August 3, 2007 - The hype leading up to this year's QuakeCon has been pretty substantial, as there were rumblings around the net of a new id title that was to make an appearance during John Carmack's back-to-back keynote with CEO Todd Hollenshead. As it turns out, id was kind enough to give us a pre-show look at the company's new title Rage, and we've got the first details on the game - sparse they may be - right here.
Since the majority of Carmack's pre-keynote presentation was focused around Tech 5 details on Rage are still pretty slim, but first footage of the game was shown, and we can confirm that it's an Unreal-esk battle racing title that looks to team arcade, track-based racing with not only vehicle combat, but also on-foot gameplay.
Carmack described the design as "50% run-n-gun, with a significant aspect of driving and action." Also, the game is said to have a full adventure component, as players can earn money from races and put it towards building up their vehicles.
Additional information is still yet to be unveiled, but we do know that more news will come out of Carmack's keynote starting at 7:00 central time. As for the demo, Rage makes use of Tech 5, allowing development teams the option of creating "megatexture" artwork and eliminating the need for tiled texture art. As Carmack put it, id is putting all the power into the hands of the developer: "The world is their canvas to paint on."
The early Rage demo, which has been in development for two months by id's one and only internal team, features a gigantic canyon display with amazing color blending between rock formations, and impressive and entirely-unique textures for every inch of the world. Throughout the looping video you can see a few character models cheering on the race while single and multi-man vehicles (a cross between a dune buggy and Unreal Tournament's Scorpion) cruise the track, kicking up dust and launching over jumps in a confined - yet visually impressive - arena.
We'll have more on Rage as news breaks. Until then, be sure to check out our continuing coverage of QuakeCon 2007, including our direct-feed video presentation of Rage featuring John Carmack himself, and our liveblog coverage of tonight's keynote.
id Software now teamed up with EA through EA Partners. Probably the same deal as Valve.
Marketing muscle, but remaining independent.
New Rage Trailer: Buggy driving into a fortress. Dusty terrain. Inhabitants wearing
goggles and covering their faces. Semi-steampunk like. Mutants wielding bones swipe at
you. Messed up faces. Looks like the big giant guy from the Goonies. More variety of colors
than last year. Not just brown anymore. Impressive, but short. More Rage info at Quakecon.
id's post-apocalyptic open-world shooter Rage (PC, PS3, 360, Mac) will look worse on Xbox 360 due to the compression needed to fit the game's assets on two DVDs, programmer John Carmack revealed at tonight's QuakeCon keynote.
According to Carmack, the royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn't a feasible solution, with the programmer hoping for Microsoft to make a concession.
Most of the scenes are real time. They did have a real-time interactive technical demo showing in E3. Another thing amazing is that the game looks almost the same across all platforms (PS3, XB360, PC, Mac).
QuakeCon 2008: Doom 4 re-announced, Rage detailed
Keynote sees horror game "officially" revealed...again; Carmack confirms open-world driving game too big for two Xbox 360 discs, prompting lower-grade graphics; no Quake 5 in the works.
By Jon Miller, GameSpot
Posted Jul 31, 2008 10:26 pm PT http://www.gamespot.com/news/6195274...ewstop;title;1
DALLAS--Remember when id Software sent out an international press release on May 4 titled "The Ultimate Battle Against Evil Continues in Doom 4"? That wasn't the official announcement of the upcoming game, according to Todd Hollenshead, CEO of developer id Software. ''I guess it wasn't officially announced, but it was well known," he told attendees for tonight's opening keynote at the 2008 QuakeCon Convention. "So for you here at QuakeCon, we're officially announcing the next Doom game," he declared to some befuddlement.
Though long on public-relations confusions, tonight's QuakeCon opening events were short on news bombshells. However, the proceedings were not without a few tender info-morsels for on-hand id fans to chew on, including a lengthy (and highly technical) keynote from id technical director and co-founder John Carmack. The conference opened with executive producer Marty Stratton as he talked even more about Quake Live, the upcoming free, browser-based remake of Quake III Arena.
The Quake Live closed beta test is current being played by about 50,000 players, with a few thousand added each week. Soon, id is planning on opening the beta completely, but it did not specify a timeframe. Shortly before the E3 Media & Business Summit, GameSpot spoke with Carmack about Quake Live, and followed up today with Stratton for the latest on the project.
A major focus for id over the past few years has been a shift toward mobile gaming. Tonight, id Mobile President Katherine Anna Kang was happy to show off a brief trailer of Wolfenstein RPG, as well as a teaser image of the Doom II RPG. Carmack has long said that the mobile platform is well-suited for turn-based, role-playing action, and reiterated id's intention to develop titles for Apple's ubiquitous iPhone. Carmack said the platform was "more powerful than the DS and PSP combined," and that two projects are currently being considered for the App Store.
The crowd worked itself into a frenzy the most anticipated game of QuakeCon, the recently previewed Rage. An extended version of the game's E3 trailer put a larger emphasis on the post-apocalyptic actioner's Road Warrior-esque driving elements, showing several heavily-armed dune buggies battling it out with mounted machine guns on a race track.
As the first game developed using id Tech 5, id's new in-house development engine, Rage will run at 60 frames-per-second and feature a massive open world, thanks to id's new megatexturing technology. There's so much world in the multiplatform game, in fact, that the content will not fit onto two Xbox 360 discs--even then some level of graphical fidelity will have to be sacrificed. Carmack said a three-disc version is simply not cost effective in terms of materials and manufacturing expenses, which are compounded by a hefty disc fee levied by Microsoft.
By contrast, all of Rage's content will fit onto just one of the high-capacity Blu-Ray discs used by the PlayStation 3. However, Carmack shut down many Sony loyalists' blooming braggadocio by saying that while the Blu-Ray disc is clearly his preferred medium, the 360 is a superior piece of hardware for developers.
One can only wonder how much content that Doom 4 will feature, considering it will apply "three times as much horsepower as Rage," according to Carmack. But while the game will curiously only run at 30 frames a second, Carmack's goal is to raise the bar for gaming visuals to something "no one has ever seen before." Doom 4 will be released, as per all id titles, "when it's ready" and currently has no publisher attached to it.
Unfortunately, tonight's QuakeCon event had some bad news for fans of its titular series. Carmack confirmed to the crowd that, currently, no proper Quake sequel is currently in the works. The last installments in the series were 2005's Quake 4 (PC, 360) and Enemy Territory: Quake wars, released for the PC in 2007 and the 360 and PS3 this past May.
Another popular topic at QuakeCon 2008 was the recent news that Electronic Arts would publish Rage. The deal marked a departure for id, which had a long-standing exclusive partnership with Activision, which is still publishing the forthcoming Wolfenstein. Carmack said he shopped Rage to a number of publishers, including Sega and THQ, three different times at different stages of development. id received several offers, but decided to continue to self-fund Rage before inking a final deal. At a meeting with EA CEO John Riccitiello, the exec made several insightful "design level" comments about Rage, impressing Carmack. Soon after, id finalized a one-game publishing deal with EA to distribute and market Rage under its EA Partners program
After fielding several technical questions from the crowd and discussing his accident-plagued Armadillo Aerospace company, Carmack ended the QuakeCon keynote address to applause from adoring fans--at least those that managed to pry themselves away from the 24-hour-a-day LAN party on the show floor.