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舊 12-11-10, 12:22 AM   #176
Vanux
Insane Gamer
 
註冊日期: Jul 2004
文章: 588
ps3版無了期壓後,PC版繼續免費!依家仲抵玩過玩facebook game!
全部制作管理層換人,睇黎SE今次好有決心,希望佢慢慢整,等我呢d casual player 可以慢慢免費升skill
Vanux 目前離線   回覆時引用此篇文章
舊 12-11-10, 09:59 AM   #177
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Final Fantasy XIV team restructuring, PS3 version delayedby JC Fletcher on Dec 10th 2010 10:35AM

We've got bad news and we've got worse news. First, the bad news: The PS3 version of Final Fantasy XIV, originally due March of next year, has been delayed indefinitely.

The worse news is that it's been delayed because the PC game is such a disaster. In an announcement released to the FFXIV community, Square Enix CEO Yoichi Wada apologized for the fact that the game isn't very enjoyable ... and then said that the FFXIV team is restructuring, with new leadership stepping in. Producer Hiromichi Tanaka is out, with Naoki Yoshida taking over as producer/director, and many other positions are also being restaffed. The new team is now working on "a concrete plan outlining Final Fantasy XIV's new direction." Until that new plan is implemented, the game's free trial period will continue.

And so, with the PC version currently a directionless mess, Square Enix wisely decided not to base the PS3 version on that, but instead on whatever the post-restructuring game will be. There's good news, then: Square Enix stopped making what would have been a terrible PS3 game.

連下兩成,SE果然勇氣可加。


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david 目前離線   回覆時引用此篇文章
舊 12-11-10, 11:07 AM   #178
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
換左人希望真係可以掉開FF11 O既包袱 , 今次最失敗係令人覺得係FF11 O既靚畫面版
不過而家整左果D野可以點搞? 想搞好佢但其實好多野已經做好晒 ,
如果個SYSTEM真係天翻地覆咁改變 , 佢一個唔該所有野RESET就真係搞笑 ,
所以真係唔好比佢呃 , 見免月費就幾舊水買隻GAME番去HEA玩
kakajit 目前離線   回覆時引用此篇文章
舊 07-14-11, 07:37 PM   #179
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://a.excite.co.jp/News/column/20110714/Kotaku_201107_pcff14ps3_whateverittakes.html


PC版先行の『FF14』、PS3移植は「どんな犠牲を払っても実現させる」横位置写真

PS3には少ないジャンルなので実現したら嬉しいですが...
MMORPG『ファイナルファンタジーXIV』のPS3版発売には一縷の望みがあると、吉田直樹プロデューサーが海外フォーラムで明言しました。
Windows版を昨年9月に先行発売して、PS3版は今年の3月に予定していた本作。ところが不具合が多数報告されて、PS3版発売が未定になったどころかWin版の課金もまだ始まっていません。


そんな前途多難が予期されるなか吉田氏は---------------------------------------

「プロジェクトに変更はありません。
開発は順調で、何も心配する事はありません!
どんなに犠牲を払ってでも、PS3版は必ずリリースされますよ」
---------------------------------------

と語ってくれました。
責任者の吉田氏がそう言うなら、私達ファンはその言葉を信じるしかありません。ひょっとしたらVitaとの連動もテストされてるのかもしれませんね。
フォーラムには他にもWin版のマップ一新、ジャンプ/マイホーム機能追加、飛空挺/チョコボ追加、といったアップデート情報のほか、一日に230通ものメールを処理する吉田氏の仕事ぶりも明らかにされています。
興味のある方は一読してみてはいかがでしょうか。


Final Fantasy XIV PS3 Version Coming "At All Costs". New Interview to Naoki Yoshida Published.
 [Dualshockers via へちま速報@ゲーハー板
]
(伊藤ハワイアン耕平)
由手機版發出
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 07-15-11, 03:40 AM   #180
aquarius
Game Master
 
註冊日期: Apr 2007
文章: 3,144
其實如果變成FF11嘅玩法真係無好處
FF11差唔多10年, 我今年都開始轉淡唔想再玩..
今次真係唔多睇好FF14了..
aquarius 目前離線   回覆時引用此篇文章
舊 07-19-11, 02:06 PM   #181
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
引用:
作者: aquarius 查看文章
其實如果變成FF11嘅玩法真係無好處
FF11差唔多10年, 我今年都開始轉淡唔想再玩..
今次真係唔多睇好FF14了..
FFXI online 10年仲生存到,真係好厲害,我由最初玩左2-3年已經放棄了...
不過隻game又真係幾吸引!~
現在同一server每晚仲有幾多人?月費有無平到?

