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08-04-07, 09:29 PM | #1 |
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Rage | id Software
Rage (PS3)
Published by: *TBA Developed by: id Software Genre: Action Release Date: US: TBA Also Available On: Xbox 360, Macintosh, PC QuakeCon 2007: id Software Announces Rage Carmack's latest baby is a racing game? Exclusive first info right here. by Bozon http://ps3.ign.com/articles/810/810643p1.html August 3, 2007 - The hype leading up to this year's QuakeCon has been pretty substantial, as there were rumblings around the net of a new id title that was to make an appearance during John Carmack's back-to-back keynote with CEO Todd Hollenshead. As it turns out, id was kind enough to give us a pre-show look at the company's new title Rage, and we've got the first details on the game - sparse they may be - right here. Since the majority of Carmack's pre-keynote presentation was focused around Tech 5 details on Rage are still pretty slim, but first footage of the game was shown, and we can confirm that it's an Unreal-esk battle racing title that looks to team arcade, track-based racing with not only vehicle combat, but also on-foot gameplay. Carmack described the design as "50% run-n-gun, with a significant aspect of driving and action." Also, the game is said to have a full adventure component, as players can earn money from races and put it towards building up their vehicles. Additional information is still yet to be unveiled, but we do know that more news will come out of Carmack's keynote starting at 7:00 central time. As for the demo, Rage makes use of Tech 5, allowing development teams the option of creating "megatexture" artwork and eliminating the need for tiled texture art. As Carmack put it, id is putting all the power into the hands of the developer: "The world is their canvas to paint on." The early Rage demo, which has been in development for two months by id's one and only internal team, features a gigantic canyon display with amazing color blending between rock formations, and impressive and entirely-unique textures for every inch of the world. Throughout the looping video you can see a few character models cheering on the race while single and multi-man vehicles (a cross between a dune buggy and Unreal Tournament's Scorpion) cruise the track, kicking up dust and launching over jumps in a confined - yet visually impressive - arena. We'll have more on Rage as news breaks. Until then, be sure to check out our continuing coverage of QuakeCon 2007, including our direct-feed video presentation of Rage featuring John Carmack himself, and our liveblog coverage of tonight's keynote. Rage 'Debut' trailer
Rage 'Debut' HD trailer http://nico.cs.free.fr/dl/rage.wmv 此篇文章於 08-04-07 09:31 PM 被 神祕人1號 編輯。 |
08-04-07, 09:30 PM | #2 |
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08-04-07, 09:34 PM | #3 | |
Crazy Gamer
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rexenos rexenos
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引用:
from:mydrivers |
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08-06-07, 10:02 PM | #4 |
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Rage racetrack aerial tour
http://download.gamevideos.com/13729...gh_640x360.wmv http://download.gamevideos.com/13729...gh_640x360.mov Tech 5 Developer Walkthrough Part 1
http://download.gametrailers.com/gt_...7_part1_gt.wmv http://download.gametrailers.com/gt_...7_part1_gt.mov Tech 5 Developer Walkthrough Part 1 HD http://download.gametrailers.com/gt_...t1_gt_h264.wmv http://download.gametrailers.com/gt_...t1_gt_h264.mov Tech 5 Developer Walkthrough Part 2
