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舊 06-11-13, 10:13 AM   #1
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Transistor (2014)

Supergiant Games bringing Transistor to PlayStation 4 next year

by Danny Cowan (5 minutes ago)
0


Bastion
developer Supergiant Games announced that its next project Transistor will make its console debut on the PlayStation 4 next year.


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#AlitaChallenge
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"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
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NS CC:Morphus X300
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舊 06-11-13, 11:19 AM   #2
DevilElvis
The One
還我香港!!
 
註冊日期: Aug 2002
文章: 32,139
3DS Friend Code5386 8293 2357
PSN  IDDevilElvis
E隻唔錯~~


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在無間地獄尋找彼岸的魔鬼
被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
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舊 06-15-13, 07:07 PM   #3
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
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舊 10-04-13, 10:20 PM   #4
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://n4g.com/news/1367372/transist...ences-and-more


Transistor Interview: 1080p and 60 FPS, No Xbox One Version, PS4 and PC Differences and More

Creative director Greg Kasavin talks about his upcoming indie title.


04th, Oct. 2013 | Posted In Article, Interviews | By Ravi Sinha| Follow This Author @splitscreener


Tweet3 0









Arguably one of the bigger indie titles to arrive on the PlayStation 4 first, Transistor is Supergiant Games’ second outing since Bastion. There’s been a lot of talk about Sony’s indie gaming stance, especially considering Shuhei Yoshida’s statements that indie titles could help fill the gaps between big releases. However, for Supergiant Games, Transistor is the product of disjointed ideas forming a cohesive whole with plenty of surprises yet to be revealed to gamers.
We spoke to creative director Greg Kasavin about the game including the move to a more a turn-based strategy format, the studio’s relationship with Sony and how PC compares to the PlayStation 4.

Every member of the team who worked on Bastion is back together on Transistor, including Logan Cunningham who was the voice of Bastion’s narrator.
GamingBolt: Transistor is Supergiant Games’ first title since Bastion released in 2011. How did you decide upon the concept and why did it take so long to bring a new game out?
Greg Kasavin: Bastion originally came out for Xbox LIVE Arcade and PC shortly after in the summer of 2011, and thankfully it got a really good reception. As a result it kept us pretty busy for over a year after its first release, as we continued supporting it and bringing it to new platforms from Linux to iOS. At the same time we were starting preproduction on Transistor, first just by getting a lot of seemingly disconnected ideas from everyone on team onto a page then seeing what common ground there was.
After creating this weird fantasy world for Bastion we were interested to see what we could do in a science fiction setting this time around, and we also had a lot of ideas about trying to synthesize the feel of turn-based and tactical games in an action RPG context. It of course took a while for these ideas to take shape, and we also didn’t want to reveal the game before we felt it was in a solid playable state for the public.
GamingBolt: The game will be a turn-based strategy title but with free movement in real time, in which the player will plan out actions and then dodge enemies to refill the action meter. Given that Bastion was real-time with its combat, what was the reason for switching over to something more methodical?
Greg Kasavin: We consider Transistor an action RPG, with a deeply integrated strategic planning mode that’s core to the moment-to-moment play. We were interested in developing a deep and open-ended combat system for this game that created a lot of opportunities for expressive play and for dramatic tension. So, by giving players the ability to stop the world around them at almost any time and plan their next set of moves, we found that players became more invested in the outcomes of their tactical decisions, and enjoyed some of the surprises there as well.

We’re only working with Sony at this point so you know our thoughts on their stance toward smaller developers. I’m happy to see Microsoft also making a push to make it easier for independent developers to self-publish on their next platform.
GamingBolt: Will the Transistor – the talking sword – be similar to the narrator from Bastion? Will Logan Cunningham be returning in some form or capacity in Transistor? Also will players be able to customize the Transistor?
Greg Kasavin: Every member of the team who worked on Bastion is back together on Transistor, including Logan Cunningham who was the voice of Bastion’s narrator. This time around he plays what we think is a very different character and the game’s narrative mode is different as well — you hear this voice coming from the Transistor, this strange weapon you’re carrying around, and the speaker is experiencing the events of the story as they occur. He’s the protagonist’s partner and companion, not like an omniscient-sounding storyteller as in Bastion. Much of this game revolves around unraveling the secrets of the Transistor, and as part of that you’ll discover different ways of customizing and rearranging its powers.
GamingBolt: Transistor was one of the first indie titles to be revealed as an exclusive (or timed exclusive at least) for PlayStation 4. What is Supergiant Games relationship with Sony and how did it come about?
Greg Kasavin: Transistor is making its console debut on the PlayStation 4 and will be available on the PC on the same day, so the game is not exclusive to any platform. Part of our decision to work with Sony and come to the PS4 first comes from how open and understanding Sony has been around our needs as a small team. They played the game at PAX East where we showed it for the first time, and really liked what they saw of it so we started talking after the show. They put a lot of faith in smaller teams like ours, as evidenced by the prominent placement we got as part of their E3 lineup. We’re self-funding and self-publishing Transistor, so our relationship to Sony is similar to, say, our relationship to Valve with Steam — we are working on a game coming to their platform.

