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#1 | |
Advance Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Dec 2001
文章: 58,240
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大亂闘スマッシュブラザーズ 3DS | 日版 DEMO 配信中 美版10月3日發售
官網
http://www.smashbros.com/jp/ http://www.project-sora.co.jp/ http://www.famitsu.com/news/201106/08044848.html ttp://www.famitsu.com/news/201106/08044848.html 引用:
特別対談 vol.2 桜井政博 × 岩田 聡 http://www.project-sora.co.jp/interview2/index.html ![]()
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#2 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Sep 2007
文章: 1,452
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琴日一講d人即刻歡呼,點知圖都冇張
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http://www.yourgamercards.net/profile/hin0404 |
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#3 |
The One
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Oct 2006
文章: 23,628
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終於有手提機既亂鬥
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EXVS機體List: 3000:Nu、Destiny、00 2500:新安洲、IMPULSE、IJ、Freedom 2000:F91、Strike、紅渣 1000:電池、V仔、黑MK2、IJ(拉克絲) PSN ID:edward_9105 曼聯迷M群:group659819@msnzone.cn 歡迎曼聯迷進入討論 **舊有成員請轉Skype入新群,ID:mario910502 |
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#4 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Sep 2008
文章: 6,686
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耐心等待
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持ち歩く,響き合う,毎日が新しい。
Nintendo3DS |
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#5 |
Ultimate Gamer
![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: May 2006
文章: 3,838
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版聚又多隻必玩game 啦,
加埋MK 車, 玩成日都得。 ![]()
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PC GTA V online SWITCH ZELDA 3DS 壞左 ![]() 隱藏、二周目、儲齊裝備、獎杯等都放棄了啦, 因為跟本唔夠時間打機, 買一隻爆一隻都好難...。 |
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#6 |
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Sep 2002
文章: 45,256
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我買2013年末出
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#7 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Dec 2008
文章: 1,424
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#8 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Mar 2005
文章: 1,764
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又來壞掣之作
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想加好友請在gaf 先通知 Puzzle and Dragons ID: 117-480-243 パズドラCombo ,最強コンボ for パズドラ, Big Combo 我要努力向上 妒忌別人風光一面,卻不會嘗試理解別人背後的辛酸…… PS轉用GIMP啦, https://zh.wikipedia.org/wiki/GIMP AI轉用Inkscape啦, http://zh.wikipedia.org/wiki/Inkscape |
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#9 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Jul 2005
文章: 3,495
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Super 任天堂明星大亂鬥 (暫名) Super Smash Bros.
支持 3DS / Wii U
櫻井政博開發中 http://3ds.pcgames.com.cn/news/1204/2511463.html 今天ign通過郵件專訪到了大亂鬥的製作人櫻井政博,他近期開發的遊戲《任天堂明星大亂鬥》是在E3 2011上正式公開的,預定登陸平台為3DS和WiiU。 儘管前面的三作均得到業界評論員的一致好評,但櫻井政博表示當需要擴大遊戲的價值的時候就一定會遇到死胡同, 我們必須認清簡單的加入新角色,道具,場景是不夠的。因此計劃改變一些方向,其中的關鍵就是怎麼同時支持3DS和WiiU, 遊戲的開發才剛剛開始,但我們會想出一些東西作為遊戲的中軸線去鏈接到3DS和WiiU,希望大家能夠期待本作的到來 http://wii.ign.com/articles/122/1223770p1.html "As you noted, there is a certain dead end we come to if we just expand the volume of the game," Sakurai told me in a recent e-mail interview, clearly recognizing that simply adding more characters, items and stages wouldn't be enough. The Smash Bros. franchise, though repeatedly earning high praise from critics over its three entries, has effectively followed the same formula since its inception, evolving its style of play without shaking things up too much. So if merely expanding the idea isn't the only thing on Sakurai's mind... what is? "I intend to change direction a little as we go," Sakurai said, indicating his desire to possbily find a new mechanic or idea to drive two new entries in the series. "The key to that's going to be its dual support for 3DS/Wii U." http://www.gonintendo.com/?mode=viewstory&id=176223 Sakurai - Smash Bros. Wii U/3DS will 'change direction', dual support is key Apr 25, 2012 by RawmeatCowboy "As you noted, there is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that's going to be its dual support for 3DS/Wii U. I'm really just getting started on this so it's going to take time, but I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it." - Masahiro Sakurai Oh man, here we go. The very beginnings of talk on Smash Bros. Wii U and 3DS. Sakurai has a very long road ahead, and we're going to drool over every juicy detail as it comes in! 此篇文章於 04-27-12 01:34 AM 被 Netnet 編輯。 |
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#10 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Mar 2005
文章: 1,764
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期待已久!!希望可以好似GC果陣咁爽快, 唔好WII咁動作很硬
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想加好友請在gaf 先通知 Puzzle and Dragons ID: 117-480-243 パズドラCombo ,最強コンボ for パズドラ, Big Combo 我要努力向上 妒忌別人風光一面,卻不會嘗試理解別人背後的辛酸…… PS轉用GIMP啦, https://zh.wikipedia.org/wiki/GIMP AI轉用Inkscape啦, http://zh.wikipedia.org/wiki/Inkscape |
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#11 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Sep 2007
文章: 1,452
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期待!!!係咪第一次出o係手提機??
