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舊 08-16-12, 03:56 PM   #26
IDGAF
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估唔到係Wii U exclusive,
睇嚟Ubi對Wii U充滿信心一嚟就出專用作品,
希望到Wii U主機推出時會好似宜家PS3及XBOX 360行貨咁美日GAME都玩到啦。


Rayman Legends is a Wii U exclusive
http://www.joystiq.com/2012/08/15/ra...i-u-exclusive/


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舊 09-16-12, 09:15 PM   #27
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Rayman Legends Wii U Gameplay Footage w/ Direct Feed Audio
http://youtu.be/Bu9Qntykag0?hd=1
Rayman Legends Developer Demo with Emile Morel (Wii U)
http://youtu.be/oYlEgwLNipI?hd=1

引用:


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舊 09-16-12, 09:25 PM   #28
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舊 10-01-12, 01:36 PM   #29
neo2046
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Lots of new Rayman Legends details
http://www.neogaf.com/forum/showthread.php?t=493628
引用:
General/gameplay details

- Ubisoft really wanted to make Rayman Legends because of the GamePad
- Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
- Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways
- Up to four players lead Rayman and company through level level with Wiimotes or Wii U Pro controllers
- Fifth player manipulates surroundings with Murfy on the GamePad
- Murfy can cut ropes, lower platforms, turn gears
- Turn gears with the gyroscope
- Murfy can be mischievous as well
- It’s possible to take a health bottle from someone who’s about to take it and give it to another player
- Murfy can use the environment to wreak havoc on other players
- Ex: take lava and dump it on someone’s head
- The team wants the GamePad player “to feel like they have an identity in the game’s world”
- In single-player, you’ll mostly control Rayman or one of the other playable characters!
- Temporarily switch to Murfy when you reach certain sections
- In these cases, AI will take over the other character
- Developers promise that the AI will perform flawlessly
- No mosquito levels
- New character in each world
- Barbara is from the medieval world

Improvements made to the Origins formula

- Platforming mechanics improved over Origins
- Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward
- Different structure this time around as well
- Travel to any of the five worlds out of the gate
- This choice was made so that players could have options, especially if they get stuck on a level
- Ubisoft considers each world to be its own legend
- Each has its own mini story and personality
- Each world also focuses on a particular gameplay mechanic and highlights particular skills
- Abilities are all available right off the bat

Olympus world

- Nintendo Power saw an Olympus world
- Level called “Swarmed & Dangerous”
- Tons of ferocious shadow creatures chase Rayman and the others throughout the level
- Murfy can hold back a few creatures at a time
- Only works for a bit before too many of the creatures appear
- Usually need to lose a swarm by using its own momentum against it
- Ex: drop off a cliff and quickly come to a stop on the narrow ledge below
- Creatures will keep going and run into the lava
- Can kill the creatures by triggering fireworks
- Level comes to a close as the creatures chase you into a palace
- Need to jump over a little purple minion who is scrubbing the floor
- Legends has a lot of humorous touches like the above
- In the game, you’ll come across a big brute with a hammer and shield to make him drop his guard
- Murfy can tickle his armpit to drop his guard
- Another Olympus world level: Murfy holds a magic shield over the heads of the other characters to protect them from Zeus’ lightning bolts

Magic Beanstalk world

- Nintendo Power also saw Magic Beanstalk’s “Orchestral Chaos”
- Stage has players jumping, swinging, and punching to the beat of the music
- These stages have the nickname “Platform Hero” within the studio
- Traverse a giant beanstalk in the level
- Thorn-covered vines will close in around you
- Drop below the clouds in the middle of the level and into a violent storm
- Rain pours around you, with some lightning strikes
- 8-10 music stages in the final game
- At least one per world
- Some feature original tracks made by composer Christophe Heral (Rayman Origins, Beyond Good & Evil)
- Also features remixed music like “Eye of the Tiger” in flamenco style with gibberish vocals and a little kazoo mixed in
- “Wo Hoo” from The 5.6.7.8′s

Underwater world

- Exclusive sneak peak showed to Nintendo Power
- Jules Verne-inspired environment
- Story will be more James Bond
- Secret underwater base
- Need to infiltrate it
- Levels play with light and shadow
- Need to remain cloaked or risk being spotted (and fried) by the base’s security system
- In one room, players have to avoid a sentry’s spotlight
- Another room: swim between glowing jellyfish
- Murfy will need to manipulate light sources or create shadows in some levels
- Ex: hold a discarded robot head in front of a rotating floodlight
- Rhythm of these levels will be somewhat different from Origins
- Not just a matter of running full steam ahead
- Some sections will have lots of traps and electrified water
- Will have to platform over mechanical objects, climb into an air vent, and navigate through a dark room
- The team didn’t just want to make an underwater world with just new fishes


