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舊 04-16-08, 06:46 PM   #251
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神祕人1號 目前離線   回覆時引用此篇文章
舊 04-16-08, 06:48 PM   #252
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Soulcalibur IV
Namco Bandai Games, Project Soul | July 29, 2008

Soulcalibur IV Updated Hands-On
A familiar face, some new stages, and some new moves. We try out an updated version of Namco's fighter and get a feel for some of the new features.

By Ricardo Torres, GameSpot
Posted Apr 15, 2008 4:00 pm PT
http://www.gamespot.com/xbox360/acti...;picks;title;3

We recently had the chance to get our hands on an updated version of Namco's Soulcalibur IV, the latest entry in its popular fighting series. The latest installment features a large roster of fighters that mixes old and new characters. It will also feature some very special guest stars, Darth Vader and Yoda, who'll be exclusive to the PlayStation 3 and Xbox 360, respectively. While Darth and Yoda weren't playable in the version we tried, we were able to check out some new characters and stages. We also got to try out some of the new mechanics being introduced in this installment and check it out on the PlayStation 3. While the game is still a work in progress, the new content has us curious to see how the game is going to come together.

The demo we played on both the PlayStation 3 and Xbox 360 offered the same content on both platforms. We were able to try out four characters, each of which featured an alternate costume. There were veteran fighters, Taki, Cassandra, and Seong Mi-Na, as well as newcomer Hilde. The five playable stages included the two stages we saw at CES, the jungle and Grecian stages. There were also three new ones: a large carousel stage, a dojo room that overlooked a battlefield, and a seaside boat.

We dove right into the new stuff, picking Hilde and the carousel stage. The new fighter takes some getting used to because she doesn't handle quite as you might expect. While she may look like Siegfried with cleavage, handling her is considerably different. You'll use a shorter blade for many of her attacks and bring her longer stave into play a bit more strategically. The most interesting twist to her fighting style is the need to charge some of her attacks with her longer weapon. When it hits, it does a good amount of damage, but charging it up when someone like Taki is busting you up left, right, and center is tricky. Seong Mi-Na, on the other hand, has a much tighter feel thanks in part to our familiarity with her. The staff wielding butt-kicker has the range and a respectable amount of speed that work well together.

Although we'd tried Cassandra and Taki at CES, we gave them another whirl in this version and found them to be tightened up considerably. The move timing felt a bit better and combos came easier. The only other thing that stood out to us in this version is that the overall combat speed didn't feel quite as fast as it has, but we'll see how that evolves throughout the game's development. The stages didn't really play much of a factor in battle, although it was possible to ring out in the carousel and dock stages after your broke some of the background elements.

The combat system in this version of the game finally included some of the new content we'd heard about previously. The demo featured some new elements in the life-bar displays, which play into combat. The large gem at the end of each bar is the soul gauge and cycles through different color states based on your combat style. If you tend to block a lot, your gauge will eventually cycle to red and allow your opponent to perform a powerful guard-break attack. If your foe gets the timing right, he or she can follow up with another strong attack and actually break your armor. This new system is tracked by a small trio of green boxes under the life bars onscreen, which represent the condition of your armor: high, mid, and low.

From the look of it, once your armor is broken, that's how it stays for the rest of your match. Fortunately, your armor is back when you take on a new fighter. When your armor is broken, your fighter will reflect the loss in his or her appearance, and you'll obviously take a bit more damage. The more controversial new addition to the mix is the critical finishers, which are tied to armor loss. At the moment, once you've broken at least one section of your opponent's armor, you can knock him or her around again to get his or her soul gauge back to red. Then, you'll have a small window of time to trigger the critical finisher by pressing all four face buttons on the controller at the same time. If you've timed it right, you'll be treated to a short cinematic sequence that's unique to each fighter, wherein fighters will lay the smack down on their opponents and end the match, regardless of the recipient's health. We have mixed feelings about this addition, although we have to say it will ensure people stay on their toes during a match.

The visuals in the game are shaping up really well on both platforms. The character models look great on both platforms. There's a high level of detail on the fighters and their costumes, which looks sharp. The somewhat "free and easy" physics that was happening with Taki's chest is still in full effect, so we're starting to assume that she'll be the bounciest character in the roster. The environments are gorgeous and a bit more interactive than the last time we saw the game. At the moment, the interactivity is limited to the odd bit of floor breaking and elements in the back, such as vases on the dojo stage breaking, but the effects are fine. We noticed some new ambient elements in the CES stages, namely dodos that are now roaming the battlefield, which is a bit odd, but we reckon they went extinct for a reason, right? For those looking to split hairs, the game looks almost identical on both platforms, but there are a few minor differences at this time. The PS3 seems to have a bit more specular lighting effects, which are most noticeable on Hilde's armor, and there are some differences in the color saturation on both systems, but it's not anything dramatic. The game's frame rate is mostly stable, but there were a few hitches, which is to be expected for a game in the middle of development.

