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舊 07-18-08, 03:37 PM   #26
王小虎
God of Gamer
 
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玩過AC,對呢隻好有保留...
王小虎 目前離線   回覆時引用此篇文章
舊 07-18-08, 03:40 PM   #27
龍寶寶
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引用:
作者: 王小虎 查看文章
玩過AC,對呢隻好有保留...
呢隻買左未玩,佢有咩問題?


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全力清GAME中...
龍寶寶 目前離線   回覆時引用此篇文章
舊 07-18-08, 03:47 PM   #28
Metal Gear NT
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其實AC除咗任務、過程好重覆之外都唔錯
個free run, battle system都幾好
今次應該唔會有咁多重覆啦啩
一來上次應該有唔少feedback
二來大地震後冇乜重覆任務可以做啦 (唔通又救人、搵水源、搵物資、救人、搵水源.... )


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舊 07-18-08, 03:58 PM   #29
王小虎
God of Gamer
 
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引用:
作者: Metal Gear NT 查看文章
其實AC除咗任務、過程好重覆之外都唔錯
個free run, battle system都幾好
今次應該唔會有咁多重覆啦啩
一來上次應該有唔少feedback
二來大地震後冇乜重覆任務可以做啦 (唔通又救人、搵水源、搵物資、救人、搵水源.... )
嗯,同上。我2手買翻來,玩到第3個目標,已經掙扎緊玩唔玩落去...
而且甘大的錯誤,係producer design隻game時出現的問題,都唔係講緊唔夠時間做或有bug。好擔心佢又做另一隻乜都冇的sand box game,佢曾經提過好鐘意玩UO。但UO係MMORPG,sand box得來可以互動玩好多野,我諗佢唔係好明single player sand box game需要咩原素,應該睇下GTA,就算今集GTA4都有人話唔夠料。AC賣得好的原因,係因為廣告同頂級畫面,遊戲性真係幾低。以上係個人意見。
王小虎 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:26 PM   #30
大覺屋師真
The One
 
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引用:
作者: Metal Gear NT 查看文章
二來大地震後冇乜重覆任務可以做啦 (唔通又救人、搵水源、搵物資、救人、搵水源.... )
開頭我都諗...一個爛晒嘅城市應該唔會有機會咁重覆嘅misson喇
但睇到紅字果句... oh no

救人...可以勁重覆, 個城唔同城方有唔同人救, 救完有情報
搵水源...去唔同嘅超市/便利店廢虛搵水or救完人有D話你知邊度邊度可能有水源... 食糧一樣
搵物資...去唔同地方搵夠物資量就可以玩主線劇情喇



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此篇文章於 07-18-08 04:30 PM 被 大覺屋師真 編輯。
大覺屋師真 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:32 PM   #31
Rance
The One
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見到呢個小姐就會認為隻野係咁玩o既...
去到一個城
->搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->去下一個城->
搵個camp->搵水->搵食物->救生還者->打個可疑人物一獲->搵出口->爆機


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舊 07-18-08, 04:33 PM   #32
kevinltb
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引用:
作者: 大覺屋師真 查看文章
開頭我都諗...一個爛晒嘅城市應該唔會有機會咁重覆嘅misson喇
但睇到紅字果句... oh no

救人...可以勁重覆, 個城唔同城方有唔同人救, 救完有情報
搵水源...去唔同嘅超市/便利店廢虛搵水or救完人有D話你知邊度邊度可能有水源... 食糧一樣
搵物資...去唔同地方搵夠物資量就可以玩主線劇情喇

任務重複唔係問題, 只要過程唔好次次都一樣就 ok.
(其實差不多隻隻 game 都重複任務架啦)


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kevinltb 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:35 PM   #33
Rance
The One
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都唔好好似ac咁過份連做d野都次次一樣啦....
除左地圖唔同之外做黎做去都係同一個動作...


