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舊 02-13-12, 10:29 PM   #101
CCHander
Senior Gamer
 
註冊日期: Dec 2011
文章: 360
應該就唔係升level喇
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舊 02-13-12, 10:31 PM   #102
CCHander
Senior Gamer
 
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文章: 360
Dead Island隻雷作同呢隻根本就無得比吧
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舊 02-14-12, 12:28 AM   #103
ben_fung924
Ultimate Gamer
人生如戲..
 
註冊日期: Sep 2002
文章: 4,106
PSN  IDbenfung924
越睇越正

中文化希望


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舊 02-14-12, 10:24 AM   #104
Majesty
Insane Gamer
 
註冊日期: Oct 2008
文章: 713
PSN  IDdchan2008
係咪今年年尾先有得玩呀?


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舊 02-14-12, 10:27 AM   #105
minolta
Crazy Gamer
 
註冊日期: Sep 2003
文章: 1,967
係囉,好想快d玩!
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舊 02-14-12, 11:55 AM   #106
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Risk And Consequence: Combat In The Last Of Us (with video)

http://www.gameinformer.com/b/featur...ast-of-us.aspx


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 02-14-12 12:23 PM 被 ( ゚ω゚)? 編輯。
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舊 02-17-12, 01:24 PM   #107
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Why Audio Matters In The Last Of Us

(Video feature)
http://www.gameinformer.com/b/featur...ast-of-us.aspx


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 02-19-12, 12:07 PM   #108
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Nature’s Revenge: The Environments Of The Last Of Us

http://www.gameinformer.com/b/featur...ast-of-us.aspx


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 02-23-12, 09:46 PM   #109
Cucu
Game Master
 
註冊日期: Feb 2003
文章: 3,035
PSN  IDcululu
幾時先有片睇...


__________________
RX-0 UNICORN GUNDAM
CONSTRUCTOR: ANAHEIM ELECTRONICS
FULL PSYCHO FRAME PROTOTYPE MOBILE SUIT
U.C.0096 PROJECT UC / La+
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舊 03-03-12, 07:44 AM   #110
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
The Last of Us Direct Feed Screenshots & Concept Art














__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 03-24-12, 11:46 AM   #111
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://ps3.ign.com/articles/122/1221522p1.html
The Last of Us: Naughty Dog's Infected Bust

Pretty horrifying.

March 23, 2012




With Uncharted 3: Drake's Deception behind it (with the exception, perhaps, of some DLC), Sony-owned developer Naughty Dog is currently hard at work on its newest title, the PlayStation 3-exclusive post-apocalyptic title The Last of Us.

In The Last of Us, characters Joel and Ellie are endlessly stalked not only by fellow survivors, but by foes severely altered by a fungal infection. Aptly called The Infected, these enemies are truly horrifying, and we've never been given a really solid, still-frame look at what these creatures look like... well, until now, that is.

Tweets went out today from Naughty Dog Co-Presidents Christophe Balestra and Evan Wells showing off a bust of an Infected that Naughty Dog commissioned. You can take a look at the four pictures the co-presidents Tweeted to the public below.


- @cbalestra

- @evan_wells

- @cbalestra

- @cbalestra


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 03-24-12, 05:56 PM   #112
Majesty
Insane Gamer
 
註冊日期: Oct 2008
文章: 713
PSN  IDdchan2008
wa... good... can't wait anymore


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舊 03-24-12, 06:17 PM   #113
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
引用:
作者: 名無しさん 查看文章
http://ps3.ign.com/articles/122/1221522p1.html
The Last of Us: Naughty Dog's Infected Bust

Pretty horrifying.

March 23, 2012




With Uncharted 3: Drake's Deception behind it (with the exception, perhaps, of some DLC), Sony-owned developer Naughty Dog is currently hard at work on its newest title, the PlayStation 3-exclusive post-apocalyptic title The Last of Us.

In The Last of Us, characters Joel and Ellie are endlessly stalked not only by fellow survivors, but by foes severely altered by a fungal infection. Aptly called The Infected, these enemies are truly horrifying, and we've never been given a really solid, still-frame look at what these creatures look like... well, until now, that is.

Tweets went out today from Naughty Dog Co-Presidents Christophe Balestra and Evan Wells showing off a bust of an Infected that Naughty Dog commissioned. You can take a look at the four pictures the co-presidents Tweeted to the public below.


- @cbalestra

- @evan_wells

- @cbalestra

- @cbalestra

隻怪物好恐佈


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
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舊 03-25-12, 09:58 AM   #114
Majesty
Insane Gamer
 
註冊日期: Oct 2008
文章: 713
PSN  IDdchan2008
pet pet on the head...


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舊 03-25-12, 02:55 PM   #115
Vanessa
Senior Gamer
人一世物一世
 
註冊日期: Aug 2008
文章: 336
PSN  IDvanessa811
以為UNCHARTED 3賣SUBWAY廣告, 今次THE LAST OF US賣炸雞...

