on the eventual state of our netcode and online experience. IGN: What's the process for analyzing the data collected? Is it heavily weighted on a statistical analysis or is it more about what Bungie witnessed when the public got its hands on the game? O'Connor: It's a combination of statistical analysis, raw number-crunching and of course instinct. We look at what people liked and didn't like and think about ways to mitigate those concerns, without wrecking the core ideas or principles. IGN: How much of Halo 3 multiplayer was revealed in the beta? O'Connor: A small fraction of Halo 3 multiplayer was revealed. A small sample of maps, but more vitally, a tiny sample of features, gametypes, weapons and vehicles. To describe it as feature-lite would be an understatement. IGN: Reaction to the graphics in the beta weren't always favorable (or polite). Before its release, did you expect a negative reaction? How much more polish can we expect to the multiplayer graphics before release? O'Connor: Multiplayer will always look, almost by necessity, more sterile and "plain" than Campaign. The tightly controlled gameplay experience of multiplayer requires a clear line of sight and as little visual noise or interference as possible. As with other Halo games, the Campaign mode will be a far larger and richer graphical experience. That said, we're very happy with the way visuals for both modes are progressing, and we hope folks will enjoy the large scale, global HDR and ambitious content of both Campaign and Multiplayer graphics. IGN: Based on your initial reactions to the beta, are there any weapons you're looking to tweak? Maybe tone down the Needler or make the SMGs more useful? O'Connor: Every single weapon has already been tweaked, several times. Some subtly, some dramatically. And that tweaking will continue in the polish phase we're entering, although big, dramatic changes will become fewer and fewer. IGN: Which weapon did you feel was the most underappreciated by players? Any that were more popular than expected? O'Connor: I think players probably didn't play around with combinations as much as they should, but otherwise our statistics showed that folks enjoyed playing with a wide variety of weapons. The strangest statistical blip was probably the use of sniper rifle relative to Beam Rifle (even taking availability into consideration). Statistically, folks just plain preferred using the human Sniper Rifle. And they practically ignored the excellent and powerful rocket launcher. IGN: Snowbound seemed to get a lot of vetoes as the beta wore on. Was this a shock? Why do you think people favored High Ground and Valhalla over Snowbound? O'Connor: It may have "seemed" to in your experience, but our stats showed that it did just as well as we'd hoped. The most common cause for Veto is a repeated map. IGN: What did you take away from the feedback that might help you improve on this cool, but underappreciated map? O'Connor: We've made some minor changes, but it's actually a staff favorite and provides a wide range of mid-range, close-quarters and long distance combat opportunities. IGN: There's been some negative reaction to Team Talk. Is the functionality of Team Talk something you might consider changing? O'Connor: We knew that would be controversial. It's one of the things we were testing and there have already been changes. Some are code, some are control scheme additions. IGN: Did the three gadgets in the beta turn out as you'd hoped? Did people use them in unexpected ways or was it on par with Bungie's private beta testing? O'Connor: People used them just as we'd hoped, and we think that the introduction of more of them in the final game will be easily accepted and adopted by players as a result. Some of them are cool, some of them are plain nasty. Using equipment in Campaign is really interesting though. You're not the only one who can deploy equipment… IGN: There seemed to be some confusion on RP and how your ranking improved. Can you explain the factors that determine how much RP is gained? O'Connor: RP is being tweaked right now, but it should work in a similar fashion in the shipping game. Experience points are earned for playing and doing well in games in social hoppers and ranked playlists, with measures taken to address griefing, deranking and so on. IGN: Can you earn a rank above Master Chief in Halo 3? O'Connor: Master Chief is the highest non-comm rank in the Navy. We have plenty of commissioned ranks above that. So yes and no. Depending on how hardcore you take your ranking and respect for the brass. -------------------------------------------------------------------------------- Four of our questions went unanswered either due to lack of time (Bungie does have to finish the game, after all) or an inability to offer details at this time. We've included them below so you can ponder them as well (hey, we don't like to ponder alone). *Why didn't we get to see Elites in the Beta? Is there something unique about them in multiplayer or are they just like Halo 2 -- more or less just a different skin than anything unique from a Spartan? *Did you anticipate people would find a way to crack some of the code in the beta to reveal things such as the pistol and the elite sword? *Of course it was a great gift for gamers to be able to play Halo 3 early, but is there anything planned to reward beta players once Halo 3 comes out? Maybe a special Achievement or some recognition of beta accomplishments? *Any chance the beta will be reopened -- even if it's just for some special one-day playtests -- or is September the next time people can expect to enjoy Halo 3 multiplayer? As if you didn't already know, Halo 3 ships on September 25. While Microsoft has not confirmed anything publicly, we assume our next look at the most anticipated shooter of the year will come in two weeks at E3 2007. |
07-02-07, 10:21 PM | #207 |
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07-02-07, 10:35 PM | #208 |
Ultimate Gamer
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Anson-225 Anson225
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http://xbox360media.ign.com/xbox360/...1092746872.jpg
what the heck = =
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Fine. Stay here. Be just like everyone else. I wanna boldly go where no man has gone before. |
07-11-07, 12:54 PM | #209 |
God of Gamer
註冊日期: Nov 2003
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3523 2002 7295 LeifeiPatrick fpatrick
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將會出青BB限定版xbox360 boxset...
