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舊 09-25-12, 03:16 PM   #126
6eo
God of Gamer
美波様!
 
註冊日期: Nov 2005
文章: 14,418
想問我依家係 sea of sorrow 打緊, 如果我轉去 hed 個character會唔會冇左? thx
hed多d fd打有時我見到有機會transfer但又唔敢
6eo 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:22 PM   #127
Alphaaldo
Senior Gamer
 
註冊日期: Sep 2010
文章: 339
PSN  IDAlphaaldo
XBox Live GamertagAlphaaldo
引用:
作者: iamleoluk 查看文章
想問我依家係 sea of sorrow 打緊, 如果我轉去 hed 個character會唔會冇左? thx
hed多d fd打有時我見到有機會transfer但又唔敢
安心轉罷無問題的


Alphaaldo 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:32 PM   #128
子貓物語
Insane Gamer
 
註冊日期: Oct 2006
文章: 681
引用:
作者: david 查看文章
佢O地係為GW$去賣US$,同埋如果你有值錢O野,如ABYSS DYE,應該已經無埋。

如果你曾經去過不知名O既WEBSITE,請做一次全機ANTIVIRUS SCAN。

照睇你O既情況係EMAIL同OLG用同一個PASSWORD,而其中一個以前玩過O既OLG被爆(唔關你事,係間公司被爆ACCOUNT資料),MASS LOGIN ATTEMPTS你就中招,請從速改EMAIL/PASSWORD。
拎返帳號後一登入就見到3封賣金RMT訊息

不知名WEBSITE 我都唔會去,機會少.

如果係用其他OLG 帳號黎撞登入,就應該得返D3 . 頭先登入D3 都登入唔返 (D3幾個月無登入)
子貓物語 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:34 PM   #129
ZeroChow
Crazy Gamer
 
註冊日期: Jun 2005
文章: 1,113
boring after lv80,
WvW forvever waiting, PVP to lv80 also a bit boring, farm Kama, stand outside arah lfg and wait for event

nothing exciting to do after 80....
ZeroChow 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:35 PM   #130
ZeroChow
Crazy Gamer
 
註冊日期: Jun 2005
文章: 1,113
boring after lv80,
WvW forvever waiting, PVP to lv80 also a bit boring, farm Kama, stand outside arah lfg and wait for event

nothing exciting to do after 80....
ZeroChow 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:48 PM   #131
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
我自己就行緊100% 全地圖為粒星
基本上我唔會悶,但要自己搵野 farm
一係開新人


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 03:50 PM   #132
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
岩岩先 build 完成套大劍 crit 100% 裝,使到破產
之後又身痕想玩埋 mf build,有排搞


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 04:32 PM   #133
newlife2010
Senior Gamer
 
註冊日期: Jan 2010
文章: 281
引用:
作者: ZeroChow 查看文章
boring after lv80,
WvW forvever waiting, PVP to lv80 also a bit boring, farm Kama, stand outside arah lfg and wait for event

nothing exciting to do after 80....
引用:
作者: sivina 查看文章
我自己就行緊100% 全地圖為粒星
基本上我唔會悶,但要自己搵野 farm
一係開新人
我隻工程一80左就冇玩...唔知做咩好...
開左隻死靈玩到2X LV好似唔係咁岩玩...
宜家升緊隻THIEF...我都驚上到80又唔知做咩好....
newlife2010 目前離線   回覆時引用此篇文章
舊 09-25-12, 04:41 PM   #134
Head Shooter
Crazy Gamer
 
註冊日期: Dec 2004
文章: 1,078
PSN  IDcipher001
引用:
作者: Head Shooter 查看文章
點解個guild bank withdraw唔番自己d野嫁
有無師兄知點解withdraw唔番自己d野?
Head Shooter 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:12 PM   #135
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
https://forum-en.guildwars2.com/foru...ber-25th-2012/

General
• Fixes to LOD on numerous objects in the world.
• Fixes to maps to prevent players from moving outside of the playable area.
• Fixed a bug that made pet footsteps excessively loud, especially in water.
• Fixed a bug with assists not working in keg brawl.
• Fixed numerous blocked events.
• Updated text and functionality when purchasing bank slots.
• Fixed loud sounds on portals to the Underworld in Godslost Swamp.
• Fixed several bugs that were preventing some skill challenges from resetting properly.
• All recipe items are now account bound. Many were previously soulbound.
• Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
• Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
• Summoned rock dogs and fleshreavers die when they enter water.
• Removed the lone 1 copper from city map completion rewards.
• Removed Mystic Forge recipes that were being used to reduce surplus supplies.
• Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
• Obsidian Shards are now account bound.
• Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
• Fixed various crash bugs.
• Added the rank 30-39 wolf finishing move.
• Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
• Fixed visible map completion percentage errors and the achievement not completing.
• Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.

