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舊 11-27-09, 04:43 PM   #126
ahleung
The One
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作者: 王小虎 查看文章
skip
唔通Tali又做番同伴?
ahleung 目前離線   回覆時引用此篇文章
舊 11-27-09, 04:44 PM   #127
王小虎
God of Gamer
 
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點解me2 d畫面咁靚, 但dragon age 就唔得既, 會唔會係第2條team 整呢..
係兩team人,同埋engine都唔同,ME2係UE3,DAO係用自家開發的Eclipse Engine,應該係由Aurora(NWN),進化為Odyssey(KOTOR),再進化為Eclipse(DAO)。主要係要配合佢個PC版editor,所以可能ME2 d DLC都唔會似DAO咁多咁密,我估。
王小虎 目前離線   回覆時引用此篇文章
舊 11-27-09, 04:53 PM   #128
ahleung
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http://masseffect.bioware.com/media/



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舊 11-27-09, 05:19 PM   #129
kakajit
Game Master
 
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下面果段片 , 中間打飛左一個人再追撃好似有一聲得到成就O既sound effect
但成就個interface好似唔同左? 唔通可以唔同game 有custom成就介面?

(不過唔肯定果一刻係唔係得到成就 , 只係個聲似...)
kakajit 目前離線   回覆時引用此篇文章
舊 11-27-09, 05:33 PM   #130
now_loading
God of Gamer
VanHelsing
 
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作者: maxy2k 查看文章
點解me2 d畫面咁靚, 但dragon age 就唔得既, 會唔會係第2條team 整呢..

Dragon Age 我只係玩過PC, 唔知360 差成點
但係Dragon Age 可以 zoom out 到 diablo view,
顯示方法唔同, 咁比較法唔係好公平
now_loading 目前離線   回覆時引用此篇文章
舊 11-27-09, 05:36 PM   #131
wing
God of Gamer
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作者: diabloex 查看文章
Dragon Age 我只係玩過PC, 唔知360 差成點
但係Dragon Age 可以 zoom out 到 diablo view,
顯示方法唔同, 咁比較法唔係好公平

完全唔同engine唔同視點根本冇得比.

講me2靚, 其實me的靜止圖都已經好靚, me2的改善應該係順d同texture pop-up少d.


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wing 目前離線   回覆時引用此篇文章
舊 12-01-09, 03:29 AM   #132
王小虎
God of Gamer
 
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Companion Samara (Asari) trailer
王小虎 目前離線   回覆時引用此篇文章
舊 12-02-09, 11:15 AM   #133
ahleung
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Companion Samara (Asari) trailer
Screenshots of the video
http://www.joystiq.com/photos/mass-e...amara/2492239/







同Subject Zero兩個都咁cool咁索, 好難揀
ahleung 目前離線   回覆時引用此篇文章
舊 12-02-09, 11:18 AM   #134
王小虎
God of Gamer
 
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兩個都好難頂...
王小虎 目前離線   回覆時引用此篇文章
舊 12-02-09, 11:23 AM   #135
ahleung
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兩個都好難頂...
唔怕, 仲有幾個同伴未公佈. 呢D後宮game既好處係: 總有一個o岩你口味
ahleung 目前離線   回覆時引用此篇文章
舊 12-02-09, 12:03 PM   #136
王小虎
God of Gamer
 
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舊封面個女角囉,原來係Mass Effect Galaxy個女主角Miranda,mass effect wiki有佢在ME2的圖,配音仲係特務阿七女主角:
http://masseffect.wikia.com/wiki/Miranda_Lawson

另外ME Galaxy個主角Jacob Taylor都係ME2同伴:


OT: 原來Liara走去配FFXIII英文版的Lightning。

此篇文章於 12-02-09 12:10 PM 被 王小虎 編輯。
王小虎 目前離線   回覆時引用此篇文章
舊 12-02-09, 12:43 PM   #137
yKS
Banned
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D圖好毒