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小便はすませたか? 神様にお祈りは? 部屋の隅でガタガタふるえて命ごいをする心の 準備はOK?」
Rance 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:35 PM   #34
Bandit-Anji
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引用:
作者: 大覺屋師真 查看文章
開頭我都諗...一個爛晒嘅城市應該唔會有機會咁重覆嘅misson喇
但睇到紅字果句... oh no

救人...可以勁重覆, 個城唔同城方有唔同人救, 救完有情報
搵水源...去唔同嘅超市/便利店廢虛搵水or救完人有D話你知邊度邊度可能有水源... 食糧一樣
搵物資...去唔同地方搵夠物資量就可以玩主線劇情喇

救人好有機會重覆... 但唔好行水蛇春咁遠再返轉頭
最好一路前進救下人就各自走
同埋災難...唔會stay o係一度好耐卦...
遊戲節奏應該會比AC 好 (希望無誤 )


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Bandit-Anji 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:44 PM   #35
大覺屋師真
The One
 
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引用:
作者: kevinltb 查看文章
任務重複唔係問題, 只要過程唔好次次都一樣就 ok.
(其實差不多隻隻 game 都重複任務架啦)
ac就係最慘擺到明d重覆任務係copy & paste...

一陣又有500個坑渠蓋, 同300封遺書要收集咁就真係無陰功

引用:
作者: Bandit-Anji 查看文章
救人好有機會重覆... 但唔好行水蛇春咁遠再返轉頭
最好一路前進救下人就各自走
同埋災難...唔會stay o係一度好耐卦...
遊戲節奏應該會比AC 好 (希望無誤 )
希望主線為重, 我寧願唔要好大嘅城任我走喇真係...


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此篇文章於 07-18-08 04:47 PM 被 大覺屋師真 編輯。
大覺屋師真 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:49 PM   #36
Rance
The One
ガハハ
 
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引用:
作者: 大覺屋師真 查看文章
ac就係最慘擺到明d重覆任務係copy & paste...

一陣又有500個坑渠蓋, 同300封遺書要收集咁就真係無陰功

重有爬100座大廈頂


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小便はすませたか? 神様にお祈りは? 部屋の隅でガタガタふるえて命ごいをする心の 準備はOK?」
Rance 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:52 PM   #37
龍寶寶
天才兒童訓練營
明天會更好
 
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引用:
作者: Rance 查看文章
重有爬100座大廈頂
唔洗咁諗呀,都未出,爬100座大廈似受苦多過叫你玩


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龍寶寶 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:53 PM   #38
Rance
The One
ガハハ
 
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你開你隻ac玩下就知點解咁諗


__________________
小便はすませたか? 神様にお祈りは? 部屋の隅でガタガタふるえて命ごいをする心の 準備はOK?」
Rance 目前離線   回覆時引用此篇文章
舊 07-18-08, 04:55 PM   #39
龍寶寶
天才兒童訓練營
明天會更好
 
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引用:
作者: Rance 查看文章
你開你隻ac玩下就知點解咁諗
OK,作晚籃龍爆機,今晚就開來睇睇先


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此篇文章於 07-18-08 07:27 PM 被 龍寶寶 編輯。
龍寶寶 目前離線   回覆時引用此篇文章
舊 07-18-08, 06:02 PM   #40
gamer-vincent
Senior Gamer
 
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可能係救人、搵水源、為水源發生掙執、設計ko佢、搵物資、救人、搵水源....
官網條片都係咁
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舊 07-19-08, 12:33 AM   #41
Carl@William
Senior Gamer
 
註冊日期: Oct 2006
文章: 253
最緊要流暢!

想當年絕體絕命1出個陣滿心期待次世代既機能可以做到咩地步,點知原來係lag爆...

過多1,2年出2個陣心想佢吸收左1既教訓應該好番d,點知都係lag爆...

個合成系統又係廢既,根本唔用Item都可以過版咁滯...

我對呢類型既Game好有好感, 希望唔好令我失望~
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舊 01-07-09, 03:35 PM   #42
神祕人1號
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First Details on Ubisoft's I Am Alive Unearthed
Ubisoft takes on Disaster Report, with comparisons to Armageddon, Titanic, Cloverfield, Jericho, and Lost.
By Philip Kollar, 01/06/2009
http://www.1up.com/do/newsStory?cId=3172142

Back when we first got word of I Am Alive, a new disaster game from Ubisoft, the popular gossip was that the title would feature Jade Raymond (of Assassin's Creed fame) as producer. Since then, Ubisoft hasn't provided much info aside from the debut trailer above, but we've finally got new details courtesy of the cover story from the latest issue of GamesTM. And as it turns out, Raymond isn't as involved with the title as the rumor mill led us to believe.
In the article, developer Darkworks (best known for last gen's so-so survival horror game Cold Fear) reveals that Jade Raymond isn't working on I Am Alive at all, and the team actually has no idea how that rumor got started. In Raymond's rumored place stands senior producer Alexis Goddard, who seems most enthusiastic about how the project draws on other sources:

