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舊 12-13-11, 10:05 AM   #51
赤兵尉SETH
God of Gamer
✌(´◓q◓`)✌
 
註冊日期: Jun 2002
文章: 14,998
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引用:
作者: 王小虎 查看文章
個官網段螞蟻片

其實係來自BBC Planet Earth
講的係Cordyceps Fungi蟲草真菌(真實),冬蟲夏草應該就係其中一種。果d冬菇頭的怪物都應該係受蟲草真菌影響思想的怪物(當然誇張化了)。

另外英國官網暫時話冇network play。
http://uk.playstation.com/ps3/games/...he-Last-of-Us/
清談館都討論過"喪屍蟻"
http://www.gaforum.org/showthread.ph...96%AA%E5%B1%8D



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BLADE SHOT GRAB
赤兵尉SETH 目前離線   回覆時引用此篇文章
舊 12-13-11, 10:45 AM   #52
Metal Gear NT
Moderator
核搭載二足步行戰車
 
註冊日期: Oct 2002
文章: 20,122
PSN  IDjasonpoon
引用:
作者: giojo1974 查看文章
有冇很搞錯呀?offline專用title???
LoL
如果真係single play先表達到個故事氣氛我覺得冇問題
其實我一直覺得Uncharted加個multiplay mode係市場/Sony壓力
根本上single play個故事、電影感先係UC靈魂所在
只係依家乜都講online play先咁多multiplayer遊戲o者


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舊 12-13-11, 02:32 PM   #53
wai2408
Crazy Gamer
 
註冊日期: Apr 2008
文章: 1,036
引用:
作者: Metal Gear NT 查看文章
如果真係single play先表達到個故事氣氛我覺得冇問題
其實我一直覺得Uncharted加個multiplay mode係市場/Sony壓力
根本上single play個故事、電影感先係UC靈魂所在
只係依家乜都講online play先咁多multiplayer遊戲o者
十分認同 而且因為有online mode令好多遊戲既故事內容大減 只係著力係online 方面~!!!
wai2408 目前離線   回覆時引用此篇文章
舊 12-13-11, 08:22 PM   #54
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
http://www.usatoday.com/tech/gaming/...&dlvrit=110941

引用:
Expected for PS3 in late 2012 or early 2013
引用:
Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
http://www.eurogamer.net/articles/20...-of-us-preview

引用:
And yet, defying the odds, news of two-years-in-the-making The Last of Us, created by an 80-strong Naughty Dog team no-one knew existed,
引用:
"It's story-driven, [but] the whole triangle is story, gameplay and art," says Staley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."
引用:
Take the "no network play" note on the official PlayStation website. "We don't know where that came from," says Druckmann. "That's TBD," says Staley.
引用:
So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."
王小虎 目前離線   回覆時引用此篇文章
舊 12-13-11, 09:40 PM   #55
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
Naughty Dog’s First Comments on The Last of Us

+ Posted by Jeff Rubenstein // Sr. Social Media Manager




Unless you’ve been far, far away from the internet this weekend, you should already know that the VGAs afforded us our very first look at Naughty Dog’s The Last of Us. If you haven’t, watch the trailer now! Then come back.

As soon as Zachary Levi walked off stage and the lights came up (I think the credits were still rolling!) we grabbed Naughty Dog co-presidents Christophe Balestra and Evan Wells to ask them about their next title.


Please enter your date of birth below:

You may not access this content at this time.

You surely haven’t heard the last of The Last of Us; stay tuned to the PlayStation.Blog for more.


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舊 12-13-11, 09:59 PM   #56
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.iwaggle3d.com/2011/12/nau...r-last-of.html


Naughty Dog On Move Support For The Last Of Us

Posted by Waggler Labels: The Last Of Us
Share |

To those wondering if The Last Of Us will feature PlayStation Move support, here is a snippet from my interview with Naughty Dog Co-Presidents Evan Wells and Christophe Balestra, where they talked about this.


Listening to the interview again, I must admit I acted like an annoying prick, but that was my last question and time was running out (and I was very tired), so I felt like pushing it in order to get a better understanding of how the developers feel about the whole Move affair.


My apologies to Evan and Christophe for the confrontational tone.

Love you guys!




