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電視遊戲討論版>Tomb Raider: Anniversary (1代復刻版, Wii版發表)
神祕人1號 09:59 PM 11-08-06
舊瓶新酒!《古墓麗影》復刻版細節公佈
[ 2006-11-07 16:31:46 ] 作者:太平洋遊戲·ico 責任編輯:zhangjiaming
http://www.pcgames.com.cn/tvgames/ba...11/833168.html



  Edios日前公佈了一款為了就紀念《古墓麗影》週年慶的初代復刻版遊戲,遊戲將會在2007年發售PS2,PSP與PC版本。



  遊戲將取材於《古墓麗影》初代作品,新作《古墓麗影(Tomb Raider: Anniversary)》十週年版將是一款全新的但同時又完全忠於《古墓麗影》最初的理念與特點的遊戲,所以我們的勞拉當然還會出現在遊戲中。



  Eidos的Kathryn Clements補充道:「我們將把《古墓麗影》最原始的那些特點全部挖掘出來,並與現在新的《古墓麗影》特點融合起來,我相信這可以吸引新老玩家的興趣。」



  新遊戲將使用今年早些時候發售的《古墓麗影:傳奇》的引擎,Eidos的Ian Livingstone認為這是給電子遊戲界的傳奇女性最好的賀禮。

來自:太平洋遊戲網
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johnnycage20 01:35 AM 11-09-06
我覚得最初TB特點係有D地方多句高
可以聴到
……呀……呀……劈拍
Loop三次叫聲先落地

別外第一幅吾係Legend的
邉個責任編輯當新Game?
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主人 02:06 AM 11-09-06
係就好呀
到目前為止淨係覺得第一代最好FEEL
之後果D無一代比得上佢
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AlexAlex 10:20 AM 11-09-06
第一代T.R.係最難玩

到第二集就好玩好多....
之後果d...算把啦

玩返Legend...又唔係咁差喎!
期待Anniversary!


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啤梨王子 11:42 AM 11-09-06
作者: AlexAlex:
第一代T.R.係最難玩

到第二集就好玩好多....
之後果d...算把啦
好影同...所以我淨係打過1,2集
第3集打左一陣放棄

其實ps2之前出過幾多隻tomb raider??
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REDCHASER 11:44 AM 11-09-06
兩集美版,日版好似一集。

Sorry, 會錯PS2出幾多添.
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AlexAlex 03:49 PM 11-09-06
作者: 啤梨王子:

其實ps2之前出過幾多隻tomb raider??
印象中好似係咁:

p.s. :
1.

2.

3.

4.

5.


跟住就到 PS2:
6.

7.



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Reishin 05:50 PM 11-09-06
淨係認真玩過第2集...
動作game黎講算係唔錯

TR2有個mode係可以係屋企四周走黎走去
果陣成日將個管家鎖係間大屋入面
撞到佢又會係度"呻吟", 好搞笑
跟住唔知3定4, 可以入埋睡房
特登走去個火爐度, 燒死左
另外仲有浸死, 跳樓死等自殺方式...

P.S. 都係鍾意舊造型既蘿拉多d...
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破戒僧 05:58 PM 11-09-06
作者: 啤梨王子:
其實ps2之前出過幾多隻tomb raider??
Tomb Raider (1996) - Playstation, Sega Saturn, PC, N-Gage
Tomb Raider Gold: Unfinished Business (1997) - PC
Tomb Raider II (1997) - Playstation, PC
Tomb Raider II Gold: The Golden Mask (1998) - PC
Tomb Raider III: Adventures Of Lara Croft (1998) - Playstation, PC
Tomb Raider: The Lost Artifact (1999) - PC
Tomb Raider: The Last Revelation (1999) - Playstation, Sega Dreamcast, PC
Tomb Raider: Chronicles (2000) - Playstation, Sega Dreamcast, PC
Tomb Raider: The Nightmare Stone (2000) - Game Boy Color
Tomb Raider: Curse Of The Sword (2001) - Game Boy Color
Tomb Raider: The Prophecy (2002) - Game Boy Advance
Tomb Raider: The Angel Of Darkness (2003) - Playstation 2, PC
Tomb Raider: Legend (2006) - Playstation 2, Xbox, Xbox 360, PC, Nintendo GameCube
Tomb Raider: Legend (2006) - Sony PSP, Game Boy Advance, Nintendo DS
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啤梨王子 11:15 PM 11-09-06
THX兩位~
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KIM 11:47 PM 11-09-06
TR都出REMAKE? 都好, 不過最應該REMAKE過的, 應該是羅拉的身材.......太假了~~~!
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一一 12:05 AM 11-10-06
作者: KIM:
TR都出REMAKE? 都好, 不過最應該REMAKE過的, 應該是羅拉的身材.......太假了~~~!
就係佢咁既身材先多人識TR
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神祕人1號 11:05 PM 11-23-06
Artwork of Tomb Raider Anniversary
2006-11-23 08:26:34 by snoopers
We just received this new artwork of the upcoming Tomb Raider Anniversary. Nice, but it's not nearly enough to help me forget about this next-gen version annoucement I'm so eager to hear... Make it happen Eidos !
http://www.playsyde.com/news_3823_en.html

