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07-12-11, 09:44 PM | #76 | |
The One
LUCKY☆STAR
註冊日期: Aug 2002
文章: 55,730
各位可以問我拎ID
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引用:
除左rapture 係水底外... 佢始終都變左半個廢墟... 好多位都成日熄哂燈... 我最記得有一關係突然黑哂, 伸手不見五指之後有一堆人衝埋黎 BS2 反而買左無開... 感覺都係打BIG DADDY, 純粹為買開而買埋 XD 今集畫面真係好靚, 而且好似打得幾爽, 個人都好期待 btw... 我對BS 唯一的不滿就係錢同道具CARRY 有太多限制...
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僕には守りたい世界があるんだ 歷代「ギタドラ」スキルセット
XG3 (v3 UID=g21774, v4 UID=g14465, v5 UID=g8309, v6 UID=g8674)
GFV3 Complete Skill Set (203 FC, 10 EX, 2 HZD) V Series Complete Skill Set (WIP) PS プラチナコレクション (PS4: 9, PS3: 21, PSV: 1)
UC, BH5, KZ2, BOP, 塊魂Tribute, UC2, FFXIII, Dead Space, ガンダム無双3, KZ3, BioShock, SOCOM4, UC3, ガンダムExtreme VS, TOX, BH6, KZ, MGR, TR, TLoU, ガンダムExtreme VS FB, KZM, Destiny, The Order: 1886, MGSV:GZ, MGSV:TPP, BH0, UC4, Gravity Daze, Rise of TR, Gundam VS
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07-12-11, 10:29 PM | #78 |
Crazy Gamer
註冊日期: Jul 2004
文章: 1,081
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咩叫Bioshock特色?bioshock明明得一隻,所謂第二集都只係另一間公司照copy第一集成功公式整出黎,我整頭當佢DLC
要有所謂特色有幾難?繼續海底城,3,4,5,6咁出落去咪得lor......(必爛咁解啫) 而家佢肯整新野我反而好欣賞 同埋,Bioshock個特色係描寫烏托邦既墜落,今集明明成個風格都繼承晒呢樣野....... 此篇文章於 07-12-11 10:36 PM 被 石主乙個 編輯。 |
07-12-11, 11:56 PM | #79 |
Ultimate Gamer
留言太密會比人ban
註冊日期: Feb 2011
文章: 4,728
1891 1135 7643 shodanng danng360
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就咁睇gameplay
應該仲比BioShock易玩左 可能想走向大眾化D既市場 不過如果出BioShock 3 場境仲係玩海底城可能仲悶 依家即使無咁陰森 場境同玩法都算幾有新意 近兩年既槍game都無乜新意 呢隻空中路軌飛黎飛去真係幾爽 |
07-13-11, 12:09 AM | #80 |
Crazy Gamer
註冊日期: Nov 2006
文章: 1,402
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07-13-11, 12:09 AM | #81 | |
Ultimate Gamer
留言太密會比人ban
註冊日期: Feb 2011
文章: 4,728
1891 1135 7643 shodanng danng360
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引用:
http://en.wikipedia.org/wiki/System_Shock_2 建議你玩番BioShock陳年鼻祖System Shock 2 入圍過好多乜乜乜最佳遊戲排名榜 當年既3D畫面起哂角 但氣氛同音效都係好正既 都係場境同敵人幾陰森 又係有幕周圍黑哂嚇你既 http://www.youtube.com/watch?v=NOFZ5fv_pb8 同BioShock一樣除一般武器外仲有超自然能力 都幾難玩下 以前的FPS真係難玩好多 Review http://www.youtube.com/watch?v=fHyDDqyzri0 個玩家形容隻game係 The father of the FPSRPG genre and a fine horror game This is where Bioshock came from. It's my favourite game of all time! 點解我咁推介呢 因為我以前玩呢隻game時都印像好深刻 個時上網開網名用danng成日比人用左 醒起呢隻game個電腦Boss叫SHODAN 所以我比佢影響左我改網名 shodan + danng = shodanng 此篇文章於 07-13-11 12:25 AM 被 shodanng2 編輯。 |