http://download.gametrailers.com/gt_...7_part2_gt.wmv http://download.gametrailers.com/gt_...7_part2_gt.mov Tech 5 Developer Walkthrough Part 2 HD http://download.gametrailers.com/gt_...t2_gt_h264.wmv http://download.gametrailers.com/gt_...t2_gt_h264.wmv Tech 5 Engine Exploration
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08-07-07, 04:07 PM | #5 |
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id新作《怒火戰車》四平台同時開發中
來源: www.levelup.cn 時間:2007-8-7 編輯: 光年 在今年6月蘋果公司的世界開發者大會(WWDC)上,id Software的首席技術官John Carmack曾經公佈了一段展示新引擎「id Tech 5」的DEMO。實際上這段演示就來自於在本屆QuakeCon上正式公佈的遊戲《怒火戰車》。 今天id的首席執行官Todd Hollenshead透露,這款遊戲正在同時進行PC、MAC、PS3、X360的開發,並將運用id的第二代「MegaTexture」紋理貼圖技術。遊戲PS3版將會用到一張藍光光碟,其他的平台版本都需要2張DVD。 據Hollenshead介紹,《怒火戰車》特別設計成和id以往的賴以成名的那些射擊遊戲不同。它的遊戲方式基本上是「60%的射擊加上40%的駕駛。」遊戲將在後啟示錄時代風格的荒涼村莊中進行。遊戲的設定是遙遠的未來,在一次彗星撞擊地球之後,很多文明被毀滅了。玩家在遊戲中需要幫助當地的村民抵抗嚴酷的政府統治和橫行的變異怪物。 《怒火戰車》的首席設計師Tim Willits表示,遊戲的名字「rage」有三重含義「你在和人類文明毀滅之後的統治者作戰,所以你極度仇恨國家機器。其次遊戲是一款駕駛射擊遊戲,所以它也有公路戰鬥的狂熱氣氛。」最後他還開玩笑道:「車庫(garage)這個單詞裡也有『rage』,並且表示遊戲中玩家可以自由的裝配設計自己的戰車。 《怒火戰車》將是一款有著開放世界元素的遊戲,允許玩家下車探索一些巖洞或是場景的其他區域。遊戲將會有20個小時左右的單人故事流程。同時允許多個玩家在單個任務裡進行合作遊戲。目前還沒有公佈其他的多人模式的信息。和之前id所開發的一些重口味的射擊遊戲不同,這次開發者表示遊戲將會對應T級(13歲以上玩家)。據Carmack介紹遊戲本來也準備推出Wii版,但由於「id Tech 5」引擎無法移植到Wii主機上,所以這一計劃已經取消了。目前遊戲的發售日還未定,id表示「遊戲一完成就會推出」。 |
08-07-07, 04:29 PM | #6 |
Insane Gamer
在心中
註冊日期: Dec 2006
文章: 807
iweng
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個呀伯個樣好神似呢....
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08-07-07, 08:43 PM | #7 |
Crazy Gamer
好多GAMR要玩
註冊日期: Oct 2006
文章: 1,958
CSFish CSFish360
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伯伯個樣已經有03年CG質素
__________________
期待的目標作品 // 本人已玩遊戲LIST Gears of War 2 血腥GAME評 Dead Space 驚嚇評測 Little Big Planet 創意之評測 近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE E兩個月買左三千幾蚊Game 破產 |
08-07-07, 11:04 PM | #8 |
God of Gamer
「乖~ 姐姐呵番~」
註冊日期: Sep 2003
文章: 7,060
AnimeTheme
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The new 3D engine war...
"id Tech 5" vs "Unreal Engine 3" |
07-15-08, 01:44 PM | #9 |
Game Master
註冊日期: Feb 2004
文章: 2,024
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http://www.maximumpc.com/article/fea..._rage_and_more
John Carmack, id Software id Software now teamed up with EA through EA Partners. Probably the same deal as Valve. Marketing muscle, but remaining independent. New Rage Trailer: Buggy driving into a fortress. Dusty terrain. Inhabitants wearing goggles and covering their faces. Semi-steampunk like. Mutants wielding bones swipe at you. Messed up faces. Looks like the big giant guy from the Goonies. More variety of colors than last year. Not just brown anymore. Impressive, but short. More Rage info at Quakecon.
__________________
† your worst fears ( 恐怖 ) † the inevitable destruction of society... ( そして破壊 ) † trust your inner senses ( 新しい刺激 ) † you've never seen biohazard this before ( 今までとは違う ) |
07-15-08, 02:03 PM | #10 |
Game Master
註冊日期: Feb 2004
文章: 2,024
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E3 2008: Trailer
__________________
† your worst fears ( 恐怖 ) † the inevitable destruction of society... ( そして破壊 ) † trust your inner senses ( 新しい刺激 ) † you've never seen biohazard this before ( 今までとは違う ) |
07-15-08, 02:13 PM | #11 |
God of Gamer
RELEASED
註冊日期: Jan 2002
文章: 11,382
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隻野一年一次news;期待真正玩的畫面,不是real time event.
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自娛的facebook,shf較多,有興趣可參觀. |
07-15-08, 03:14 PM | #12 |
Crazy Gamer
好多GAMR要玩
註冊日期: Oct 2006
文章: 1,958
CSFish CSFish360
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__________________
期待的目標作品 // 本人已玩遊戲LIST Gears of War 2 血腥GAME評 Dead Space 驚嚇評測 Little Big Planet 創意之評測 近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE E兩個月買左三千幾蚊Game 破產 |
07-15-08, 03:46 PM | #13 |
God of Gamer
RELEASED
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唔知~ar,不過佢之前講到佢個引擎咁勁,所以我估realtime最少有依個水準吧.