Based on this meatier taste of the game, Soulcalibur IV is coming together nicely. The visuals are looking good, and the fighting system is heading in an interesting direction. We'll be curious to see how the final system handles and how much of an impact the environment is going to have on combat. Soulcalibur IV is slated to ship this July for the PlayStation 3 and Xbox 360. Look for more in the coming months.

-GameSpot
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舊 04-16-08, 07:10 PM   #253
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戰鬥系統更新!《靈魂能力IV》試玩前瞻
來源: www.levelup.cn 時間:2008-4-16 編輯: 光年


昨天Namco公佈了全新的《靈魂能力IV》媒體試玩版。這次的遊戲中混入了大量的新老角色,同時還會有來自《星球大戰》的兩位嘉賓角色——黑武士達斯·維達和絕地武士尤達大師。他們分別專屬於PS3版和X360版。遺憾的是在這個試玩版中並沒有加入這兩個角色。不過仍然有不少新的角色和場地可以嘗試。

試玩一共提供了四個角色:塔基、卡桑德拉、成美娜和新角色希爾德,每個角色都有可換的服裝。而5個可選的場地則包括已經公佈過的叢林、古希臘以及3個新的場地:熱鬧的酒會現場、混戰之地和海邊的小船。

首先我們來看看選擇女騎士希爾德在酒會場地作戰的情況。她的操作感覺和之前所想的不同,她有兩種武器:短劍和杖,很多招式需要使用短劍進行,而使出杖的時候會比較慢所以使用時有一定的戰略性。有意思的是她的杖是可以進行蓄力攻擊的,而且造成的傷害相當可觀。但你同時得考慮到蓄力期間要避免受到敵人破壞,這相當的難做到。相比之下成美娜的操作則比較接近前作的感覺。她使用的斬馬刀紅雷既有速度也有一定的攻擊範圍,很有威脅。

相比去年的版本,卡桑德拉和塔基的移動和連擊都變得相對容易了。不過這個試玩版中人物的整體戰鬥速度相比之前的都要慢。可能這也和目前遊戲還處於開發中有關。遊戲的場地互動性並不強,只是在有的場地中你可以破壞一些場景而已,對於戰鬥基本沒有影響。

這一版遊戲中也表現出了不少新的要素。比如新的生命條顯示方式。在每個人生命條的末端都會有一顆寶石。寶石上環繞著不同的色彩表現出你的戰鬥風格。比如你格擋的比較多,寶石就會被紅色環繞。這時你的對手可以使出很強的破防攻擊。如果你的對手時機把握得好,可以繼續接強力攻擊破壞你的裝甲。你的生命槽下會有三個綠色的小方塊,表示你的裝甲值。根據亮著的方塊數量表示你的裝甲度高,中,低。

一旦裝甲被破壞,在剩下的比賽中就無法恢復。只有當新對手上場時,你的裝甲才會自動補滿。一旦裝甲被破壞,玩家受到的攻擊傷害度就會加大。遊戲中的最終必殺是和裝甲的破損程度有關的。如果你破壞了對方的哪怕一部分盔甲,你就有機會踢飛對手,把他的靈魂槽踢成紅色。同時你就有機會按住四個按鍵發動終結技。時機正確的話,不管對手還剩多少生命值,你都會看到每個角色獨有的一段小動畫來了結對手。這個設定的確相當的霸道。

遊戲的畫面在兩個平台上相當不錯。角色的模型也很棒。戰士和他們的服裝有著豐富細膩的表現。(拜遊戲的物理引擎和設定所賜,試玩中塔基的胸部擺動仍然相當的明顯。)環境從視覺上來說相當華麗,只是互動度還有待提高。認真的比較起來,兩個版本的遊戲畫面十分接近,只是PS3版的反射光效看起來更強一點。這在希爾德的盔甲上表現的較為明顯。遊戲的幀率都比較穩定,但是有時也會有一些小跳幀,相信遊戲後期會進一步改進。

《靈魂能力IV》即將於今年的7月雙平台正式上市,更多的消息請關注本站的更新報道。
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舊 04-16-08, 07:40 PM   #254
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能登かわいいよ能登
 
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正喎, 7月就有得玩


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舊 04-17-08, 10:32 AM   #255
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連呢招都有





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ハイスピードロボットアクションゲームの金字塔

ANUBIS ZONE OF THE ENDERS
BLADE SHOT GRAB
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舊 04-17-08, 10:36 AM   #256
歌絲˙暮斯
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一擊格神
 
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扔人落街一擊必殺 \/
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舊 04-17-08, 11:14 AM   #257
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扔人落街一擊必殺 \/
呢招係咪了結黑帝ge神技
真係唔記得了


