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舊 08-03-13, 10:56 AM   #1
( ゚ω゚)?
God of Gamer
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EverQuest Next 《無盡的任務 Next》

EverQuest Next Revealed




everquestnext.com








Sony Online Entertainment Reveals EverQuest Next

Fourteen years ago, Sony Online Entertainment changed the way people play games together online with the introduction of the original EverQuest. Today, SOE offers a new vision for the future of online games with the worldwide debut of EverQuest Next.

"With EverQuest Next, we're going back to our roots – a space we defined with the EverQuest legacy – and ushering in a new era of MMOs: The Emergent Era," said John Smedley, President, Sony Online Entertainment. "Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team. What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way."

"EverQuest Next is not the continuation of a familiar story. It represents the fundamental reimagining of the characters, lore and environments of the EverQuest universe," said Dave Georgeson, Director of Development for the EverQuest Franchise, Sony Online Entertainment. "Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before."

"We believe that the bold choices the team is making with EQN will result in a product that provides players with an absolutely new kind of game experience," said Laura Naviaux, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. "However, there is something even more important to us. As an organization, we are dedicated to partnering with our community to give them a voice in the games we create. With EQN, we are taking this idea even further and offering our players the opportunity to actively build EQN with us."

EverQuest Next has been in development since 2009. Nearly two years ago, SOE made the decision to rethink core creative and technical aspects of the design and start from the ground up to build a new kind of game. As a result, EQN is different from all of the MMOs that have been made before in very important ways, including:

Multi-Classing – EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.

Destructible Environments – No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world – this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.

Permanent Change – Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world's inhabitants, including players, creatures, and non-player characters, city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.

Emergent AI – In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer's gold, not simply because a careless hero wanders into an attack radius.

A Life of Consequence – Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do ... from crafting armor and exploring the wilderness to purging goblins from the forests.

Introducing EverQuest Next Landmark

This winter, SOE will introduce EverQuest Next Landmark. Essentially, Landmark will combine the powerful and intuitive building tools SOE is using to create the fully destructible world of EQN with all of the social functionality expected from a modern MMO.

The game will feature huge persistent worlds that each support thousands of other players and varied terrain inspired by the environments of EQN. Most importantly, Landmark will provide anyone who wants to participate with the opportunity to actually build structures, and eventually create other types of content, to be considered for inclusion in EQN. Landmark will enable players to:

Create Amazing Things

• Build highly detailed structures with powerful and intuitive tools.

• Quickly design complex projects or collaborate with friends to undertake massive shared builds.

• Lay claim to and control specific areas of huge persistent worlds.

Share Your Imagination with Friends

• Landmark's persistent servers will enable players to interact with and experience the collective imagination of thousands of players in a unique shared world.

• Players will have compelling reasons to explore and interact with others. They will congregate at crafting hubs, build design templates to share and trade, and journey across the world to collect the resources required to build and craft.

Build EQN with SOE - Using the Same Tools

• Landmark players will gain increasing access to many of the same tools that SOE is using to construct the game world of EQN.

• Not only will Landmark give players access to these world building tools, SOE will provide specific guidance on what we want help building.

• Through this collaborative approach, EQN may eventually represent the largest overall collaborative development effort in the history of online games. For anyone who has ever thought about becoming a game developer, here is your chance. Together we will build extraordinary things!

Pricing and Availability - Landmark will launch this winter as a "Free To Play. Your Way". offering and the first step in a multi-phase release strategy. It will serve as the gateway to EQN and as the collaborative building hub where SOE will guide the development of selected structures and environments for inclusion in EQN. No formal date is set for the launch of EQN.



More videos: EverQuest Next Youtube Channel











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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 08-03-13 11:57 AM 被 ( ゚ω゚)? 編輯。
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 08-04-13, 04:36 PM   #2
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 08-09-13, 04:24 PM   #3
riceking
District God of the Solar System
一人前のダメ人間
 
註冊日期: Aug 2003
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呢個坑唔可以再跳落去.....


