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舊 05-14-11, 09:51 PM   #101
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
文章: 9,134
PSN  IDN0W_L0ADlNG
XBox Live Gamertagdiabloex2
官網係從未寫過360的...
FF11, MHF 都係為左日本人而開XB live 門的.....

影像很強, 我都想知PS3 keep 到幾多..

此篇文章於 05-14-11 10:00 PM 被 now_loading 編輯。
now_loading 目前離線   回覆時引用此篇文章
舊 10-10-11, 01:50 AM   #102
keijoey
Ultimate Gamer
桐乃 x MIX
 
註冊日期: Aug 2010
文章: 4,052
PSN  IDmeruruplay
XBox Live GamertagMeruruplay
呢隻野仲想雕幾耐....


__________________
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---------------------
Summon Board (放棄): 161,913,280
Divine gate (打蛋Gate): 174,720,000
Puzzle and dragon (ありがとうガンホー): 192,998,723

[3DS] 新絵心教室 pixiv
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舊 10-10-11, 11:03 AM   #103
shodanng2
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留言太密會比人ban
 
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引用:
作者: keijoey 查看文章
呢隻野仲想雕幾耐....
印像中講左好耐都未出
shodanng2 目前離線   回覆時引用此篇文章
舊 11-12-11, 08:47 PM   #104
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
王小虎 目前離線   回覆時引用此篇文章
舊 11-12-11, 09:07 PM   #105
Pandahahaha
God of Gamer
釈由美子の死忠者
 
註冊日期: Apr 2002
文章: 6,649
XBox Live Gamertagpandahahaha
D女女真係好正
不過FEEL唔到以前打仗個FEEL


__________________
三国のボス者、 司馬仲達はです
親愛的寶貝.如果妳能活,一定要記住我愛妳
這就是愛
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舊 11-12-11, 09:47 PM   #106
dasw123
Insane Gamer
 
註冊日期: Dec 2004
文章: 900
Nintendo Switch IDSW-3664-0133-1821
呢隻係咪要等到下世代機先出...


__________________
大家好~~

ROUND 1 FIGHT!
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舊 11-13-11, 12:14 AM   #107
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
文章: 9,134
PSN  IDN0W_L0ADlNG
XBox Live Gamertagdiabloex2
靚到爆,可唔可以唔係mmo 呢
now_loading 目前離線   回覆時引用此篇文章
舊 11-13-11, 01:15 AM   #108
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://translate.google.com/translat...subcategory%3D


"KUF2 a CBT(Close Beta Test) trial of G-Star Trailer" Blue Side "Kingdom Under Fire 2" Interview yisangyun PD


Sheikh eumma 11/09/11 10:00



Blue side being developed. Game Title attached to the numbering as you can see in that sense, one of the blue side of the well being dug. However, until now mainly been making console games, online games to the Blue Side "Kingdom Under Fire 2> is a new challenge. Exhibit G-Star 2011 in preparation ahead of the opening to visit a bustling blue side of the story for PD yisangyun saw / disc Izu-game press jeongwoocheol


"Building a CBT trailer for G-Star Experience"

Where users can enjoy this year got jiseutaeseo?

Yisangyun PD: G-Star 2011 builds a closed beta test (CBT) can be said of the trailer once the trial got three huge G-Star squad defeated opponents on the battlefield to aid the boss was a party to the configuration by default, use the combat troops that the wage shall be the center of the battlefield and PvE play: the beginning of the second half, but go to an action-oriented units will be able to experience the battle of the unit.


Magic and wonder whether the property includes the concept of resistance

The concept of resistance is, of course, by default, fire, ice, and the resistance and the various views that appeared in the Properties in mind. For example, if the ice magic resistance of the ice minions summoned daemons 90 % or more, so you should play with weapons, but the damage.


There are a variety of properties depending on the hero skill and play patterns are made ​​accordingly.



■ "the console version, the online version is similar, but the content is different"

Last year, for PS3 with jiseutaeseo SCEK announced. PS3 and Xbox360 versions to disclose information about the different versions.

PS3 versions do well underway now with the engine, place the situation in which one content is that you can hopefully see in the next year on PS3 balmaehal: Rumor Xbox360 version, but still gave up and did not give up.