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\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 12-13-11, 10:15 PM   #57
darkvolver
God of Gamer
頹冗
 
註冊日期: Oct 2005
文章: 12,766
PSN  IDhwong909
ND你攪到好神秘.....

做玩家真是有福...


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舊 12-14-11, 11:25 AM   #58
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.eurogamer.net/articles/20...-of-us-preview

The Last of Us Preview

By Johnny Minkley Published 13 December, 2011


When it comes to keeping secrets, the games industry is about as trustworthy as Julian Assange. Just ask Konami, whose VGAs-closing trailer revealing MGS: Rising as a Platinum Games title leaked online hours before the show.
And yet, defying the odds, news of two-years-in-the-making The Last of Us, created by an 80-strong Naughty Dog team no-one knew existed, was met with that rarest of emotions when it broke cover at the weekend: genuine surprise. But, oh, how close it all came to unravelling as the big day approached.
Two months ago, Neil Druckmann, creative director and writer on the project, left his iPad on a plane. An iPad with the debut trailer for the game stored on it. Frantic calls to the airline ensued, but the device was gone. Naughty Dog waited nervously. And, to its considerable relief, nothing happened.
Druckmann and game director Bruce Straley began work on The Last of Us after completing Uncharted 2. No-one outside the company realised this, until a friend of Druckmann's noticed his name wasn't in the credits for Uncharted 3. But, once again, he managed to shake off suspicion.
Then, one week before the VGAs, studio co-president Evan Wells emailed the entire company warning everyone not to bugger everything up with a careless whisper on Twitter or Facebook. "Don't be that guy."
With days to go, a teaser site named the game, but there was nothing to link it to the studio. Or so everyone thought. A clue was uncovered in Uncharted 3 and word quickly spread across the internet. But, in spite of the evidence, Naughty Dog's involvement was dismissed since, as everyone knew, it was a "one game studio".

The team has tweaked Uncharted 3's tech to allow for more detailed facial animations so the characters convey a greater range of emotions.

"We were very serious about keeping it a secret, limiting the people that we're exposed to it even internally in Sony," admits Wells. "It never crossed our mind that putting an easter egg like that in Uncharted 3 would rat us out."
It turns out that this easter egg was included before the game's original planned announcement at E3 2011. When that changed, Naughty Dog forgot all about it. Luckily, though, it wasn't until the company's logo faded into view on the big screen on Saturday evening, that the penny finally dropped. What a carry on.
The trailer itself has been the subject of intense debate since it aired, largely because it raises more questions than answers. Or maybe that's because we're not looking hard enough.
"If you break down the trailer, all the action there is meaningful," says Straley. "It's teasing the different kind of mechanics you're going to be playing with in the gameplay set-ups. There's some melee and a gun - where that goes as a strategy is kind of intriguing."
So what do we actually know about The Last of Us? It's a third-person action-adventure with survival elements, set in a post-apocalyptic world after most of the population has been wiped out by a deadly virus, while those remaining are threatened by infected, zombie-like humans.

The inspiration for this was a gruesome sequence from the BBC's Planet Earth series, featuring Cordyceps, fungi that invade and kill insects. The starting point for the game, then, was the question: "What would happen if it jumped to humans?"

Locations will all be US-based, moving around the country from city-to-city.

Major artistic inspirations, meanwhile, include the movies No Country For Old Men and The Road, comic The Walking Dead and WWII novel City of Thieves.
Contrary to evidence in the trailer, however, The Last of Us is "not a zombie game," insists Straley. Druckmann explains: "If the game was about the monsters, we would have not showed them. The story's not about them, so [we thought] let's get it out of the way."
Instead, he wants us to consider the relationship between its two lead characters. Joel is a survivor and anti-hero (played by Troy Baker), and Ellie is a 14 year-old girl (played by 28 year-old Ashley Johnson) with no memory of the world pre-apocalypse.
"What are those non-verbal signs [in the trailer] saying about how long they've known each other. What about the other non-infected person?"
The game will play out across various US cities and it's suggested that survival will involve both killing and scavenging. Do you control Joel alone? Ellie? Both? Is it co-op? Naughty Dog isn't saying.
"It's story-driven, [but] the whole triangle is story, gameplay and art," says Straley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."

