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舊 11-18-05, 04:40 PM   #1
神祕人1號
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[PS2,XB]OutRun 2006 Coast 2 Coast圖片,美版預定3月31日發售!

Outrun 2006: Coast 2 Coast (PS2)
Published by: SEGA
Developed by: Sumo Digital Ltd.
Genre: Racing
Release Date:
US: March 3, 2006
Europe: March 30, 2006
官網: 未有


PSP版情報: http://www.gaforum.org/showthread.php?t=126791

此篇文章於 03-10-06 10:52 AM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 11-18-05, 04:43 PM   #2
alexc
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期待~! PSP版
alexc 目前離線   回覆時引用此篇文章
舊 11-18-05, 05:06 PM   #3
STi
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會唔會只係出番隻Outrun 2 SP版之後加多兩三架三新當係2006?
不過係都好
我都想玩
但係唔知PS2版會唔會勁Lag


__________________
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hahaha....(12/2)
STi 目前離線   回覆時引用此篇文章
舊 11-18-05, 06:29 PM   #4
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會唔會只係出番隻Outrun 2 SP版之後加多兩三架三新當係2006?
不過係都好
我都想玩
但係唔知PS2版會唔會勁Lag
係都幾好呀!

玩過街機版, 唔錯


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27149 目前離線   回覆時引用此篇文章
舊 11-19-05, 10:03 AM   #5
啤梨王子
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又恨到PS2版
果陣出都唔知幾想買xb~


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舊 12-07-05, 10:27 AM   #6
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PS2版同PSP版得官方証實.

PS2版
http://www.us.playstation.com/games.aspx?id=SLUS-21274

PSP版
http://www.us.playstation.com/games.aspx?id=ULUS-10064
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-07-05, 11:38 AM   #7
wing
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作者: 神祕人1號
PS2版同PSP版得官方証實.

PS2版
http://www.us.playstation.com/games.aspx?id=SLUS-21274
呢版俾人抽起左...

唔知幾時出呢
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舊 12-09-05, 10:37 PM   #8
neo2046
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http://www.sega-europe.com/en/NewsStory/926.htm
引用:
Outrun 2006: Coast 2 Coast For PSP, PS2 And PC


SEGA Europe and SEGA of America can exclusively announce OutRun 2006: Coast 2 Coast, the latest instalment in the iconic OutRun series, will appear on the PlayStation 2 computer entertainment system and PSP portable entertainment system for the very first time! OutRun 2006: Coast to Coast is set for release in March 2006, giving a new legion of gamers the opportunity to experience the thrills of this hugely popular franchise.

-SKIP-


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舊 12-09-05, 10:46 PM   #9
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Sega revs up OutRun 2006
Arcade racing franchise to celebrate 20th anniversary with new installment developed by Sumo Digital.

http://www.gamespot.com/news/6140922.html

Last month, rumors surfaced that Sega was preparing a new game titled OutRun 2006: Coast 2 Coast for the Xbox, PlayStation 2, and PSP. Today, Sega officially announced Coast 2 Coast for a March 2006 release on PlayStation 2 and PSP, but the supposed Xbox version was replaced by a PC edition of the game.

OutRun 2006 is actually a compilation of sorts, featuring 12 licensed Ferraris and 30 stages taken from OutRun 2 (which was released on the Xbox in 2004) and the new arcade game OutRun 2 SP. The game will also include a new mission structure, a license mode, and online play for up to six players. The PSP and PlayStation 2 versions will have platform-specific missions and extra content that unlocks when the two systems are hooked up with one another.

Development on the game has been entrusted to UK-based Sumo Digital, the team behind the original OutRun 2. Sumo Digital has previously worked on Virtua Tennis: World Tour for the PSP, and is currently preparing the PSP version of TOCA Race Driver 2: The Ultimate Racing Simulator for Codemasters.

By Brendan Sinclair -- GameSpot
Posted Dec 8, 2005 11:27 am PT
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-09-05, 11:14 PM   #10
Coquelicot
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PSN  IDWhaleBarca
XBox Live GamertagWhaleBarca
XBox版俾PC版取替左?
咁買返舊版好似好d <--(未買Outrun 2)


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足球賽事直播時間表
NBA直播時間表
↑歡迎各位參閱賽事直播時間

FCBarcelona~!! MÉS QUE UN CLUB! 討論區Vol.8

自二次世界大戰結束至今五十多年中,全球真正沒有戰爭的日子,只有五十三日。即全球平均每年中只有二十多小時是和平的。

People only ask for other's responsibility, but no respect.
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舊 12-09-05, 11:17 PM   #11
神祕人1號
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作者: Coquelicot
XBox版俾PC版取替左?
咁買返舊版好似好d <--(未買Outrun 2)
畫面唔知,但PS2版有新野追加.