Not a problem in the development of Microsoft's Xbox LIVE server policy issue. If you are able to resolve it remains quite possible that balmaehal from scratch "Kingdom Under Fire" series as a platform for the Xbox360 and a lot of fans, they will constitute a waiver does not make sense.


PC and the PS3 is making two versions. Regardless of the platform and enter the same content?

Unlikely that will not cooperate, rather than online, the campaign missions, such as play and grow a strong feeling of MMO I usually will put the content, but if the PS3 platform and user-friendly nature of the single-player, that much is added to the campaign than the online version. An online version of the strategy and tactics to increase the share of the action of the console seems to show up better.

In addition to the characters that come out a little differently, what is worrying, I probably differences in online and console platforms, as long as the tendency of users also differ greatly. Thanks to numerous amounts are challenging to develop.



The applicability of the game pad has become another concern.

I do not support gamepads in Korea when the support pad seems to cause issues in PvP actually look inside the test using the keyboard and mouse pad, users could not win even if the user is proficient in Japanese, the game pad Are you familiar with South Korea on the pads in the familiar, maybe not a lot of users.

In Japan, supported the request is already in the pad seems to support it already has support requests pad in Korea as the policy is not being asked to do: be a concern mania game high.

(※ NHN officials "Monster Hunter> never provided the service and the pad, but actually a lot of voices that did not require a pad, said: the" Kingdom Under Fire 2> of the pad to support the request to consider the issue, he said often.)




Current is not available the youth, 15 years old to use the idea got downgraded?

I do not think is not at all, but rather an action is cruel I is used internally to receive 15 years of age is often difficult to judge youth in grades filed not available. 15 years of service in grade and are similar in regard NHN Games has been reviewing targets.

In addition, "Kingdom Under Fire 2> this part of the billing and payable are subject to the speculative elements, such as the future can be deliberated in a tight, so go ahead and report on trends in the schedule is CBT goes through to identify the needs of the age of 15 should yujeocheung: a basic policy of the youth go use the fire.


So far, three papers were published character: Vonage could be increased to some extent

The character continues to steadily increase seems to be: In the past, the character if it was this time the profession by sharing is the update Major update concept to proceed is the idea of overseas package is sold where the expansion of the concept to introduce is of course a steady update and would like to go all the major updates.




■ "I want to show you a lot yet to be."

I somehow have a strategic side to continue the map should be made: how many maps, and got ready?

18 In the first map to introduce CBT can be called just a car, most mission-critical PvE map. I think it's time to move the map while playing deulgekkeum balance is not thought will focus the entire continent, the first of two levels of CBT is serving a one week .
Open Beta Test (OBT) I'm thinking of the release of six per week more than 10 maps are included. This primary CBT, given the scale of the map tend significantly less.


In addition to the existing system and if anything is new development?

Instances such as maps and configure the fields rather than strategic action MMO, or you can add content and systems are aligned, for example, the dungeon alone, without troops to clear the way with action, and is contemplating.


Map part of the continent. A zone of more than 10 maps are included.


Coalescence between the hero in cooperative play skills may include but?

Copolymers attacks still did not think it now and synergies through co-op thought of as being the character and the side to raise depending on whether there are differences: As you can see, the wizard Hill Skill's troops supporting fire, and to treat the play, and the Zealots The melee attack can be an efficient player. so they interact with each other, creating a wide range of views.


Campaign missions also have to prepare for a game mode?

Many are preparing for the first time starting on a regular hunting ground, and the freedom to hunt, RPG maepyirago a map of the dungeon format is also a general partner in the form of mission (Co-Op) mode, PvP mode is If you like PvP Coliseum or the war will be played through the system.


Capacity seen by the user client can be a problem seems to be.

In different ways, will try to receive the fastest console, Blu-ray on a single sheet of paper being worried that somehow putting the current version of CBT to the optimization in the state comes about 15GB. There's not gonna get any significant increase. Map data by recalling the basic model that combines sikyira capacity is minor.

If additional data, including costumes, and the future Would not that be much like 25GB of overseas situations, such as the starter pack is going to do anything. Jeoyongryangeuro start and play a game while also receiving method under consideration. Listen up, but South Korea does not need to do this seems to be the Internet would be very fast.