ps.剛剛先發覺由Activision改為ea
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自娛的facebook,shf較多,有興趣可參觀. 此篇文章於 07-15-08 03:48 PM 被 ai. 編輯。 |
07-15-08, 03:52 PM | #14 |
Crazy Gamer
好多GAMR要玩
註冊日期: Oct 2006
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CSFish CSFish360
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我睇好似唔係CG黎,因為有D位睇得出.不過貼圖真係好正
__________________
期待的目標作品 // 本人已玩遊戲LIST Gears of War 2 血腥GAME評 Dead Space 驚嚇評測 Little Big Planet 創意之評測 近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE E兩個月買左三千幾蚊Game 破產 |
08-01-08, 02:07 PM | #15 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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Rage Will Look Worse on 360 Due to Compression; Doom 4 and Rage Not Likely for Digital Distribution
http://www.shacknews.com/onearticle.x/53976 id's post-apocalyptic open-world shooter Rage (PC, PS3, 360, Mac) will look worse on Xbox 360 due to the compression needed to fit the game's assets on two DVDs, programmer John Carmack revealed at tonight's QuakeCon keynote. According to Carmack, the royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn't a feasible solution, with the programmer hoping for Microsoft to make a concession. Quake-Con trailer |
08-01-08, 02:49 PM | #16 |
Game Master
註冊日期: Dec 2005
文章: 2,502
ycyleo07 ycyleo
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08-01-08, 02:53 PM | #17 |
God of Gamer
「乖~ 姐姐呵番~」
註冊日期: Sep 2003
文章: 7,060
AnimeTheme
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Most of the scenes are real time. They did have a real-time interactive technical demo showing in E3. Another thing amazing is that the game looks almost the same across all platforms (PS3, XB360, PC, Mac).
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08-01-08, 03:37 PM | #18 |
Crazy Gamer
好多GAMR要玩
註冊日期: Oct 2006
文章: 1,958
CSFish CSFish360
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好勁的引擎
比UE3.5更正
__________________
期待的目標作品 // 本人已玩遊戲LIST Gears of War 2 血腥GAME評 Dead Space 驚嚇評測 Little Big Planet 創意之評測 近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE E兩個月買左三千幾蚊Game 破產 |
08-01-08, 09:34 PM | #19 |
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Quake-Con 08 Cam Trailer Megatextures give way to a wasteland filled with grotesque foes, sweet looking bartenders and some off-off-road racing. Rage 'QuakeCon 2008' trailer http://download.gamevideos.com/20044...er_640x360.wmv http://download.gamevideos.com/20044...er_640x360.mov |
08-01-08, 11:30 PM | #20 |
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QuakeCon 2008: Doom 4 re-announced, Rage detailed
Keynote sees horror game "officially" revealed...again; Carmack confirms open-world driving game too big for two Xbox 360 discs, prompting lower-grade graphics; no Quake 5 in the works. By Jon Miller, GameSpot Posted Jul 31, 2008 10:26 pm PT http://www.gamespot.com/news/6195274...ewstop;title;1 DALLAS--Remember when id Software sent out an international press release on May 4 titled "The Ultimate Battle Against Evil Continues in Doom 4"? That wasn't the official announcement of the upcoming game, according to Todd Hollenshead, CEO of developer id Software. ''I guess it wasn't officially announced, but it was well known," he told attendees for tonight's opening keynote at the 2008 QuakeCon Convention. "So for you here at QuakeCon, we're officially announcing the next Doom game," he declared to some befuddlement. Though long on public-relations confusions, tonight's QuakeCon opening events were short on news bombshells. However, the proceedings were not without a few tender info-morsels for on-hand id fans to chew on, including a lengthy (and highly technical) keynote from id technical director and co-founder John Carmack. The conference opened with executive producer Marty Stratton as he talked even more about Quake Live, the upcoming free, browser-based remake of Quake III Arena. The Quake Live closed beta test is current being played by about 50,000 players, with a few thousand added each week. Soon, id is planning on opening the beta completely, but it did not specify a timeframe. Shortly before the E3 Media & Business Summit, GameSpot spoke with Carmack about Quake Live, and followed up today with Stratton for the latest on the project. A major focus for id over the past few years has been a shift toward mobile gaming. Tonight, id Mobile President Katherine Anna Kang was happy to show off a brief trailer of Wolfenstein RPG, as well as a teaser image of the Doom II RPG. Carmack has long said that the mobile platform is well-suited for turn-based, role-playing action, and reiterated id's intention to develop titles for Apple's ubiquitous iPhone. Carmack said the platform was "more powerful than