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舊 06-28-07, 10:57 PM   #1
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Rise of the Argonauts

Rise of the Argonauts (PS3)
Published by: Codemasters
Developed by: Liquid Entertainment
Genre: Action RPG
Release Date:
US: TBA 2008
Europe: TBA 2008
Also Available On: Xbox 360, PC


Pre-E3 2007: Rise of the Argonauts
Rotting sterns are the least of Jason's worries.

by Jeremy Dunham
http://ps3.ign.com/articles/799/799820p1.html

June 27, 2007 - "I really want to play this game." That's the phrase that kept popping into my head during our recent non-playable demo of Codemasters' original PC, PS3, and Xbox 360 IP, Rise of the Argonauts. Developed by the Dragonshard guys at Liquid Entertainment, the scheduled-for-2008 RPG looks like it has a lot of promise -- even if it is only running on PC dev stations right now.

Loosely based on the Greek mythological hero, Jason of Iolcus, Rise of the Argonauts resurrects one of the world's most famous parables. Rather than following the popular myth beat for beat, however, the creative team has taken several liberties to tell the story they want to tell. Instead of Jason pursuing the Golden Fleece because of a plot to kill him by his evil uncle Pelias, for example, Jason now seeks the Fleece to restore the life of his dead bride who was murdered on their wedding day (no word yet as to who the bride is; be it Jay's first spouse Medea, his second wife Glauce [who we suspect it is], or a completely fictional woman created for the videogame).



Jason and his Argonauts is a legend older than some religions.

Once the journey's underway, though, there are plenty of familiar sides to the story. Take Jason's magnificent galley, the Argos, for instance. It's a central part of the plotline and acts as a means of travel between the game's 15 different islands and as a "floating trophy case." But the prizes that beautify the Argos aren't just in the visual categories (which represent specific accomplishments unlocked in each land), but also of the practical type. In other words, the boat is completely customizable to reflect the player's progress and it can inherit priests, blacksmiths and other NPCs that provide upgrades and other special needs. Think of it as a buoyant Suikoden fortress and you'll get the general idea.

Of course, with an "Argos" there are "Argonauts" (After all, they are in the title) and selecting the proper companions for each task is all part of the game's strategy. In our demonstration, we were introduced to two of them, Hercules and Atalanta, but learned that Achilles and Odysseus (Ulysses) will be selectable as well. We're assuming that we'll see Philoctetes, Orpheus and Euphemus too, but until Codemasters confirms anything, that's just conjecture on our part.


Artemis always was a snappy dresser.

One thing we know for sure, though, is that in battle Hercules and Atalanta are invaluable teammates. Combat happens entirely in real time with moves taken right out of competitors like God of War and The Mark of Kri. Hercules, for example, is a giant mountain of muscle that's capable of ripping his enemy's arms off (with appropriate blood fountain in tow) or deracinating half-ton objects to use as weapons. Atalanta is the exact opposite -- opting for a speedy long-range bow attack that keeps her pretty face from getting too close to the action. In total, players will be able to select up to two support buddies for Jason at a time and we're told that each and every one of them will be "totally badass."

To prove it, Codemasters fired up a sequence that showed what a typical quest in Rise of the Argonauts is like. After getting through a lengthy cutscene that sees our heroes conversing with the goddess Artemis (who boasts a sweet "Horse-meets-plant" character design), the crew is tasked with hunting down the newly transformed huntsman, Adonis. But in another reinterpretation of popular mythology, you needn't kill Orion's former apprentice with the tusks of a boar -- as he has in fact become a giant boar himself. Why? It's Artemis' punishment for deflowering and killing a virtuous dryad, and should the trio defeat him, they'll earn Orion's magical belt as a reward. It sounded like a pretty good excuse to see the team in action to us, and with that the three were on their way.

Rather than trekking through the forest, fighting baddies and saving the woods' hunters from precarious situations, our demo leads went straight to the big boss himself instead. Had the team decided to explore the island and rescue those who were in trouble, however, they would have paid back that favor by surrounding the impressively huge pig that used to be Adonis to pepper him with projectiles. But as it turned out having Hercules as a backup was more than enough for this scrap...