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莫問我是誰~!! ╮(﹀_﹀" )╭ 無論你多接近神, 都依然係一個凡人, 別以為自己很了不起 |
07-11-07, 01:08 PM | #210 |
God of Gamer
註冊日期: Nov 2002
文章: 7,416
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the color of the xb360 halo edition is awful.
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07-11-07, 01:24 PM | #211 |
God of Gamer
╮(╯o╰)╭
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__________________
┌──┏━━━━┓────┐ ├─┏┛────┗━━┓─┤ みなさまのリクエストにお応えして、 ├─┣━━┳━┳┳┳━┛─┤ ファミコンミニ第2弾登場!! ├┏╋┓┏┛─┃┃┗━┓─┤ ├┃┃┃┗┓─┗╋┓─┗┓┤ 【発売日】 :5月21日(金) ├┃┗╋━┛─┏┛┗━┳┛┤ 【希望小売価格】:各2,000円 ├┗━┫───┗━━┳┛─┤ (税抜価格1,905円) └──┗━━━━━━┛──┘ |
07-11-07, 01:29 PM | #212 |
Ultimate Gamer
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07-11-07, 02:16 PM | #213 |
God of Gamer
註冊日期: Nov 2003
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3523 2002 7295 LeifeiPatrick fpatrick
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__________________
莫問我是誰~!! ╮(﹀_﹀" )╭ 無論你多接近神, 都依然係一個凡人, 別以為自己很了不起 |
07-11-07, 02:19 PM | #214 |
Crazy Gamer
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shinshiden shinshiden
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07-11-07, 07:07 PM | #215 |
Game Master
註冊日期: Feb 2004
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Halo 3 - E3 2007 Trailer
http://www.gametrailers.com/player/21469.html http://www.gamersyde.com/stream_4037_en.html
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07-11-07, 10:07 PM | #216 | |
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Halo 3 - E3 2007 Trailer
http://download.microsoft.com/downlo...T_6300Kbps.wmv mirror 360p http://files3.bungie.org/E3_TRAILER_...0p_ST_h264.mov 720P http://files3.bungie.org/E3_TRAILER_...0p_ST_h264.mov 引用:
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07-16-07, 09:30 PM | #217 |
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【E3 07】《最後一戰 3》軟硬體同步出擊 提供豐富戰役重播功能 2007-07-16 17: 06:04
http://gnn.gamer.com.tw/7/27277.html 由微軟 Bungie 工作室製作、堪稱 Xbox 平台代表作的《最後一戰》,即將於 9 月推出三部曲完結篇 Xbox 360《最後一戰 3》,本次 E3 中微軟也以《最後一戰 3》為展出主力。 微軟本次特別包下 E3 展總部附近的 Viceroy Santa Monica Hotel 來提供採訪媒體的專訪與遊戲展示行程,並以飯店中最大的會場來進行《最後一戰 3》的簡報展示,足見微軟對這款即將上市強作的重視。 ◆ 比多人連線模式更華麗的單人戰役模式 簡報中首先由製作團隊代表展示單人戰役模式的內容,相較於先前釋出的多人連線模式來說,單人戰役模式的畫面表現更為細緻多樣,包括地形地物以及敵我角色的刻畫都充分展現次世代平台的威力,而示範人員高超的功力也為遊戲的效果加分不少。 