the DS and PSP combined," and that two projects are currently being considered for the App Store. The crowd worked itself into a frenzy the most anticipated game of QuakeCon, the recently previewed Rage. An extended version of the game's E3 trailer put a larger emphasis on the post-apocalyptic actioner's Road Warrior-esque driving elements, showing several heavily-armed dune buggies battling it out with mounted machine guns on a race track. As the first game developed using id Tech 5, id's new in-house development engine, Rage will run at 60 frames-per-second and feature a massive open world, thanks to id's new megatexturing technology. There's so much world in the multiplatform game, in fact, that the content will not fit onto two Xbox 360 discs--even then some level of graphical fidelity will have to be sacrificed. Carmack said a three-disc version is simply not cost effective in terms of materials and manufacturing expenses, which are compounded by a hefty disc fee levied by Microsoft. By contrast, all of Rage's content will fit onto just one of the high-capacity Blu-Ray discs used by the PlayStation 3. However, Carmack shut down many Sony loyalists' blooming braggadocio by saying that while the Blu-Ray disc is clearly his preferred medium, the 360 is a superior piece of hardware for developers. One can only wonder how much content that Doom 4 will feature, considering it will apply "three times as much horsepower as Rage," according to Carmack. But while the game will curiously only run at 30 frames a second, Carmack's goal is to raise the bar for gaming visuals to something "no one has ever seen before." Doom 4 will be released, as per all id titles, "when it's ready" and currently has no publisher attached to it. Unfortunately, tonight's QuakeCon event had some bad news for fans of its titular series. Carmack confirmed to the crowd that, currently, no proper Quake sequel is currently in the works. The last installments in the series were 2005's Quake 4 (PC, 360) and Enemy Territory: Quake wars, released for the PC in 2007 and the 360 and PS3 this past May. Another popular topic at QuakeCon 2008 was the recent news that Electronic Arts would publish Rage. The deal marked a departure for id, which had a long-standing exclusive partnership with Activision, which is still publishing the forthcoming Wolfenstein. Carmack said he shopped Rage to a number of publishers, including Sega and THQ, three different times at different stages of development. id received several offers, but decided to continue to self-fund Rage before inking a final deal. At a meeting with EA CEO John Riccitiello, the exec made several insightful "design level" comments about Rage, impressing Carmack. Soon after, id finalized a one-game publishing deal with EA to distribute and market Rage under its EA Partners program After fielding several technical questions from the crowd and discussing his accident-plagued Armadillo Aerospace company, Carmack ended the QuakeCon keynote address to applause from adoring fans--at least those that managed to pry themselves away from the 24-hour-a-day LAN party on the show floor. |
08-01-08, 11:31 PM | #21 |
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卡馬克稱《Rage》引擎接近完工
驅動之家[原創] 作者:Zhengogo 編輯:Zhengogo 2008-08-01 13:10:22 在昨日開幕的QuakeCon 08大會上,卡馬克宣佈支撐《Rage》的技術平台已接近完工: 「只剩下幾個為數不多的重大技術問題亟待解決,我們勝利在望,終於可以躺下歇會兒了。」 卡馬克稱MegaTexture系統還需微調一下,但最主要的部分大體上已經完成,這預示著三年前開始動工的id Tech 5引擎終於成形。卡馬克表示他大部分精力都花在《Rage》項目上,《Rage》的代碼隨後將應用於《Doom 4》,後者最主要任務就是重新設計遊戲關卡及角色之類的創意元素: 「我們將為《Doom4》團隊提供一系列開發工具以便讓他們完成主要創作任務」,但他同時表示在遊戲引擎方面的工作並未結束: 「我至少要讓它(指Doom 4)的畫面表現使人趨之若鶩。」 按卡馬克先前的說法,《Doom 4》可以為了追求畫面而在運行幀率上做出妥協:《Rage》目標是60幀/秒,而《Doom 4》能維持在30幀上下就萬事大吉了。 卡馬克這次還談到了《Doom 4》的多人模式,許諾將加強該作的多人部分:「可能還是不如Quake Live,但至少要比《Quake 4》及《Doom 3》強。」 附贈《Rage》在QuakeCon 08上的槍版視頻: http://www.gametrailers.com/player/37824.html 至於《Rage》的上市日期到底是2009還是2010甚至2011年,該作項目主管Tim Willits只排除了2011年的說法:「還不至於那麼晚。」 但更進一步的日程安排恕難確認:「我們覺得它足夠好玩了才會罷手。」 |
08-02-08, 09:12 PM | #22 |
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Quake-Con 08: Game Design Interview
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08-02-08, 09:14 PM | #23 |
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08-20-08, 08:51 PM | #24 |
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Quake Con 08: In-game Teaser HD http://www.gametrailers.com/download...irect_h264.wmv http://www.gametrailers.com/download...irect_h264.mov Take a closer look with footage straight from the source. |
03-11-09, 02:10 PM | #25 |
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Todd Hollenshead Extended Cut HD We get exclusive details on what Rage is, and what it's not. |
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