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舊 12-04-15, 12:30 AM   #1
CCHander
Senior Gamer
 
註冊日期: Dec 2011
文章: 360
Bound (Sony Santa Monica 新作)



Bound Revealed for PS4

This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.

Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.

The result: we are going to deliver a “notgame” to you, which is also a game. It’s up to you to decide how you would like to play.
CCHander 目前離線   回覆時引用此篇文章
舊 12-04-15, 12:32 AM   #2
CCHander
Senior Gamer
 
註冊日期: Dec 2011
文章: 360





Looking at the art side, we were searching for a style that is not deeply explored in video games, but still has a major influence on how our world looks today. We have concentrated on Modern Art in full flavor. If you are interested in art movements such as Suprematism, Concretism, Neoplasticism, or what Bauhaus has delivered, then you are going to love the world that we have created.

It would be a sin not to write a couple of words about the game’s main character. We were looking for a rich personality, one that could bring beauty to moves and exploration, a dancer or to be more precise — a ballerina. Thanks to our dancer Maria Udod and her choreographer Michał Adam Góral, we were able to capture some true expressive and emotional moments and put it into our game.

The accompanying soundtrack will be a perfect blend of ballet and electroacoustic music performed by Oleg “Heinali” Shpudeiko. He is the author of this beautiful contemporary piece.
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舊 12-04-15, 12:33 AM   #3
CCHander
Senior Gamer
 
註冊日期: Dec 2011
文章: 360





Last but not least, and very important to me personally. You are going to experience our procedural 3D platforming world in a classic way. This means ultra-sharp anti-aliased 60 Hz in 1080p resolution. We have spent more than a year on optimizations, just to deliver you a game that will squeeze the most of your PS4.

I’ll be back soon. It’s really hard to describe our game in a single blog post. Please visit our small teaser site at bound.playstation.com.


http://blog.us.playstation.com/2015/...ealed-for-ps4/

此篇文章於 12-04-15 12:41 AM 被 CCHander 編輯。
CCHander 目前離線   回覆時引用此篇文章
舊 12-04-15, 01:38 AM   #4
DevilElvis
The One
還我香港!!
 
註冊日期: Aug 2002
文章: 32,139
3DS Friend Code5386 8293 2357
PSN  IDDevilElvis
仲以為GoW4


__________________
在無間地獄尋找彼岸的魔鬼
被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 06-14-16, 02:20 PM   #5
信長
God of Gamer
The Flash
 
註冊日期: Nov 2004
文章: 14,779
Nintendo Switch ID6287 6181 7226


Available August 16, 2016

Bound transports you into a beautiful, fantastical world that exists in the mind of a woman revisiting the memories of her childhood. You’ll use dance moves to traverse vast environments filled with platforming challenges. As the game progresses, the introspective story unfolds through powerful metaphor and imagery, adding emotional depth to the protagonist’s journey.


信長 目前離線   回覆時引用此篇文章
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