1 artwork


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sgouki 01:34 PM 11-24-06
作者: KIM:
TR都出REMAKE? 都好, 不過最應該REMAKE過的, 應該是羅拉的身材.......太假了~~~!
最大問題係冇動感............
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nakakula 01:51 PM 11-24-06
我只係記得 , 第一代 , 有人洗左我個save , 佢竟然自轉3個圈後向前跳立即save

我一load 個save 出黎時 ..........

我都係玩到第4代就冇玩了頭三代係PS1 , 4 係PC , 之後已經冇心機再玩
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神祕人1號 07:11 PM 11-27-06
古墓麗影 10週年紀念版
機種 PS2/PSP/PC
廠商 Eidos Interactive/Crystal Dynamics
類型 ACT
價格 未定
發售日 2007年

《古墓麗影 10週年紀念版》新遊戲畫面公開
http://www.levelup.cn/article/html/n...1/27111226.htm

Eidos公司再次公開了多平台遊戲《古墓麗影 10週年紀念版(Tomb Raider: 10th Anniversary Edition )》的一幅新遊戲畫面。本作是紀念《古墓麗影》系列遊戲誕生10週年而特別製作的初代《古墓麗影(Tomb Raider)》的重製版,遊戲將登陸PS2、PSP和PC平台。

Eidos公司表示,重新製作的《古墓麗影》將是一款完全的新遊戲而並非簡單的復刻而已,擔當遊戲重製版開發工作的是開發前不久大受好評《古墓麗影 傳奇》的Crystal Dynamics公司。

有關這次10週年紀念活動以及這款重製版遊戲的詳細情況,Eidos公司並沒有透露太多,但Eidos公司負責產品商標管理的Larry Sparks對記者表示,這款遊戲是完全是為了紀念遊戲10週年而製作的,因此不會再有類似作品推出。一方面是為了滿足《古墓麗影》系列的老FANS的要求,另一方面也是為了能吸引更多的新玩家。


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美版之王-天涯浪子 10:02 AM 11-28-06
打機時, 我喜歡古墓, 廢墟之類的古文明背景, 很有幽深神秘感.

奈何這隻game用類似主觀視點的走動方法, 玩得耐, 會頭暈.
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神祕人1號 07:05 AM 12-06-06




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ahleung 10:20 AM 12-06-06
作者: 美版之王-天涯浪子:
奈何這隻game用類似主觀視點的走動方法, 玩得耐, 會頭暈.
都唔係o既. 呢隻game唔同FPS, 唔會成日快速移動轉向, 無咁易頭暈.
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totalz 10:36 AM 12-06-06
I was playing the 1st one on SS... sweet...
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神祕人1號 12:02 PM 12-22-06


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神祕人1號 12:03 PM 12-22-06
Tomb Raider: Anniversary
Publisher: Eidos Interactive
Developer: Crystal Dynamics
Release Date: 2007
Also On: PC | PSP

Tomb Raider: Anniversary Edition First Look
Eidos and Crystal Dynamics show off their promising revamp of Lara Croft's first adventure.