不過玩得依類online game,就會無時間玩其他好game,
所以FINAL FANTASY XIV -ONLINE,我唸都唔會玩了
LKC 目前離線   回覆時引用此篇文章
舊 07-19-11, 02:13 PM   #182
Eking
God of Gamer
 
註冊日期: Feb 2006
文章: 8,096
佢變ff11 點都好過原本.....始終故事背景唔同左, 就算玩法似ff11都唔係問題....


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{[Eking]}
Eking 目前離線   回覆時引用此篇文章
舊 07-19-11, 11:28 PM   #183
aquarius
Game Master
 
註冊日期: Apr 2007
文章: 3,144
引用:
作者: LKC 查看文章
FFXI online 10年仲生存到,真係好厲害,我由最初玩左2-3年已經放棄了...
不過隻game又真係幾吸引!~
現在同一server每晚仲有幾多人?月費有無平到?

不過玩得依類online game,就會無時間玩其他好game,
所以FINAL FANTASY XIV -ONLINE,我唸都唔會玩了
前陣子server合併, titan加phoeix黄金時段都仲有4000幾人, 月費都係無變


引用:
作者: Eking 查看文章
佢變ff11 點都好過原本.....始終故事背景唔同左, 就算玩法似ff11都唔係問題....
eking我同你都有一起在FF11玩過,
不過喺呢度我唔係用game名,
你好似有個taru friend叫elma (唔知有無記錯)
aquarius 目前離線   回覆時引用此篇文章
舊 09-29-11, 08:42 PM   #184
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Square Enix CEO feels Final Fantasy 14 'greatly damaged' brand
by Alexander Sliwinski on Sep 28th 2011 6:40PM

Square Enix CEO Yoichi Wada stated at a recent press conference that the Final Fantasy brand had been "greatly damaged" by the launch of Final Fantasy 14.

"We'll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FF14 that should have been released," said Wada, according to Andriasang (translating a report on Sponichi).

The launch of Final Fantasy 14 for PC last year, even by a conservative measure, was an unmitigated disaster. A PS3 version never saw the light of day, as the publisher restructured the staff to fix, er, almost everything. Wada apologized for the game at that time and the title still hasn't implemented its intended subscription fee to this day -- and given the freemium trend in MMOs, likely never will.


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david 目前離線   回覆時引用此篇文章
舊 09-29-11, 09:18 PM   #185
強化人間ですの~★
鋼の救世主ですの!
↘ルルティエ
 
註冊日期: Mar 2002
文章: 10,484
Nintendo Switch ID8445-2408-9599
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引用:
作者: david 查看文章
Square Enix CEO feels Final Fantasy 14 'greatly damaged' brand
by Alexander Sliwinski on Sep 28th 2011 6:40PM

Square Enix CEO Yoichi Wada stated at a recent press conference that the Final Fantasy brand had been "greatly damaged" by the launch of Final Fantasy 14.

"We'll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FF14 that should have been released," said Wada, according to Andriasang (translating a report on Sponichi).

The launch of Final Fantasy 14 for PC last year, even by a conservative measure, was an unmitigated disaster. A PS3 version never saw the light of day, as the publisher restructured the staff to fix, er, almost everything. Wada apologized for the game at that time and the title still hasn't implemented its intended subscription fee to this day -- and given the freemium trend in MMOs, likely never will.
1. 和田洋一:FF的名声被FF14搞砸了
2. 和田洋一:FF的名声被和田洋一搞砸了
3. 和田洋一:FF的名声被鳥山求搞砸了
4. 和田洋一:FF的名声被FF8搞砸了

請自選


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C85 count
強化人間ですの~★ 目前離線   回覆時引用此篇文章
舊 09-29-11, 10:52 PM   #186
YHW
God of Gamer
「乖~ 姐姐呵番~」
 
註冊日期: Sep 2003
文章: 7,060
PSN  IDAnimeTheme
FF14疊埋心水改名啦...


