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舊 12-09-11, 09:43 AM   #1
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BBC - Doctor Who: The Eternity Clock - Vita首隻UE3引擎開發 (Release: Mar 2012)

http://www.facebook.com/The.Doctor.Who.Tardis

BBC Worldwide have uploaded a teaser trailer for a new Doctor Who game called The Eternity Clock. It is set to launch in early 2012 initially on Playstation 3, Playstation Vita and PC and is developed by Supermassive Games. Gamers can take on the role of the Doctor and River Song as they explore the universe of Doctor Who over multiple time periods



http://www.dailymotion.com/video/xmu...ock_videogames


Doctor Who The Eternity Clock 发布人 doctorwho-tv


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 02-23-12 10:59 AM 被 ( ゚ω゚)? 編輯。
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舊 12-09-11, 05:13 PM   #2
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註冊日期: Dec 2010
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Official Version:



http://geekgirlnews.blogspot.com/201...major-new.html

Friday, 9 December 2011

BBC Worldwide launching major new Doctor Who gaming franchise



*** PRESS RELEASE ***

"BBC Worldwide today released the first details of a major new gaming development for the Doctor Who brand. Doctor Who: The Eternity Clock will be the first of a series of Doctor Who console games developed by BBC Worldwide Digital Entertainment and Games marking a significant movement into gaming for this business. Two further Doctor Who console game titles are planned to follow this release with details to be announced next year. Doctor Who: The Eternity Clock is being created in full high definition for digital download platforms and is set for release in early 2012, initially on Playstation 3 ®; Playstation Vita ® and PC platforms.


Doctor Who: The Eternity Clock will immerse gamers in the universe of Doctor Who, allowing them to take on the role of the Doctor and River Song as they travel across time and space to save the Earth. Gamers must learn to master the complexities of time travel with exceptional time based game play, changes made in one time will impact another creating multiple possibilities and challenging players to solve puzzles across the centuries.


A wholly new storyline has been developed especially for this new Doctor Who console game franchise, written in collaboration with the BBC Wales team. Photo-real graphics, television quality scenes and highly realistic characters will bring the world of Doctor Who to life immersing fans completely in the twists and turns of an action filled plot. The stars of the series Matt Smith (the Doctor) and Alex Kingston (River Song) have recorded full voiceovers for their characters in Doctor Who: The Eternity Clock and motion capture has been used to create in-game characters that are incredibly realistic providing the ultimate Doctor Who gaming experience.




The game is being developed by Supermassive Games (www.supermassivegames.com), experienced Playstation and PC developers based in the UK who were a Develop Excellence Awards New Studio Finalist in 2011.


Robert Nashak, EVP of Digital Entertainment at BBC Worldwide said: “We’re creating these new games for Playstation 3 and Vita with adaptations that will bring the wonder, adventure and madness of Doctor Who to each platform. Working with a top-tier UK development partner like Supermassive Games demonstrates BBC Worldwide’s commitment to create world-class Doctor Who games for fans of the show and gamers alike.”


KEEP UP TO DATE, WHOVIANS:
· The first teaser trailer for Doctor Who: The Eternity Clockwill be launched at 9.30 am GMT on December 9th and will be available to view here: http://www.youtube.com/watch?v=t4_eIuq7e9I .
· Follow the events leading up to launch on Twitter.com/DoctorWhoTEC.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 12-09-11 05:54 PM 被 ( ゚ω゚)? 編輯。
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舊 01-24-12, 11:28 AM   #3
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註冊日期: Dec 2010
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http://blog.us.playstation.com/2012/...ternity-clock/

Creating Monsters for Doctor Who: The Eternity Clock

+ Posted by Simon Harris // Executive Producer, BBC Worldwide


Welcome to the second blog on Doctor Who: The Eternity Clock. I’m Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, Supermassive Games, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.
For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.




Choosing the monsters for the game turned out to be a more of a complicated process than you would imagine. Initially, when Supermassive put in their design pitch for the game, they had chosen the four monsters they would like to see, both as Doctor Who fans and from a gameplay point of view. However, at that time they weren’t aware of the new monsters that were going to be shown in the new series, which was just about to start on the BBC. Given the high level of security we place on information about the show, there were some great discussions where we had to talk very cryptically about a specific monster. We had to balance this with trying to understand what the design team at Supermassive wanted to achieve – we didn’t want to include new monster if it completely broke the gameplay plans. Thankfully the design change felt good and The Silence was added to the monster line up. I’m not going to tell you which one got cut, but I can promise it will make appearance in a future game.