If the movie True Grit can have a strong 14 year-old girl in a lead role, asks Naughty Dog, why not a video game?

How those choices play out remains unclear, but don't expect any kind of Heavy Rain-esque branching narrative. "We're telling it the way we've been developing this method at Naughty Dog," explains Druckmann. "We're evolving it, but I can't say anymore."
And that's because he'd rather talk about story. And not just any old story, but one Druckmann wants to "change the f***ing industry" with - "because we feel like storytelling is so poor right now". Aside from the all too few likes of Valve, Irrational and Rockstar, it's hard to disagree.
He continues: "We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it."
Take the majority of games with a post-apocalyptic setting. "In any other medium it's all about the characters. [We want you to] care so when horrible things happen you feel something. That's what Naughty Dog can bring to the genre and really own it: every decision we make is about the characters and their relationship".
That explains the choice of composer, two-time Oscar winner Gustavo Santaolalla, whose credits include Brokeback Mountain and Babel. "With this music we're trying to get emotion - we're not going for horror," says Druckmann.
"We approached this genre because we felt no-one is getting to the heart of it. [The Last of Us] tells you something about the human condition - that's what you want to do as a storyteller."
With that in mind, imagine the shockwaves that reverberated around the Naughty Dog office when they saw that Dead Island trailer.
"We saw it and we thought, wait a minute, someone else is doing this - it's really moving, there's this family that's been torn apart," says Druckmann. But, as we now know, it bore little relation to the finished article.
"You saw the game and it wasn't that," he adds. "I'm not saying whether it was a good or bad game, but it wasn't that. And we feel our trailer is very representative of what we're going for." Not least because the footage is all in-engine.
With a bloody corpse, a brutal murder, a bullet to the face and a knife to the back of an infected human in the trailer alone, The Last of Us is set to be Naughty Dog's most violent game yet. But Druckmann insists it will not be "gratuitous - the monsters are not the focus. It's the relationship between Joel and Ellie."
So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."
This was in part influenced by the memorable sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. "We kept joking, wouldn't it be intriguing to develop a whole game where you're building this relationship, not just a level," he says.
An even greater influence was the birth, 18 months ago, of Druckmann's first child. This had a profound effect on the direction of the story - in fact, he reveals that the name Ellie was actually one originally considered for his daughter, chosen for the game to make it more personal to him.
tabIndex=0 border=0 name=video-114421 alt="" classid="clsid



"What does it mean for a teen to grow up in this world? If you see bleakness everywhere, how do you be a kid in this world?"
The team's passion for and belief in the project is palpable. Having made one of the outstanding games of this console generation, it would have been natural to expect Druckmann and Straley to dive straight into Uncharted 3. But they wanted to do something different, and so, for the first time, Naughty Dog became a two-team studio.
"Over the years we've staffed up an incredible team - these people at any other studio could be leads," says studio boss Evan Wells. "When you have a franchise like Uncharted you become a target for headhunters and recruiters - basically everybody in the company's been asked if they'd like to come some place else.

"We were afraid that if we didn't give these people the opportunity and the responsibility to try something different in their career, one day one of those calls might stick. So really we just wanted to embrace the talent we have here and give it a shot."
When the fruits of this labour of love will be shared with gamers, no-one is saying. And, in the wake of the brutal crunch endured by the Uncharted 3 team in order to meet a release date it recklessly announced a year in advance, that should come as no surprise.
"We will never do that again, not a year out," sighs co-president Christophe Balestra. Wells agrees: "The minute we saw [the date] on screen we were like, oh god, I really regret that."
So, while the game has already been in development for two years, with the team not yet ready even to discuss gameplay let alone show it, don't be surprised if The Last of Us fails to materialise before 2013. It'll be done when it's done, as the saying goes.
In the meantime, those of us desperate to see where Naughty Dog can take the medium next - and how wonderful it is to see such a talented, successful studio remain so eager to push boundaries rather than settle for the same-old - will have to tolerate the agonising drip-drip-drip of information.
Take the "no network play" note on the official PlayStation website. "We don't know where that came from," says Druckmann. "That's TBD," says Straley.
Best keep an eye on your iPads, chaps.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 12-14-11, 01:17 PM   #59
nami_tamaki999
Ultimate Gamer
僕は夢を見てる?
 
