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#76 |
Insane Gamer
![]() ![]() ![]() 註冊日期: Aug 2009
文章: 883
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ML嚴重退化係指?
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我需要隊友 多多指教 "叫果D死人黑客去死啦" |
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#77 |
Junior Member
![]() 註冊日期: Mar 2008
文章: 19
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SORRY其實係個介面,design上真係差好hea,背景又好花睇到頭都暈
ml功能上是同上集無分別的,真係零分別… 今集又無德甲+雨天…希望有update同快d有有心人整save! |
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#78 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Jul 2002
文章: 3,379
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重有係換人版面都lag lag地。
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#79 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Jan 2005
文章: 6,425
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唔係想話要屈速,有時放甩左幾個身位,電腦都可以追到你
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![]() 2013年9月3日早上,阿仙奴以42.5m英磅簽得奧斯爾,破了球會轉會紀錄
![]() 2014年5月18日凌晨,事隔九年,重奪足總盃 ![]() 2014年7月11日早上,官方公佈新贊助商puma新一季球衣及智利國腳山齊士加盟,轉會費35m歐元 ![]() 2015年5月30日凌晨,阿仙奴再奪足總盃,雲加成為第二名攞有六次冠軍名譽的領隊 ![]() 2015年6月29日晚上,簽得捷克國腳施治加盟,轉會費10.9m英磅 ![]() 2015年8月2日晚上,對戰14次後,雲加首次擊敗摩連奴 2015年9月19日晚上,一球員一球證製造史丹福橋慘案,阿仙奴最後9人作戰下不敵車路士 ![]() |
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#80 | |
Insane Gamer
![]() ![]() ![]() 註冊日期: Aug 2009
文章: 883
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引用:
好難玩落去 又LAG又畫面差人樣又衰(見10有6,7個都係咁講) 有愛都好難技持落去....
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我需要隊友 多多指教 "叫果D死人黑客去死啦" |
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#81 |
Junior Member
![]() 註冊日期: Mar 2008
文章: 19
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你可以去FB個winning eleven 2014 official asia page睇
佢開左個opinion post…好多人罵…我都忍不住罵了 單機lag真係接受唔到…抄完save就算去選擇球會,都要10幾秒load球隊logo… 玩落去射門會在禁區不射…狂噤正方佢都企係度 還有面對空門…球員不會第一時間射門,一定要控一下先射,真係痴線 此篇文章於 09-29-13 04:00 PM 被 heyman_haaaa 編輯。 |
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#82 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Nov 2006
文章: 11,461
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今年又可以唔玩winning lu.
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http://i453.photobucket.com/albums/q..._AhHon20Go.png |
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#83 |
The One
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FIFA有冇好似WE ML咁自編聯賽?
隻GAME出得咁垃圾~用更新攪唔攪得掂?
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PS Vita Acc: dc97psv Xboxlive Acc: dc97sing PS3 Acc: dc97 |
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#84 |
Insane Gamer
![]() ![]() ![]() 註冊日期: Aug 2009
文章: 883
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要轉會始終要轉
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我需要隊友 多多指教 "叫果D死人黑客去死啦" |
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#85 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Nov 2004
文章: 2,247
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今集成個介面都唔知做乜,好似返左去ps2年代咁
球賽個時d人好假,成個背景畫面好差,好似一堆假人踢咁 年年都爭唔遠收四舊水,今年重要大倒退咁 今集決定停買玩返2013好過,出年先再考慮 |
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#86 |
Insane Gamer
![]() ![]() ![]() 註冊日期: Oct 2010
文章: 808
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今集之前K社又講到新引擎…又話會有幾大進步……
睇大家既評價真係……(我有睇埋其他地方…) 算…今集我放棄! (反正沙地個邊…偏偏又唔拎 魯爾 個隊既版權…) 下集再算。 (利申, 一向只玩 WE系列) |
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#87 | |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Jan 2002
文章: 6,530
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引用:
由手機版發出 |
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#88 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Feb 2003
文章: 6,633
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噚日去朋友度打左陣...we死忠今次都要諗諗入唔入手好...
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I love photography. |
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#89 |
The One
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巴利,C朗~有幾多身位都可以比人追返@@
傳波又成日失~ 有冇人頂入過波?
