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舊 08-04-07, 09:29 PM   #1
神祕人1號
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Rage | id Software

Rage (PS3)
Published by: *TBA
Developed by: id Software
Genre: Action
Release Date:
US: TBA
Also Available On: Xbox 360, Macintosh, PC

QuakeCon 2007: id Software Announces Rage
Carmack's latest baby is a racing game? Exclusive first info right here.

by Bozon
http://ps3.ign.com/articles/810/810643p1.html

August 3, 2007 - The hype leading up to this year's QuakeCon has been pretty substantial, as there were rumblings around the net of a new id title that was to make an appearance during John Carmack's back-to-back keynote with CEO Todd Hollenshead. As it turns out, id was kind enough to give us a pre-show look at the company's new title Rage, and we've got the first details on the game - sparse they may be - right here.

Since the majority of Carmack's pre-keynote presentation was focused around Tech 5 details on Rage are still pretty slim, but first footage of the game was shown, and we can confirm that it's an Unreal-esk battle racing title that looks to team arcade, track-based racing with not only vehicle combat, but also on-foot gameplay.

Carmack described the design as "50% run-n-gun, with a significant aspect of driving and action." Also, the game is said to have a full adventure component, as players can earn money from races and put it towards building up their vehicles.

Additional information is still yet to be unveiled, but we do know that more news will come out of Carmack's keynote starting at 7:00 central time. As for the demo, Rage makes use of Tech 5, allowing development teams the option of creating "megatexture" artwork and eliminating the need for tiled texture art. As Carmack put it, id is putting all the power into the hands of the developer: "The world is their canvas to paint on."

The early Rage demo, which has been in development for two months by id's one and only internal team, features a gigantic canyon display with amazing color blending between rock formations, and impressive and entirely-unique textures for every inch of the world. Throughout the looping video you can see a few character models cheering on the race while single and multi-man vehicles (a cross between a dune buggy and Unreal Tournament's Scorpion) cruise the track, kicking up dust and launching over jumps in a confined - yet visually impressive - arena.

We'll have more on Rage as news breaks. Until then, be sure to check out our continuing coverage of QuakeCon 2007, including our direct-feed video presentation of Rage featuring John Carmack himself, and our liveblog coverage of tonight's keynote.


Rage 'Debut' trailer


Rage 'Debut' HD trailer
http://nico.cs.free.fr/dl/rage.wmv

此篇文章於 08-04-07 09:31 PM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-04-07, 09:30 PM   #2
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神祕人1號 目前離線   回覆時引用此篇文章
舊 08-04-07, 09:34 PM   #3
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引用:
在六月召開的蘋果全球研發大會(WWDC)上,id Software的創建者兼首席技術官約翰·卡馬克在喬布斯的開場白之後款款登臺,播放了一個名為“id Tech 5”的技術演示Demo。他許諾說今年七月的E3大展上將展示此Demo在PC平臺、Xbox 360及PS3上的實際運行版本,其紋理數據超過20G。

但直至E3大展結束,大家也未見到這個Demo。在昨日開幕的QuakeCon 07上,id Tech 5終於再次浮出水面。

id Software的首席執行官Todd Hollenshead介紹說,那個演示實際上是一款全新作品《Rage》的首次亮相, 此作將使用公司第二代“MegaTexture”技術,其紋理數據是如此之大,以至於PC/XO版本需要兩張D9盤,PS3版本將塞滿單張藍光盤。

Hollenshead在一個小規模的媒體見面會上稱《Rage》將與公司以往的風格有所不同,“它有60%的成分是射擊,剩下40%是駕駛”。此作的時間背景為彗星撞地導致人類文明毀滅之後,場景為大毀滅之後的廢墟和各聚居部落,玩家將幫助幸存下來的村民抵抗各種怪獸和入侵者。

根據《Rage》首席設計師Tim Willits的解釋,以“Rage(暴怒)”為名有三層意思:“首先,要抵抗暴政,所以玩家會滿腔怒火地與統治機器為敵;其次,要邊駕駛邊戰鬥,這是一條狂暴之路;最後,與遊戲密切相關的garage(車庫,修車場)這個詞包含了rage。”

本作將具備開放式要素,玩家可以棄車步行來探索這片荒蕪之地。遊戲的單人環節將提供大約20個小時的遊戲時間,另有某些獨立關卡能讓玩家以合作模式來完成,但至目前為止有關多人部分的詳情尚未披露。

