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03-18-04, 10:32 PM | #1 |
Ultimate Gamer
註冊日期: Dec 2001
文章: 4,458
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SEGA 將再次應用 PowerVR 技術來研發新一代街機底板(NAOMI 3 ?)
SEGA and Imagination Technologies Announce Licensing Agreement
SEGA Licenses High-End PowerVR Graphics Technology for Advanced Arcade Systems ------------------------------------------ 18 March 2004 London, UK: Imagination Technologies [LSE:IMG], a leader in system-on-chip intellectual property (SoC IP), and SEGA CORPORATION [TSE:7964] today announce a licensing agreement between the companies for the development of next generation arcade systems based on new high-end PowerVR graphics technology. SEGA, the leader in the arcade market, will use a new high-performance PowerVR graphics processor as the basis of its future arcade systems. SEGA may also supply system boards based on this processor to other leading amusement game companies. Says Hiroshi Yagi, Corporate Officer in AM Product R&D Division, SEGA CORPORATION: “The inherent benefits of PowerVR, which are well known to SEGA, will be utilized to deliver interactive experiences that will amaze gamers worldwide and continue SEGA’s legacy of innovation and excellence. SEGA’s new arcade platform, which will be at the forefront of Sega’s current board strategy across all video game genres, will deliver cutting edge gaming, exceeding any other videogame system in the world.” Says John Metcalfe, VP Business Development, Imagination Technologies: “We are thrilled to once again be cooperating with SEGA at the forefront of video gaming. Together we have already proven our excellence in arcade games with the Naomi family, and it is safe to say that once again gamers will be looking eagerly to the arcades to see where the future of video gaming lies.” SEGA previously utilised PowerVR technology as the basis of its Naomi and Naomi2 arcade platforms, which were employed not only by SEGA but also by many of the other leading amusement game companies. About SEGA CORPORATION SEGA(R) Corporation is a worldwide leader in interactive entertainment both inside and outside the home, encompassing consumer business, amusement machine sales and amusement centre operations. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA(R) Corporation's Web site is located at http://sega.jp. Contact David Harold Imagination Technologies Home Park Estate Kings Langley Herts WD4 8LZ tel: +44 (0) 1923 260511 fax: +44 (0) 1923 270188 email: david.harold@imgtec.com Nana Ishizawa SEGA Corporation 1-2-12 Haneda Ota-ku, Tokyo 144-8531 Japan tel: +81 (3) 5736-7037 fax: +81 (3) 5736-7059 email: ishizawan@soj.sega.co.jp Official Press Release: http://www.imgtec.com/News/Release/index.asp?ID=194
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"Sony's engineers suck at GPU design, as the GS proves. The Dreamcast with a older GPU design destroys the GS in the PS2 when it comes to features. The GS is a very simple rendering part. Sony bragged so much about how many pixels they can push, but never talked about the quality of the pixels being pushed." - Edge 此篇文章於 03-18-04 10:34 PM 被 C.K.F. 編輯。 |
03-18-04, 11:57 PM | #2 | |
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網上自由人
註冊日期: Jan 2002
文章: 43,898
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Re: SEGA 將再次應用 PowerVR 技術來研發新一代街機底板(NAOMI 3 ?)
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03-18-04, 11:59 PM | #3 |
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網上自由人
註冊日期: Jan 2002
文章: 43,898
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セガ,次期AC基板にPowerVRグラフィック技術採用
2004年3月18日 http://www.itmedia.co.jp/games/gsnew...18/news13.html セガは本日(3月18日),英イマジネーション・テクノロジーズが開発するハイエンドPowerVRグラフィック技術のライセンス契約を締結,次期AC基板に採用することを明らかにした。 PowerVRは,アーケード基板NAOMI,NAOMI2で採用された実績を持つ技術。今回提携についてセガ執行役員兼AM製品開発本部長である矢木博氏は,「セガは PowerVR の持つ独自の性能を良く理解しており,セガの革新的且つ最高の技術開発に挑戦するという精神に基づきIMG の PowerVR を採用することを決定致しました。この新しいアーケード基板は,我々の戦略の最先端をいくものとなり世界でも群を抜くものとなるでしょう」とコメントした。 なおセガでは,同プロセッサを搭載した次期AC基板を,ほかの企業に供給することも検討している。 セガ、次世代アーケード基板にPowerVRグラフィック技術を採用 http://gameonline.jp/news/2004/03/18018.html セガは、英国のイマジネーション・テクノロジーズと次世代アーケード基板の開発において、ハイエンドPowerVRグラフィック技術の採用に関するライセンス契約を締結したことを発表した。 PowerVRはセガのアーケード基板NAOMI・NAOMI2にも採用されており、次世代機基板でもPowerVR技が使われることとなった。また、この次世代基板を他の企業へと供給することも検討されていく。 セガの執行役員兼AM製品開発本部長である矢木博氏は、『セガは PowerVR の持つ独自の性能を良く理解しており、世界中のゲームプレイヤー達に驚きを与えるようなインタラクティブな体験を提供すると共に、セガの革新的且つ最高の技術開発に挑戦するという精神に基づき、IMG の PowerVR を採用することを決定致しました。セガはアーケードゲームの全てのカテゴリーにおいてゲームを供給していくという戦略を掲げています。この新しいアーケード基板は、我々の戦略の最先端をいくものとなり、世界でも群を抜くものとなるでしょう』とコメントしている。 [2004年3月18日 22時44分] |
03-19-04, 12:23 AM | #4 |
Ultimate Gamer
註冊日期: Dec 2001
文章: 4,458
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差o吾多可以肯定, Virtua Fighter 5 將會成為呢塊全新Hi-End AC Board的首款作品.
VF1(Model 1) --> VF2(Model 2) --> VF3(Model 3) --> VF4(Naomi2) --> VF5(Brand new AC Board based on new High-End PowerVR Graphics Technology--PowerVR Series5 ?) 其他相關報導: SEGA Licenses PowerVR Series 5? 18-Mar-2004, 09:04.43 Reporter : DaveBaumann In a press release today Imagination Technologies have announced that SEGA have entered into a licensing agreement for “the development of next generation arcade systems based on new high-end PowerVR graphics technology”. Presently the only high end graphics technology that anyone is aware of from Img Tech’s PowerVR division is “PowerVR Series 5”. PowerVR and SEGA have a history of graphics developments, and in each case this spanned technology that was used in both SEGA Arcade/Console platforms and in the PC market: First SEGA’s Dreamcast console and N@OMI Arcade Platform used PowerVR IP that was the basis for the PC's Neon 250 graphics card, and then SEGA and PowerVR developed the N@OMI2 platform that utilised multiple Neon 250 PowerVR chips along with ELAN, a geometry co-processor. Series 5 has been under discussion for a long period of time now and, from the comments made by Img Tech’s own John Metcalfe, appears to be late. When we last spoke to PowerVR they made it clear that they want to remain an IP company and wouldn’t be interested in effectively becoming a fabless semicon and producing the Series 5 chip themselves without a licensee. Now that SEGA is on-board this may give the green light for finalising the chip implementation. It widely expected, from the technology demonstrations that PowerVR released for the ShaderX2 book, that PowerVR series 5 will be a DirectX9 Shader 3.0 capable part. source: http://www.beyond3d.com
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"Sony's engineers suck at GPU design, as the GS proves. The Dreamcast with a older GPU design destroys the GS in the PS2 when it comes to features. The GS is a very simple rendering part. Sony bragged so much about how many pixels they can push, but never talked about the quality of the pixels being pushed." - Edge 此篇文章於 03-19-04 02:09 AM 被 C.K.F. 編輯。 |