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舊 04-17-08, 01:50 PM   #258
tylau
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呢招係咪了結黑帝ge神技
真係唔記得了
YUP. 無錯無錯. 真係好強...
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舊 04-17-08, 09:56 PM   #259
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Namco Bandai Editors' Day Trailer
http://www.gametrailers.com/download...sc4_nbed08.wmv
http://www.gametrailers.com/download...sc4_nbed08.mov
http://www.gametrailers.com/download...sc4_nbed08.mp4
Namco Bandai Editors' Day Trailer HD
http://www.gametrailers.com/download...d08v2_h264.wmv
http://www.gametrailers.com/download...d08v2_h264.mov
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舊 04-23-08, 02:35 PM   #260
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舊 04-24-08, 12:38 PM   #261
romrom2004
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製作人表示《靈魂能力IV》歡迎挑戰
http://www.levelup.cn/news/NewsDetai...24/28214.shtml

《靈魂能力IV(Soulcalibur IV)》開發導演佐々木勝利日前在接受MTV記者採訪時表示,競爭給他們帶來了
更多挑戰與機遇,有助於激發他們的創造力,因此他們歡迎來自Capcom的《街頭霸王IV》等同類格鬥遊戲的
挑戰。

「當我們發現其他遊戲中引入了某些值得我們拿來在《靈魂能力》中借鑒或參考的新要素時,我們一定會格外
注意的。」佐々木對記者說道:「遊戲製作人總是時刻關注市場上出現的任何作品,以從中獲得新的靈感。」

對於玩家們關心的《靈魂能力IV》中新增客串角色,來自《星球大戰》系列電影的尤達大師是否會破壞遊戲平
衡性的問題(其身高足以迴避大個對手的上段攻擊),佐々木表示沒有必要為此擔心,因為尤達大師也會有其
自身的弱點來平衡其優勢。

最後佐々木還表示,《靈魂能力IV》專門針對初學者進行了許多調整,可以幫助首次接觸該系列的玩家更加輕
鬆的上手,遊戲也支持網絡對戰,玩家們可以找與自己水平相當的對手切磋和磨練技藝。


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舊 04-24-08, 01:20 PM   #262
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有online play!?
正正正!


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舊 04-24-08, 01:56 PM   #263
LKC
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有online play!?
正正正!
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舊 04-24-08, 02:01 PM   #264
歌絲˙暮斯
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個 TALIM .....
好似 h game
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舊 04-25-08, 09:15 AM   #265
信長
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都加左starwar 人物,另兩個漫畫家設計角色

其實有一個漫畫角色好適合加入sc世界..
就係<<烙印戰士>> 的格斯


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舊 04-25-08, 01:39 PM   #266
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大暮維人畫SC4的POSTER會不會代表佢有機會參加設計角色?
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舊 04-25-08, 03:54 PM   #267
NEAR
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Majora's!?
 
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有大暮維人 ?
唔係其中一個係keroro果個咩~


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舊 05-02-08, 08:09 PM   #268
神祕人1號
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公式サイトが更新
http://www.soularchive.jp/SC4/index.html
キャラ数は既に20名以上、まだ空きがあるのでまだ増えそう
海外では7月発売でずか、国内ではまだ未定


バンダイナムコ、タリム、吉光、ロックの参戦が決定
PS3/Xbox 360「ソウルキャリバーIV」
http://www.watch.impress.co.jp/game/...080502/sc4.htm
神祕人1號 目前離線   回覆時引用此篇文章
舊 05-02-08, 11:19 PM   #269
Roger-YuGi
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今集重有無得create 角色?
前排拎返隻3, create 左個斯巴達戰士黎玩, 好好feel~


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舊 05-14-08, 05:54 PM   #270
ittihad
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Soulcalibur IV new character







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舊 05-14-08, 08:41 PM   #271
HAKAIDER
God of Gamer
neet 人生~~~
 
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Soulcalibur IV new character


唔係着緊身衣.....................


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    /O/
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 ̄ ̄ ̄ ̄ ̄ ̄ ̄
貴介公子 一刀兩斷
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舊 05-14-08, 08:49 PM   #272
Oscarzero
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色? 如果有得散髮就GJ.


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Virtua Tennis 4 PS3/360版 見?
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舊 05-14-08, 08:52 PM   #273
歌絲˙暮斯
The One
一擊格神
 
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PSN  IDKENZHAYA
哈.... 二刀流 前幾頁俾我講中

似係大暮維人設計果個

可能無左居合斬o既雪華都未定
歌絲˙暮斯 目前離線   回覆時引用此篇文章
舊 05-14-08, 09:12 PM   #274
Mage.千砂望
The One
大神再臨~(‘3’)
 
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引用:
作者: 歌絲˙暮斯 查看文章
哈.... 二刀流 前幾頁俾我講中

似係大暮維人設計果個

可能無左居合斬o既雪華都未定
上面咪寫左老奧LOR~
隻SHURA應該唔關大暮事~圖右下有講~
反而想知四刀點用~雙手+口都仲差一把~


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之下 者識途
之中 子伴隨

赤子之心 拯救失落時代
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舊 05-14-08, 09:59 PM   #275
Rance
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拮o係下半身兩個洞.....


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