最後,讓我們與Doom和Quake的血腥氣氛說再見,因為《Rage》的定級將瞄準Teen級別(低幼年齡段)。與那些慣耍大牌的廠商一樣,id並未指明上市日期,只說“等到它完成的那一天”。

此作將由Activision發行,預期發布平臺包括PC、Xbox 360,和PS3。

from:mydrivers
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舊 08-06-07, 10:02 PM   #4
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Rage racetrack aerial tour

http://download.gamevideos.com/13729...gh_640x360.wmv
http://download.gamevideos.com/13729...gh_640x360.mov


Tech 5 Developer Walkthrough Part 1

http://download.gametrailers.com/gt_...7_part1_gt.wmv
http://download.gametrailers.com/gt_...7_part1_gt.mov
Tech 5 Developer Walkthrough Part 1 HD
http://download.gametrailers.com/gt_...t1_gt_h264.wmv
http://download.gametrailers.com/gt_...t1_gt_h264.mov


Tech 5 Developer Walkthrough Part 2

http://download.gametrailers.com/gt_...7_part2_gt.wmv
http://download.gametrailers.com/gt_...7_part2_gt.mov
Tech 5 Developer Walkthrough Part 2 HD
http://download.gametrailers.com/gt_...t2_gt_h264.wmv
http://download.gametrailers.com/gt_...t2_gt_h264.wmv


Tech 5 Engine Exploration
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舊 08-07-07, 04:07 PM   #5
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id新作《怒火戰車》四平台同時開發中
來源: www.levelup.cn 時間:2007-8-7 編輯: 光年

在今年6月蘋果公司的世界開發者大會(WWDC)上,id Software的首席技術官John Carmack曾經公佈了一段展示新引擎「id Tech 5」的DEMO。實際上這段演示就來自於在本屆QuakeCon上正式公佈的遊戲《怒火戰車》。

今天id的首席執行官Todd Hollenshead透露,這款遊戲正在同時進行PC、MAC、PS3、X360的開發,並將運用id的第二代「MegaTexture」紋理貼圖技術。遊戲PS3版將會用到一張藍光光碟,其他的平台版本都需要2張DVD。

據Hollenshead介紹,《怒火戰車》特別設計成和id以往的賴以成名的那些射擊遊戲不同。它的遊戲方式基本上是「60%的射擊加上40%的駕駛。」遊戲將在後啟示錄時代風格的荒涼村莊中進行。遊戲的設定是遙遠的未來,在一次彗星撞擊地球之後,很多文明被毀滅了。玩家在遊戲中需要幫助當地的村民抵抗嚴酷的政府統治和橫行的變異怪物。

《怒火戰車》的首席設計師Tim Willits表示,遊戲的名字「rage」有三重含義「你在和人類文明毀滅之後的統治者作戰,所以你極度仇恨國家機器。其次遊戲是一款駕駛射擊遊戲,所以它也有公路戰鬥的狂熱氣氛。」最後他還開玩笑道:「車庫(garage)這個單詞裡也有『rage』,並且表示遊戲中玩家可以自由的裝配設計自己的戰車。



《怒火戰車》將是一款有著開放世界元素的遊戲,允許玩家下車探索一些巖洞或是場景的其他區域。遊戲將會有20個小時左右的單人故事流程。同時允許多個玩家在單個任務裡進行合作遊戲。目前還沒有公佈其他的多人模式的信息。和之前id所開發的一些重口味的射擊遊戲不同,這次開發者表示遊戲將會對應T級(13歲以上玩家)。據Carmack介紹遊戲本來也準備推出Wii版,但由於「id Tech 5」引擎無法移植到Wii主機上,所以這一計劃已經取消了。目前遊戲的發售日還未定,id表示「遊戲一完成就會推出」。
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-07-07, 04:29 PM   #6
葛葉雷堂
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在心中
 
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個呀伯個樣好神似呢....
葛葉雷堂 目前離線   回覆時引用此篇文章
舊 08-07-07, 08:43 PM   #7
小雲天
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伯伯個樣已經有03年CG質素


__________________
期待的目標作品 // 本人已玩遊戲LIST
Gears of War 2 血腥GAME評
Dead Space 驚嚇評測
Little Big Planet 創意之評測
近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE
E兩個月買左三千幾蚊Game 破產
小雲天 目前離線   回覆時引用此篇文章
舊 08-07-07, 11:04 PM   #8
YHW
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The new 3D engine war...