It’s too early to say what will be the differences between the PS4 and PC versions of the game.
GamingBolt: What are your thoughts on Sony’s PlayStation 4 indie policy in comparison to the Microsoft’s current ID@Xbox for Xbox One? Considering that other platforms are in the running for future releases, will we be seeing Transistor on Xbox One at any point?
Greg Kasavin: We’re only working with Sony at this point so you know our thoughts on their stance toward smaller developers. I’m happy to see Microsoft also making a push to make it easier for independent developers to self-publish on their next platform. As a game player I’m looking forward to both systems. With Transistor, all our focus is on our PS4 and PC launch, and making the best game possible. Beyond that we have no plans and will have to see how things pan out.
GamingBolt: How will the PC version of Transistor compare to the PlayStation 4? Was it difficult to port the game to PS4, or was development for both the PC and PS4 concurrent? Also, are you guys planning to take advantage of Cloud computing [Gaikai launches in 2014] or any other features on the PlayStation 4 such as the DualShock 4′s touch-screen?
Greg Kasavin: It’s too early to say what will be the differences between the PS4 and PC versions of the game, though we are working to ensure the game feels home-grown on both platforms, as that’s been our stance toward multiplatform development all along.
We want each version of our games to feel like it’s the best version. On PS4 we’re still exploring what we can do with the system’s proprietary features to see what makes sense there. We’ve done at least one thing with the PS4 controller that we’re excited about though we’re not going to shoehorn functionality onto it that doesn’t need to be there. We’ve been thinking about controls from day one on this project, and spent a bunch of time while prototyping on both gamepad-centric and PC-centric inputs, as we want to make sure the game feels great on both platforms.

While memory constraints can lead to some creative solutions, we’re nonetheless very excited to have more breathing room on the memory front now.
GamingBolt: Furthermore, unlike the PC, every PS4 comes packed in 8GB of GDDR5 RAM which is beyond the normal PC standard. How are you guys using this extra memory in the PS4 version?
Greg Kasavin: Transistor has a lot more animation and visual effects than our first game so it’s somewhat more memory intensive. We barely got Bastion running smoothly on the Xbox 360 at 720p so having a much bigger memory budget this time around means our artists don’t need to take as many shortcuts creating the characters and creatures for this game. While memory constraints can lead to some creative solutions, we’re nonetheless very excited to have more breathing room on the memory front now.
GamingBolt: Some people believe that the PS4 when compared to a high end PC will become obsolete in the next few years. From a developer perspective, what is your take on the same?
Greg Kasavin: I’m a long-time game player who’s always enjoyed both console and PC games so I put no stock whatsoever in PC vs. console debates because I know from experience that both have their advantages. There are still some fantastic games hitting the current generation of consoles, stuff like The Last of Us, so I don’t think the rapid obsolescence of consoles vs. PC has ever been a significant issue in the past. From a developer perspective our stance is very simple: We want there to be a bunch of vibrant, successful gaming platforms. The competition between platforms results in better games and better value for game players.
GamingBolt: What can you tell us about the bosses/enemies in the game. What kind of challenges will they pose to the player? Can you also please tell us about the different abilities in the game?