By Staff, GameSpot
Posted Dec 21, 2006 4:46 pm PT

At this point it should be acknowledged that Menlo Park-based developer Crystal Dynamics brought the Tomb Raider franchise back from the brink. The once-popular series had lost its way after a splashy debut and follow-up that helped usher in the 32-bit console era. Fast-forward to earlier this year, when Crystal Dynamics' Tomb Raider: Legend hit and reminded everyone that the series was still very viable. To follow up on its success, Crystal Dynamics is going back to the franchise's roots with Tomb Raider: Anniversary Edition, a promising retelling of Lara Croft's very first adventure. Though the game was announced earlier this year, the folks at Crystal D hadn't shown off much on it until this week, when we had the chance to have a look at the game in motion.

Before showing off the game, reps from the developer talked about the approach the team is taking with the game. Rather than simply redo the original game with Legend's visuals, the team is taking a more thorough approach to the new game. Citing the method Peter Jackson took for realizing his vision of King Kong--using the original narrative as a framework and retaining the key memorable moments while expanding on them--reps from Crystal Dynamic noted that Anniversary Edition will be much more than a simple update of the original game.

The game will follow the same basic story as the original, so you'll once again be guiding Lara as she's commissioned to retrieve an ancient relic known as a "scion" (no, not the car). As anyone who's played through the original game can tell you, while the gameplay was aces, the story wasn't big on making sense once you started progressing. As a result, Crystal is fleshing out the narrative to offer some clarity on what the heck is going on.

As far as gameplay goes, the level demoed for us showed off the revamped first level of the game, which, as in the original, revolved around a gear puzzle that required you to collect cogs to make an ancient clockwork gear system work. In the new game you'll be doing this in a vast cave made of up of interconnected passages that crisscross each other. More significantly, the rather plain gears that fit into pegs on a wall in the original have been replaced with proper gears carved into a good chunk of the cave wall. The hunt for the cogs also featured the return of familiar animal foes such as wolves, bats, and some Jurassic surprises (more on that later). The cog search also highlighted some very cool retro touches that brought a smile to our faces: Lara's radial inventory wheel is back, as is the simple tune that plays when you discover hidden areas (of which it looks like there will be many). One thing to note about Anniversary Collection's mechanics is that they've been opened up some to include elements introduced in Legend such as the grapple, context-sensitive actions, and the cinematic button-pressing moments.

The demo followed Lara solving the gear puzzle by collecting the missing cogs and using them to activate the different gears. As each one was activated they made it possible to advance deeper into the cave. Once that was sorted, the sassy Brit found herself in the lost valley area that was home to ancient critters such as velociraptors. The sequence in the valley didn't last long--it cut out just at one of the original game's signature moments, the appearance of the T. rex--but it offered enough of a tease to get us very hopeful for where Crystal Dynamics is going with the game.

The visuals in the game share obvious ties to Legend in terms of quality, but there's been a fair amount of work done to Lara's model to ensure she has her classic look from the first game. You'll see the return of her original outfit, complete with dual pistol holsters and blue unitard. Besides her physical appearance, work is being done to marry the fluidity of movement from Legend with some of Lara's signature moves, such as her swan dive. The environments we saw appear to do a fine job of recalling the feel of the original game's significantly more modest locales while offering up a cool cinematic feel and sense of wide-open space. Though we didn't see any human foes, Lara's animal enemies looked considerably more fetching than their 32-bit counterparts. Despite the fact that the PlayStation 2 game demoed for us was still very early in development, the game ran smoothly and looked quite sharp.

The audio in the game takes some getting used to, as one of the key elements of the original game was its solo vibe. As Lara Croft you faced off against the world and often found yourself playing in an oppressive silence, save for a modest assortment of sound effects and occasional pieces of music that would come in during key moments. While Crystal D is attempting to offer those kinds of moments in the experience, it's balancing that with modern expectations, so you can plan on hearing a musical score pop up throughout the adventure. How frequently it will be used is still being sorted out, but it's safe to assume the game won't be as quiet as the original.