"id Tech 5" vs "Unreal Engine 3"


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[Windows桌面小工具] - 會唱歌跳舞的桌面!? 初音ミク、涼宮春日、秋山澪、泉此方等為你親身示範~!
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舊 07-15-08, 01:44 PM   #9
romrom2004
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http://www.maximumpc.com/article/fea..._rage_and_more


John Carmack, id Software


id Software now teamed up with EA through EA Partners. Probably the same deal as Valve.
Marketing muscle, but remaining independent.
New Rage Trailer: Buggy driving into a fortress. Dusty terrain. Inhabitants wearing
goggles and covering their faces. Semi-steampunk like. Mutants wielding bones swipe at
you. Messed up faces. Looks like the big giant guy from the Goonies. More variety of colors
than last year. Not just brown anymore. Impressive, but short. More Rage info at Quakecon.








__________________
† your worst fears ( 恐怖 )
† the inevitable destruction of society... ( そして破壊 )
† trust your inner senses ( 新しい刺激 )
† you've never seen biohazard this before ( 今までとは違う )
romrom2004 目前離線   回覆時引用此篇文章
舊 07-15-08, 02:03 PM   #10
romrom2004
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E3 2008: Trailer


__________________
† your worst fears ( 恐怖 )
† the inevitable destruction of society... ( そして破壊 )
† trust your inner senses ( 新しい刺激 )
† you've never seen biohazard this before ( 今までとは違う )
romrom2004 目前離線   回覆時引用此篇文章
舊 07-15-08, 02:13 PM   #11
ai.
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隻野一年一次news;期待真正玩的畫面,不是real time event.


ai. 目前離線   回覆時引用此篇文章
舊 07-15-08, 03:14 PM   #12
小雲天
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引用:
作者: AiStudio 查看文章
隻野一年一次news;期待真正玩的畫面,不是real time event.
條片係真正畫面黎?因為好正好似CG,貼圖好細緻


__________________
期待的目標作品 // 本人已玩遊戲LIST
Gears of War 2 血腥GAME評
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Little Big Planet 創意之評測
近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE
E兩個月買左三千幾蚊Game 破產
小雲天 目前離線   回覆時引用此篇文章
舊 07-15-08, 03:46 PM   #13
ai.
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引用:
作者: 小雲天 查看文章
條片係真正畫面黎?因為好正好似CG,貼圖好細緻
唔知~ar,不過佢之前講到佢個引擎咁勁,所以我估realtime最少有依個水準吧.

ps.剛剛先發覺由Activision改為ea



此篇文章於 07-15-08 03:48 PM 被 ai. 編輯。
ai. 目前離線   回覆時引用此篇文章
舊 07-15-08, 03:52 PM   #14
小雲天
Crazy Gamer
好多GAMR要玩
 
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引用:
作者: AiStudio 查看文章
唔知~ar,不過佢之前講到佢個引擎咁勁,所以我估realtime最少有依個水準吧.

ps.剛剛先發覺由Activision改為ea
我睇好似唔係CG黎,因為有D位睇得出.不過貼圖真係好正


__________________
期待的目標作品 // 本人已玩遊戲LIST
Gears of War 2 血腥GAME評
Dead Space 驚嚇評測
Little Big Planet 創意之評測
近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE
E兩個月買左三千幾蚊Game 破產
小雲天 目前離線   回覆時引用此篇文章
舊 08-01-08, 02:07 PM   #15
王小虎
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Rage Will Look Worse on 360 Due to Compression; Doom 4 and Rage Not Likely for Digital Distribution
http://www.shacknews.com/onearticle.x/53976

id's post-apocalyptic open-world shooter Rage (PC, PS3, 360, Mac) will look worse on Xbox 360 due to the compression needed to fit the game's assets on two DVDs, programmer John Carmack revealed at tonight's QuakeCon keynote.

According to Carmack, the royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn't a feasible solution, with the programmer hoping for Microsoft to make a concession.