The game will also include a new mission structure, a license mode, and online play for up to six players. The PSP and PlayStation 2 versions will have platform-specific missions and extra content that unlocks when the two systems are hooked up with one another.
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舊 12-09-05, 11:19 PM   #12
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Outrun 2006: Coast 2 Coast (PS2)
Published by: SEGA
Developed by: Sumo Digital Ltd.
Genre: Racing
Release Date:
US: March 3, 2006
Europe: March 30, 2006


OutRun Returns
Put on your gloves: OutRun 2006 is official.

by David Adams
http://ps2.ign.com/articles/674/674509p1.html

December 8, 2005 - Look alive racing fans: OutRun is returning for another lap. SEGA today announced OutRun 2006: Coast 2 Coast, offering 30 stages from OutRun2 and the new OutRun2 SP arcade title. The title is currently in development for PlayStation 2, PSP, and PC.

Coast 2 Coast lets players race from Palm Beach to Cape Way in a variety of vehicles, including 12 licensed Ferrari models (the F430 and 575 Super America are included -- we'll take those). The game will have you hitting the road in missions, license mode, or online racing for up to six players.

Each version of OutRun 2006 will offer platform-specific missions. You'll be able to unlock exclusive content in the PSP edition by connecting it to the PS2 title, and vice versa.

OutRun 2006 is scheduled to hit the track for PS2 and PSP early in March, with the PC version following shortly after. We'll be back with more as details come in.

If you're interested in this game, be sure to add it to your wishlist. You can keep notes, rank games, get updates by email, and more.

此篇文章於 12-09-05 11:23 PM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-10-05, 12:35 AM   #13
STi
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3月出
而家都無開發圖片睇
睇黎都可能延期多


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hahaha....(12/2)
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舊 12-14-05, 11:08 AM   #14
神祕人1號
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漂移的藝術!《OutRun》新作登陸PS2/PSP
[ 2005-12-13 17:18:53 ] 作者:太平洋遊戲網-雷庫斯塔 收藏至365Key! 責編:fanhuaqing
http://www.pcgames.com.cn/tvgames/ba...12/745855.html

OutRun》是SEGA知名製作人鈴木裕與1986年首次推出的爽快賽車遊戲。《OutRun2》繼承了前作的優良傳統,在《OutRun2》中原作賴以成名的高檔跑車以及金髮美女都得到了完美的再現。《OutRun2》曾經在2004年推出過Xbox版本,該版本不僅完美移植了ARC版的素質,還加入了《夢遊美國》系列等SEGA著名的賽車遊戲。



本作的一大特色就是登場的幾乎都是夢幻級的超級跑車

  日前,SEGA歐洲分部宣佈,他們將在PC/PS2/PSP上推出《OutRun2》的加強版,遊戲名也會改變,本作將改名為《OutRun2006 Coast 2 Coast》。

  這次的《OutRun2006 Coast 2 Coast》基本內容跟Xbox版《OutRun2》差不多,只不過遊戲中車輛增加了2輛,變成12輛。同時也會將街機強化版《OutRun2 SP》中新增的15條原創賽道加入其中,使得《OutRun2006 Coast 2 Coast》的賽道達到了30條之多。




  《OutRun2006 Coast 2 Coast》將會推出PC/PS2/PSP版,預定於2006年3月同步推出,對該作感興趣的玩家可以繼續留意我們太平洋遊戲網的後續報道。




來自:太平洋遊戲網
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-14-05, 12:21 PM   #15
啤梨王子
The One
過氣萬人迷
 
註冊日期: Mar 2003
文章: 38,560
PSN  IDPear_Prince
唔知psp版同ps2版會唔會有連動呢???


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 12-14-05, 12:22 PM   #16
神祕人1號
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唔知psp版同ps2版會唔會有連動呢???


You'll be able to unlock exclusive content in the PSP edition by connecting it to the PS2 title, and vice versa.
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-14-05, 12:31 PM   #17
啤梨王子
The One
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引用:
作者: 神祕人1號


You'll be able to unlock exclusive content in the PSP edition by connecting it to the PS2 title, and vice versa.
thx
好似冇乜用


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 12-14-05, 12:46 PM   #18
hk_boy
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引用:
作者: 神祕人1號
We're sorry. The page you're looking for does not exist. Please use your browser's back button or return to the PlayStation.com home page.