"Disaster has been a recurring theme for entertainment since the beginning of time. We're not really reinventing that here. We're putting it together for the first time in a totally new package. Most of what we're doing will remind you of tidbits that you've seen or heard here and there -- Robert Neville in I Am Legend gradually starts to lose his humanity and sanity in the ruins of New York. In The Day After Tomorrow and War of the Worlds you see Western cities torn apart by unrelenting forces."

Later in the article, Goddard also brings up comparisons to Armageddon, Titanic, Cloverfield, Jericho, and Lost. But with such a wide variety of influences from other mediums, what is the actual gameplay like? Goddard describes it as being built "around the concept of social chaos." After a mysterious earthquake destroys Chicago, main character Adam Collins must find his girlfriend and seek out enough survivors to get the attention of a mysteriously quiet government task force.

Goddard believes that the actual moment-to-moment gameplay will be unlike anything we're used to, though, noting, "In I Am Alive, we're not only turning your everyday life upside down; we're also changing the very social values and rules that both everyday life and videogames rely on." Items, especially weapons and ammo, will be much scarcer than gamers are used to, even more so than in traditional survival horror titles such as Resident Evil. The real focus of the game will be obtaining items necessary to survival, such as the water bottle in the trailer. Water can be used for healing or (again, as seen in the trailer) distracting potential opponents to clear a safe path for Adam. And although guns will be rare, they do exist in the game:

"Confrontation is a way of dealing with violent groups, but will rarely be rewarded. We encourage the players to use tactics, diversion, and discretion. You've found a police shotgun, which is out of bullets -- rightfully so, since Chicago has long been a proponent of a ban on guns. How about some intimidation? After all, who knows the gun is empty but you? Just point it at looters and they'll remain at a distance as you progress toward your objective. However, you can only aim it at one person, so you have to watch for being flanked."

And if a first-person game -- in a genre that isn't traditionally first-person -- using weapons scarcely and in an abnormal way sounds a lot like Mirror's Edge to you, the comparison surely isn't lost on Ubisoft. Goddard defended the choice to go with first-person in the article:

"We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion."

The excellent GamesTM story provides a lot more information than we previously had on this project, as well lots of pretty artwork, although it's too early to tell if any of it is in-game yet. Now that the first info has trickled out, hopefully Ubisoft will open the floodgates and start giving us a better idea of what we can expect from the wrecked city and desperate society in I Am Alive.
神祕人1號 目前離線   回覆時引用此篇文章
舊 01-07-09, 05:25 PM   #43
19909696
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睇片好似幾正WO, 但果時刺客睇片都好正,點知玩洛悶到死~

P.S 個女制作人真係幾靚 !!
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舊 01-07-09, 05:28 PM   #44
基路亞
The One
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PSN  ID各位可以問我拎ID
咁都係等game 評先了~~~ 靚版絕體/disaster


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基路亞 目前離線   回覆時引用此篇文章
舊 01-07-09, 05:32 PM   #45
Rance
The One
ガハハ
 
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早d澄清同o個位小姐無關絕對對隻game有幫助


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小便はすませたか? 神様にお祈りは? 部屋の隅でガタガタふるえて命ごいをする心の 準備はOK?」
Rance 目前離線   回覆時引用此篇文章
舊 01-07-09, 05:48 PM   #46
imgahou
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* 開発元のDarkworksによれば、今作にJade Raymond氏は一切関わっていない。なぜそのような噂が流れたのかも不明。

* I Am Aliveのゲームプレイは、“社会的な混乱”をコンセプトにしている。

* 謎の大地震によってシカゴの街が壊滅。主人公であるAdam Collinsは、ガールフレンドをはじめ、出来る限り多くの生存者を見つけて、沈黙している政府の注意を引かなければならない。

* ゲーム中に登場するアイテム、とりわけ武器や弾薬は、一般的なサバイバルホラーゲームに比べて希少な存在。開発者が目指したのは、トレイラーに登場する「ペットボトルの水」のような、生存するために本当に必要なアイテムを手に入れるゲームプレイを用意すること。銃は滅多に手に入れることができない。