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舊 10-09-12, 11:50 AM   #30
ahleung
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延至2013 Q1
http://www.joystiq.com/2012/10/08/ra...013-worldwide/
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舊 02-08-13, 12:31 AM   #31
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http://www.raymanlegends.com/
http://www.neogaf.com/forum/showthread.php?t=512140
Rayman Legends coming to Xbox 360/PS3, all versions releasing in September





此篇文章於 02-08-13 12:35 AM 被 neo2046 編輯。
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舊 02-08-13, 12:52 AM   #32
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之前話日版俾任記發行仲以為就快出得
估唔到delay到差唔多出pokemon甘遠...


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舊 02-08-13, 02:16 PM   #33
mario0606
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今鋪誇平台比人媽叉得好勁下
由手機版發出
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舊 02-08-13, 02:22 PM   #34
ahleung
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Ubisoft: "延期唔係因為開發有阻滯, 純綷係為左多平台同發."
http://www.vg247.com/2013/02/08/raym...-ubisoft-says/

此篇文章於 02-08-13 02:27 PM 被 ahleung 編輯。
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舊 02-08-13, 04:49 PM   #35
聖鬥士星矢
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希望隻lego undercover都跨埋... 不過就算唔跨都未有打算買wii u...
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舊 02-08-13, 04:54 PM   #36
wsx360
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引用:
作者: 聖鬥士星矢 查看文章
希望隻lego undercover都跨埋... 不過就算唔跨都未有打算買wii u...
Lego City屬於任記game
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舊 02-08-13, 05:05 PM   #37
ZOMA
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佢有d關卡設計都有d針對WiiU
PS3/XBOX360唔知點改

不過估唔到delay到九月..跟住WiiU日版遲多一個月
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舊 02-09-13, 08:56 AM   #38
whassupbun
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開發團隊成員爆內幕

Wii U version of Rayman Legends is already finished, as dev rants against Ubisoft ‘men in ties’
http://metro.co.uk/2013/02/08/wii-u-...-ties-3398942/

原文由會員Zeta69(據稱上月尾已離職Ubisoft Montpellier studio)發於西班牙文論壇EOL, 下文為NeoGAF會員beje翻譯
http://www.neogaf.com/forum/showpost...postcount=2201
引用:
I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.

If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.

For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.

Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty


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舊 02-09-13, 10:42 AM   #39
neo2046
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exclusive demo


Ubisoft promise exclusive Rayman Legends demo to Wii U users
http://www.neogaf.com/forum/showthread.php?t=512374

引用:
Thanks for all your feedback regarding Rayman Legends in all of its forms. We have heard you and we will continue to listen. We understand your frustration and that you want to get your hands on the game.

We are working with the development team to provide you with a new, exclusive demo for the Wii U soon. Stay tuned for more.


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舊 02-09-13, 12:57 PM   #40
neo2046
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引用:
作者: whassupbun 查看文章
開發團隊成員爆內幕

雷曼傳奇開發人員對本作最終多平台的言論

引用:
昨天,原屬WiiU獨佔作品雷曼傳奇,宣布延期並登陸XBOX360/PS3
本作的某個開發人員也是非常不滿。據猜測那人還參與到E3雷曼傳奇的演示。

以下是他在論壇裡發表的言論: “我非常理解你們不理解這件事情,這不是開發團隊所做的決定,這是高層拍桌的。
所以不要把怨氣發洩在遊戲上。

如果你很不爽,想想我們是什麼感受。想想這個情景,我們從去年五月開始為這個遊戲埋頭工作,就為了E3的演示,接著一個月要做一個demo:科隆,Wii U發布會,店頭demo, Eshop的demo等。而且於此同時,我們還要努力做完這個遊戲。

之前我們確實延期過,那是因為我們還沒有準時完成這個遊戲,但是你想想當這個遊戲即將完成將要在2月發售,但是我們卻被告知,我們的工作還沒有結束,這個遊戲不能發售。我簡直無法直視!
由於種種事情,你們需要到九月才能玩到這個遊戲,但是你們將獲得一份更好的遊戲,更好的服務。但是我們呢?!這意味著我們又要在這個遊戲上工作六個月,又要遠離我們的妻子,孩子,朋友。

總而言之,你們也別怨我們。這簡直是天塌下來一樣的消息啊。 但是我還是想說,雷曼起源是一個非常優秀的遊戲,因為它本身就是一款我們要給大家的佳作。
我們的團隊並不應該為某些人所做的錯誤選擇而受到無端指責。這個遊戲產業就是這麼賤的!”