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PS Vita Acc: dc97psv Xboxlive Acc: dc97sing PS3 Acc: dc97 |
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#90 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Apr 2008
文章: 1,036
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PC 玩左陣都頂唔順裝返we 13 玩 = ,. =
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#91 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Jan 2005
文章: 6,425
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__________________
![]() 2013年9月3日早上,阿仙奴以42.5m英磅簽得奧斯爾,破了球會轉會紀錄
![]() 2014年5月18日凌晨,事隔九年,重奪足總盃 ![]() 2014年7月11日早上,官方公佈新贊助商puma新一季球衣及智利國腳山齊士加盟,轉會費35m歐元 ![]() 2015年5月30日凌晨,阿仙奴再奪足總盃,雲加成為第二名攞有六次冠軍名譽的領隊 ![]() 2015年6月29日晚上,簽得捷克國腳施治加盟,轉會費10.9m英磅 ![]() 2015年8月2日晚上,對戰14次後,雲加首次擊敗摩連奴 2015年9月19日晚上,一球員一球證製造史丹福橋慘案,阿仙奴最後9人作戰下不敵車路士 ![]() |
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#92 |
Junior Member
![]() 註冊日期: Oct 2010
文章: 39
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其實應該隻 game 未完成.
日版都仲未定日期. 其他地區夾硬出打 fifa. |
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#93 |
The One
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Jun 2002
文章: 31,170
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唉,之前跟朋友買,點知一開機真係超失望。
話就話用新engine,不過感覺上畫面重差過2013。 成個觀感好似玩緊 FIFA97 咁,主觀感覺好差。 操作雖然可以用返舊有版本,但玩落就覺得好怪。 除左以上仁兄話左出界前會 lag 機一秒等等之外,有時明明幾個身位單刀殺入禁區,都可以兩秒之內俾兩個中堅包返轉頭,就算用C朗都係咁... 頭鎚真係未試過頂到,又成日喺禁區企定定唔射,等對方逼埋黎先叫做起到腳,但多數省中對方雙腳。 傳波方面又係問題,接既球員成日都好似接唔到咁,漏左又唔識去追返,想叫其他人幫手又無反應,眼白白睇住對方輕輕鬆鬆拎返個波。 自己唔係入唔到波,但玩落感覺好唔爽。唉... ![]()
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7/4/2006:東京之旅:池袋、浅草、川越、原宿、新宿、皇居、銀座、秋葉原、月島、築地、三鷹、台場、上野。 ![]() ![]() ![]() 22/7/2006:北京之旅:王府井、雍和宮、天安門廣場、故宮、景山公園、什煞海胡同、頤和園、圓明園、八達嶺長城、明十三陵、老舍茶館、天壇。 ![]() ![]() 11/8/2007:北海道之旅:札幌、薄野、定山溪、小樽、登別、富良野。 ![]() ![]() 28/12/2008:華東之旅:杭州、烏鎮、蘇州、無錫、上海。 ![]() ![]() 9/8/2009:首爾之旅:雪嶽山、驪州、南山、新村梨花女子大學、明洞、南大門。 ![]() ![]() 1/8/2010:北海道之旅:札幌、大通、すすきの、富良野、中富良野、上富良野、美馬牛、美瑛、函館、五稜郭。 ![]() ![]() 31/7/2011:歐洲之旅:英國倫敦、意大利羅馬、梵蒂岡、佛羅倫斯、威尼斯、米蘭、瑞士琉森、德國海德堡、法蘭克福、科隆、荷蘭阿姆斯特丹、華倫丹、比利時布魯塞爾、布魯日、法國巴黎。 ![]() ![]() |
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#94 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Sep 2003
文章: 1,050
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根本係一隻未完成版, 間硬出
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專閹禽獸敗類, 插爆賤種Pat Pat! 地獄門口猫~人間兇獸 Tiger J! ![]() |
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#95 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Jul 2005
文章: 19,352
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Konami 班高層係有腦就唔會一次又一次俾鑊自己揹
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#96 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Dec 2010
文章: 9,253
|
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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#97 |
Junior Member
![]() 註冊日期: Mar 2008
文章: 19
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求教!例如將a球員由dmf變cmf,出番去比賽之後按start入番去戰術睇,a球員又自動變番做dmf…
又例如想一個後備的cb取代rcb,佢又自動將佢變做打cb,將更適合做rcb的正選cb變做rcb… 連戰術都不能自己控制嗎… 另外有人試過關球迷聲+旁術就唔lag…但邊似足球game呀,1.02又遲遲唔出真係失望… |
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#98 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Dec 2010
文章: 9,253
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Konami 承認 PES 2014只係半完成品, PES 2015唔會犯同樣錯誤 ( ゚Д゚)y !? ε=ε=ε= ─┛~~