再碌落D原來係胸像, 嘔左....


__________________
......
... 3-EYES
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舊 04-28-12, 10:55 PM   #116
lucky star
Crazy Gamer
 
註冊日期: Aug 2008
文章: 942
Actress Annie Wersching joins the cast of The Last of Us




Annie Wersching, best known as FBI Special Agent Renee Walker in television’s 24, is the latest actress to join the cast of Naughty Dog’s The Last of Us.
ND’s Creative Director Neil Druckmann tweeted that Renee had joined the cast earlier today:
“Alright, Naughty Dog fans, go follow @Wersching, who kicked all sorts of ass this week as the newest member of The Last of Us family.”
Annie joins other confirmed actors Troy Baker and Ashley Johnson on the project.
The Last of Us is exclsuive to PS3 and was revealed at last December’s Spike TV VGA’s. No release date has yet been set.


http://thegamingliberty.com/index.ph...he-last-of-us/
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舊 04-28-12, 10:56 PM   #117
lucky star
Crazy Gamer
 
註冊日期: Aug 2008
文章: 942
-del-
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舊 05-16-12, 09:37 AM   #118
neo
Ultimate Gamer
 
註冊日期: Jun 2002
文章: 3,696
The Last of Us - The Truck Ambush Trailer
https://www.youtube.com/watch?v=ShP5xn9Tz90&hd=1
引用:


__________________
斑鳩
『おまえ達を生かしているのは、この私。正しき道を歩めるようにと・・・
だが、おまえ達はそれを理解できぬというのか?』
『目に見えるものを感じずに・・・目に見えぬものを感じられるとでも言うのか?』
『おまえ達にも見えているのだろう?未来永劫、この輪廻を断ち切ることなど出来ないことを。』
『それ故に・・・悔いの残らぬよう、やり遂げなさい。』
「我、生きずして死すこと無し。理想の器、満つらざるとも屈せず。
これ、後悔とともに死すこと無し・・・」
「わかっていたはずだった・・・」「私達は、自由を見られるかしら?」
「これで・・・良かったのか?」
「大丈夫・・・何時かきっと、分かり合える日が来る。
そして、遠い未来へ・・・命は受け継がれるから。」
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舊 05-16-12, 01:08 PM   #119
神名レオ
Game Master
紅蓮團
 
註冊日期: Dec 2001
文章: 2,601
PSN  IDleoayu
引用:
作者: neo 查看文章
The Last of Us - The Truck Ambush Trailer
https://www.youtube.com/watch?v=ShP5xn9Tz90&hd=1
正!好想知之後會點!


__________________
「俺を誰だと思ってやがる!!』!!!
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舊 05-16-12, 01:29 PM   #120
Metal Gear NT
Moderator
核搭載二足步行戰車
 
註冊日期: Oct 2002
文章: 20,122
PSN  IDjasonpoon
人類比怪物更可怕

不過我唔係幾鍾意怪物個設計
真係好核突...


__________________
All things Apple.

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舊 05-16-12, 03:54 PM   #121
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
The Last of Us: New Trailer, New Ellie
Joel, Ellie and a whole lot of despair.
by Greg Miller
May 15, 2012

Sure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us, its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design. Take a look at the trailer below and IGN's Rewind Theater. Then, check back in a bit for a Q&A session with the folks behind the game.

IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?

Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.

IGN: What has it been like at Naughty Dog since the VGA announcement?

Bruce Straley (Game Director): It’s been a flurry of activity. We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our asses. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!

IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?

Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.

We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It’s humbling and stressful as now we have to live up to our fan’s expectations.

IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?

Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.

IGN: Who is Joel and who is Ellie?

Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world”. She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?

Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.

IGN: How are people able to survive outside of these safe zones?

Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.

IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?

Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.
the-last-of-us-20120302090934102

Beat it.

IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?

Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the US assumes that the rest of the world is in shambles.

IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?

Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.

IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?

Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.

IGN: What are the major economic focuses of the enclaves? How do they survive?

Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.

IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...

Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of stuff out there– just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.
the-last-of-us-20111211004512728

Sorry, bro!

IGN: Why didn't you make this a co-op game? You have two main characters.

Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist. And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.

IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?

Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.

IGN: What can people expect from The Last of Us at E3?

Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
舊 05-17-12, 01:02 PM   #122
nosaj31
Senior Gamer
 
註冊日期: May 2012
文章: 222
PSN  IDnosaj31
唔知今年會唔會出呢??????
nosaj31 目前離線   回覆時引用此篇文章
舊 05-18-12, 08:57 PM   #123
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
http://bbs.a9vg.com/thread-2321355-1-1.html


last of us main theme


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
舊 05-19-12, 10:17 PM   #124
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Naughty Dog comments on graphics engine update for The Last of Us

http://www.examiner.com/article/naug...the-last-of-us


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 05-20-12, 11:03 PM   #125
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
宜家明珠做 i am legend , 睇咗的城破落情景, 真係好相似
隻game 未有得玩, 睇呢套興奮下先


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
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