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舊 02-09-13, 01:01 PM   #41
ahleung
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係咪有人鬧間developer, 所以咁多人出黎解畫?

D人唔係嬲隻game劈腿咩, 關developer咩事?
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舊 02-09-13, 04:46 PM   #42
W!LL
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而家出左WiiU ver先, 9月再出其他ver都唔得?
整好左都唔出住真係...


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舊 02-09-13, 04:51 PM   #43
Anson225
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wow Ubisoft! thanks for the early demo! i bet Wii U fans are very grateful about that!


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舊 02-10-13, 04:47 PM   #44
Navism
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just dance 賣到爆廠都出多平台,
何況出隻新野!
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舊 02-19-13, 08:52 PM   #45
enishi
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Rayman Legends Wii U Challenge Mode eShop in April

https://www.facebook.com/photo.php?v=10151460128936211
http://www.neogaf.com/forum/showthread.php?t=514099

"We'll release the full online challenges mode of the game exclusively to the Wii U fans. Now this is a really exciting feature because it's the first time Rayman has ever really been online. The online challenges mode in Rayman Legends will be accessible through the main hub. New challenges are generated weekly and daily each with its own leaderboard. The challenges take place in 5 different settings which features a unique set of gameplay styles." - Ubisoft Montpellier

- All 5 levels can be played by yourself or with up to 5 players.
- Invite friends, filter the competition in a variety of ways, try to beat the records of other players, player results are recorded on the leaderboard and also in ghost form. History system shows all player performances and overall ranking.
- It will be released in early April as a free eShop download.
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舊 04-16-13, 12:36 AM   #46
neo2046
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Rayman Legends has 30 new levels + several new bosses after delay
http://www.neogaf.com/forum/showthread.php?t=537846

引用:
~~~

However Ancel, together with Senior Game Manager Michael Micholic, have used the extra time to create new content for the game. The result is 30 extra levels and some new boss battles.

Micholic said: "Trust me, the things we are adding aren't minor. We're not talking about adding some polish here and there, but 30 new levels and several new bosses."

~~~


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舊 04-26-13, 12:28 AM   #47
neo2046
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August 29 in EU, September 3 in US


Rayman Legends - Online Challenges App announcement trailer
http://youtu.be/Np7uMA1MVqU
引用:




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舊 05-03-13, 12:47 AM   #48
安安
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http://www.youtube.com/watch?v=HtAXSpBM8XI
「Eye of the Tiger」 Trailer
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舊 06-20-13, 08:07 AM   #49
david
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Ubisoft admits Wii U sales drove Rayman Legends delay

by Alexander Sliwinski (8 hours ago)
137


In the midst of the E3 madness, Ubisoft CEO Yves Guillemot acknowledged Rayman Legends' delay was over concern of low sales on and of Nintendo's Wii U.

"What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough," Guillemot told VentureBeat. "We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

Low sales of Nintendo's latest console has certainly had an impact on third-party support. EA acknowledged it needs to see stronger sales to get back involved, and although Activision has Skylanders for the platform, we're still waiting for confirmation that Call of Duty: Ghosts will make it on the platform. Although, it should be noted that historically Activision's announcements of CoD on Nintendo platforms arrive later.

Nintendo is aware of its current predicament and hopes its first-party games between now and 2014 make the Wii U more attractive again.


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舊 07-18-13, 09:40 AM   #50
david
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Rayman Legends bonus: 40 levels from Rayman Origins, 'Kung Foot' soccer spinoff

by Ludwig Kietzmann (8 hours ago)


Ubisoft is on the cusp of titular video game perfection, having announced the inclusion of 40 levels from Rayman Origins to this year's exuberant platforming sequel, Rayman Legends. That's right, the game will have some Legends and a few Origins. Dare they throw in a smattering of ... Revelations?

According to Ubisoft designer and Rayman rein-holder Michel Ancel, the bonus Rayman Origins levels are immediately accessible and optional to the completion of Rayman Legends. The selection of stages, including a few devious Tricky Treasure runs, has been graphically updated to suit the style of Legends.

Ancel and the creative team are also tossing in "Kung Foot," a soccer-themed minigame that supports up to four local players (five if you're on Wii U). Controlling any of the available Rayman characters, players jump around, kick, punch and block a bouncing soccer ball wildly as they attempt to get it through the opposing goal. Kung Foot is pitched as a funny, aimless party game for friends too tired for anything serious – or, in the case of Ancel's team, for developers who just finished making Rayman Origins. It was a small in-engine game made just for the office at the time, but now it's being included with Rayman Legends.

Rayman Legends is due on Wii U, Xbox 360, PlayStation 3 and PlayStation Vita on September 3.


Rayman Legends (7/17/13)


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