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YHW 目前離線   回覆時引用此篇文章
舊 09-29-11, 10:53 PM   #187
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
FINAL FANTASY ONLINE-2


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 09-29-11, 11:07 PM   #188
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
FF14 受眾唔多 , 真正玩過又賴野O既一定無玩過FF13 又賴野O既多 ,
而且對好多未賴過FF14野O既人黎講 , 佢地都只係聽人講隻GAME唔掂而"未出" ,
從而覺得隻GAME只係一隻"拖好耐都出唔到"O既野

講對個brand greatly damage我覺得係因為FF13都未到FF14
kakajit 目前離線   回覆時引用此篇文章
舊 10-14-11, 06:01 PM   #189
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
【PS3】新生『ファイナルファンタジーXIV(Version 2.0)』が並行開発中!PS3版は2013年1月以降リリース予定

スクウェア・エニックスは『ファイナルファンタジーXIV』において、仕様の一部を完全新設計に置き換えた新生『FFXIV』を、現行『FFXIV』と並行して2011年4月以降より開発中であると発表しました。新生『FFXIV』では、以下の項目が全て一新されるとのことです。
  • チップで構成されコピー要素の強いマップの全変更。
  • 新しいグラフィックスエンジンの搭載。
  • サーバーシステムの新設計と根本的高速化。
  • ユーザーインターフェースの全リニューアル。
  • インゲームコミュニティシステムの大幅拡充。
そして気になるPS3版の展開についてですが、クローズドβテストを2012年10月~11月に実施し、2013年1月以降にパッケージの販売、課金サービス開始する予定とのことです。

新生『ファイナルファンタジーXIV』の詳細やロードマップについてはリンク先の資料をご確認ください。

◆関連リンク
 ・FINAL FANTASY XIV, The Lodestone


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\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 10-14-11, 06:36 PM   #190
seed2005
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 3,952
Wii U IDseed2005
3DS Friend Code4038 6080 2757
http://game.watch.impress.co.jp/docs...14_483834.html

seed2005 目前離線   回覆時引用此篇文章
舊 10-14-11, 07:33 PM   #191
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
所以話日本仔仲未睇得明呢個世界
你咁樣出不如真係改名+CUT咗14好過

上面果4個代表
1. 和田洋一:FF的名声被FF14搞砸了
3. 和田洋一:FF的名声被鳥山求搞砸了
呢兩個就一定入圍架喇

另外再加多個
5. 和田洋一:FF的名声被野村哲也搞砸了
唔明就諗下點解吧


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幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 10-14-11, 11:08 PM   #192
冬霜之子lucky
Insane Gamer
 
註冊日期: Feb 2007
文章: 536
引用:
作者: RPG之鬼 查看文章
所以話日本仔仲未睇得明呢個世界
你咁樣出不如真係改名+CUT咗14好過

上面果4個代表
1. 和田洋一:FF的名声被FF14搞砸了
3. 和田洋一:FF的名声被鳥山求搞砸了
呢兩個就一定入圍架喇

另外再加多個
5. 和田洋一:FF的名声被野村哲也搞砸了
唔明就諗下點解吧

不如簡單一句"FF的名聲被過度商業化的SQUARE搞砸了"
冬霜之子lucky 目前離線   回覆時引用此篇文章
舊 10-14-11, 11:45 PM   #193
chunmanx
God of Gamer
我ge代號係風
 
註冊日期: Dec 2001
文章: 6,588
PSN  IDndswii
引用:
作者: 冬霜之子lucky 查看文章
不如簡單一句"FF的名聲被過度商業化的SQUARE搞砸了"
商業化還好
依家係做得唔好


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JUS/chunmanx/0902 8082 1037
大亂鬥/STAN/4983-4349-6279
chunmanx 目前離線   回覆時引用此篇文章
舊 10-14-11, 11:47 PM   #194
aquarius
Game Master
 
註冊日期: Apr 2007
文章: 3,144
or 應該咁講
沾着板口名牌效應光輝下所謂的名社長或監製
逐漸露出其不滯的狐狸尾巴
或者遲D板口會好似喬布斯咁
番嚟接管番FF會好D

ps: 名單上應該仲有北瀨佳範
aquarius 目前離線   回覆時引用此篇文章
舊 10-15-11, 01:10 AM   #195
TSZ
Crazy Gamer
 
註冊日期: Jun 2003
文章: 1,399
PSN  IDI-c-eman
一見到FF既新消息, 都係諗果樣, 隻V13呢?