Black Lion Trading Company
• Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express or a Mystic Forge Conduit.
• Black Lion Salvage Kits now properly display the correct percentages for rare materials.
Story
• Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
• Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
• Fixed exploits in “The Sound of Psi-Lance.”
• End of Story Loot Bags:
o These have been improved to only give green or better gear of level 78 or higher.
o The number of bags received has been reduced from 5 to 3.
o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.

Dungeons
General
• Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
• Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
• In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
• In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
Caudecus’s Manor
• Fixed an exploit that was allowing players to skip content.
Honor of the Waves
• Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
Arah
• Fixed a blocking issue.
Ascalonian Catacombs
• Fixed blocking bugs in Detha’s chain.
Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
Professions
General
• Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch’s Leap hit more reliably.

Elementalist
• Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
• Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.

Engineer
• Grenade Barrage: This Grenade Kit skill should now be usable underwater.
• Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
• Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
• Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

Guardian
• Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
• Elusive Power: This trait has been updated to not grant might when aegis was blocked.

Mesmer
• Fixed text on “readied” mantra buffs.
• Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

Necromancer
• Taste of Death: This skill’s healing fact has been updated.
• Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
• Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
• Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
• Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
• Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
• Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
• Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Thief
• Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.

Races
Norn
• Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.


Player versus Player
• Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.

World versus World
• Experimental Rifle: This item is no longer usable in World versus World.

wow


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:18 PM   #136
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.

唔錯,變左做 daliy basic,打工族感覺良好
farm 族只能哭哭

war 竟然無野 fix


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈

此篇文章於 09-25-12 05:20 PM 被 ヴィタさんさんKS☀ 編輯。
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:22 PM   #137
ZeroChow
Crazy Gamer
 
註冊日期: Jun 2005
文章: 1,113
引用:
作者: newlife2010 查看文章
我隻工程一80左就冇玩...唔知做咩好...
開左隻死靈玩到2X LV好似唔係咁岩玩...
宜家升緊隻THIEF...我都驚上到80又唔知做咩好....
yes, the end game seem to be failure,

for pve, it ends up farming for craft....and the dungeon farming very boring, no any challenge feeling, the random blue drop from boss is just enough to pay for repair and teleport fee.....

for pvp, i dont think repeating the fight again and again to lv80 is very funny...acturally i think it is awful. Travelling on the world and then got pk by someone seem to be much more interesting in term of pvp.

wvw, only the number of people count, and range...And it's just too messy on the screen when 50ppl fire each other...I dont think it involves any skills or challenge at all in such sitation....

ZeroChow 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:36 PM   #138
6eo
God of Gamer
美波様!
 
註冊日期: Nov 2005
文章: 14,418
戰爭係靠數量呢句野係無錯的

WVW根本就係睇下邊邊人多
6eo 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:46 PM   #139
slowpoke
Game Master
 
註冊日期: Jan 2007
文章: 2,278
引用:
作者: iamleoluk 查看文章
戰爭係靠數量呢句野係無錯的

WVW根本就係睇下邊邊人多
點會,
緊是睇$$$啦,
1人1GOLEM的話,
點打
slowpoke 目前離線   回覆時引用此篇文章
舊 09-25-12, 05:52 PM   #140
ZeroChow
Crazy Gamer
 
註冊日期: Jun 2005
文章: 1,113
https://forum-en.guildwars2.com/foru...out-gear-skins

it is exactly what i think.
ZeroChow 目前離線   回覆時引用此篇文章
舊 09-25-12, 06:38 PM   #141
巴特尼亞
Crazy Gamer
行行企企食飯兩味
 
註冊日期: Mar 2003
文章: 1,414
咁而買斷唔駛比月費既game黎講我認為都仲接受到 至少我依隻比我玩DDD既時間仲耐
之後就要睇佢coming 既update contents 啦
始終佢叫得MMO 都應該會有contents update既
我係反而係擔心佢地d income夠唔夠for keep住develop


__________________
行行企企 食飯幾味
巴特尼亞 目前離線   回覆時引用此篇文章
舊 09-25-12, 06:39 PM   #142
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
其實 gw2 入面既 end game 每個人既定義都唔同
lv 80 左就覺得 end game 既,我會覺得你呢 59.99 usd 係白比左


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 06:42 PM   #143
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401
引用:
作者: 巴特尼亞 查看文章
咁而買斷唔駛比月費既game黎講我認為都仲接受到 至少我依隻比我玩DDD既時間仲耐
之後就要睇佢coming 既update contents 啦
始終佢叫得MMO 都應該會有contents update既
我係反而係擔心佢地d income夠唔夠for keep住develop
anet 如果有方法隊得林幣商既話


