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06-04-09, 09:15 PM | #1 |
Registered User
註冊日期: Feb 2004
文章: 8,580
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體感控制器 Motion Controller 「Playstation Move」
http://chinese.engadget.com/2009/06/...on-controller/
PS3 新的體感控制器! PS3 的體感控制器已經可以看到原型了!你看到上圖那個白色的東西嗎?那個就是體感控制器的中心所在。PS3 的體感控制器將搭配 PlayStation Eye 使用,預計於 2010年推出。 這個體感控制器與 Microsoft 的 Project Natal 有點不同,Sony 指他們的經驗是需要按鍵的,所以有必要做一個控制器出來。跳轉看圖集及影片吧! 高精準Controller,期望內置Dual Shock~ 估計Application: 3D Mouse - RTS 盾+劍/魔法 - RPG (Demon's Souls) 電筒 - Horror Game (Siren) 鎗 - Shooting Game Sport Game http://www.kokugamer.com/?p=4650 Sony the next day produced their new controller simply called the ‘motion controller’, again a concept still in the design phase, the difference here is that all their claims were backed by live demonstration, it just happens to be that the promise is less impressive. The new motion controller is very similar to the Wii remote but with a far greater level of precision. Tech demos showed instantaneous responses to all movements made by the player with multiple styles of game genre shown. Two motion controllers can be used simultaneously and work together to produce such actions as drawing an arrow and then placing it on the bow to fire. The technology seemed to be sound and the tech demos all produced even if the player failed to hit a ball on the first few attempts with multiple instruments, commenting that it was in fact ‘hard’. With the addition of buttons on the controller the system has more obvious use than the Natal system (DS style games) shown by Microsoft with all live demos complementing the comments made by Sony, with precision being the main focus down to writing with a pencil on screen. The problems start with money, you will require the Eyetoy for the Ps3 and two controllers, something I’m sure will set you back a fair deal. While we still have no idea as to the price of Natal, something tells me this will cost more with so many individual parts required. Also, due to the camera having to pick up the sensors the possibility of external factors again means the motion controller will have its faults. 此篇文章於 02-07-10 07:39 PM 被 Designer 編輯。 原因: arc |
06-05-09, 12:33 AM | #2 | |
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(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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10-30-2008 Sony patents that break-apart controller http://www.neogaf.com/forum/showthread.php?t=340526 引用:
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06-05-09, 12:48 AM | #4 |
God of Gamer
註冊日期: Feb 2006
文章: 9,651
KU_HK KUHKGAF
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06-05-09, 01:17 AM | #5 |
God of Gamer
註冊日期: May 2004
文章: 8,699
palfong kapal
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支歡樂棒可以咁攪架?! 又幾有趣喎
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06-05-09, 01:19 AM | #6 |
Game Master
超サイヤ人
註冊日期: Oct 2006
文章: 3,188
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比起m記Project Natal...未出已經out左
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06-05-09, 01:24 AM | #7 |
The One
多多指教!
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果然好早之前,流出左既設計圖...就係呢件野
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06-05-09, 02:02 AM | #8 |
The One
LUCKY☆STAR
註冊日期: Aug 2002
文章: 55,730
各位可以問我拎ID
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對唔住... 我睇到呢幅的時候糟糕了!
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UC, BH5, KZ2, BOP, 塊魂Tribute, UC2, FFXIII, Dead Space, ガンダム無双3, KZ3, BioShock, SOCOM4, UC3, ガンダムExtreme VS, TOX, BH6, KZ, MGR, TR, TLoU, ガンダムExtreme VS FB, KZM, Destiny, The Order: 1886, MGSV:GZ, MGSV:TPP, BH0, UC4, Gravity Daze, Rise of TR, Gundam VS
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06-05-09, 09:35 AM | #9 |
Registered User
註冊日期: Feb 2004
文章: 8,580
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06-05-09, 09:49 AM | #10 |
Ultimate Gamer
註冊日期: Jan 2004
文章: 3,668
SQ-EN_HK square-enix2061
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快快重新整個設計, 同PS3及專用低B GAME同梱, 唔係好難推件野
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06-05-09, 09:52 AM | #11 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
文章: 11,468
3222 5528 5573 AhHonHon AhHon Go
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睇左360嗰隻體感後, 再睇呢個已經無得打, give up好過啦.
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06-05-09, 10:25 AM | #12 |
Crazy Gamer
註冊日期: Nov 2004
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06-05-09, 10:26 AM | #13 |
God of Gamer
世嘉電子娛樂集團總裁
註冊日期: Nov 2003
文章: 14,192
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老實講,wii果個加雞比都唔係叫好好,但點解新力這個要整咁大舊發光野?
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06-05-09, 10:35 AM | #14 |
Junior Member
註冊日期: Mar 2006
文章: 17
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我覺得有制按下好d, 例如玩賽車點比油同轉波?
