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手提遊戲機討論版>大亂闘スマッシュブラザーズ 3DS | 日版 DEMO 配信中 美版10月3日發售
neo2046 10:46 PM 06-08-11
hin0404 10:54 PM 06-08-11
琴日一講d人即刻歡呼,點知圖都冇張
mario0606 10:55 PM 06-08-11
終於有手提機既亂鬥
耐心等待
版聚又多隻必玩game 啦,
加埋MK 車,
玩成日都得。
我買2013年末出
作者: W!LL:
我買2013年末出
2012 加 capcom rockman
Konami 太反骨, snake 會比飛
又來壞掣之作
支持 3DS / Wii U
櫻井政博開發中
http://3ds.pcgames.com.cn/news/1204/2511463.html
今天ign通過郵件專訪到了大亂鬥的製作人櫻井政博,他近期開發的遊戲《任天堂明星大亂鬥》是在E3 2011上正式公開的,預定登陸平台為3DS和WiiU。
儘管前面的三作均得到業界評論員的一致好評,但櫻井政博表示當需要擴大遊戲的價值的時候就一定會遇到死胡同,
我們必須認清簡單的加入新角色,道具,場景是不夠的。因此計劃改變一些方向,其中的關鍵就是怎麼同時支持3DS和WiiU,
遊戲的開發才剛剛開始,但我們會想出一些東西作為遊戲的中軸線去鏈接到3DS和WiiU,希望大家能夠期待本作的到來
http://wii.ign.com/articles/122/1223770p1.html
"As you noted, there is a certain dead end we come to if we just expand the volume of the game," Sakurai told me in a recent e-mail interview, clearly recognizing that simply adding more characters, items and stages wouldn't be enough. The Smash Bros. franchise, though repeatedly earning high praise from critics over its three entries, has effectively followed the same formula since its inception, evolving its style of play without shaking things up too much. So if merely expanding the idea isn't the only thing on Sakurai's mind... what is?
"I intend to change direction a little as we go," Sakurai said, indicating his desire to possbily find a new mechanic or idea to drive two new entries in the series. "The key to that's going to be its dual support for 3DS/Wii U."
http://www.gonintendo.com/?mode=viewstory&id=176223
Sakurai - Smash Bros. Wii U/3DS will 'change direction', dual support is key
Apr 25, 2012 by RawmeatCowboy
"As you noted, there is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go.
The key to that's going to be its dual support for 3DS/Wii U. I'm really just getting started on this so it's going to take time,
but I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it." - Masahiro Sakurai
Oh man, here we go. The very beginnings of talk on Smash Bros. Wii U and 3DS.
Sakurai has a very long road ahead, and we're going to drool over every juicy detail as it comes in!
期待已久!!希望可以好似GC果陣咁爽快, 唔好WII咁動作很硬
hin0404 12:17 AM 04-27-12
期待!!!係咪第一次出o係手提機??
噹噹dondon 12:30 AM 04-27-12
如果雙版本3DS應該好賣少少,始終係重對戰連線
絕對係出機既理由....
觀望下先
悶了,今次放棄…
tung999 12:12 PM 04-27-12
作者: 噹噹dondon:
如果雙版本3DS應該好賣少少,始終係重對戰連線
家中一班人同樂都係呢個系列賣點=3=~
b4_shadow 08:10 PM 04-27-12
作者: tung999:
家中一班人同樂都係呢個系列賣點=3=~
一班fd玩, 識玩唔識玩一樣開心~~
神奇在我d 女仔fd都玩得好開心
作者: bomber:
期待已久!!希望可以好似GC果陣咁爽快, 唔好WII咁動作很硬
我個人覺得GC版快得濟, N64版先叫動作硬慢得濟,
Wii係中間...
作者: MO:
我個人覺得GC版快得濟, N64版先叫動作硬慢得濟,
Wii係中間...
我反而覺得wii最正同平衡,
gc麻麻地,
n64係好硬,但個玩法係唔同gc同wii,有令一種好玩度
大亂鬥/3D PM應該係我出機既時候
講打擊感一定係Wii版最佳, 好著重角色重量去計算動作
GC版既動作反而最奇怪
tung999 10:47 PM 04-27-12
櫻井今次好似想來個大改變 可能同樣野出左幾次佢覺得冇咩發展空間
玩完光神話好期待之後既大亂鬥會進化成點 OVO+
噹噹dondon 10:56 PM 04-27-12
希望加多D道具 特別係好似孖車咁 可以隨時逆轉頹勢
同埋個畫面愈亂愈好 加到去六打八打
我覺得依舊4個好了
如果唔係真係會亂到一種唔知邊個打邊個既情況
另外我都覺得gc動作係太快...
wii個速度我覺得係適中..空中既靈活性wii版其實幾讚
其實對戰方便我覺得可以調整既地方有限..但單人mode果度有好多可以改進既地方
話說.....呢TEAM人係咪開發新光果班= ="
若果係既話.....我對佢地既畫面同3D控制幾期待.......
但係操作呢.....有待觀望.....
作者: 天涯笑笑生:
話說.....呢TEAM人係咪開發新光果班= ="
若果係既話.....我對佢地既畫面同3D控制幾期待.......
但係操作呢.....有待觀望.....
最好全掣操作, 唔好太用touch screen