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07-13-11, 12:11 AM | #82 |
Ultimate Gamer
留言太密會比人ban
註冊日期: Feb 2011
文章: 4,728
1891 1135 7643 shodanng danng360
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07-13-11, 11:50 AM | #83 | |
God of Gamer
格鬥低手
註冊日期: Mar 2004
文章: 19,102
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引用:
完全同意,Bioshock特色除左烏托邦既墜落,就係六十年代的藝術風格,無論係咪海底城都無關。
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============== 人在做, 天在看 |
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07-13-11, 11:50 AM | #84 |
God of Gamer
格鬥低手
註冊日期: Mar 2004
文章: 19,102
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============== 人在做, 天在看 |
07-13-11, 11:52 AM | #85 |
God of Gamer
格鬥低手
註冊日期: Mar 2004
文章: 19,102
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未必關事,好多傳媒俾評價低的原因,係同第一集太相似,呢個係策劃人的問題,同開發團隊內落手落腳的人無冇關係。
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07-13-11, 12:31 PM | #86 | |
The One
註冊日期: Mar 2002
文章: 20,716
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引用:
所謂五六十年代風FALLOUT係表表者,BIOSHOCK係完全給比下去O既,所以並唔係佢O既成名要素之一。 黑暗風同壓迫感O既表達唔一定要海底,可以有不同O既方法。 而家無佐黑暗風同壓迫感,對我而言已經無佐BIOSHOCK O既最大特色。 當然,要大眾化,將黑暗風同壓迫感大幅降低係必然之路,就如DS同BH一樣。 有深度同氣氛O既FPS已經買少見少,似乎而家又再少一隻。 如果當呢隻係唔關事O既外傳,只係掛個名用近似O既BACKGROUND出隻大眾化FPS,還可以說得過去吧。
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#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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07-13-11, 10:05 PM | #87 |
Senior Gamer
註冊日期: Jan 2005
文章: 323
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呢隻BioShock Infinite都叫大眾化......................
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07-13-11, 11:17 PM | #89 |
Senior Gamer
註冊日期: Jan 2005
文章: 323
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呢隻BioShock Infinite都叫大眾化...................... ? sorry 打少個問号 我覺得隻Bioshock Infinite
同bs 1 2理念係一樣 只不過兩隻game用唔同方向去表達 一個海底黑暗壓迫 一個天空開放 兩者各走極端 條空中路 被玩家走來走去就係一個例子 |
07-13-11, 11:19 PM | #90 | |
Crazy Gamer
註冊日期: Apr 2004
文章: 1,466
Zangfeva
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引用:
純粹問下,莫見怪 黑暗風反而我覺得一二集佢仲sell埋人性黑暗, 作畫係其中一部分 壓迫感gameplay 唔多, 未知, 不過睇頭段都幾刺激
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你究竟諗緊乜? 可以話我聽嘛? |
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07-14-11, 08:22 AM | #91 |
God of Gamer
格鬥低手
註冊日期: Mar 2004
文章: 19,102
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銷量只得400萬, 得到果一大堆獎又唔係香港傳媒頒, 甚至有D唔係game界傳媒頒, 而係佢o既美術風格獲得藝術機構認同, 所以有D香港人覺得佢小眾掛.
其實呢隻GAME在港台都算好多人識, 連海洋公園都有個熟口熟面的海底列車.