__________________
嵐の中で輝いて その夢をあきらめないで
傷ついた あなたの背中の
天使の羽 そっと抱いて
抱いてあげたい

- くすくすくっすん さんくっすん祭り 2014/2015
feat.楠田 亞衣奈
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
舊 09-25-12, 06:47 PM   #144
slowpoke
Game Master
 
註冊日期: Jan 2007
文章: 2,278
引用:
作者: Head Shooter 查看文章
有無師兄知點解withdraw唔番自己d野?
guild stash 定 treasure trove?
現時officer以下treasure trove set 左有入沒出
slowpoke 目前離線   回覆時引用此篇文章
舊 09-25-12, 06:52 PM   #145
代官
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 4,641
Wvw其實人數唔係重點,
反正都係得500人入到去
多人亂拿資源會害死
仲有攻城器擺位,
幻術portal戰法都係學問泥


__________________
 弾
【ダンガン】

代官 目前離線   回覆時引用此篇文章
舊 09-25-12, 07:29 PM   #146
Head Shooter
Crazy Gamer
 
註冊日期: Dec 2004
文章: 1,078
PSN  IDcipher001
引用:
作者: slowpoke 查看文章
guild stash 定 treasure trove?
現時officer以下treasure trove set 左有入沒出
其實我唔確定
我到access果個係divinity's reach玩家個人bank隔離果個guild bank
不過依家好似連guild bank都冇埋
Head Shooter 目前離線   回覆時引用此篇文章
舊 09-25-12, 07:37 PM   #147
ryuma2005
Senior Gamer
 
註冊日期: Feb 2008
文章: 126
引用:
作者: sivina 查看文章
岩岩先 build 完成套大劍 crit 100% 裝,使到破產
之後又身痕想玩埋 mf build,有排搞
100!?你係warrior嘛?可否分享Build?
ryuma2005 目前離線   回覆時引用此篇文章
舊 09-25-12, 07:59 PM   #148
slowpoke
Game Master
 
註冊日期: Jan 2007
文章: 2,278
引用:
作者: 代官 查看文章
Wvw其實人數唔係重點,
反正都係得500人入到去
多人亂拿資源會害死
仲有攻城器擺位,
幻術portal戰法都係學問泥
放心,
白目1個就足夠燒曬D資源
slowpoke 目前離線   回覆時引用此篇文章
舊 09-25-12, 08:36 PM   #149
鈴蘭
The One
↘今日はもう寝ようぜ
 
註冊日期: May 2004
文章: 44,626
3DS Friend Code3695 1429 8736
PSN  IDSatoulingJP
XBox Live GamertagSatouLing
引用:
作者: iamleoluk 查看文章
戰爭係靠數量呢句野係無錯的

WVW根本就係睇下邊邊人多
其實係睇錢多
睇邊面肯比錢起野,跟著先係策略問題
人數 而家應該JQ同HOD打果埋server都差唔多


__________________
Let us
start
the game.
ペルソナ5
2016/09/15 ON SALE
さあ、はじめるとしよう。貴方の心をいただこう!

黑名單︰kennnz LEGOCAPTOR nakakula
隨時更新
鈴蘭 目前離線   回覆時引用此篇文章
舊 09-25-12, 08:49 PM   #150
6eo
God of Gamer
美波様!
 
註冊日期: Nov 2005
文章: 14,418
引用:
作者: sivina 查看文章
其實 gw2 入面既 end game 每個人既定義都唔同
lv 80 左就覺得 end game 既,我會覺得你呢 59.99 usd 係白比左
淨係睇哂d event, npc對話, 玩jumping puzzle, 玩齊唔同race既故事我估都有排玩啦
其實我唔明d人為咩投訴, 衝到80都好多野玩架者, 當你真係覺得冇野玩,
咁始終一隻game總有完結既一刻嘛, 你都唔會玩一隻game玩足十幾年啦
我覺得以60usd黎講份量好夠啦隻game

此篇文章於 09-25-12 08:55 PM 被 6eo 編輯。
6eo 目前離線   回覆時引用此篇文章
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Guild Wars 2 (Vol. 2) - HEAD START (AUG 25-27) OFFICIAL LAUNCH (AUG 28) GET READY!!! david PC電腦遊戲討論版 1067 08-27-12 05:11 PM
[機種未定] Guild Wars 2 david 電視遊戲討論版 1 02-17-12 12:24 AM
《Guild Wars》vol.2 ( 詳細資料在page.1 ) BlackWing PC電腦遊戲討論版 586 07-21-06 03:01 PM
《Guild Wars》vol.1 ( 詳細資料在page.1 ) 仁傑 PC電腦遊戲討論版 1001 06-22-05 03:45 PM


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