The key was the big man's strength. As Adonis charged the entire party, Herc stood right in front of him like a half-human roadblock and grabbed the swine by its tusks. This is exactly the opportunity that Jason was waiting for, as he proceeded to hack and slash at Adonis' exposed side before the boar wrestled free to regroup. At the same time, Atalanta hung back and sprayed the pig with her own arrows as a supplement to the archers already present. Eventually, Adonis falls, the day is saved, and the belt is theirs.


Adonis isn't so goodlooking anymore.

What's particularly cool about this boss sequence is the highly cinematic way in which it played out. Liquid wants weapons to affect enemies just as they do in real life, and therefore, hacks and slashes of Jason's sword cut and tear Adonis' flesh in real time. Every stroke and stab made left a mark on the boar's increasingly bloody body, but don't think that's a special exception -- every last enemy in Rise of the Argonauts will sport a highly-advanced procedural animation routine with accompanying textures so that they can react as convincingly as possible. If you smack some dude in the belly with a blunt object, he's going to topple over and respond to it. Every major limb on the body, from the head and torso to the arms and legs, will move independently of each other. It makes for a very realistic effect even at this very early stage.

Making the combat even more interesting is the fact that Codemasters and Liquid want to keep menus and other interface conventions to a minimum. Weapon selection, hit point restoration, and other familiar RPG minutia is supposed to happen onscreen and in-game with little need to break away from the primary view. It's a cool concept for sure, and it will be interesting to see how well the developers can pull it off by ship time.


These early models of Jason are just that -- the next pass will look even more detailed.

Other intriguing concepts being thrown around? How about a character development system that's tied to how well you interact with the Gods? Apollo, Ares, Athena, and Hermes are Jason's four main benefactors in Rise of the Argonauts and successfully completing deeds that please those gods increase your skills in various categories. Of course, you can piss a God off just as easily as you can please one, so finding the right balance and skill tree for you is all part of the fun. Also fun should be the inclusion of offline and online co-op multiplayer modes, but no other details in that area have been mentioned. Still, we like the sound of that already.

Then again, that last sentence sums up how we feel about Rise of the Argonauts quite well. With so many similar action games and RPGs out there, it's refreshing to see one with a couple of new ideas on an old concept. We were especially impressed by the visual strides that Liquid is already making (character faces that are used now were shown side-by-side with the eventual facades, and let me tell you -- the difference in detail was fantastic). In short, pay attention to where this one goes as it has some truly great potential.
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舊 06-28-07, 11:03 PM   #2
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Developer Commentary (June 27, 2007)


File : Trailer (40.73 MB) (1280x720) - Streaming version
http://www.xboxyde.com/leech_4011_en.html
http://www.xboxyde.com/stream_4011_en.html
File : Trailer (MP4) (58.52 MB) (1280x720) - Streaming version
http://www.xboxyde.com/leech_4012_en.html
http://www.xboxyde.com/stream_4012_en.html



此篇文章於 06-28-07 11:12 PM 被 神祕人1號 編輯。
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舊 07-22-07, 12:48 AM   #3
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E3 2007 Dynamic Combat System Interview

http://download.gametrailers.com/gt_...sys_int_gt.wmv
http://download.gametrailers.com/gt_...sys_int_gt.mov
E3 2007 Dynamic Combat System Interview HD
http://download.gametrailers.com/gt_...nt_gt_h264.wmv
http://download.gametrailers.com/gt_...nt_gt_h264.mov
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舊 03-20-08, 06:45 PM   #4
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浪漫的古希臘動作遊戲《亞爾古之崛起》前瞻
來源: www.levelup.cn 時間:2008-3-20 編輯: 光年


《亞爾古之崛起》是一款來源於希臘神話的動作遊戲,它講述了伊奧爾科斯的英雄賈森踏上尋找金羊毛之旅的故事。製作者表示:「在多數的遊戲裡戰鬥只是對於攻擊力點數的累計而已,在很多龍魚與地下城規則的遊戲裡,戰鬥時你必須得打擊敵人一定次數,然後敵人才會消失,但對於玩家來說就沒有什麼衝擊力。」製作人Price和他的Liquid的製作小組認為希臘神話中對於戰鬥的描寫則要暴力的得多,通常是將對方砍成兩半或是用盾直接把敵人撞倒。於是他們決定在遊戲中重現那種古代厚重的砍殺感覺。