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08-10-11, 11:57 PM | #92 |
God of Gamer
註冊日期: Nov 2006
文章: 7,938
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08-11-11, 12:03 AM | #93 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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http://www.movemodo.com/news/2011/08..._move_controls
Ken Levine Praises Killzone 3's Move Controls Posted Wed, 10 Aug 2011 by James Newton Moving on up Reach for the sky We don't know too much about how BioShock Infinite will use PlayStation Move, but Irrational Games head guy Ken Levine is certainly impressed with how the controller has been implemented in flagship shooter Killzone 3. A recent PlayStation Blog post featured a video interview with Levine, and though he didn't give away any information about the controls he did praise Guerilla's effort while pointing out that BioShock's controls are very different: your left hand is a weapon too in BioShock, but as the Navigation controller has no motion-detecting capabilities it remains to be seen how that will function. Levine also had praise for PlayStation Vita, now set for release next year. If you're interested in Sony's new portable powerhouse, make sure you visit VitaGamr for PlayStation Vita news, reviews and features.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
08-11-11, 12:24 AM | #94 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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3部PS3
http://playstationlifestyle.net/2011...es-first-time/ PSLS » Developer » News » PS3 / PlayStation 3 BioShock Infinite to Fully Realize the PS3′s Power for its Series’ First Time 08/10/2011 Written by Jonathan Leack Looking back on this generation’s greatest and perhaps most surprising offerings, BioShock stands among a few that will be remembered forever. It’s almost crazy to think that 2K Games withheld the original release for a full year before letting PS3 owners explore the halls of rapture. As is usually the case, PS3 owners will have the last laugh with BioShock, as its development team plans to fully utilize the PS3′s strengths in their upcoming title, BioShock Infinite. Ken Levine, President and BioShock mastermind at Irrational Games, had some good words to share with PS3 owners looking to pick up BioShock Infinite when it arrives next year. In his latest interview, Ken stated: We were Xbox-first for the original game, and now we have something to demonstrate to the PlayStation 3 audience. We love the platform. I have three PS3s at my house.Okay, so no hard feelings Mr. Levine. BioShock eventually found its way to Sony’s current generation platform, but what does your new-found love mean for BioShock Infinite? He stated: The PS3 has a different architecture than we had encountered before, but because we helped port BioShock to the PS3, we’ve become very familiar with it. And we have a new engine for BioShock Infinite, so we started the game knowing we’d be on PS3. We started thinking about how to leverage the multiple cores from the start of development, so we’re in a much better place this time on PS3.What makes the above quote especially exciting is that BioShock Infinite is a gorgeous game. The same artistic, polished design of the past two releases has carried over, and now that the environments are far more open-ended rather than stuck within the confines of Rapture, pristine visuals amplify the experience. BioShock Infinite won one of our Best of E3 Awards, so if you aren’t already anticipating its release next year, then be sure to read our E3 Preview to see why you should.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
08-11-11, 12:36 AM | #95 |
Ultimate Gamer
桐乃 x MIX
註冊日期: Aug 2010
文章: 4,052
meruruplay Meruruplay
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因為玩過Systemshock 2, 所以bioshock對我冇咩沖擊 XD
再講.. 知道佢地公司出咩問題, 就會明白bioshock愈來愈爛既機會係好大
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9ho開心樂園 --------------------- Summon Board (放棄): 161,913,280 Divine gate (打蛋Gate): 174,720,000 Puzzle and dragon (ありがとうガンホー): 192,998,723 [3DS] 新絵心教室 pixiv |
08-11-11, 12:42 AM | #96 |
Senior Gamer
註冊日期: Apr 2011
文章: 359
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Bioshock2係其他公司開發既..e隻就真係bs1團隊既作品...
有d期代 |
08-16-11, 04:47 PM | #97 |
God of Gamer
✌(´◓q◓`)✌
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ロシアのコスプレイヤーによる『BioShock Infinite』のエリザベス! http://gs.inside-games.jp/news/293/29356.html 洋ゲーキャラらしからぬその大きな瞳と小柄かつ豊満なボディーで、ゲームの発売前から熱い視線が集まる『BioShock Infinite』ヒロイン、エリザベス(Elizabeth)。非常にハイレベルなそのコスプレイメージが見つかったのでご紹介。扮するのはロシアのコスプレイヤーormeliさんです。 ormeliさんは、『BioShock』前2作のキャラクター(リトルシスターやビッグシスター?)は好みではなかったそうですが、今作のエリザベスが気に入ってコスプレすることを決めたのだとか。余りの再現度の高さとゴージャスな美しさにゲーム中のエリザベスさえ嫉妬してしまうかも? 尚、ormeliさんはこの他にも、『バットマン』のポイゾン・アイビー、『Dead Space』、『Disciple III』などマニアックなコスプレ作品を手掛けているので気になる方はFlickrページをチェックです。 (ソース&イメージ: Flickr via Gameran |
09-21-11, 10:20 PM | #98 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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TGS2011 日語版
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
09-25-11, 01:55 PM | #99 |
Crazy Gamer
註冊日期: Sep 2004
文章: 1,247
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Ken Levine未做遊戲之前, 其實係做電影編劇的.
所以佢寫故仔真係有一手的, Infinite亦係我幾期待的遊戲之一 |
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