可能當初距出ff11-2, 繼承,加強系統+hd甘可能效果仲好過兒家隻14


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TSZ 目前離線   回覆時引用此篇文章
舊 10-15-11, 02:22 AM   #196
keijoey
Ultimate Gamer
桐乃 x MIX
 
註冊日期: Aug 2010
文章: 4,052
PSN  IDmeruruplay
XBox Live GamertagMeruruplay
引用:
作者: RPG之鬼 查看文章
所以話日本仔仲未睇得明呢個世界
你咁樣出不如真係改名+CUT咗14好過

上面果4個代表
1. 和田洋一:FF的名声被FF14搞砸了
3. 和田洋一:FF的名声被鳥山求搞砸了
呢兩個就一定入圍架喇

另外再加多個
5. 和田洋一:FF的名声被野村哲也搞砸了
唔明就諗下點解吧
第一個月入GAME, 除左見佢好多野未完成之外
到處都見到SE想月費加商城一齊做既伏線

如果唔係面子問題, 俾著係其他Title, 和田一早拍板叫人停server收工
而家修修補補, 個個月扔錢落去係唔想死得咁難睇
如果留意之前田中既訪問, 就知SE而家d士氣係好差....

所以即使冇野村哲也經手既title, 一樣都可以俾而家既SE搞死
因為最上面果個而家唔係想做好GAME, 係想做好盤數, 收柴好落台


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[3DS] 新絵心教室 pixiv
keijoey 目前離線   回覆時引用此篇文章
舊 10-24-11, 11:33 PM   #197
aquarius
Game Master
 
註冊日期: Apr 2007
文章: 3,144
PLD AF個設定有D似FF4嘅賽西魯
aquarius 目前離線   回覆時引用此篇文章
舊 06-12-12, 10:43 AM   #198
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
Final Fantasy XIV PS3 Update – Interview, New Details
+ Posted by Fabio Santana // PlayStation.Blog Manager, Brazil



When it was first launched back in 2010, Final Fantasy XIV for PC was criticized by players and the media, and eventually the planned PS3 version was postponed. Since then, Square Enix decided to reshuffle the leading developers of the game, with Naoki Yoshida now acting as Director and Producer. His challenge is to helm the 2.0 version of Final Fantasy XIV, which is a re-imagination of the original release. It will mark a new beginning for the game when it gets launched this winter, coinciding with the release of the anticipated PS3 version.
The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage. It was something we definitely aren’t used to see in an MMORPG. “Right now it’s optimized for PC. We’re about 50% into the development of the PS3 version, but it’s pretty much how it’s going to look on the console as well,” explains Yoshida. “It uses the same new graphics engine we built just for this game. This summer we’ll have an opportunity to show the PS3 version.”

In the meantime, he briefed us on what to expect from the new version of the game. “We believe that Final Fantasy XIV 2.0 can be considered the next real Final Fantasy game in the series,” he adds. This re-release is based on three pillars that have also been the aspects the series is known for: high quality gameplay, great storyline and beautiful graphics. “And on top of that, there´s our MMORPG community, which will consist of both PC players and also the PS3 players all over the world.” Which means the game will be cross-platform, like FFXI before it on PS2 and PC.
Yoshida-san is quick to emphasize how the legacy is going to be a driving force for this episode: “We’ll have some Final Fantasy staples as well, like chocobos, moogles and summons. But what is a little bit different is that these summons are like demigods in this world, so they´re really powerful, and it’ll take cooperation of all the players to fight these battles.”
Of course, bringing an MMORPG to a console system means tackling some big challenges. “It is a thing that didn’t have been done a lot in the past, and we have to make sure that we design an user interface and control scheme specially for these players”, explains Yoshida. “And we’ll also be adding in-game tutorials and quests that will help players that might not be comfortable with MMOs, and when they play the game, they will feel like they’re playing a console game that just happens to be online.”
Things are looking promising for the second coming of Final Fantasy XIV, and PlayStation fans will finally have the chance to explore the lush visuals of Eorzea in this deeply-revised version of the title. Below, Yoshida-san goes deeper in some details of his project. And we can’t wait to gather some friends and ride some chocobos around those wonderful vistas.