We’re still early in PS4 development though getting the game running at 1080p at a consistently smooth 60 frames per second is our target.
Greg Kasavin: Since we start you off with this very powerful ability to stop everything dead in its tracks and plan your next set of moves, in turn this means that we get to design some very powerful and tricky opponents. The opponents you’re facing are single-mindedly trying to recover the Transistor for reasons you’ll discover in the story. They will evolve over the course of the game to shore up some of their weaknesses as you thwart their efforts, and they have a bunch of different tricks.
It’s been fun designing this unified faction for the game, thinking about what they really want and how they fit together, and leaving little clues about that for players to find. Your abilities in turn will range significantly and cater to many different playstyles if we’re successful. We want there to be a lot of richness in reconfiguring the Transistor in different ways, finding and learning different combinations of abilities.
GamingBolt: Last question. I think a decent gaming PC should be able to max out the game and run it at 1080P/60FPS [which seems to be the most wanted feature these days]. Can PS4 owners expect Transistor to run at 1080p/60fps?
Greg Kasavin: We’re still early in PS4 development though getting the game running at 1080p at a consistently smooth 60 frames per second is our target.


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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 10-04-13, 10:35 PM   #5
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253




__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 04-18-14, 12:43 PM   #6
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 05-07-14, 10:35 PM   #7
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Transistor Out on May 20, Available to Pre-order Today



Transistor Out 5/20, Available to Pre-order Today

On May 20th — that’s exactly two weeks from today — Transistor will be available on PlayStation 4 (and PC)! We have a bunch of new details to share, starting with the fact that you can preorder the game starting today, as soon as PlayStation Store updates.

Now that the game is almost ready, I wanted to get into some more nitty-gritty details about some of its features.

For starters, Transistor features lots and lots of hand-painted 2D artwork, and thanks to PlayStation 4′s raw power, you’ll get to experience it just as we intended in full HD 1080p resolution. That’s a first for us on console.

Some months ago I also told you a little about how we’re using DualShock 4′s light bar in sync with the voiceover in the game. At the end I hinted we were also looking into using the controller’s built-in speaker. Turns out it works great, so we’re pleased to offer a Controller Speaker option for a more personal feel. With the light bar and controller speaker working in unison, DualShock 4 becomes a direct analog for Red’s mysterious, talkative weapon. We think this is a unique way of playing through the game, and we hope players will enjoy it.

Lastly (for now), let’s talk about Trophies. Transistor has more than 30 Trophies, including a Platinum Trophy if you manage to unlock all the others. Our philosophy around Trophy design is we want players to discover the breadth, depth, and content of the game, and feel rewarded for it. Some of our Trophies concern hidden aspects of the game that we’ve purposely said nothing about, so we encourage you to discover these for yourself as you play! Though if you want look them all up and aren’t worried about spoiling bits of it for yourself, that’s cool too.

As May 20th fast approaches, we’ll have more to share about the game right here.

blog.us.playstation.com - supergiantgames.com


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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 05-17-14, 12:01 PM   #8
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Transistor Launch Trailer








__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 05-21-14, 11:34 AM   #9
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
嘩,都幾高分


Transistor Reviews Round-Up




IGN 9/10 - GameSpot 8/10 - Polygon 8.5/10 - Game Informer 9/10 - Eurogamer 9/10 - Kotaku Yes - CVG 7/10

Rock Paper Shotgun No Score - PC Gamer 8/10 - USGamer 4.5/5 - Destructoid 8.5/10 - Gamereactor 8/10 - Joystiq 3.5/5

The Escapist 3.5/5 - GameTrailers 9/10 - TheSixthAxis 9/10 - Push Square 9/10 - Digital Spy 4/5 - The Verge No Score

God is a Geek 10/10 - GamesRadar 4.5/5 - PlayStation LifeStyle 9.5/10 - Hardcore Gamer 4.5/5 - Quarter to Three 2/5

GameCloud 9.5/10 - NeoSeeker 10/10 - ZTGD 9.5/10 - Digital Chumps 9.2/10 - RPGSite 8/10 - OnlySP 9.5/10

Entertainium 5/5 - VG247 No Score - Leviathyn 9.5/10 - Save/Continue 9/10 - Game Revolution 5/5 - SpawnFirst 9/10


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 05-21-14, 12:42 PM   #10
rictws
Senior Gamer
 
註冊日期: Jan 2013
文章: 153
Wii U IDrictws
PSN  IDric_tws
Ps4 PSN 出左未??
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舊 05-22-14, 10:48 AM   #11
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
supergiant已經將Transistor全部soundtrack放上youtube:

https://www.youtube.com/user/supergiantgames/videos


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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