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04-26-06, 05:41 PM | #1 | |
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Super Monkey Ball: Banana Blitz
homepage http://www.supermonkeyball.com/
商品情報 http://sega.jp/wii/smb/home.html 名 称: Super Monkey Ball UkiUki Party 大集合 名 称:Super Monkey Ball: Banana Blitz ジャンル: パーティーアクション プレイ人数: 1~4P 発売日: 2006年12月2日 価 格: 未定 対応機種: Wii(ウィー) 型 番: 未定 引用:
SEGA announced Super Monkey Ball™: Banana Blitz for the Nintendo Revolution system http://www.sega.com/e3/2006/announce...m=pr_20060426a 1 UP.com Previews: Super Monkey Ball: Banana Blitz http://www.1up.com/do/previewPage?pa...=0&cId=3149978 http://www.1up.com/do/previewPage?pa...=1&cId=3149978 此篇文章於 12-14-06 10:09 AM 被 神祕人1號 編輯。 |
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04-26-06, 05:43 PM | #2 |
Crazy Gamer
~負けないで~
註冊日期: Nov 2002
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kevinhty kevinhty
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又係super monkey ball跟機...
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04-26-06, 05:55 PM | #3 |
Senior Gamer
我係黃比比
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good game ^^
super monkey ball l love you
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04-26-06, 06:09 PM | #4 |
God of Gamer
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should be lots of mini games
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04-29-06, 10:47 AM | #5 |
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Wii Interview: Super Monkey Ball
Toshihiro Nagoshi-san fills us in on the details of Banana Blitz. Read more. by Matt Casamassina http://revolution.ign.com/articles/703/703834p1.html April 28, 2006 - Earlier this week, SEGA officially announced that it is working on a Wii-exclusive sequel to the Super Monkey Ball series. The project, called Super Monkey Ball: Banana Blitz, will be shown in playable form at the Electronics Entertainment Expo 2006 in Los Angeles. IGN Wii asked game producer Toshihiro Nagoshi about the ambitious sequel, who responded to our questions in the interview below: IGN Wii: A long time ago, a Japanese magazine printed that Super Monkey Ball 3 was in development for GameCube and would enable up to 8-players through LAN. Was this true and if so, what happened to the title? Nagoshi: It's just a rumor. I wonder when "a long time ago" is. IGN Wii: When did you decide to make Super Monkey Ball: Banana Blitz for Revolution and why? Nagoshi: When I formally heard about the spec of Revolution, I felt the gameplay of the Monkey Ball franchise would match it perfectly. The Revolution's opening up our imagination for new gameplay as well. IGN Wii: How big is the team working on the game? Nagoshi: I cannot answer the exact number. However, I would say almost the same size as regular Monkey Ball team. IGN Wii: Will Banana Blitz launch with Wii later this year? Nagoshi: Yes, we are trying to release this title as a launch title. With all the possible ways to control AiAi and friends, this will be a must have title to go with anyone's purchase of the Revolution. IGN Wii: Does the game have a single-player storyline, as in other titles? What is it? Nagoshi: This time, we didn't plan for a story mode, such as previous series. However, we created greater variations and more unique gameplay. Not having a story will allow players to get right into the unique gameplay faster. IGN Wii: How many board puzzle levels are in the game? Are there any differences with these puzzles and other Monkey Ball games? Nagoshi: I would keep details secret. Of course, you'll never feel the volume is decreased. The novelty and ingenious design of each stage has actually increased. IGN Wii: How is the Wii's controller being used in-game? Can you give us some examples? Nagoshi: You can fully enjoy