Quake-Con trailer
王小虎 目前離線   回覆時引用此篇文章
舊 08-01-08, 02:49 PM   #16
ycyleo
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引用:
作者: AiStudio 查看文章
唔知~ar,不過佢之前講到佢個引擎咁勁,所以我估realtime最少有依個水準吧.

ps.剛剛先發覺由Activision改為ea
之前John Carmack咪試玩過呢隻game
而且咪又係同一個demo度玩
所呢個絕對係in-game畫面
ycyleo 目前離線   回覆時引用此篇文章
舊 08-01-08, 02:53 PM   #17
YHW
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引用:
作者: 小雲天 查看文章
我睇好似唔係CG黎,因為有D位睇得出.不過貼圖真係好正
Most of the scenes are real time. They did have a real-time interactive technical demo showing in E3. Another thing amazing is that the game looks almost the same across all platforms (PS3, XB360, PC, Mac).


__________________
【艦娘3D桌面】 桌面上舞動的島風

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YHW 目前離線   回覆時引用此篇文章
舊 08-01-08, 03:37 PM   #18
小雲天
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好多GAMR要玩
 
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好勁的引擎
比UE3.5更正


__________________
期待的目標作品 // 本人已玩遊戲LIST
Gears of War 2 血腥GAME評
Dead Space 驚嚇評測
Little Big Planet 創意之評測
近期所玩:Resistance 2、LBP、COD5、GEARS OF WAR 2、NBA2K9、FIFA09、DEAD SPACE
E兩個月買左三千幾蚊Game 破產
小雲天 目前離線   回覆時引用此篇文章
舊 08-01-08, 09:34 PM   #19
神祕人1號
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Quake-Con 08 Cam Trailer
Megatextures give way to a wasteland filled with grotesque foes, sweet looking bartenders and some off-off-road racing.


Rage 'QuakeCon 2008' trailer
http://download.gamevideos.com/20044...er_640x360.wmv
http://download.gamevideos.com/20044...er_640x360.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-01-08, 11:30 PM   #20
神祕人1號
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QuakeCon 2008: Doom 4 re-announced, Rage detailed
Keynote sees horror game "officially" revealed...again; Carmack confirms open-world driving game too big for two Xbox 360 discs, prompting lower-grade graphics; no Quake 5 in the works.

By Jon Miller, GameSpot
Posted Jul 31, 2008 10:26 pm PT
http://www.gamespot.com/news/6195274...ewstop;title;1

DALLAS--Remember when id Software sent out an international press release on May 4 titled "The Ultimate Battle Against Evil Continues in Doom 4"? That wasn't the official announcement of the upcoming game, according to Todd Hollenshead, CEO of developer id Software. ''I guess it wasn't officially announced, but it was well known," he told attendees for tonight's opening keynote at the 2008 QuakeCon Convention. "So for you here at QuakeCon, we're officially announcing the next Doom game," he declared to some befuddlement.

Though long on public-relations confusions, tonight's QuakeCon opening events were short on news bombshells. However, the proceedings were not without a few tender info-morsels for on-hand id fans to chew on, including a lengthy (and highly technical) keynote from id technical director and co-founder John Carmack. The conference opened with executive producer Marty Stratton as he talked even more about Quake Live, the upcoming free, browser-based remake of Quake III Arena.

The Quake Live closed beta test is current being played by about 50,000 players, with a few thousand added each week. Soon, id is planning on opening the beta completely, but it did not specify a timeframe. Shortly before the E3 Media & Business Summit, GameSpot spoke with Carmack about Quake Live, and followed up today with Stratton for the latest on the project.

A major focus for id over the past few years has been a shift toward mobile gaming. Tonight, id Mobile President Katherine Anna Kang was happy to show off a brief trailer of Wolfenstein RPG, as well as a teaser image of the Doom II RPG. Carmack has long said that the mobile platform is well-suited for turn-based, role-playing action, and reiterated id's intention to develop titles for Apple's ubiquitous iPhone. Carmack said the platform was "more powerful than the DS and PSP combined," and that two projects are currently being considered for the App Store.

The crowd worked itself into a frenzy the most anticipated game of QuakeCon, the recently previewed Rage. An extended version of the game's E3 trailer put a larger emphasis on the post-apocalyptic actioner's Road Warrior-esque driving elements, showing several heavily-armed dune buggies battling it out with mounted machine guns on a race track.

As the first game developed using id Tech 5, id's new in-house development engine, Rage will run at 60 frames-per-second and feature a massive open world, thanks to id's new megatexturing technology. There's so much world in the multiplatform game, in fact, that the content will not fit onto two Xbox 360 discs--even then some level of graphical fidelity will have to be sacrificed. Carmack said a three-disc version is simply not cost effective in terms of materials and manufacturing expenses, which are compounded by a hefty disc fee levied by Microsoft.