It is the development status of the question. Jiseutareul ahead to say at the time of the next calendar?

CBT is now ready to build, and testing is underway inside. CBT is probably intended to be started quickly and finished jiseutaga and is preparing accordingly. The test period is thought to be a week or so.





__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 11-14-11, 02:12 PM   #109
tony03
Junior Member
 
註冊日期: Aug 2011
文章: 76
PSN  IDK_TW01
XBox Live GamertagToMMaG
looking forward for the game ah!!
tony03 目前離線   回覆時引用此篇文章
舊 11-14-11, 03:08 PM   #110
赤兵尉SETH
God of Gamer
✌(´◓q◓`)✌
 
註冊日期: Jun 2002
文章: 14,998
Nintendo Switch ID8287-9006-2513
PSN  IDGAF_SETH
XBox Live GamertagSeth HK
靚到同動畫一樣....
新片個女精靈賣肉賣得太露骨...上次條片有些少肌肉果個正好多


__________________
「強くなりたい・・・!」> Pixiv <「救いはないんですか!?」

ハイスピードロボットアクションゲームの金字塔

ANUBIS ZONE OF THE ENDERS
BLADE SHOT GRAB
赤兵尉SETH 目前離線   回覆時引用此篇文章
舊 11-15-11, 11:53 PM   #111
KA版柯柏文
Crazy Gamer
 
註冊日期: Jul 2006
文章: 1,508
不如等PS4 先出啦佢
KA版柯柏文 目前離線   回覆時引用此篇文章
舊 12-10-11, 01:08 PM   #112
tallken
Crazy Gamer
 
註冊日期: Jun 2004
文章: 1,541
XBox Live Gamertagtallkenwong


tallken 目前離線   回覆時引用此篇文章
舊 12-11-11, 12:10 AM   #113
kiburedo
Crazy Gamer
 
註冊日期: Feb 2006
文章: 1,101
PSN  IDsonictk369
其實個系統係點
第一條片似一般動作GAME
第2條片似打國戰咁


__________________
PSO2 Ship7 ID:sonicsonic

pixiv:pixiv
kiburedo 目前離線   回覆時引用此篇文章
舊 12-11-11, 02:55 AM   #114
tallken
Crazy Gamer
 
註冊日期: Jun 2004
文章: 1,541
XBox Live Gamertagtallkenwong
國戰 我未玩過.........
第2條片 係有點似係用 舊xbox kingdom under fire 的 系統, 一人帶幾個兵種去開戰
舊系統 兵種增加/士兵數量增加/小隊長技能 全部係加點數育成
舊系統玩時係會好busy XD......, 一路控制主角好似無雙咁打, 一邊又要控制幾個唔同兵種佈陣/出魔法/出回復生命樹,弓兵隊企錯位(面向太陽)又會對攻擊有影響........不過好好玩.
tallken 目前離線   回覆時引用此篇文章
舊 12-11-11, 11:15 AM   #115
tallken
Crazy Gamer
 
註冊日期: Jun 2004
文章: 1,541
XBox Live Gamertagtallkenwong


tallken 目前離線   回覆時引用此篇文章
舊 12-11-11, 12:40 PM   #116
kiburedo
Crazy Gamer
 
註冊日期: Feb 2006
文章: 1,101
PSN  IDsonictk369
發現D怪原來同龍之谷online一樣


__________________
PSO2 Ship7 ID:sonicsonic

pixiv:pixiv
kiburedo 目前離線   回覆時引用此篇文章
舊 12-11-11, 12:59 PM   #117
ac2509
Crazy Gamer
 
註冊日期: Sep 2004
文章: 1,247
引用:
作者: tallken 查看文章
國戰 我未玩過.........
第2條片 係有點似係用 舊xbox kingdom under fire 的 系統, 一人帶幾個兵種去開戰
舊系統 兵種增加/士兵數量增加/小隊長技能 全部係加點數育成
舊系統玩時係會好busy XD......, 一路控制主角好似無雙咁打, 一邊又要控制幾個唔同兵種佈陣/出魔法/出回復生命樹,弓兵隊企錯位(面向太陽)又會對攻擊有影響........不過好好玩.
同意!

KUF: Crusaders+Heroes個操控系統, 就算係比較資深的gamer, 都唔係咁易上手...