無左~!?


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セガサミーホールディングス株式会社
hk_boy 目前離線   回覆時引用此篇文章
舊 12-14-05, 12:52 PM   #19
神祕人1號
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We're sorry. The page you're looking for does not exist. Please use your browser's back button or return to the PlayStation.com home page.

無左~!?
官方情報仲係度,何況官方已經正式係外國各大遊戲網站上公佈o左
http://www.sega-europe.com/en/NewsStory/926.htm
http://www.gamespot.com/ps2/driving/...ast/index.html
http://www.gamespot.com/psp/driving/...ast/index.html
http://ps2.ign.com/objects/788/788131.html
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-14-05, 01:06 PM   #20
hk_boy
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3DS Friend Code0123 4567 8900
PSN  IDXBox one
XBox Live GamertagPlayStation 4
連playstation.com都無左~

移植有隱憂乎~?!


__________________
「美しく、ぬれてるあそこ。」

日本(本州)縱斷した,オレは~!
遙かなる時空,異形の月!
セガサミーホールディングス株式会社

此篇文章於 12-14-05 01:11 PM 被 hk_boy 編輯。
hk_boy 目前離線   回覆時引用此篇文章
舊 12-14-05, 01:11 PM   #21
啤梨王子
The One
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PSN  IDPear_Prince
引用:
作者: hk_boy
移植有隱憂乎~?!
點會呢??

等更多公佈啦


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 01-06-06, 10:15 AM   #22
神祕人1號
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Sumo Digital on OutRun 2006 (Interview)by Tom Bramwell
05/01/2006 12:49
http://www.eurogamer.net/article.php?article_id=62337

When OutRun2 first appeared on Xbox, we were all a bit surprised - not so much by SEGA's decision to bring a relatively concise arcade racing game to a home console, but by the degree to which relatively unknown developer Sumo Digital had managed to expand the game without losing track of what made the arcade original so good.

Now, just over a year later, we're about to turn toward another instalment from the Sheffield-based team, this time incorporating OutRun2's arcade successor, OutRun2 SP. With the game just a couple of months away from release on PlayStation 2, PC and PSP, we fired off some questions and the trio of Mark Glossop (executive producer), Paul Porter (technical director) and Darren Mills (creative director) were good enough to take some time out to answer. Read on to find out just how much of the two OutRun2 arcade games have been incorporated, what challenges the team faced in bringing it to PSP, and more on the nature of the conversion beyond the arcade template.

Eurogamer: First things first - it's only been confirmed this past week and yet it's out in March 2006. How long have you actually been working on the game?

Paul Porter: We started pre-production with a small team back in October 2004. We had to prove that the quality could be achieved on PlayStation 2 and PSP that the community would expect with the OutRun franchise. We only went into full production when we had developed a fully customised engine that Sumo and SEGA were both happy with.

Eurogamer: SEGA's said that Coast 2 Coast features 30 stages drawn from OutRun2 and OutRun2 SP - how much is there from each, and how much of your own work?

Darren Mills: We've actually taken all the stages featured in both OutRun2 and OutRun2 SP, people already know and love them so we've spent a lot of time making the courses drivable in the opposite direction and ensuring the quality of the arcade originals transfers across to the new platforms as faithfully as possible - as well as adding some unlockable surprises later in the game.


OutRun 2, no screenshots are currently available for OutRun 2006.

Eurogamer: The initial release also mentioned a new mission structure and license mode - can you tell us anything about those?

Mark Glossop: The player will receive a license, which is essentially a profile that keeps track of the player's progress. The new mission mode is completely different from the original Xbox version - it is less linear and allows the player more freedom. Its structure will be familiar to OutRun fans.

Eurogamer: Will the game feature the same kind of unlockables as OutRun2 on Xbox?

Mark Glossop: There are unlockables in the game and we use a different system to the original Xbox version. Now the player earns 'OutRun miles' during gameplay which can be exchanged in a shop for items to use in the game.

Eurogamer: Obviously this is the series' first PSP outing, but of course it's not the first PSP game that Sumo's worked on. Is Coast 2 Coast PSP handled by the same team that did TOCA Race Driver 2 PSP for Codemasters?

Paul Porter: Some of the TOCA Race Driver 2 PSP team have indeed been working on the PSP version of OutRun 2006. We have a lot of PSP experience at Sumo, as OutRun 2006 will be our fourth PSP title.

Eurogamer: What sort of things do you have to take into account in porting a racing game like OutRun 2006 to PSP?