By contrast, all of Rage's content will fit onto just one of the high-capacity Blu-Ray discs used by the PlayStation 3. However, Carmack shut down many Sony loyalists' blooming braggadocio by saying that while the Blu-Ray disc is clearly his preferred medium, the 360 is a superior piece of hardware for developers.

One can only wonder how much content that Doom 4 will feature, considering it will apply "three times as much horsepower as Rage," according to Carmack. But while the game will curiously only run at 30 frames a second, Carmack's goal is to raise the bar for gaming visuals to something "no one has ever seen before." Doom 4 will be released, as per all id titles, "when it's ready" and currently has no publisher attached to it.

Unfortunately, tonight's QuakeCon event had some bad news for fans of its titular series. Carmack confirmed to the crowd that, currently, no proper Quake sequel is currently in the works. The last installments in the series were 2005's Quake 4 (PC, 360) and Enemy Territory: Quake wars, released for the PC in 2007 and the 360 and PS3 this past May.

Another popular topic at QuakeCon 2008 was the recent news that Electronic Arts would publish Rage. The deal marked a departure for id, which had a long-standing exclusive partnership with Activision, which is still publishing the forthcoming Wolfenstein. Carmack said he shopped Rage to a number of publishers, including Sega and THQ, three different times at different stages of development. id received several offers, but decided to continue to self-fund Rage before inking a final deal. At a meeting with EA CEO John Riccitiello, the exec made several insightful "design level" comments about Rage, impressing Carmack. Soon after, id finalized a one-game publishing deal with EA to distribute and market Rage under its EA Partners program

After fielding several technical questions from the crowd and discussing his accident-plagued Armadillo Aerospace company, Carmack ended the QuakeCon keynote address to applause from adoring fans--at least those that managed to pry themselves away from the 24-hour-a-day LAN party on the show floor.
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舊 08-01-08, 11:31 PM   #21
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卡馬克稱《Rage》引擎接近完工
驅動之家[原創] 作者:Zhengogo 編輯:Zhengogo 2008-08-01 13:10:22

在昨日開幕的QuakeCon 08大會上,卡馬克宣佈支撐《Rage》的技術平台已接近完工:

「只剩下幾個為數不多的重大技術問題亟待解決,我們勝利在望,終於可以躺下歇會兒了。」

卡馬克稱MegaTexture系統還需微調一下,但最主要的部分大體上已經完成,這預示著三年前開始動工的id Tech 5引擎終於成形。卡馬克表示他大部分精力都花在《Rage》項目上,《Rage》的代碼隨後將應用於《Doom 4》,後者最主要任務就是重新設計遊戲關卡及角色之類的創意元素:

「我們將為《Doom4》團隊提供一系列開發工具以便讓他們完成主要創作任務」,但他同時表示在遊戲引擎方面的工作並未結束:

「我至少要讓它(指Doom 4)的畫面表現使人趨之若鶩。」

按卡馬克先前的說法,《Doom 4》可以為了追求畫面而在運行幀率上做出妥協:《Rage》目標是60幀/秒,而《Doom 4》能維持在30幀上下就萬事大吉了。

卡馬克這次還談到了《Doom 4》的多人模式,許諾將加強該作的多人部分:「可能還是不如Quake Live,但至少要比《Quake 4》及《Doom 3》強。」

附贈《Rage》在QuakeCon 08上的槍版視頻:

http://www.gametrailers.com/player/37824.html

至於《Rage》的上市日期到底是2009還是2010甚至2011年,該作項目主管Tim Willits只排除了2011年的說法:「還不至於那麼晚。」

但更進一步的日程安排恕難確認:「我們覺得它足夠好玩了才會罷手。」
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舊 08-02-08, 09:12 PM   #22
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Quake-Con 08: Game Design Interview
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舊 08-02-08, 09:14 PM   #23
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舊 08-20-08, 08:51 PM   #24
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Quake Con 08: In-game Teaser HD
http://www.gametrailers.com/download...irect_h264.wmv
http://www.gametrailers.com/download...irect_h264.mov
Take a closer look with footage straight from the source.
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舊 03-11-09, 02:10 PM   #25
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Todd Hollenshead Extended Cut HD
We get exclusive details on what Rage is, and what it's not.
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