http://www.videogamer.com/ps4/pes_20...its_ready.html PES Productions looking back at PES 5 'magic' for inspiration behind this year's game. ![]() Konami has admitted that its focus on visuals for last year's PES 2014 damaged the final product, leading to a game that was only "half done" and "extremely unhappy" fan feedback. But the publisher doesn't intend to make the same mistake with this year's PES 2015, which it hopes will recapture the "magic" of fan favourites PES 5 & PES 6 and pledges to only ship "when it's done". "There's obviously a change in what PES used to be and what it is now here in Europe," European brand manager Adam Bhatti told VideoGamer.com last week. "Around PES 5/PES 6 it was the football game that everybody wanted to play. It's not there right now, certainly in Europe. We're still quite strong in South America and Asia. So it's quite important for us to recapture that, and I was brought in along with [PES Productions UK] to do that." ![]() Part of that process, Bhatti suggests, is acknowledging and rectifying earlier mistakes, particularly those linked to the introduction of Kojima Productions' FOX Engine. "With PES 14, we had a new engine - FOX Engine - that we were trying to incorporate and many of the gameplay feelings of PES were just lost really, because we were trying to make a game that looked beautiful," Bhatti says. "But really, PES has been known for playing the beautiful game but not really caring about... how we moved, having the most accurate animation. [Earlier PES titles] definitely captured certain things, like a player run, for example, but it was super responsive and that allowed you to be very instinctive when you played. [In] PES 14, you had to think two seconds before you were going to do something because the animation would play out, and that's not PES." He continued: "So for us, [PES 2015 is] about going back to the basics, going back to why you played PES in the first place. PES 5 and PES 6 have been earmarked by us, mainly because it's that era where the fans still say to us, 'That's when you guys were good, that's when you guys were the best'. Now, you can't just high-res a PES 5/PES 6 game and ship it for £40/£50... We really can't... and I don't think we should as well, we should be aiming a little bit higher. But the gameplay feeling is still magic, it's still perfect to me. We've tried to capture that and [rediscover] why it was special." ![]() The key to getting PES back on track, though, is getting the controls and responsiveness right, Bhatti suggests. "The most basic thing for me is, in PES, when I played it, 1) super responsive and 2) left stick dribbling and R2 stop," he says, "this feeling that I didn't need a trick stick or needed to do tricks to beat a player, it was all about seeing the play and react to what's going on. "The final thing is not scoring the same goal twice. That was so important to me in PES. You will shoot from anywhere, take a chance, you'll feel like, hey I've got a chance here. I think really with all football games you started to find too many sweet spots. PES surely had its own, PES 5 did as well, but you weren't just locked to those moments. You could try it and score [a wonder goal] and 'Oh my God, did you see that?'. They're the moments that we're trying to catch with the gameplay." The back to basics approach has led to a shake-up in the development schedule, too, Bhatti suggests, and rather than target the usual late September slot, Konami's focus with PES 2015 is "to ship it when it's done". "That's a really good ethos," he says. "We tend to have the same focus every year, we stick to a time. We learned with PES 14. As you mentioned, it was probably half done, and I think that was the feedback we got from all the fans. The majority of fans [were] extremely unhappy with us last year. We heard them and we're fully aware, so this year it's not just a case of 'don't worry, we're going to fix it'. When it ships it'll be ready." PES 2015 launches on PS4, Xbox One and "additional formats" later this year. To find out what Steve thought of the PS4 version after getting to grips with it last week, head through to his hands-on preview.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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