但係, 一但開始熟習到個操控系統後, 隻game會非常好玩!

用術語講, 就係佢個操控系統有一條幾steep嘅learning curve.
ac2509 目前離線   回覆時引用此篇文章
舊 03-03-12, 08:55 PM   #118
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.gametrailers.com/video/pr...m-under/727373



__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 08-21-12, 05:52 PM   #119
shodanng2
Ultimate Gamer
留言太密會比人ban
 
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3DS Friend Code1891 1135 7643
PSN  IDshodanng
XBox Live Gamertagdanng360
http://xboxlife.tw/show.php?fid=2&tid=3243
Kingdom under Fire ll《熾焰帝國2》自製遊戲引擎FAME tech 2成為日本Cedec 2012焦點


動態兌現技術用在《熾焰帝國2》上,讓螢幕中可即時呈現上萬個單位。這是FAME tech 2最純粹的核心功能,使得大量單位的動作可以順暢的執行,即使在低階的主機上也同樣能達到效果。目前類似的技術除了Blueside,還沒有任何商業引擎開發商能做得出來!


講到有幾勁都無用
睇番呢個post第一個留言
最初隻game既新聞係2007年尾開始
講到依家都未出到
WiiU都就出了
係唔係要新Xbox或PS4都出埋隻game先肯出
shodanng2 目前離線   回覆時引用此篇文章
舊 08-21-12, 08:54 PM   #120
netfestv3v
Senior Gamer
 
註冊日期: Feb 2010
文章: 333
做次世代跟機game啱哂-_-
netfestv3v 目前離線   回覆時引用此篇文章
舊 08-21-12, 09:02 PM   #121
HAKAIDER
God of Gamer
neet 人生~~~
 
註冊日期: Jun 2002
文章: 14,264
XBox Live GamertagHAKAIDER 99
引用:
作者: shodanng2 查看文章
http://xboxlife.tw/show.php?fid=2&tid=3243
Kingdom under Fire ll《熾焰帝國2》自製遊戲引擎FAME tech 2成為日本Cedec 2012焦點

動態兌現技術用在《熾焰帝國2》上,讓螢幕中可即時呈現上萬個單位。這是FAME tech 2最純粹的核心功能,使得大量單位的動作可以順暢的執行,即使在低階的主機上也同樣能達到效果。目前類似的技術除了Blueside,還沒有任何商業引擎開發商能做得出來!
過萬士兵既MELEE 戰?!


__________________
目指~~~47 Treasure~~~

    /O/
    (
  <\
 ̄ ̄ ̄ ̄ ̄ ̄ ̄
貴介公子 一刀兩斷
HAKAIDER 目前離線   回覆時引用此篇文章
舊 08-21-12, 10:04 PM   #122
D-Joe
Game Master
 
註冊日期: Mar 2005
文章: 2,929
PSN  IDN2O1990
XBox Live GamertagN2O1990HK
引用:
作者: HAKAIDER 查看文章
過萬士兵既MELEE 戰?!
目前PC版係得
不過有個問題,隻GAME而家既PC封測版已經70GB...PS3都要雙碟
真係要下世代機先可以頂到,無論畫面/場景/容量


__________________
沒存在感就是沒存在感
D-Joe 目前離線   回覆時引用此篇文章
舊 02-27-13, 02:06 PM   #123
安安
God of Gamer
 
註冊日期: Jan 2002
文章: 8,127
孝子賢孫必備
http://www.youtube.com/watch?v=vXrQPJpy9b8
Kingdom Under Fire II (KR) - Iron Plain mission footage
安安 目前離線   回覆時引用此篇文章
舊 03-06-13, 06:41 AM   #124
tallken
Crazy Gamer
 
註冊日期: Jun 2004
文章: 1,541
XBox Live Gamertagtallkenwong
ps3 demo

tallken 目前離線   回覆時引用此篇文章
舊 03-06-13, 12:40 PM   #125
RS 200
God of Gamer
 
註冊日期: Mar 2005
文章: 6,184
PSN  IDRS200Terry
XBox Live GamertagRS200Terry
有得cross platform又幾好喎~~
RS 200 目前離線   回覆時引用此篇文章
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