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舊 08-09-13, 04:46 PM   #4
真十人€
Game Master
 
註冊日期: Jul 2002
文章: 3,379
PSN  IDhokcjp
EverQuest早期players 大部份已經變咗老坑,應該無能跳落去
真十人€ 目前離線   回覆時引用此篇文章
舊 08-19-13, 10:44 PM   #5
Wizhei
Insane Gamer
 
註冊日期: Apr 2003
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當年16歲進入無盡的地獄,現在差不多30了 XD
Wizhei 目前離線   回覆時引用此篇文章
舊 08-20-13, 01:58 AM   #6
Samng
Game Master
 
註冊日期: Apr 2002
文章: 3,007
引用:
作者: riceking 查看文章
呢個坑唔可以再跳落去.....
依個世代出既多數都係casual game, 好難再有d一百幾十人打通頂既情況, 跳落去應該都可以casual quit

可能只會係一隻掛住EQ個名既 xxx online


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♡レム♡レムレムレムレム ♡レム♡
Samng 目前離線   回覆時引用此篇文章
舊 08-20-13, 01:08 PM   #7
Sab
Crazy Gamer
 
註冊日期: May 2002
文章: 1,985
引用:
作者: 真十人€ 查看文章
EverQuest早期players 大部份已經變咗老坑,應該無能跳落去
完全同感.. 亦都係自己寫照

但掛得EQ 個名, 點都會試下, 當年 EQ2 都玩左幾個月.. 而家EQN 係 free to pay, 一定會睇下搞乜. 但半夜2, 3點等 boss pop 去 raid? 真係老, 捱唔到啦...
Sab 目前離線   回覆時引用此篇文章
舊 08-29-13, 06:40 AM   #8
david
The One
 
註冊日期: Mar 2002
文章: 20,716
SOE suffers a 'reduction in workforce' [Updated]

by Brianna Royce (3 hours ago)




SOE has just announced layoffs to an undetermined number of presumably MMO-related staff. Head of community management Brasse confirmed earlier rumors on the EverQuest II official forums:
Today we announced a reduction in our workforce at SOE. As a company, our goal is to focus on our core expertise of MMO games and as part of these efforts, we had to make the difficult decision to eliminate positions to help reduce costs, streamline our employee base and strategically align resources towards our current portfolio of games and upcoming slate of MMOs, including EverQuest Next Landmark and EverQuest Next. We deeply value our employees and are grateful for all they've contributed to our company and games. They will be missed by colleagues and friends, and we wish them well in the future.
We have contacted SOE for clarification on which MMOs are impacted by these layoffs and will update when we know more.

[Thanks to Jeremy for the tip.]

[Update: While SOE has declined to officially comment further, an unnamed Gamasutra source claims "the layoffs affect both its San Diego and Austin offices." SOE president John Smedley tweeted his condolences, posting, "Sorry to say that we did have layoffs. We're still moving forward with all our current games and games in development including EverQuest Next and other unannounced titles. The people who got laid off are very good people. Very sorry this happened. Layoffs suck. These are really, really good people who don't deserve this."]


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"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
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NS CC:Morphus X300
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舊 01-26-14, 01:03 PM   #9
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
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http://ywdigit.find2u.com.tw/2014/01...ulus-rift.html

2014年1月25日星期六

帶著「眼鏡」玩網游,EverQuest Next 即將支持 Oculus Rift



索尼開發的網路遊戲 EverQuest Next 很可能成為第一款支持 Oculus Rift 虛擬現實設備的多人在線角色扮演遊戲。
索尼在去年 8 月就已經開始測試用於 EverQuest Next 的頭戴式虛擬現實設備,昨天在 Reddit AMA 版塊的互動中,索尼在線娛樂部門主管約翰·斯梅德利(John Smedley)承認,EverQuest Next 將在「某種程�! ��上」支持 Oculus Rift 虛擬現實頭戴式設備。

當有人詢問索尼是否會支持其它虛擬現實設備時,斯梅德利回答說,他們將支持 2 款產品,一款當然是 Oculus Rift,另一款則來自索尼自己。
儘管越來越多的多人在線遊戲開始開放對 Oculus Rift 的支持,比如宿怨 OnLine、第二人生以及即將發布的星際公民,不過已經發布的 EverQuest Next 很有可能成為首款提供虛擬現實體驗的在線遊戲。
題圖來自 Business Insider

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內容來源http://www.ifanr.com/news/398461?utm...&utm_campaign=


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 02-12-14, 08:17 PM   #10
cyceric
Junior Member
 
註冊日期: Feb 2014
文章: 2
Thumbs up

Everquest Next Landmark Alpha test

測試已大致上進行了一個多星期!
大量NYS的測試內容已上載至以下Fans Page


https://www.facebook.com/eqn.hk

歡迎各位瀏覽!
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