Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 09-29-07, 10:12 PM   #351
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

Fire Emblem: Radiant Dawn (Wii)
Published by: Nintendo
Developed by: Intelligent Systems
Genre: Strategy RPG
Number of Players: 1
Release Date:
US: November 5, 2007
Japan: February 22, 2007
MSRP: $49.99
ESRB Content Descriptors: Fantasy Violence, Mild Language


Fire Emblem: Radiant Dawn Hands-on
Classic strategy gameplay lands on Wii. Updated impressions and direct-feed video of the final US build.

by Bozon
http://wii.ign.com/articles/823/823770p1.html

September 28, 2007 - For hardcore Nintendo fans the Fire Emblem series brings a gamer back in time a long way. Along with the "Wars" series, Fire Emblem has been with Nintendo for years, as it was an integral part in making today's turn-based strategy games what they are. GameCube owners will remember Fire Emblem: Path of Radiance for its amazing battles, impressive FMV work, and outstanding core gameplay. It's now two years later, and Fire Emblem: Radiant Dawn is looking to do for Wii what the series did for the Cube.

To call this game a full-fledged "Wii" title is a bit misleading, as it isn't exactly utilizing anything on the system that players expect in a new Nintendo title. Rather Fire Emblem requires only the Wii-mote on its side, uses no IR, doesn't have online functions, and it's motion-based at all. Instead, it's an entirely pure product that looks, feels, sounds, and acts exactly like its GameCube predecessor. This may be a deal-breaker for some, or a huge high point for others. Nothing is changed, but therefore nothing was messed with either.



Radiant Dawn is set within the same overall world as its predecessor, following three years after the death of Mad King Ashnard, including both a combination of the previous game's cast as well as new fighters. This year's strategic powerhouse again focuses on the land of Tellius, which is now overrun with an evil empire that is sweeping from the Begnion region across the world, focusing its next attack on the Northwest territory of Crimea. The Begnion troops are headed by a vicious general named Jarod, who is introduced in the beginning of the game as the headmaster of a large squad of the Begnion army. With a faithful second in command Alder at his wing, Jarod sweeps through the land looking for the only group that has dared stand against him; a team of fighters known as the Dawn Brigade.

The Dawn Brigade begins small in Radiant Dawn, but - as with every Fire Emblem game before it - will undoubtedly grow in size as the player takes control of land and begins reclaiming the world piece by piece. As the main leader of the group, a young light mage by the name of Micaiah works to fight against the empire, starting only with her mysterious healing powers, and the help of a few comrades. The adventure kicks off by introducing a lancer by the name of Leonardo, and training swordsman named Edward, an older fighter by the name of Nolan, and fighter Sothe.

As for the actual gameplay, Fire Emblem works like any of its predecessors, taking the same turn-based gameplay that made it - and NES Wars, Advance Wars, and the like - so popular in their respective ages. In Fire Emblem, however, a unit will level up, gain abilities, hold items, and use weapons and equipment like a true RPG, rather than being expendable like in the Wars world. Once a character is dead, they're gone unless you load the battle and fight again. This adds far more stress and feeling into the fights, as you truly want your units to survive, but it also makes it a bit more of an elitist strategy game, so newcomers may feel a bit overwhelmed.



The battles, animation, and scenarios work like they always have, allowing the user to turn off any animations and speed up the game, or move their fighters into position and see a more live-action battle between the units, adding cinematic moments to the otherwise chess-like battlefield. The level of detail is still pretty basic, having what looks to be no substantial improvement over the Cube's presentation, but US fans will be happy to hear that 16:9 was included in this version, as was 480p display. The same impressive FMV sequences can be found highlighting the more story-intensive portions of the game, but you won't get any voice acting outside of those, as the story is still told with pop-up character portraits and running text.

We've only just kicked off our quest, and can only share media on the first chapter of the game, but already we're finding that Fire Emblem: Radiant Dawn is exactly what it looked to be; an experience devoted entirely to the traditional, hardcore Nintendo crowd. It's a shame that things like IR pointing weren't included to make unit movement faster, as it's a serious no-brainer, but if you're looking for the most hardcore, by-the-books classic offering Nintendo has put out in years, you'll find it here. The story seems to be pretty solid thus far, but what it's really all about is moving the units, developing strategies, and dominating in tactical combat. That aspect is still just as fun now as it was on Cube, or even years back for that matter. If you're expecting to get a full-fledged "Wii" version of the game, however, that's not going to happen. Oh, and if you plan on picking up Radiant Dawn, we highly suggest you buy the Path of Radiance on GameCube first, as this is a sequel.