Based on what we saw, Tomb Raider: Anniversary Edition is shaping up to be a very promising retelling of the original game. As it proved with Legend, Crystal Dynamics seems to get what the series is all about and is once again playing to its strengths. Given how strong Tomb Raider: Legend was, we have high hopes for Crystal Dynamics' second outing with Ms. Croft. Tomb Raider: Anniversary Edition is currently slated to ship this spring for the PlayStation Portable, PS2, and PC. While we were shown only the PS2 game, reps mentioned that Anniversary Edition will likely follow the same approach of Legend on the PSP and offer the same content the console game did, as well as some multiplayer features that are still being ironed out. Look for more on the game in the coming weeks.

-GameSpot
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神祕人1號 01:29 AM 12-23-06
Tomb Raider: Anniversary Official Trailer 1
http://www.gamespot.com/pages/video_...553&pid=934025
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神祕人1號 03:08 PM 12-23-06

Tomb Raider Anniversary - Trailer
http://download.gametrailers.com/gt_...nniversary.wmv
http://download.gametrailers.com/gt_...nniversary.mov
http://download.gametrailers.com/gt_...nniversary.mp4
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神祕人1號 06:22 AM 12-24-06
古墓麗影 10週年紀念重製版
機種 PS2/PSP/PC
廠商 Eidos Interactive/Crystal Dynamics
類型 ACT
價格 未定
發售日 2007年發售預定

勞拉再續傳奇冒險,《古墓麗影》10週年紀念重製版詳情公開
http://www.levelup.cn/article/html/n...2/23203256.htm

初代《古墓麗影》創造性地將動作、解迷與探索要素相結合,不僅給當時的玩家帶來了一種前所未有遊戲樂趣,甚至可以說開創了一個新的遊戲流派,不凡身手與性感造型兼備的勞拉·克勞福特更是遊戲產業少數能夠與馬裡奧和索尼克並列的代表性遊戲角色之一,這也就不難解釋當Crystal Dynamics宣佈將在系列誕生10週年之際推出遊戲初代的重製版時,會有那麼多的玩家欣喜若狂了的原因了。

《古墓麗影》10週年紀念重製版將採用與初代遊戲完全相同的故事設定,玩家將與年輕的勞拉一同穿行於那神秘莫測、沉睡千年的古代遺跡之中,追尋古代文明所遺留下來的神奇異寶。為了能夠完美再現初代《古墓麗影》的精髓,開發小組決定把遊戲的重心集中在刺激的探索和經典的解迷部分上,事實上這也是重現系列最初風采的最直接有效的途徑。

簡單來說,《古墓麗影》重製版在遊戲操作上類似於系列最新續作《古墓麗影 傳奇》,在《傳奇》中使用的各種備受好評的要素也將在重製版中出現。勞拉的身手比初代時更加敏捷靈活,可以依靠樹枝或欄杆飛躍懸崖,玩家也在跳躍時也不必再像以前那樣屏息凝神、精確計算,因為勞拉可以抓住岩石和建築表面的突起或縫隙。玩家可以以自己方式去探索叢林、洞窟和遺跡,華麗逼真的場景將不再只是單純的貼圖和擺設,勞拉將與周圍的環境發生更為豐富的互動。

在官方首次公開的遊戲試玩影像中,勞拉再次現身秘魯的古代文明遺址,尋找遠古神器碎片塞恩。遊戲一開始,勞拉就遇到了系列最經典的迷題之一——齒輪迷題,不過這次她不止要把齒輪安放到合適的位置上讓機關啟動,還要攀登到巨大的齒輪上進行探索。影像的最後部分,勞拉又在懸崖峭壁邊上演了飛簷走壁的絕技,《傳奇》中的許多經典的特技動作也被還原。

在戰鬥方面,勞拉比起初代時要靈活了不少,在《傳奇》中初次亮相的慢鏡頭系統將在本作中得到完善以進一步增加遊戲的可玩性。遊戲初代中勞拉所面對的各種敵人,如狗熊和食肉恐龍等都將在重製版中以全新的形象出現。遺憾的是這些經過重新製作後脫胎換骨敵人剛和勞拉打了個招呼,演示影像就結束了,不過從畫面來看,遊戲的戰鬥部分也十分值得期待。
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