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http://www.yourgamercards.net/profile/hin0404 |
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#12 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Oct 2006
文章: 2,377
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如果雙版本3DS應該好賣少少,始終係重對戰連線
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#13 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Mar 2005
文章: 11,096
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絕對係出機既理由....
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#14 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Nov 2010
文章: 1,075
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悶了,今次放棄…
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攻略中: 魔裝機神I.II APR: SRWZ2再世 MAY: DQM |
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#15 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Nov 2008
文章: 2,388
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#16 |
Senior Gamer
![]() ![]() 註冊日期: Aug 2010
文章: 228
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#17 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Aug 2005
文章: 8,539
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#18 |
Ultimate Gamer
![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: May 2006
文章: 4,596
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我反而覺得wii最正同平衡,
gc麻麻地, n64係好硬,但個玩法係唔同gc同wii,有令一種好玩度 大亂鬥/3D PM應該係我出機既時候 ![]() |
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#19 |
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Sep 2002
文章: 45,256
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講打擊感一定係Wii版最佳, 好著重角色重量去計算動作
GC版既動作反而最奇怪 |
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#20 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Nov 2008
文章: 2,388
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櫻井今次好似想來個大改變 可能同樣野出左幾次佢覺得冇咩發展空間
玩完光神話好期待之後既大亂鬥會進化成點 OVO+ |
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#21 |
Game Master
![]() ![]() ![]() ![]() ![]() 註冊日期: Oct 2006
文章: 2,377
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希望加多D道具 特別係好似孖車咁 可以隨時逆轉頹勢
同埋個畫面愈亂愈好 加到去六打八打 |
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#22 |
God of Gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() 註冊日期: Dec 2003
文章: 5,286
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我覺得依舊4個好了
如果唔係真係會亂到一種唔知邊個打邊個既情況 另外我都覺得gc動作係太快... wii個速度我覺得係適中..空中既靈活性wii版其實幾讚 其實對戰方便我覺得可以調整既地方有限..但單人mode果度有好多可以改進既地方
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我是香港大亂鬥同好會Hong Kong Smash Bros Club創辦人 以下是我們的專頁 https://www.facebook.com/hksbc/ 我們會定期舉行會與比賽, 有興趣請看看我們的專頁吧 |
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#23 |
Game Master
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香港 - 硬件先進,軟件落後 "師奶在港不為少數,她們對社會問題選擇失明,政治見解偏頗狹隘,但永遠不想聽高深理論,再講下去會覺得是精英階級以學識欺人。反正師奶理論必然有缺失,無知的殺傷力更大" (2013) |
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#24 |
Senior Gamer
![]() ![]() 註冊日期: Jul 2010
文章: 359
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話說.....呢TEAM人係咪開發新光果班= ="
若果係既話.....我對佢地既畫面同3D控制幾期待....... 但係操作呢.....有待觀望..... |
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#25 |
Crazy Gamer
![]() ![]() ![]() ![]() 註冊日期: Mar 2005
文章: 1,764
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最好全掣操作, 唔好太用touch screen
__________________
想加好友請在gaf 先通知 Puzzle and Dragons ID: 117-480-243 パズドラCombo ,最強コンボ for パズドラ, Big Combo 我要努力向上 妒忌別人風光一面,卻不會嘗試理解別人背後的辛酸…… PS轉用GIMP啦, https://zh.wikipedia.org/wiki/GIMP AI轉用Inkscape啦, http://zh.wikipedia.org/wiki/Inkscape |
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