正如上文所說,這款遊戲的戰鬥系統上是一個亮點。在遊戲故事的驅動下,玩家可以盡情的享受遊戲動作部分的爽快。但同時據介紹,本作的戰鬥部分將會和劇情結合的相當緊密,絕不會給玩家突兀游離的感覺。遊戲依托神話演繹的故事將會相當吸引人,並不僅僅是一款簡單的打鬥遊戲。


遊戲的主線講述了英雄賈森的未婚妻在婚禮的當天被一名刺客殺害。於是他找來了希臘著名的幾位英雄——海格力斯、亞特蘭特、阿喀琉斯等人一起出海尋找古代傳說中能夠讓人死而復生的金羊毛。在冒險旅程中賈森獲得了奧林匹斯眾神的幫助,不斷的磨練自己的實力。製作組表示這款遊戲的氣氛將會充滿了神話氣息,而且相當浪漫。

目前有關這款遊戲還沒有更詳細的情報放出,關注本作的玩家可以繼續等待本站的後續報道。
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舊 04-22-08, 10:37 PM   #5
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Rise of the Argonauts
Published by: Codemasters
Developed by: Liquid Entertainment
Genre: Action RPG
Release Date:
US: TBA 2008
Europe: Unreleased
Also Available On: PC, PlayStation 3, X360

Rise of the Argonauts: Jason & Herc
We can't understand why Hercules was accused of using performance-enhancing drugs.

by Ryan Geddes
http://xbox360.ign.com/articles/868/868247p1.html

April 21, 2008 - Back in the day, Greece was a dangerous place to live, especially for heroic types. Everything would be humming along smoothly, when all of a sudden those troublesome gods would get involved, and disaster inevitably ensued. So goes the story of Jason and the Argonauts, a timeless tale of love, tragedy and the quest to retrieve the fleece of a flying ram. It's a long story.

The epic tale is the subject of Rise of the Argonauts, an upcoming role-playing game from Liquid Entertainment and Codemasters. The game won't follow the Greek myth exactly, but many of the well-known characters will play important roles, including Hercules and, of course, Jason himself. Here's a brief look at both men as they'll be presented in Rise of the Argonauts.


Jason


The young king of peaceful Iolcus, an isle of tranquil villages and rolling farmlands, Jason expected to live a quiet life of service to his people. His sole desire was to marry his childhood friend and beloved fiancé, the Princess Alceme. But on the day of their wedding, an assassin's arrow cut through the clear morning sky and pierced her through the heart.


Hand over the Fleece and nobody gets hurt.

Unwilling to accept this terrible fate, Jason sets out on an epic journey to find and recover the legendary Golden Fleece, a powerful artifact lost for centuries. Along the way, he gathers to his side a crew of the greatest heroes and legends of the Greek world. In his path are fantastic monsters, impossible challenges, and the sinister forces of Hecate, the mysterious titan whose plots seem to confront him at every turn.

Like his fathers before him, Jason trained as a weaponmaster, able to wield sword, spear, or mace with equally deadly skill and finesse. At his side, the Iolcan Aspis, shield of his kingdom, is a powerful weapon in its own right, deflecting enemy attacks and smashing foes with concussive force. Whether shattering shields with his mace, impaling a distant foe with hurled spear, or decapitating his enemies with a single slash, Jason's lethal expertise makes him a powerful warrior in any situation.


Hercules


The son of Zeus and strongest mortal ever born, Hercules is a celebrated hero whose exploits are already a legend told throughout Greece. Despite his fame, he remains boisterous and good-natured, as fond of a good jest as a good fight.


Kevin Sorbo has been working out.

Hercules is an old friend of Jason's, and was proud to stand with him on his wedding day. After Jason's wife was murdered, Hercules was instrumental in preventing her Assassin from escaping. Of all the Argonauts, Hercules can best relate to Jason's quest—he knows the pain of losing a loved one, and accepts Jason's decision not to give up without question. Hercules will have Jason's back every step of the way.