We'll have more on Fire Emblem: Radiant Dawn as we progress though the game. For now, be sure to check out our new high-res direct-feed video of the game's introductory levels, and check back for another update soon, as we rip through one of Nintendo's most hardcore, traditionally-rooted titles out there.
神祕人1號 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:13 PM   #352
House
God of Gamer
里村★紅葉
 
註冊日期: Jun 2004
文章: 10,880
PSN  IDHouse544
出美版買硬..


__________________
グリザイアの果実 Sofmap Limited Edition GetOP 飛蘭 終末のフラクタル

Get


グリザイアの果実 ED SONG+OST


Get 周防天音!








House 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:51 PM   #353
cinimod
God of Gamer
 
註冊日期: Dec 2001
文章: 5,206
買唔買好呢?我最憎就係升level時random加能力值,又無時間煲
cinimod 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:53 PM   #354
GUSTAV
The One
poor
 
註冊日期: Oct 2003
文章: 29,578
XBox Live Gamertag邊有錢 傻的嗎
引用:
作者: cinimod 查看文章
買唔買好呢?我最憎就係升level時random加能力值,又無時間煲
呢隻唔怕ga
係練完d人練到唔好咪唔用lor
後面大把勁過佢既即食人用


__________________
この袁紹おもしろい事は求めぬ!
小よく大を制するような奇計も求めぬ!
制覇は当然のごとく成すべし!

それが王者の戦いというものだ
GUSTAV 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:56 PM   #355
cinimod
God of Gamer
 
註冊日期: Dec 2001
文章: 5,206
引用:
作者: GUSTAV 查看文章
呢隻唔怕ga
係練完d人練到唔好咪唔用lor
後面大把勁過佢既即食人用
呢集口碑點先?自從超任後FE都好似無乜起色
cinimod 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:58 PM   #356
House
God of Gamer
里村★紅葉
 
註冊日期: Jun 2004
文章: 10,880
PSN  IDHouse544
引用:
作者: cinimod 查看文章
呢集口碑點先?自從超任後FE都好似無乜起色
gba果幾隻算是很不錯了
超任出果幾隻太難玩..


__________________
グリザイアの果実 Sofmap Limited Edition GetOP 飛蘭 終末のフラクタル

Get


グリザイアの果実 ED SONG+OST


Get 周防天音!








House 目前離線   回覆時引用此篇文章
舊 09-29-07, 11:15 PM   #357
subzero
Game Master
 
註冊日期: Mar 2007
文章: 3,309
PSN  IDSubzeroHK
剛剛又玩完一次曉女, 跟住又玩返隻蒼炎. hahaha 真係幾鍾意玩火紋. 玩完一班人, 下次可以玩第二班人. 心思思想買返 GBA 火紋系列.
subzero 目前離線   回覆時引用此篇文章
舊 09-30-07, 12:02 AM   #358
Leong
Crazy Gamer
 
註冊日期: Sep 2002
文章: 1,089
我等咗隻美版好耐,仲有一個月,買硬
Leong 目前離線   回覆時引用此篇文章
舊 09-30-07, 12:13 AM   #359
siuj
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 3,553
3DS Friend Code0361 6087 4807
我隻火紋買左仲未開....


__________________
siuj 目前離線   回覆時引用此篇文章
舊 09-30-07, 12:15 AM   #360
GUSTAV
The One
poor
 
註冊日期: Oct 2003
文章: 29,578
XBox Live Gamertag邊有錢 傻的嗎
引用:
作者: cinimod 查看文章
呢集口碑點先?自從超任後FE都好似無乜起色
我比唔到高分呢隻game
淨係角色太多又唔夠關比人練呢樣已經衰
再加難度好低


__________________
この袁紹おもしろい事は求めぬ!
小よく大を制するような奇計も求めぬ!
制覇は当然のごとく成すべし!

それが王者の戦いというものだ
GUSTAV 目前離線   回覆時引用此篇文章
舊 09-30-07, 12:49 AM   #361
cinimod
God of Gamer
 
註冊日期: Dec 2001
文章: 5,206
都係等下集睇下有無進步至算咯,費時又係淨買唔玩
cinimod 目前離線   回覆時引用此篇文章
舊 11-06-07, 12:12 AM   #362
denim
Senior Gamer
 
