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舊 09-23-10, 11:45 PM   #1
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註冊日期: Feb 2004
文章: 8,582
PixelJunk lifelike: Moving with the Music (PS Move專用)

http://iwaggle.blogspot.com/2010/09/...ith-music.html

Announced during this year's Tokyo Game Show, Pixeljunk lifelike is Q-Games' first (known) project conceived for the PlayStaion Move. It's not a game tho, but rather a music visualizer created in collaboration with Japanese visual artist and musician Baiyon (who previously lent his unique sensibility to the making of PixelJunk Eden), which will allow users to interact with visuals and music using the new Sony motion controller.

PixelJunk lifelike will come with 40 minutes worth of Baiyon techno/house music (unsurprisingly, the logotype used for "lifelike" is exactly the same adopted by Baiyon for his Descanso music label), but will also allow interaction with any MP3 track stored on the PS3 hard drive.

As we patiently wait for more information about this interesting project, all we can do is try to figure out how it works by watching the rather amusing teaser embedded below.

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舊 10-16-11, 01:14 AM   #2
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註冊日期: Dec 2010
文章: 9,253
PixelJunk Lifelike Becomes PixelJunk 4am

+ Posted by Dylan Cuthbert // President and Executive Producer, Q-Games Ltd.


So here we are creeping up onto yet another Tokyo Game Show and we have a big announcement to make… and an unusual one at that! We are announcing a name change – I’m sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to “PixelJunk 4am” to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated Baiyon‘s answers for you:






Why the name change?
Baiyon: PixelJunk Lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual cues from Eden. There wasn’t even the concept of a “player.” We’ve since moved far beyond that simple idea to new and uncharted waters, both visually and musically. The style has evolved now into something that is really quite different from anything we’ve ever made before. It was only natural that we’d want to chase this new concept and capture it with a new title.
Why 4am?
Baiyon: 4am represents the exact mood and feeling we’ve captured. 4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you’re in a club or not, 4am always feels like the night has gone on forever, where there’s still a little time left before dawn. This late night feel better represents our current visual and musical style.
So what can we expect now?
Baiyon: PixelJunk 4am is something unique that has never been tried before, so we’re treading in new territory. We’re using the PlayStation Move in truly experimental ways to give people control of making their own style of music. Being able to stream your music live on PSN also gives people the chance to broadcast a new kind of online performance. We can’t wait to see people playing 4am deep into the early morning hours.
So there you have it, from the horse’s mouth so to speak. To get an even better sense of this “4am” atmosphere Baiyon is talking about, check out the completely new trailer we made above and see Baiyon himself creating an awesome track.


__________________
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