In battle, Hercules' immense strength is the only weapon he needs. He can crush an armored man with his bare hands, or hold him fast while Jason cleaves him in two. With a single punch, he can send foes flying, then trample them under his sandaled feet.
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舊 04-27-08, 09:39 PM   #6
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Rise of the Argonauts Progress Report - April 25, 2008
Liquid Entertainment shows us how to beat up Achilles.
http://xbox360.ign.com/articles/869/869455p1.html
http://xbox360.ign.com/articles/869/869455p2.html

借助諸神之力!《亞爾古之崛起》前瞻
來源: www.levelup.cn 時間:2008-4-27 編輯: 光年


就像很多其他的而遊戲一樣,現在動作RPG的概念爭辯的越來越模糊。以前動作RPG是指像《暗黑破壞神》或是《塞爾達傳說》那樣的遊戲。在近些年,開發者們正在不斷的翻新這個遊戲類型。Codemasters和Liquid Entertainment正在嘗試在新作《亞爾古之崛起》中加入新的東西。這款遊戲對應PS3和X360平台。

正如之前本站的介紹,遊戲的故事脫胎於希臘神話。故事中主角賈森召集了希臘著名的勇士們出海尋找金羊毛,以從他的為權利沖昏了頭腦的叔叔珀利阿斯手中奪回約爾科斯王國的王位。而遊戲中賈森則是為了在婚禮上被刺殺的未婚妻而向刺客復仇,進而開始了遠行。

賈森是遊戲中的國王,所以會受到眾人的尊敬。他將帶著他的英雄們乘坐著「亞爾古號」踏遍七個島嶼。而船上的勇士們則被稱為亞爾古的勇士。不過七個島的人民看待這位國王的方式都有不同,有人認為他是領袖,也有人認為他應該為未婚妻的死負責。而他未婚妻的父親邁錫尼國王更是對他恨之入骨。本次遊戲演示的開始就會從賈森一行踏上邁錫尼開始。賈森被他投入了監牢,並且要在鬥技場內經歷三場生死戰才能贏回自己的自由。

Liquid小組希望在遊戲中在保持RPG類型的同時不會犧牲動作遊戲的樂趣。遊戲的製作人表示:「我們希望使用電影的語言而不是遊戲的語言。」遊戲中不會有傳統RPG中那麼多的數據,更多表現的是角色個性本身,遊戲中的人物並不是玩家的替身,你需要去融入賈森的故事。遊戲中會有很多選擇。遊戲中玩家的關注點將會被牢牢的鎖定在故事上,所以不會有無目的的閒逛。遊戲中對話會佔有很大的比例。不同的對話會有不同的結果。

而且你的所作所為以及一言一行都不會逃過眾神之眼。你可別忘了這是在古希臘。你所做的選擇會影響諸神對你的看法。遊戲中有很重要的四位神明——太陽神阿波羅、戰神阿瑞斯、智慧女神雅典娜以及商業和運氣之神赫爾墨斯。他們會有不同的性格。他們對你的看法則會從你的談話的態度、武器的威力和戰鬥風格方面體現出來。戰神會掌管攻擊的能力和敵對性的言語。你可以通過不同的行為得到各位神的眷顧。遊戲中會有類似於任務的戰績系統。你需要去完成戰績來博得神的歡心,從而獲得更強的能力。

儘管賈森是一位強悍的勇士,但是他可不會獨自去闖尋找金羊毛之路。遊戲開場是一場聚會,各種各樣的英雄角色會以不同的方式聚集到賈森周圍。赫拉克力斯和亞特蘭大等諸位英雄都會從史書中走到遊戲裡。還會有傳奇的工匠代達羅斯為賈森打造新的武器。

在動作方面,《亞爾古的崛起》將會是使用劍、矛等冷兵器的實時戰鬥。根據不同的神,武器也會有不同的用處。遊戲中的攻擊只有兩種:傷害和處決。遊戲的打鬥將會追求真實的物理效果,當你揮動武器砍殺敵人時,會有逼真的手和頭顱飛出去的畫面。遊戲中神賜予的能力也可以使用,比如「阿瑞斯之怒」就是將矛插向地面以獲得飛空的效果、

這款遊戲的設計為動作RPG帶來了全新的風格。他將神話和動作、RPG等元素結合在一起,講述了一個原創的故事。本作預定在今年的9月上市,喜歡這類題材的玩家可以繼續關注本站的後續報道。
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舊 04-28-08, 09:48 AM   #7
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舊 04-28-08, 10:00 AM   #8
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舊 04-28-08, 10:43 AM   #9
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Action RPG + 希臘神話, 諗得過

不過呢 d game 都係等出左評語先再睇下買唔買.