註冊日期: Nov 2006
文章: 127
美版5/11 on sale
美版出面有賣未? (應該要等多幾日?)
很期待
denim 目前離線   回覆時引用此篇文章
舊 11-06-07, 01:13 PM   #363
Leong
Crazy Gamer
 
註冊日期: Sep 2002
文章: 1,089
引用:
作者: denim 查看文章
美版5/11 on sale
美版出面有賣未? (應該要等多幾日?)
很期待
美國Amazon話8/11先到貨, 香港要遲多幾日, 美版攻略就已經有貨

我想連本攻略一齊買, 但又驚遲d任天堂又出返本Nintendo power official guide, 所以都是睇定d先
Leong 目前離線   回覆時引用此篇文章
舊 11-11-07, 07:52 PM   #364
Leong
Crazy Gamer
 
註冊日期: Sep 2002
文章: 1,089
今日出咗啦,我係金源$360入手
Leong 目前離線   回覆時引用此篇文章
舊 11-12-07, 11:28 PM   #365
denim
Senior Gamer
 
註冊日期: Nov 2006
文章: 127
188/港島o個邊美版有貨未?
last saturday行過一round唔見有
denim 目前離線   回覆時引用此篇文章
舊 11-13-07, 12:14 AM   #366
subzero
Game Master
 
註冊日期: Mar 2007
文章: 3,309
PSN  IDSubzeroHK
引用:
作者: denim 查看文章
188/港島o個邊美版有貨未?
last saturday行過一round唔見有
今日 188 見到有. ~350 to 360
subzero 目前離線   回覆時引用此篇文章
舊 11-13-07, 12:45 AM   #367
Leong
Crazy Gamer
 
註冊日期: Sep 2002
文章: 1,089
大家有無發覺美版的難度降低咗,聽人講美版的normal等於日版的easy,美版的hard等於日版的normal

另外,美版有battle save(係easy及normal mode),即是可以每turn save,load返後唔會auto delete

對我這些老手的最大問題是new game唔可以揀hard,一定要爆咗normal一次先可以揀
Leong 目前離線   回覆時引用此篇文章
舊 11-13-07, 01:36 AM   #368
seed2005
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 3,950
Wii U IDseed2005
3DS Friend Code4038 6080 2757
引用:
作者: Leong 查看文章
另外,美版有battle save(係easy及normal mode),即是可以每turn save,load返後唔會auto delete
剩係呢點已經可以今到隻game無難度
seed2005 目前離線   回覆時引用此篇文章
舊 11-13-07, 01:37 AM   #369
W!LL
Moderator
【大亂鬥MvT】
 
註冊日期: Sep 2002
文章: 45,256
Wii U IDlastwill
3DS Friend Code5241 1873 3778
竟然可以用save load大法


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
W!LL 目前離線   回覆時引用此篇文章
舊 11-13-07, 05:53 AM   #370
Jamie
God of Gamer
バンブラ小職人
 
註冊日期: Apr 2003
文章: 15,224
XBox Live GamertagJaMieGAF
引用:
作者: Leong 查看文章
大家有無發覺美版的難度降低咗,聽人講美版的normal等於日版的easy,美版的hard等於日版的normal

另外,美版有battle save(係easy及normal mode),即是可以每turn save,load返後唔會auto delete

對我這些老手的最大問題是new game唔可以揀hard,一定要爆咗normal一次先可以揀
如果normal等於easy就慘了
日版easy比normal難... 太少敵人去儲lv了 XD
只是BOSS易打


__________________
ありがどう。。。スキ。。。さようなら

男は__で勝負!!
[NICO] 實況 KY 彈幕 外語 自重 [/NICO]
Jamie 目前離線   回覆時引用此篇文章
舊 11-13-07, 12:26 PM   #371
河野貴明
Game Master
 
註冊日期: Feb 2005
文章: 2,846
PSN  ID有無人拖捨部比我…:(
XBox Live Gamertag有無人拖捨部比我…:(
美版真係估佢唔到,可以玩SAVE LOAD…


__________________
┌───────────┐
│最後一日----------│
└∩─────────∩┘
\\___(`・ω・´)//
河野貴明 目前離線   回覆時引用此篇文章
回覆

主題工具
顯示模式

論壇跳轉


現在的時間是 07:47 AM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2023,Jelsoft Enterprises Ltd. map
Games Animation Forum