* 危険な相手に直接戦いを挑むよりも、プレイヤーは戦略を練り、回避したり慎重な行動を取ることが優先される。

* プレイヤーはゲームの途中でショットガンを手に入れるが、弾薬が入っていない。しかし、弾がないことを敵に悟られない限りは、相手を威嚇するのに使用することができる。とはいえ、銃は一人の相手にしか向けられないため、囲まれるような状況では注意が必要。

* ビルが突然倒壊するなど、プレイヤーの周りで起こる事件や大自然の驚異をよりリアルに体感させるために、ゲームは一人称視点になっている。
imgahou 目前離線   回覆時引用此篇文章
舊 01-07-09, 08:48 PM   #47
Designer
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http://www.computerandvideogames.com....php?id=205355
I Am Alive is first-person shooter

According to the latest issue of mag Games TM, the Darkworks-developed (they did Alone in the Dark: The New Nightmare and Cold Fear) survival game has you playing as main man Adam Collins after a mysterious earthquake destroys Chicago (as you can see in the teaser trailer released last year).

As Adam you're out to find your missing girlfriend and gain the attention of a silent government task force, which may or may not have something to do with the Dharma Initiative (not really).

"In I Am Alive, we're not only turning your everyday life upside down; we're also changing the very social values and rules that both everyday life and videogames rely on." producer Alexis Goddard gushes in the mag.

On opting for a first-person view, he adds: "We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion."

The focus of the I Am Alive will be on obtaining items necessary for survival, says the producer, such as the water, weapons and ammo - the later of which will be a rare find...

"We encourage the players to use tactics, diversion, and discretion," Goddard says of the game's combat. "You've found a police shotgun, which is out of bullets -- rightfully so, since Chicago has long been a proponent of a ban on guns. How about some intimidation? After all, who knows the gun is empty but you? Just point it at looters and they'll remain at a distance as you progress toward your objective. However, you can only aim it at one person, so you have to watch for being flanked."

It all sounds quite interesting. Oh, and in case you're wondering, we'll say again that superstar Ubi producer Jade Raymond has nothing to do with I Am Alive. We're still disappointed.
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舊 01-07-09, 09:46 PM   #48
pakchi70
Insane Gamer
 
註冊日期: Mar 2004
文章: 969
PSN  IDpakchi70
好似幾正咁
災難求生
仲要咁快有得賣??
祕密製作左段時間了?
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舊 01-22-09, 08:35 PM   #49
神祕人1號
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網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Ubisoft dates I Am Alive
Wednesday 21-Jan-2009 10:30 AM Plus release dates dealt to Tenchu, HAWX and Juarez
http://www.computerandvideogames.com....php?id=206265

Ubisoft has dished out a fresh set of release dates for games releasing in the first half of 2009, including the NOTHING-TO-DO-WITH-JADE-RAYMOND disaster game, I Am Alive.

'Alive is on course for arrival in Q1 2009, the publisher confirmed, which is a little worrying considering we hardly seen anything of it at all.


Meanwhile Tom Clancy flight-sim HAWX has been confirmed for a release in March, recently-announced Call of Juarez prequel, Bound in Blood is pencilled in for Q2 and Wii entry Tenchu 4 is out on March 6, 2009.

The PC version of Tom Clancy's Endwar has also finally be confirmed for release in March.
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舊 03-07-09, 01:30 AM   #50
神祕人1號
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註冊日期: Jan 2002
文章: 43,898
Am Alive Shifts Studios
Survival title to be finished internally.

by Martin Robinson, IGN UK
http://ps3.ign.com/articles/959/959973p1.html

UK, March 6, 2009 - Development on I Am Alive, the mysterious survival game due from Ubisoft this year, has taken an unexpected turn, with the game moving from Darkworks to be finished internally at Ubisoft Shanghai.

Announced at last year's E3, little's been seen of the game beyond some brief impressions. Initially believed to be the work of Assassins' Creed developer Jade Raymond, the game was revealed to actually be created by Darkworks, a Parisian studio most recently responsible for the Xbox title Cold Fear, and was recently delayed until the end of the year.

"In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai," said Ubisoft in an official statement picked up by gamesindutry.biz. "The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches."

IGN has approached Ubisoft for further comment on the news.
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