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舊 05-09-08, 10:14 PM   #10
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Ancient Greece Interview

http://www.gametrailers.com/download...ece_int_gt.wmv
http://www.gametrailers.com/download...ece_int_gt.mov
Ancient Greece Interview HD
http://www.gametrailers.com/download...nt_gt_h264.mov
See Greece come to life as a character--from its islands to arenas!
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舊 06-17-08, 11:41 PM   #11
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Exclusive Full Motion Video

http://www.gametrailers.com/download...id_excl_gt.wmv
http://www.gametrailers.com/download...id_excl_gt.mov
http://www.gametrailers.com/download...id_excl_gt.mp4
Exclusive Full Motion Video HD
http://www.gametrailers.com/download...cl_gt_h264.wmv
http://www.gametrailers.com/download...cl_gt_h264.mov
Either with the gods or against them - I will have my vengeance.
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舊 06-17-08, 11:42 PM   #12
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Rise of the Argonauts
Codemasters, Liquid Ent. TBA 2008

Argonauts Rise this fall
Codemasters' action-RPG reimagining of Greek myth preparing to set sail on the PC, PS3, and Xbox 360.

By Brendan Sinclair, GameSpot
Posted Jun 16, 2008 11:50 am PT
http://www.gamespot.com/news/6192590...ewstop;title;9

Codemasters has consulted its Delphic oracle, and the publisher today bears news that Rise of the Argonauts is set for release this fall. Reimagining the Greek myth of Jason and the Argonauts, the action role-playing game is being developed for the PC, Xbox 360, and PlayStation 3.



This one probably won't be getting an E for Everyone.


The game tells the story of King Jason's quest for the Golden Fleece in an attempt to revive his assassinated queen. The tale will find Jason helming the Argo along with a handful of helpful heroes serving as his Argonauts, including Hercules, Atalanta, Pan, and Achilles.

Rise of the Argonauts will combine a real-time combat system featuring team combos, parries, and on-the-fly weapon switching with RPG elements like upgradeable weapons and branching story arcs. It has not yet been rated, but Codemasters is promising "brutal, lethal combat" in the game, complete with finishing moves.

Rise of the Argonauts is being developed by Liquid Entertainment, which has previously worked on The Lord of the Rings: War of the Ring, Dungeons & Dragons: Dragonshard, and Desperate Housewives.
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舊 12-14-08, 05:48 PM   #13
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舊 12-14-08, 06:34 PM   #14
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舊 12-14-08, 08:51 PM   #15
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引用:
作者: sena123 查看文章
有點似GOW
隨故事背境有d 似 God Of War
其他都唔似呢 , 有興趣不妨去 GameHits 睇震波兄寫既簡評
http://old.gamehit.net/index.php?showtopic=71464
maxlina 目前離線   回覆時引用此篇文章
舊 12-14-08, 09:46 PM   #16
sena123
Crazy Gamer
 
註冊日期: Mar 2007
文章: 1,859
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引用:
作者: maxlina 查看文章
隨故事背境有d 似 God Of War
其他都唔似呢 , 有興趣不妨去 GameHits 睇震波兄寫既簡評
http://old.gamehit.net/index.php?showtopic=71464
以為是ACT....


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賣360GAME +日版3500MSPT咭 (11/16 update)
http://www.gaforum.org/showthread.ph...1#post10085961