Paul Porter: There were a number of challenges we faced bringing OutRun 2006 to PSP. There was a lot of optimization and memory reduction required to get the game onto the PSP hardware. We wanted to ensure that we kept the beautiful vistas and exceptionally long draw distance on the PSP, and we have achieved this by developing a new suite of tools and re-working a lot of the original artwork.

In developing the Tour mode for the console versions, we found that some missions work really well on PSP, but some are better suited to PlayStation 2, so there are different missions available on the different versions.

Finally, one of the key considerations when bringing the game to PSP is the handling and controls. We have spent a long time tuning the controls to work well on the PSP, so you can get the same satisfaction as you perform those never-ending power slides.


Launched back in 2004, it still looks great.

Eurogamer: To what effect will the PSP and PS2 games link up?

Mark Glossop: There will be certain unique unlockables only available on the specific platforms, however they can be purchased on one platform and transferred to the other.

Eurogamer: Will the game feature online racing on all formats? Will there be any kind of ranking system, or will it be strictly pick-up races?

Mark Glossop: Online racing will be available on all platforms and there will be a ranking system.

Eurogamer: Can you tell us anything about the soundtrack to the game? Last time you had remixes from Richard Jacques among other things...

Mark Glossop: There are additional tracks to the ones found in the arcade versions but I'll leave it up to the player to find out what they are.

Eurogamer: Have you made any changes to the handling model? How do the new cars differ to the old?

Mark Glossop: We have remained faithful to the handling found on the arcade versions but the controls have been tuned for each console version. The handling is slightly different in OutRun2 SP compared with OutRun2 and we have included both to allow the player more choice.


People driving dangerously, two years ago!

Eurogamer: What do you see as OutRun 2006's strengths relative to the great many other arcade racing games on the market, such as Need For Speed and Burnout?

Mark Glossop: The OutRun franchise is one of the most famous racing brands in the world and many of its strengths come from its arcade background. The game is designed to be instantly playable but also have that 'just one more go' feel as you're sure you'll do better next time. Surprisingly to some, the game has many hidden depths and can take many months to master and become a world class player.

On top of this we of course have the gorgeous tracks which are another trademark of OutRun2. These are works of art in themselves and one never fails to be impressed by some of the views that encountered as you crest the brow of a hill.

Eurogamer: Will you be supporting PC and PS2 steering wheels like the Logitech GTForce?

Mark Glossop: Unfortunately for technical reasons we have no plans to support force feedback on the PS2, but we may for the PC version.

Eurogamer: OutRun 2006. Out in 2006. Aren't you worried you're going to offend the rest of the games industry by actually putting the right year on the end of your game title?

Mark Glossop: The name was confirmed relatively late in the day - maybe that's the secret?

OutRun 2006: Coast 2 Coast is due out on PS2, PC and PSP in March 2006. We'll have more news on it soon.
神祕人1號 目前離線   回覆時引用此篇文章
舊 01-06-06, 01:05 PM   #23
27149
Crazy Gamer
☻☻☻☻☻☻☻☻☻☻
 
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作者: 神祕人1號
Sumo Digital on OutRun 2006 (Interview)by Tom Bramwell
05/01/2006 12:49
http://www.eurogamer.net/article.php?article_id=62337

When OutRun2 first appeared on Xbox, we were all a bit surprised - not so much by SEGA's decision to bring a relatively concise arcade racing game to a home console, but by the degree to which relatively unknown developer Sumo Digital had managed to expand the game without losing track of what made the arcade original so good.

Now, just over a year later, we're about to turn toward another instalment from the Sheffield-based team, this time incorporating OutRun2's arcade successor, OutRun2 SP. With the game just a couple of months away from release on PlayStation 2, PC and PSP, we fired off some questions and the trio of Mark Glossop (executive producer), Paul Porter (technical director) and Darren Mills (creative director) were good enough to take some time out to answer. Read on to find out just how much of the two OutRun2 arcade games have been incorporated, what challenges the team faced in bringing it to PSP, and more on the nature of the conversion beyond the arcade template.

Eurogamer: First things first - it's only been confirmed this past week and yet it's out in March 2006. How long have you actually been working on the game?

Paul Porter: We started pre-production with a small team back in October 2004. We had to prove that the quality could be achieved on PlayStation 2 and PSP that the community would expect with the OutRun franchise. We only went into full production when we had developed a fully customised engine that Sumo and SEGA were both happy with.