單人戰役模式的示範由叢林戰展開,遊戲畫面非常鮮豔明亮,光影變化以及景物質感表現相當優異,火砲射擊、爆發與使用特殊護罩時的特效絢爛有魄力,並搭配四處傳來的聒噪談話聲、低吼聲、火砲射擊與爆發等環場音效,提供緊張刺激的遊戲樂趣。 ◆ 超豐富多人連線戰役重播功能 多人連線模式的示範主要針對的是重播功能,遊戲中玩家可以把自己參與的多人連線戰役完整的紀錄下來,隨時重播回顧,或分享給其他玩家欣賞。重播的方式非常多樣化,可自由操作攝影機在戰場中觀戰,或者是透過特定參戰者視點觀戰,觀戰時並可隨時暫停來改變觀看的位置與角度,或以慢動作播放,或倒轉回特定時間點...等等。 透過此一功能,玩家可以鉅細靡遺的掌握整場多人連線戰役的一舉一動,研究參戰者或參戰團隊的技巧與戰術,並能以最自由靈活的方式來欣賞遊戲中絢爛華麗的對戰場面,以往通常只有原廠才有辦法辦到的精采戰役重播,現在所有玩家都可以享受到。 如果玩家捕捉到難得一見的場面時,還可以暫停下來並拍照留念。相關資料將透過 Xbox LIVE 上傳到 Bungie 提供的儲存空間中,讓所有《最後一戰 3》的玩家分享。 ◆「Xbox 360 最後一戰 3 特別版」主機同步推出 簡報現場同時也展示了本次 E3 最新發表的「Xbox 360 最後一戰 3 特別版」主機,該主機採用與遊戲主角 士官長 相同的斯巴達綠金色,以軍綠加上金色與黑色點綴,並印有機械印象的紋路與遊戲標題,將同梱附屬相同配色的無線控制器 2 隻以及耳麥 1 組。 「Xbox 360 最後一戰 3 特別版」主機將配備有 HDMI 數位影音輸出端子,與 Elite 版相同;硬碟容量則維持現行豪華版 Xbox 360 主機的 20GB,而非 Elite 版的 120GB。 Xbox 360《最後一戰 3》中文版預定 9 月 25 日全球同步推出,定價 1390 元。「Xbox 360 最後一戰 3 特別版」主機將採限量方式同步在台推出,價格尚待後續公布。 (Sam 報導 |
07-16-07, 10:38 PM | #218 |
God of Gamer
註冊日期: Feb 2003
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TEKxPHOENIX
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會吾會有中文版?
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07-16-07, 10:40 PM | #219 |
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07-17-07, 12:37 AM | #220 |
God of Gamer
RELEASED
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自娛的facebook,shf較多,有興趣可參觀. |
08-02-07, 12:46 AM | #221 | |
Ultimate Gamer
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Bungie:《光環3》加入4人合作戰役模式
http://www.levelup.cn/news/NewsDetai...-1/22948.shtml 引用:
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斑鳩 『おまえ達を生かしているのは、この私。正しき道を歩めるようにと・・・ だが、おまえ達はそれを理解できぬというのか?』 『目に見えるものを感じずに・・・目に見えぬものを感じられるとでも言うのか?』 『おまえ達にも見えているのだろう?未来永劫、この輪廻を断ち切ることなど出来ないことを。』 『それ故に・・・悔いの残らぬよう、やり遂げなさい。』 「我、生きずして死すこと無し。理想の器、満つらざるとも屈せず。 これ、後悔とともに死すこと無し・・・」 「わかっていたはずだった・・・」「私達は、自由を見られるかしら?」 「これで・・・良かったのか?」 「大丈夫・・・何時かきっと、分かり合える日が来る。 そして、遠い未来へ・・・命は受け継がれるから。」 |
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08-02-07, 10:05 PM | #223 |
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08-06-07, 02:45 AM | #224 |
Senior Gamer
註冊日期: Aug 2002
文章: 289
Newbie Dog
|
心淡 ...
苦沖開了便淡ma 有得4co-op一齊打story 喎 , 到時睇下個fd list 多唔多人玩先~ |
08-06-07, 11:46 AM | #225 |
Senior Gamer
註冊日期: Dec 2006
文章: 361
TiMike
|
1st Person Shooting? or 3rd Person Shooting?
I just physically not a good fit for FPS... i m ok with GOW .. |