Having settled on our monster line up — the Silence, Cybermen, Silurians and the Daleks — work started on the detailed game design on how they would challenge the Doctor and River. We also had to start modelling the characters for the in-game graphics. Accuracy is vital, and it was essential to have the models looking like they do in the show. It was great to start working with the Doctor Who teams in London and Cardiff to ensure our dimensions, the shaders (the technical term for an aspect of the graphics which give a texture a look and feel to it such as steel or cloth) and the colours were all entirely correct.
It was during this process that something slightly surprising happened. The art team at Supermassive were getting really positive feedback on how the monsters looked, which was great, and the Doctor Who team then asked if we could make some changes that deviated from the reference photos. It turns out that there were a number of small tweaks which the team would have loved to make to the designs of the monsters on the show, but had been unable to for various reasons. At this point they saw the opportunity to make these tweaks in our monster designs. Of course, we were more than happy to include these amendments. So, whilst your watching the trailers or playing the game, send a tweet to @DoctorWhoTEC if you think you know what the tweaks we have made are… We would love to see how eagle eyed the fans are!

Having got our standard monsters all approved and looking great, we turned our attention to the game “bosses.” As all Doctor Who fans know, there is always a leader or central character driving the troops forward and so we wanted to see if we could create some monster leaders which really utilised the technology and visuals we have at our disposal working on PS3 and PS Vita.
The team at Supermassive spent a huge amount of time looking at all of the reference of the monsters from previous shows, games, as well as the massive amount of books, webisodes and other content available. The team then proposed two new versions of existing monsters which would become the finales for our monsters. This was a pretty nervous time; we wanted monsters that felt as scary as they do in the show and matched the scale of the locations and environments we were creating for the game. Creating a new version of a classic Doctor Who monster is a big ask – they have to be carefully detailed and you must establish exactly where they sit within the canon of the show. Thankfully, the Doctor Who team loved what we were suggesting and both of our new monster versions were approved and are in the game. There is a tiny sight of one of them in our new monster trailer; again, tweet @DoctorWhoTEC if you think you know which one it is…
So, just an insight into some of the thinking and things that happened to get our monsters into Doctor Who: The Eternity Clock. I’ll be back soon with another blog detailing more information on what goes on behind the scenes of making our game.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 01-24-12 12:07 PM 被 ( ゚ω゚)? 編輯。
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舊 02-23-12, 11:01 AM   #4
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Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
初UE3!・・・Vita「Doctor Who: The Eternity Clock」最新ムービーが公開


PS3/Vita/PC向けというマルチタイトルで話題となった「Doctor Who: The Eternity Clock」が「Unreal Engine 3」を採用していることが明らかになりましたのでご紹介。


4Gamer.net ― 「Doctor Who: The Eternity Clock」の最新ムービー公開。PS Vitaでは初めてとなる,「Unreal Engine 3」の使用も明らかに








イギリスのテレビドラマをゲーム化した「Doctor Who: The Eternity Clock」に,Epic Gamesのゲームエンジン「Unreal Engine 3 Technology」が使用されることが明らかになった。本作の対応機種はPCとPlayStation 3,そしてPlayStation Vitaだが,PS VitaでUnreal Engine 3が使われるのは初めてのことだという。
E3 2011のタイミングで既にVita上で動作するUE3のデモは公開されていましたので、いつかは登場するだろうと思っていましたが、それが「Doctor Who」だと予想することは難しいでしょう。
「Unreal Engine 3」と言えばPS3初期の頃は海外デベロッパですら開発に苦労していた代物で、ゲームの出来も芳しくない印象がありましたが、今では「アスラズ ラース」のような日本国内のデベロッパでも立派に使いこなしています。それだけに発売されて間もない「PS Vita」というハードの上でUE3がどれだけスムースに動作するのかどうか?実に興味深い。
でも、日本でローカライズされて発売される事はほぼ絶望的だよなぁ。


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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