sena123 目前離線   回覆時引用此篇文章
舊 12-15-08, 03:24 PM   #17
柴崎幸
The One
車仔蕃薯
 
註冊日期: Jun 2002
文章: 31,170
聽落好似幾有趣咁,如果自己可以完全唔駛查字典黎玩就好咯。
諗得陣睇下買唔買好。\


__________________
7/4/2006:東京之旅:池袋、浅草、川越、原宿、新宿、皇居、銀座、秋葉原、月島、築地、三鷹、台場、上野。
22/7/2006:北京之旅:王府井、雍和宮、天安門廣場、故宮、景山公園、什煞海胡同、頤和園、圓明園、八達嶺長城、明十三陵、老舍茶館、天壇。
11/8/2007:北海道之旅:札幌、薄野、定山溪、小樽、登別、富良野。
28/12/2008:華東之旅:杭州、烏鎮、蘇州、無錫、上海。
9/8/2009:首爾之旅:雪嶽山、驪州、南山、新村梨花女子大學、明洞、南大門。
1/8/2010:北海道之旅:札幌、大通、すすきの、富良野、中富良野、上富良野、美馬牛、美瑛、函館、五稜郭。
31/7/2011:歐洲之旅:英國倫敦、意大利羅馬、梵蒂岡、佛羅倫斯、威尼斯、米蘭、瑞士琉森、德國海德堡、法蘭克福、科隆、荷蘭阿姆斯特丹、華倫丹、比利時布魯塞爾、布魯日、法國巴黎。
柴崎幸 目前離線   回覆時引用此篇文章
舊 12-16-08, 07:30 PM   #18
KIM
Ωmega αlpha™
GAF足球隊金虎拾號
 
註冊日期: Mar 2002
文章: 26,155
3DS Friend Code4596 9545 7662
PSN  IDGOUFKING
XBox Live GamertagGOUFKING
引用:
作者: 柴崎幸 查看文章
聽落好似幾有趣咁,如果自己可以完全唔駛查字典黎玩就好咯。
諗得陣睇下買唔買好。\
我問PC店~話玩法似 真三國 + DIABLO
PC應該有中文檔出~


KIM 目前離線   回覆時引用此篇文章
舊 12-17-08, 10:21 AM   #19
vins
Senior Gamer
 
註冊日期: Oct 2007
文章: 473
少少背景... XDD
http://homepage.mac.com/cparada/GML/ARGONAUTS.html

隻 game 真係幾好玩.. XDD
不過... 如果你真係當佢 no double 咁玩... 一定會掟制... XDDDD
---
D 慢動作正呀.... 畀人砍到一身都係既時候會好遺憾自己冇 40 吋大電視



---
題外... 唔知點解果邊我留唔到 message....


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Chesed Sephirot@Figaro.ff14
vins 目前離線   回覆時引用此篇文章
舊 12-17-08, 01:15 PM   #20
Vibrating Ball
Junior Member
無聊人協會榮譽會長
 
註冊日期: May 2007
文章: 91
XBox Live GamertagVibrating Ball
引用:
作者: KIM 查看文章
我問PC店~話玩法似 真三國 + DIABLO
PC應該有中文檔出~
佢老點你 ....


__________________
Vibrating Ball 目前離線   回覆時引用此篇文章
舊 12-18-08, 08:14 PM   #21
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
重返希臘眾神共存的世界《上古神話:亞戈號》即日上市 2008-12-18 16:16:03
http://gnn.gamer.com.tw/8/34098.html

  由 Codemasters 和 Liquid Entertainment 聯合製作的動作角色扮演遊戲《上古神話:亞戈號》,於即日起正式上市。

  故事背景設定在充滿奇幻想像的古代希臘。遊戲帶來了廣闊的冒險經歷和史詩般的任務,散發出古希臘神話的神秘色彩,玩家將扮演在神權統治的世界下,與希臘諸神並肩作戰。

◆ 融入故事劇情 著重角色個性

  《上古神話:亞戈號》的故事改編自著名的古希臘神話「傑森的金羊毛」。不同於史詩故事的情節,遊戲中,男主角傑森扮演一個國家的國王,受到人民的尊敬及崇拜,但卻因為愛妻被刺殺、王位被篡奪,迫使他踏上尋找金羊毛的旅程。遊戲除了外在的故事劇情之外,還會著重傑森的心路歷程。

  Liquid 製作小組希望保持 RPG 的角色成長類型,但同時不會犧牲動作遊戲的樂趣。《上古神話:亞戈號》中不會有傳統 RPG 中那麼多的資料,突顯的是角色個性本身,遊戲人物並不是玩家的替身,玩家需要去融入傑森的故事。在遊戲的進行中會出現很多選擇,玩家的焦點會被牢牢地鎖定在故事主軸上,所以不會有無意義的閒逛。另外,遊戲中的對話佔有很大的比例,不同的對話會有不同的結果。