搞到我個二月壞ps3換slim計畫可能又變成360 masseffect2計畫

其實今集遊戲果度要幾多隻牒 上集其實太過短

此篇文章於 12-02-09 12:45 PM 被 yKS 編輯。
yKS 目前離線   回覆時引用此篇文章
舊 12-03-09, 12:22 AM   #138
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
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Mass Effect 2 - Samara Trailer
http://www.youtube.com/watch?v=Ktpb8kamN-I
引用:


neo2046 目前離線   回覆時引用此篇文章
舊 12-03-09, 12:26 AM   #139
Gashapon™
God of Gamer
 
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作者: ahleung 查看文章
唔怕, 仲有幾個同伴未公佈. 呢D後宮game既好處係: 總有一個o岩你口味
成班外星人,正常口味無乜幾多個
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舊 12-03-09, 09:11 AM   #140
blackpighk
Crazy Gamer
 
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mass effect 1 難唔難玩? 其實係 tps 來的? mass effect 1/2 有故事連績的嗎
thx~
blackpighk 目前離線   回覆時引用此篇文章
舊 12-03-09, 09:16 AM   #141
sephirothmk3
Game Master
↘祥瑞御免"課"全家
 
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作者: blackpighk 查看文章
mass effect 1 難唔難玩? 其實係 tps 來的? mass effect 1/2 有故事連績的嗎
thx~
唔難玩
這是RPG!!!
有 你係ME1做過乜都會影響到ME2既野


sephirothmk3 目前離線   回覆時引用此篇文章
舊 12-03-09, 10:10 AM   #142
ahleung
The One
Bannnned
 
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mass effect 1 難唔難玩? 其實係 tps 來的? mass effect 1/2 有故事連績的嗎
thx~
戰鬥係TPS, 但主要係一隻RPG game黎, 大部份時間都係嚮城鎮遊走/同角色對話/睇過場.

我借過隻game俾兩個鐘意玩FPS & TPS既friend, 佢地都唔like.
ahleung 目前離線   回覆時引用此篇文章
舊 12-03-09, 11:38 AM   #143
ahleung
The One
Bannnned
 
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製作人Casey Hudson專訪
http://www.videogamer.com/xbox360/ma...ew-2130-1.html
ahleung 目前離線   回覆時引用此篇文章
舊 12-03-09, 12:36 PM   #144
wing
God of Gamer
格鬥低手
 
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作者: blackpighk 查看文章
mass effect 1 難唔難玩? 其實係 tps 來的? mass effect 1/2 有故事連績的嗎
thx~
只係披著tps的皮, 其實內裏係rpg. 射擊方面的難度唔算高.
故事係連續的, 1,2同埋未出的3係三部曲.

如你未玩1, 最好先買1來玩下.


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wing 目前離線   回覆時引用此篇文章
舊 12-03-09, 03:11 PM   #145
now_loading
God of Gamer
VanHelsing
 
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引用:
作者: blackpighk 查看文章
mass effect 1 難唔難玩? 其實係 tps 來的? mass effect 1/2 有故事連績的嗎
thx~

遊戲對話很互動
對於我黎講係英文難... 唔係gameplay 難...
now_loading 目前離線   回覆時引用此篇文章
舊 12-03-09, 07:22 PM   #146
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Teamxbox preview
http://previews.teamxbox.com/xbox-36...s-Effect-2/p1/
- 遊玩時間約為30hr
- 會顯示成就進度 (like GOW2, Shadow Complex )
- 搭"車立"快左
- 出任務時帶咩武器去就只能用果批武器.

舊聞
- 可讀取 ME1進度, 會影響劇情
- 可攻擊敵人四肢&頭部, 損傷會唔同
- 製作人員話side quest會更有趣




At a recent visit to Electronic Arts, we had a chance to grab a controller, jump into a build of a nearly complete Mass Effect 2, then pursue and meet a new character in the game named Samara. It also offered us a peek into a few new aspects that developer BioWare put in to bring an improvement over the original Mass Effect.

While the main gameplay will, as noted in our previous ME2 preview, run a lengthy 30 hours, BioWare also took measures to make the side missions more compelling. According to Nick Clifford, a marketing assistant on the game, the desire was to make these optional quests enticing enough to “push the player to explore more.” You won’t have to run through these missions if you want to get to the end of the story quicker, but EA and BioWare hope you’ll be drawn in by content to want to play them.

Another small—but helpful—addition are the in-game achievement progress pop-ups, as more games have been doing (such as Shadow Complex). One that came up while I was playing was “Make Enemies Scream,” which seems like it’ll be an easy one to increment from the many battles you’ll likely find yourself in over the course of the game.