註冊日期: Apr 2008
文章: 4,054
PSN  IDHarrison_Tang96
引用:
作者: wai2408 查看文章
十分認同 而且因為有online mode令好多遊戲既故事內容大減 只係著力係online 方面~!!!
對, especially COD MW系統, 連龍忍3都要MP
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舊 12-14-11, 08:01 PM   #60
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
好聽的配樂,由Gustavo Santaolalla做,佢曾為The Motorcycle Diaries、斷背山、巴別塔做配樂,斷背山同巴別塔配樂都拿過奧斯卡。


Artwork




此篇文章於 12-14-11 08:15 PM 被 王小虎 編輯。
王小虎 目前離線   回覆時引用此篇文章
舊 12-14-11, 08:07 PM   #61
Cucu
Game Master
 
註冊日期: Feb 2003
文章: 3,035
PSN  IDcululu
無online可以平d入


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舊 12-14-11, 09:45 PM   #62
寂靜山丘
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Exactly is I AM LEGEND...but I like it!!


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舊 12-14-11, 09:52 PM   #63
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
大叔+蘿莉 = Love Story (a love story about a father-daughter-like relationship.) 同意

http://beefjack.com/news/the-last-of...e-naughty-dog/


Naughty Dog say The Last Of Us is a love story, not a zombie game – and insist that they’re not even going for horror…


Very few details of The Last Of Us, the new Naughty Dog game revealed at the VGA’s over the weekend, have yet emerged. What we did seem to know is that it’s a game with zombies in it – certainly the trailer showed them hunting the game’s pair of lead characters. Yet the developer insists that The Last Of Us is not a zombie game. It’s not even a horror game, they say.
“[It's] not a zombie game,” said game director Bruce Straley.
“If the game was about the monsters, we would have not showed them [in the trailer],” added creative director Neil Druckmann. ”The story’s not about them, so [we thought] let’s get it out of the way.”
Insisting that “we’re not going for horror,” Druckmann said the game is instead a sort of love story – “not a romantic love story,” but “a love story about a father-daughter-like relationship.”
And speaking in a lengthy feature on Eurogamer, Druckmann admitted that the now-infamous Dead Island trailer had the team at Naughty Dog a little worried. “We saw it and we thought, wait a minute, someone else is doing this – it’s really moving, there’s this family that’s been torn apart.” It’s probably safe to assume that ND were pleased with the action-centric direction Dead Island ultimately took.
Keep up to date with all the latest The Last Of Us news!


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 12-14-11 09:57 PM 被 ( ゚ω゚)? 編輯。
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 12-14-11, 11:51 PM   #64
lucky star
Crazy Gamer
 
註冊日期: Aug 2008
文章: 942
Box Art

lucky star 目前離線   回覆時引用此篇文章
舊 12-15-11, 02:51 AM   #65
DevilElvis
The One
還我香港!!
 
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引用:
作者: lucky star 查看文章
咁快就firm封面?


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被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 12-18-11, 11:33 AM   #66
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Dynamic Theme Code:

引用:
G2LJ-GTNE-NKHM

http://terminalgamer.com/2011/12/17/...dynamic-theme/



Want Your Free ‘The Last of Us’ PS3 Dynamic Theme?

Author: General Press Dec 17



There was supposed to be a free PlayStation 3 dynamic theme for Sony’s latest exclusive title. It didn’t make it on last weeks store update, but it is now available in another way.

Check out how to get it for free after the jump.



Sony Computer Entertainment America LLC recently announced The Last of Us, a new franchise created exclusively for the PlayStation®3 computer entertainment system. Developed by Naughty Dog, the creators of the highly acclaimed and best-selling UNCHARTED™ series, The Last of Us was unveiled in a world premiere trailer at the Spike TV 2011 Video Game Award Show.
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.
To get your free theme,, head on over to PlayStation’s Facebook page and follow their instructions.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 12-18-11 11:45 AM 被 ( ゚ω゚)? 編輯。
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 12-19-11, 07:52 PM   #67
天空
God of Gamer
 