the game, maximizing all the functions of Revolution's controller. Some games will require you to twirl the controller, others will have you flicking the controller, while others will feel like using the Revolution controller like a joystick. IGN Wii: Do you think the Wii controller makes the Monkey Ball experience more intuitive? Nagoshi: I think so. Originally, the Monkey Ball series was introduced with gameplay that used a controller stick. Thus, the gameplay becomes more natural by tilting action with the new controller. Super Monkey Ball 2 on GameCube. Nagoshi says the Wii version will be even more intuitive. IGN Wii: How are you using the Revolution controller with the mini-games? Can you give us a couple of examples? Nagoshi: Also, I want to keep details secret, but I'll be excited for you to actually experience the excitement of the Revolution controller through the most extensive variety of mini-games ever in the Monkey series. IGN Wii: What types of mini-games will be featured in the title? Nagoshi: Again, it's secret. There are some inherited from previous series, but also, there are many new mini-games. IGN Wii: Will Banana Blitz make use of Wii's nunchuck attachment? Nagoshi: Yes, it will. We have had an objective that we will cover all the Revolution controller functions in this title. IGN Wii: Will the title feature an online mode of any kind? NagoshiL No, it will not. IGN Wii: How are the visuals different from the GameCube version, if at all? Nagoshi: There are some differences due to new memory and some new functions. I believe the real appeal of Revolution is the controller, and the new gameplay it opens up. IGN Wii: Does the title run in progressive scan and 16x9 widescreen mode? Nagoshi: Yes, it does. IGN Wii: What characters can you play as? Nagoshi: You can select all the characters from previous series. IGN Wii: Are there any instances in the game where you'll need to turn the Revolution controller on its side, or use it in a completely different way, to effect on-screen movement? Nagoshi: There are many scenes that you are asked to use differently. It'll be all part of the fun. IGN Wii: Microsoft and Sony are going with HD graphics and more horsepower. Nintendo is going with a new way to play games. What excites you more and why? Nagoshi: I believe each has its own uniqueness. One approach is to focus a game as a toy, and the other is to expand the focus to graphics and network. I believe both approaches are necessary for the future of gaming. |
04-29-06, 07:01 PM | #6 |
Game Master
註冊日期: Jul 2005
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《超級猴子球:香蕉閃電戰》的制作人名越稔洋的訪談內容
http://www.levelup.cn/article/html/n...4/29172310.htm
最近國外網站IGN的記者對《超級猴子球:香蕉閃電戰》的制作人名越稔洋進行了訪談。一下是訪談的簡潔內容。 IGN:GC版的《超級猴子球3》到底是怎麼一回事? 名越:這只不過是一個傳言而已 IGN:大概什麼時候決定要制作《超級猴子球:香蕉閃電戰》的? 名越:當初聽到Wii的性能后覺得如果這個平台上制作超級猴子球的話會非常有創意,有意思 IGN:開發小組的大小? 名越:大概跟超級猴子球1的開發小組差不多 IGN:是首發游戲嗎? 名越:希望是首發的,我們會盡量使本作成為Wii的首發游戲 IGN:有沒有但人的劇情模式? 名越:不打算加入劇情模式,但是有很多獨特的玩法 IGN:怎樣使用Wii的控制器? 名越:傾斜控制器或者搖晃控制器的方式操作。還有一種是類似像搖杆一樣的操作方式 IGN:迷你游戲的數量? 名越:這個我想暫時保密,只能說迷你游戲數量是系列最多的一次 IGN:比如有什麼樣的類型? 名越:有一部分是在前作中出現過的類型,而有一部分是完全新的類型 IGN:會不會使用雙截棍手柄? 名越:會使用,游戲中將會應用Wii的所有技能 IGN:對不對應網絡? 名越:不對應 IGN:游戲畫面如何? 名越:由於是次世代主機,所以畫面會有很大的進步。但最最吸引玩家的要素還是新的玩法和手柄 IGN:對不對應逐行掃瞄和16:9畫面? 名越:對應 IGN:登場角色? 名越:之前登場過的所有角色全部登場 IGN:您認為作為一台游戲機華麗的游戲畫面和獨特的游戲玩法,哪一個更重要? 名越:雙方都有各自的優點。對游戲的未來兩者都是不可缺少的要素。 |
05-05-06, 07:15 PM | #7 |
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05-05-06, 11:54 PM | #8 |
God of Gamer
註冊日期: Jun 2002
文章: 9,033
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can i post this?
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05-06-06, 12:40 AM | #9 | |
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(<ゝω・)綺羅星~
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Wii graphic = Gamecube graphic ?