玩射擊game又點開火? 的確有d game冇手制係好d, 但當真係需要時, 唔通自己找代用品? |
06-05-09, 10:39 AM | #15 |
Crazy Gamer
註冊日期: Nov 2004
文章: 1,225
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06-05-09, 10:40 AM | #16 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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06-05-09, 10:42 AM | #17 |
Crazy Gamer
叫我史提芬
註冊日期: Mar 2002
文章: 1,307
goldensteven
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真正的光棍
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06-05-09, 10:46 AM | #18 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,566
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人地natal只係show咗佢既技術、突破、前瞻性
都冇講過點容入隻game度, 你就批死玩唔掂, 係咪諗多咗? ps3呢枝威力棒準確性、同步度好高, 不過E3個兩條友既demo真係...印象麻麻 |
06-05-09, 10:55 AM | #19 |
God of Gamer
註冊日期: May 2002
文章: 12,524
gutscharm
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合體?? 諗起星戰前傳
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「你說三聚氰胺毒奶粉要嚴查,於是趙連海被判了兩年半;你說汶川地震豆腐渣工程一定要查,於是譚作人被判了五年;你又說政治改革要至死方休,於是劉曉波被判了 11年;現在你又要鼓勵要說真話,但艾未未不見了!」 http://ps3trophycard.com/cards/gutscharm/card.png MY YOUTBE |
06-05-09, 10:57 AM | #20 |
Crazy Gamer
註冊日期: Nov 2004
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06-05-09, 11:26 AM | #21 |
God of Gamer
Jayjey
註冊日期: May 2007
文章: 5,207
westmead
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console認知既年代已經變晒
ps3由地球模擬器變成捧捧堂 360由冇咩特別變成打六通拳 wii由fingfing下變成醫療附助器 唔准打臉
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06-05-09, 11:40 AM | #22 |
Game Master
港 女 唔 易 做
註冊日期: Sep 2002
文章: 3,031
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咁似女性恩物既
我都要買返支放起手袋 |
06-05-09, 11:46 AM | #23 |
The One
一擊格神
註冊日期: Feb 2003
文章: 21,203
KENZHAYA
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06-05-09, 12:59 PM | #24 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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岩田聰話老任早就研究過以camera為基礎既體感技術, 但最後選擇左Wii而家既做法, 認為Wii個技術先係最好
http://www.ft.com/cms/s/0/dfcdde86-5...nclick_check=1 Nintendo ‘rejected’ rivals’ choice of technology Published: June 4 2009 22:32 | Last updated: June 4 2009 22:32 Nintendo tried and rejected the motion-sensing technology that Sony and Microsoft are counting on to catch up in the video game wars, the company’s president told the Financial Times. Satoru Iwata said his company had made experimental games controlled by camera-based sensors, but got better results with the accelerometers it eventually chose to use for its Wii console. Mr Iwata’s comments throw down the gauntlet to Nintendo’s rivals, both of which announced motion controllers based on cameras this week in an effort to catch up with the Wii’s runaway sales lead. The Wii has sold more than 50m units worldwide, compared with 30m of Microsoft’s Xbox 360, which launched a year earlier, and 23m of Sony’s PlayStation 3. “Until they say when they’re releasing it, how much it costs and what software it comes with, we won’t know whether that is the route we should have taken. However . . . I think they couldn’t choose to release exactly the same thing,” said Mr Iwata. He was happy that the innovation that made the Wii a hit three years ago was becoming an industry standard. “Companies whose people said that motion-sensing wouldn’t work are now proposing motion sensors,” he said. When a player moves the Wii’s controller, a built-in accelerometer translates that motion into game commands. Nintendo is about to release an upgrade that can detect subtler movements, such as a flick of the wrist to add topspin. Sony’s new controller, to be launched next spring, uses a camera to detect the waving of a wand. Kazuo Hirai, president of Sony Computer Entertainment, said it was the best way precisely to track motion towards or away from the screen, and that the PlayStation 3, which has more processing power than the Wii, can do so with no time lag. Microsoft’s new controller is the most radical. Combining a camera and a depth sensor, it directly tracks every motion of the player’s body so the player need not hold anything at all. Demonstrations of Microsoft and Sony’s controllers were well received by analysts, gamers and game designers. Todd Greenwald, senior research analyst at the brokerage Signal Hill, described Microsoft’s controller as “highly innovative” and in a note to clients said that it “goes way beyond anything being done right now by the Wii”. But one industry executive said Microsoft might struggle to make the device affordable, because of the large number of components. John Riccitiello, chief executive of game publisher Electronic Arts, said the controllers of all three consoles looked equally appealing but very different. “Look at how we’re seeing different control systems unlocking new consumers – look at the iPhone or Palm Pre. Technology’s finally getting easier and more accessible for consumers and that’s going to mean an exploding market,” he said. |
06-05-09, 01:03 PM | #25 |
God of Gamer
ワールド・エンド
註冊日期: Feb 2005
文章: 14,393
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賣花讚花香
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