PlayStation.Blog: Besides the new control scheme and new user interface, does the PS3 version has any new exclusive features compared to the PC version?
Naoki Yoshida, Producer and Director: Because players that’ll be playing on the PS3 client and on the PC client will all be on the same servers, we can’t give either group something special, because everyone is playing together.
But we know that a lot of players have a PS3 and PCs as well, and depending on the mood, sometimes you want to sit down and play in front of your screen, whereas in other times you want to sit back on your couch, relax with controller in hand and play. We believe that we offer opportunities for players to enjoy both worlds
PSB: Final Fantasy has a rich universe, evolving its mythos and its narrative from episode to episode. How do you translate this into a massive open world, into an MMO form, where players can dictate the story?
Yoshida-san: It is an open world in the sense that you can explore freely, but that doesn’t mean is hasn’t a main story. In this open world you have this very detailed story, which has a beginning and it has an ending. What is good is that, once that story ends, we can add new tales. That’s one of the greatest thing about an MMO: you expand a certain story or add new storylines via patches.
PSB: We know some friends that still plays Final Fantasy XI today, 10 years after it was first launched. Do you have a roadmap to keep supporting FFXIV long after its launch?
Yoshida-san: Yes, definitely.

PSB: Are you incorporating easter eggs for fans of the series?
Yoshida-san: Yes, we’re definitely planning on lots of references to past Final Fantasies. This is a game we believe is for the fans of the series, so we want to bring back a lot of nostalgic monsters and other things. For example, we’re planning the Crystal Tower, which is the last dungeon of Final Fantasy III. Basically we’re taking all the great things from the the first 13 episodes, squeezing it into the game and giving them some polish. For example, in FFIII you were limited by the technology of the time, and we’re going to re-render that in this type of high quality graphics. So you’ll have the opportunity to re-visit these sections and see the difference between the lower quality graphics from the past and the high resolution visuals of FFXIV.
PSB: Being players of Final Fantasy XI as well, we know the game was really party-based, and that was a problem with some audiences. Can you also play solo onf Final Fantasy XIV?
Yoshida-san: Definitely, you’ll be able to play the content solo too – it won’t be as party-based as Final Fantasy XI. But, on the other hand, we believe that in this current generation there are a lot of people with time constraints, and it’s hard for them to spend time finding a party. So we’re going to make sure that, for party-based contents, we make it easier to recruit a party. With the Content Finder tool, you’re going to be able to decide “Okay, I want to do this today”, then simply press the button and you’ll be joined by other people with similar goals. So you’ll be able to decide if you’re making a party and, if you don’t have the time, just press the button on Content Finder and you’re automatically in a party.
PSB: With the game finally launching on PlayStation 3 soon, how are you planning to attract those potential new players? You know, the console audience is very different from the traditional PC gamer.
Yoshida: We know that a lot of console players never played an MMO and they may be scared by not knowing what to do, and we want to stress that it’s very similar to an offline Final Fantasy that always had great stories, made you cry, changed your life. There will be a beta for a limited time where people will be able to try it out. And an additional factor to bring in console games are graphics: something of this quality you can’t have in any MMO title.
PSB: Will there be a public beta for 2.0?
Yoshida-san: Yes.
http://farm8.staticflickr.com/7235/7...42950b61_z.jpg


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

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martinyau1979 目前離線   回覆時引用此篇文章
舊 06-12-12, 12:18 PM   #199
kiburedo
Crazy Gamer
 
註冊日期: Feb 2006
文章: 1,101
PSN  IDsonictk369
又話唔做PS3?
點都好, 出到先算


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PSO2 Ship7 ID:sonicsonic

pixiv:pixiv
kiburedo 目前離線   回覆時引用此篇文章
舊 06-13-12, 01:42 AM   #200
Vanux
Insane Gamer
 
註冊日期: Jul 2004
文章: 588
如果2.0 個戰鬥系統改到TERA 咁,加上畫面故事同FF個名,應該係完美。玩過TERA 既Action base 戰鬥模式,真係返唔到轉頭。
Vanux 目前離線   回覆時引用此篇文章
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