Eurogamer: SEGA's said that Coast 2 Coast features 30 stages drawn from OutRun2 and OutRun2 SP - how much is there from each, and how much of your own work?

Darren Mills: We've actually taken all the stages featured in both OutRun2 and OutRun2 SP, people already know and love them so we've spent a lot of time making the courses drivable in the opposite direction and ensuring the quality of the arcade originals transfers across to the new platforms as faithfully as possible - as well as adding some unlockable surprises later in the game.


OutRun 2, no screenshots are currently available for OutRun 2006.

Eurogamer: The initial release also mentioned a new mission structure and license mode - can you tell us anything about those?

Mark Glossop: The player will receive a license, which is essentially a profile that keeps track of the player's progress. The new mission mode is completely different from the original Xbox version - it is less linear and allows the player more freedom. Its structure will be familiar to OutRun fans.

Eurogamer: Will the game feature the same kind of unlockables as OutRun2 on Xbox?

Mark Glossop: There are unlockables in the game and we use a different system to the original Xbox version. Now the player earns 'OutRun miles' during gameplay which can be exchanged in a shop for items to use in the game.

Eurogamer: Obviously this is the series' first PSP outing, but of course it's not the first PSP game that Sumo's worked on. Is Coast 2 Coast PSP handled by the same team that did TOCA Race Driver 2 PSP for Codemasters?

Paul Porter: Some of the TOCA Race Driver 2 PSP team have indeed been working on the PSP version of OutRun 2006. We have a lot of PSP experience at Sumo, as OutRun 2006 will be our fourth PSP title.

Eurogamer: What sort of things do you have to take into account in porting a racing game like OutRun 2006 to PSP?

Paul Porter: There were a number of challenges we faced bringing OutRun 2006 to PSP. There was a lot of optimization and memory reduction required to get the game onto the PSP hardware. We wanted to ensure that we kept the beautiful vistas and exceptionally long draw distance on the PSP, and we have achieved this by developing a new suite of tools and re-working a lot of the original artwork.

In developing the Tour mode for the console versions, we found that some missions work really well on PSP, but some are better suited to PlayStation 2, so there are different missions available on the different versions.

Finally, one of the key considerations when bringing the game to PSP is the handling and controls. We have spent a long time tuning the controls to work well on the PSP, so you can get the same satisfaction as you perform those never-ending power slides.


Launched back in 2004, it still looks great.

Eurogamer: To what effect will the PSP and PS2 games link up?

Mark Glossop: There will be certain unique unlockables only available on the specific platforms, however they can be purchased on one platform and transferred to the other.

Eurogamer: Will the game feature online racing on all formats? Will there be any kind of ranking system, or will it be strictly pick-up races?

Mark Glossop: Online racing will be available on all platforms and there will be a ranking system.

Eurogamer: Can you tell us anything about the soundtrack to the game? Last time you had remixes from Richard Jacques among other things...

Mark Glossop: There are additional tracks to the ones found in the arcade versions but I'll leave it up to the player to find out what they are.

Eurogamer: Have you made any changes to the handling model? How do the new cars differ to the old?

Mark Glossop: We have remained faithful to the handling found on the arcade versions but the controls have been tuned for each console version. The handling is slightly different in OutRun2 SP compared with OutRun2 and we have included both to allow the player more choice.


People driving dangerously, two years ago!

Eurogamer: What do you see as OutRun 2006's strengths relative to the great many other arcade racing games on the market, such as Need For Speed and Burnout?

Mark Glossop: The OutRun franchise is one of the most famous racing brands in the world and many of its strengths come from its arcade background. The game is designed to be instantly playable but also have that 'just one more go' feel as you're sure you'll do better next time. Surprisingly to some, the game has many hidden depths and can take many months to master and become a world class player.

On top of this we of course have the gorgeous tracks which are another trademark of OutRun2. These are works of art in themselves and one never fails to be impressed by some of the views that encountered as you crest the brow of a hill.

Eurogamer: Will you be supporting PC and PS2 steering wheels like the Logitech GTForce?

Mark Glossop: Unfortunately for technical reasons we have no plans to support force feedback on the PS2, but we may for the PC version.

Eurogamer: OutRun 2006. Out in 2006. Aren't you worried you're going to offend the rest of the games industry by actually putting the right year on the end of your game title?

Mark Glossop: The name was confirmed relatively late in the day - maybe that's the secret?

OutRun 2006: Coast 2 Coast is due out on PS2, PC and PSP in March 2006. We'll have more news on it soon.
唔睇好.. 咁"內"都未有一張圖睇吓..


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