◆ 傳奇的英雄成為玩家伙伴

  在尋找金羊毛的旅途中,傑森將帶領著他的英雄,乘坐亞戈號踏遍了七個古希臘島嶼。但是這七個島嶼的人民對王位被竄奪的傑森有不同的看法,有人認為他是一個領袖,也有人認為他只是因為愛妻被殺而進行復仇,更有人說他是對奪走他王位的叔叔而進行遠征。在遊戲中,主角一路上會遇到幾位與他一同戰鬥的夥伴,每個角色都有自己的故事,像是跟隨傑森參與旅程的動機,以及不同的作戰風格。

  傑森本身屬於近戰系攻擊者,為了復仇而戰;海克利斯是個摔跤手,心地善良的巨人,也是主角最好的朋友;亞特蘭塔是個美女弓箭手,因為主角曾經有恩於她所以加入旅程;阿基里斯是個喜歡自作聰明的自大狂,加入主角的遠征完全是為了獲得榮耀;潘則是個喜歡講故事的半羊人,會使用強大的地系魔法。

◆ 獲得希臘眾神的眷顧 戰績決定角色發展

  在本作中,玩家必須為了所有做過的事情負責,因為在遊戲裡的一言一行,將敵不過眾神的眼睛,你所有的決定、所有的行為,也將會影響眾神對你的眷顧。在遊戲中共有四位希臘神靈,每一位將影響角色不同的技能發展,包括:太陽神阿波羅、戰神阿瑞斯、智慧女神雅典娜、運氣和商業之神赫爾墨斯,他們對你的眷顧則會從你的談話態度、武器威力和戰鬥風格表現出來。

  在遊戲進行中,玩家做的每一件事情都有機會獲得「戰績」。當玩家出色地完成眾神的任務,你將會獲得眾神的眷顧,而且也能獲得對應的戰績。玩家不只可以獲得一位神靈的眷顧,你可以同時博得四位神靈的歡心,這樣一來就可以獲得四種不同類型的技能訓練,為角色提供更廣闊的發展空間。

除此之外,遊戲中的對話選項也會影響到角色的個性發展,像是戰神阿瑞斯掌控攻擊能力,當主角獲得較多戰神阿瑞斯的戰績,主角的對話就會變得更有「敵對、挑釁」意味。也就是說,你與神靈的關係,將會決定你如何融入主角的故事,最終也決定遊戲的走向,每種玩法都會有不同的經歷,當然也就會有不同的結局。

◆ 超痛快的動作遊戲

  遊戲和其他動作 RPG 最大的不同,在於玩家面對大多數敵人的時候,都可以一擊致命。絕大多數美式 RPG 遊戲基本上是延續簡略化的《龍與地下城》點數系統,生命值隨等級和盔甲增加,攻擊值也會根據武器和人物職業屬性……等有所不同。但是《上古神話:亞戈號》大大簡化了這個系統,遊戲畫面上將不會出現傳統的血條、打擊數值……等,取而代之的則是你控制的人物會表現出受傷的狀態,使這款遊戲玩上去更像一款動作類遊戲。

  面對不同的敵人也會有不同的對應方法,遊戲為角色提供四種武器:長矛、戰錐、寶劍和盾牌,前三種武器都有不同的戰鬥風格,盾牌則保持不變。除了兵器之外,玩家還能學習各種殺傷力很強的魔法。另外,選擇不同的神靈也會直接影響你的戰鬥和魔法風格,也為遊戲增加了重複體驗的價值。

  PC、PS3、Xbox 360 《上古神話:亞戈號》12 月 18 日上市,PC 版建議售價 990 元,PS3 版建議售價 1690 元,Xbox 360版建議售價 1390 元。


(Ken 報導)
神祕人1號 目前離線   回覆時引用此篇文章
舊 12-22-08, 12:19 AM   #22
totalz
Senior Gamer
 
註冊日期: Feb 2004
文章: 104
ok game.

此篇文章於 12-23-08 01:42 AM 被 totalz 編輯。
totalz 目前離線   回覆時引用此篇文章
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