註冊日期: Feb 2003
文章: 5,877
PSN  IDTEKxPHOENIX
好想玩呀

最like呢d game ~~~不過我冇ps3


__________________
愛因斯坦:創意比知識重要
愛因斯坦掂呀

新CG一張
http://www.gaforum.org/showthread.php?t=196278
http://www.gaforum.org/showthread.php?t=189365
天空 目前離線   回覆時引用此篇文章
舊 12-19-11, 10:33 PM   #68
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://ps3gens.com/2011/12/18/the-la...ant-gestation/

The Last Of Us New Info Leaked “Plant Gestation”






The new information of The Last Of Us is just leaked out! According to an interview with Bruce Straley and Neil Druckmann (Game Director and Creative Director), Iwaggle3d had a chance to look at the new details of The Last Of Us, but now Iwaggle3d has removed this in his interview video (it’s due to Sony doesn’t want to spoil the game) “[UPDATE: Removed after Sony request]“

Fortunately, we captured a screenshot from the video, and now it’s shown above.
In this new details, we’ve found out the white board mentioning about “Fungus behavior” and “Panting gestating”, which the most interesting part to us is “Painting gestating”. It could mean that there would probably be full-on ant monsters appear in The Last Of Us.
Idle monster behavior:
(1): Standing
(2): Feed – people animals
(3): Patroling – the words are blurred that we’re not able to write correctly, but if you can help us, please write the words for us in below. – Moving Mindless,
Moving Purposelly, Deter, Looking - Thanks a lot for those of you who helped us to re-wrote these words.
(4): Planting - gestating


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 12-19-11, 11:33 PM   #69
P'UNK~EN~CIEL
Senior Gamer
 
註冊日期: Jun 2004
文章: 197
PSN  IDrobben1020
引用:
作者: 名無しさん 查看文章
Dynamic Theme Code:




http://terminalgamer.com/2011/12/17/...dynamic-theme/



Want Your Free ‘The Last of Us’ PS3 Dynamic Theme?

Author: General Press Dec 17



There was supposed to be a free PlayStation 3 dynamic theme for Sony’s latest exclusive title. It didn’t make it on last weeks store update, but it is now available in another way.

Check out how to get it for free after the jump.



Sony Computer Entertainment America LLC recently announced The Last of Us, a new franchise created exclusively for the PlayStation®3 computer entertainment system. Developed by Naughty Dog, the creators of the highly acclaimed and best-selling UNCHARTED™ series, The Last of Us was unveiled in a world premiere trailer at the Spike TV 2011 Video Game Award Show.
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.
To get your free theme,, head on over to PlayStation’s Facebook page and follow their instructions.
謝謝分享
這麼好的主題


__________________
等待運氣中
P'UNK~EN~CIEL 目前離線   回覆時引用此篇文章
舊 12-20-11, 02:28 AM   #70
DevilElvis
The One
還我香港!!
 
註冊日期: Aug 2002
文章: 32,139
3DS Friend Code5386 8293 2357
PSN  IDDevilElvis
引用:
作者: 天空 查看文章
好想玩呀

最like呢d game ~~~不過我冇ps3
2K 有部160G,入手啦


__________________
在無間地獄尋找彼岸的魔鬼
被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 12-21-11, 12:04 AM   #71
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 12-21-11, 12:08 AM   #72
Number Two
Crazy Gamer
 
註冊日期: Oct 2009
文章: 1,385
PSN  IDBe-a-copycat
XBox Live GamertagDummyThejackass
好有 "I Am Legend" feel


__________________
Still not getting any...
Number Two 目前離線   回覆時引用此篇文章
舊 01-10-12, 11:12 AM   #73
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
French interview (has some "behind the scenes" footage of the trailer)
http://translate.google.com/translat...og-405392.html
王小虎 目前離線   回覆時引用此篇文章
舊 01-13-12, 01:43 AM   #74
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.edge-online.com/magazine/e237

The Uncharted team unleashes the apocalypse.

Issue 237 of Edge goes on sale January 17 featuring The Last Of Us on the cover, Naughty Dog's character-driven tale of the world gone awry. In our in-depth preview of the game, we examine how Naughty Dog is taking a twisted turn from the Uncharted path.




__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 01-14-12, 12:16 AM   #75
Hello MiMi
Game Master
 
註冊日期: Nov 2011
文章: 2,970
Wrong info sorry
Hello MiMi 目前離線   回覆時引用此篇文章
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