And Clifford lightly delved into what will happen if you have an ME save game on your system. He indicated that you’ll be able to import your save game, which will carry over plot actions and choices into your ME2 game. For example, if you killed someone in ME, the person won’t mysteriously revive for the sequel. You have to imagine that it was a challenge for BioWare to implement, but it should make for an interesting personalization of the gameplay and a nice consistency from your ME story.

The section of the game we played was about somewhere about half to two-thirds of the way through the game. Shepard is in search of Samara, who he’s going to try to convince to help him in his quest. He goes to the planet where he knows she’s currently on, but he doesn’t know where she is, so he goes to the police station to try and gather info. What he finds is a police force who’s more than aware of Samara—and given that she’s a brutal fighter (and, as a Justicar, she approaches her work in a noble, Robin Hood kind of way, fighting on behalf of those who aren’t capable of confronting injustice against themselves), the local cops are quite eager to see her gone, so they direct Shepard to where they know she is…because they’re keeping an eye on her while she’s in their jurisdiction.

When Shepard catches up to her, she’s tracking a nasty fugitive, and we get a quick sample of her fighting style, which is filled with biotics use and extremely powerful—though all with a mechanical, unemotional nature that shows she’s all business when it’s time to throw down. Shepard convinces her to help him—she reveals that, in fact, her “code” is to follow his directives—and off they go in search of truth, justice and the Shepard way.

When you get into a scrap, you see how BioWare has improved the combat. For example, the damage is more location-based. If you can get a head shot, you’ll cause more critical damage on your opponent. Also, you’ll be able to sever limbs if you pinpoint your attacks well enough, which will surely give you a distinct advantage.

We also realized that weapon use is much more limited than in ME, in that what you bring into a quest is all that you are able to put to use when you encounter trouble. However, the counterbalance comes from the occasional arms locker, which gives you a chance to switch out your gear to something a bit more favorable or at least to replenish supplies that might have been expended during a lengthy fight.

Clifford also showed us how elevator rides are quicker. On the surface, that might not seem like that big a deal, but he claimed that the elevator trips were used to mask loading times into new sections, which often stretched out a lot longer than players liked. BioWare took note of the feedback from players of the first game, and endeavored to trim the loading times in ME2…which, in turn, made for quicker elevator trips. The bottom line is, you spend more time playing than watching the floors go by in the window.

I’ll bring up (though you can see from the images and video that was released today)that Samara is a blue-skinned female. It makes you wonder if there’ll be a romance sparked between her and Shepard, and if BioWare is again pushing the envelope with human/alien liaisons. (And we’re pretty confident that Fox News will again over-report it if that’s the case, as it did with the first Mass Effect.) We’ll know soon enough, given that the game is winding up its development and will be in our hands in less than two months. We’ll bring you updates as we get more information as Mass Effect 2 zooms toward its January 26 release date.
ahleung 目前離線   回覆時引用此篇文章
舊 12-03-09, 07:28 PM   #147
yKS
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遊玩時間約為30hr

重短過第一集
yKS 目前離線   回覆時引用此篇文章
舊 12-04-09, 12:06 PM   #148
kakajit
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遊玩時間約為30hr

重短過第一集
但第一集玩主線20個鐘咁上O下已經搞掂喇喎
DA 齋玩主線都起碼30個鐘喎
kakajit 目前離線   回覆時引用此篇文章
舊 12-04-09, 12:11 PM   #149
yKS
Banned
PIMP
 
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作者: kakajit 查看文章
但第一集玩主線20個鐘咁上O下已經搞掂喇喎
DA 齋玩主線都起碼30個鐘喎
問題係第一集玩得最花時間既係月球車

如果真係剩玩主線就真係短到冇人有

所以第二集都係咁既話就有D失望

到時可能買pc版玩算
yKS 目前離線   回覆時引用此篇文章
舊 12-04-09, 12:12 PM   #150
12號四分衛
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作者: kakajit 查看文章
但第一集玩主線20個鐘咁上O下已經搞掂喇喎
DA 齋玩主線都起碼30個鐘喎
DA我依家玩到30幾個鐘,連表面個四個地方都未玩完...
12號四分衛 目前離線   回覆時引用此篇文章
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