引用:
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05-06-06, 01:07 AM | #10 | |
Insane Gamer
註冊日期: Mar 2003
文章: 514
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引用:
可能係動畫化左既問題… |
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05-06-06, 02:10 AM | #11 | |
The One
多多指教!
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引用:
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05-06-06, 02:51 AM | #12 |
Junior Member
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But I think that the graphic is using the cel-shading technology. Those scans seems to have different textures than the picture on top of it (which I think is a capture from monkey ball 2 of GC).
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05-11-06, 10:30 AM | #13 |
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05-11-06, 05:56 PM | #14 |
Senior Gamer
我係黃比比
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o..............good
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05-11-06, 06:00 PM | #15 | |
God of Gamer
大合奏部隊!
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引用:
馬騮波究竟可以點用個Wiimote玩....a____a 好期待...但會唔會玩到姐手姐腳...
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05-12-06, 11:02 AM | #16 |
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網上自由人
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Gameplay Video 1 640 x 480
http://c.streamingmovies.gamespy.com...01_wmvhigh.wmv http://streamingmovies.gamespy.com/c...3D%3CURL%2F%3E Gameplay Video 2 640 x 480 http://c.streamingmovies.gamespy.com...02_wmvhigh.wmv http://streamingmovies.gamespy.com/c...3D%3CURL%2F%3E Gameplay Video 3 640 x 480 http://c.streamingmovies.gamespy.com...03_wmvhigh.wmv http://streamingmovies.gamespy.com/c...3D%3CURL%2F%3E E3: Wii Monkey Ball GamePlay http://download.gamevideos.com/3716/...ll_640x360.wmv http://download.gamevideos.com/3716/...ll_640x360.mov |
05-13-06, 04:37 AM | #17 |
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movie
http://www.gccafe.com/e3/2006/wii/mo...lbb_e32006.wmv itmedia preview http://plusd.itmedia.co.jp/games/art...2/news053.html
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此篇文章於 05-13-06 04:46 AM 被 neo2046 編輯。 |
05-13-06, 05:18 AM | #18 |
Senior Gamer
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到時就又可4打了..但怕和gc那隻差不多時候出..聽說是10月gc美版
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05-31-06, 11:28 AM | #19 |
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05-31-06, 12:51 PM | #20 |
Insane Gamer
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0774 4213 6312 alvin alvinkk
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和gc那隻一起買
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06-15-06, 06:46 PM | #21 |
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網上自由人
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《超級猴子球 香蕉閃電戰》
http://www.levelup.cn/article/html/n...6/15145404.htm 最新穎的解迷遊戲、最獨特的操作方式、樂趣無窮的連機遊戲。所有這些都是世嘉公司的《超級猴子球 香蕉閃電戰》力圖帶給玩家的,也是只有通過Wii的獨特控制器才能獲得的全新遊戲體驗。本作除了繼承了前作大受玩家好評的遊戲方式之外,還增加了一些全新的要素。 ·團隊遊戲:團隊遊戲中的得分方式創造性的充分發揮了Wii手柄的獨特功能。 ·解迷部分:遊戲中設計了大量的解迷環節供玩家挑戰,雖然簡單易學,但要想成為高手,玩 家還是要付出相當的努力的。 ·BOSS部分:除了挑戰各種有趣的迷題以外,玩家還要在遊戲中面對棘手的BOSS,要想戰勝它們,玩家就必須要找到BOSS的各種弱點。 ·操作方式:在本作中,由於登陸Wii平台的關係,遊戲的操作方式有了明顯的改變。玩家可以通過輕輕抬起Wii的手柄來操縱主人公跳躍和完成各種其他動作。 |
06-15-06, 07:34 PM | #22 |
Crazy Gamer
註冊日期: Mar 2005
文章: 1,196
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好多mini games, graphic 都好好喎
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06-15-06, 09:17 PM | #23 | |
Insane Gamer
註冊日期: May 2006
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0774 4213 6312 alvin alvinkk
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引用:
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08-03-06, 03:52 PM | #24 |
God of Gamer
╮(╯o╰)╭
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08-03-06, 04:39 PM | #25 |
The One
註冊日期: Jul 2002
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