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08-26-10, 09:39 PM | #251 |
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註冊日期: Feb 2004
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信住先
http://platinumgames.com/2010/08/26/...hind-vanquish/ Programming the Engine Behind Vanquish August 26th, 2010 by PlatinumGames Filed: Community, Games, PlatinumGames, Vanquish Hi. My name is Hideaki Nakata, and I was in charge of Vanquish’s PS3 Engine as well as overall engine tuning. I thought I would write a blog entry to give you some insight into the system programming on Vanquish. So what is system programming? It is actually hard to explain, but it is best described as the foundation of the game. To use a car analogy, it is the engine behind things… This is why we use the term game engine as well. Looking at it from the top down, the system programming is everything to do with the game that doesn’t involve actual gameplay (everything other than the code running the player/enemies, etc.). But still, a bit hard to explain exactly… For the engine powering Vanquish, I tried focusing on all-out quantity. Shinji Mikami, the director of Vanquish, made a number of requests. “I want the game to look unlike anything else out there! I want our battlefields to have the overwhelming feeling of a real battle.” I realized the only way we are going to pull this off is with “quantity.” More and more enemies are going to have to keep appearing, more and more bullets are going to have to fill the air, bigger and bigger explosions are going to have to ring out… We would need an engine that could pull that off while still keeping the characters and backgrounds rich in detail. While the Vanquish engine is based on work done on Bayonetta, it was for that reason that we had a lot of work to do changing things for this project. For instance, we completely rewrote the renderer, implementing a technique known as “deferred rendering.” I think the new renderer turned out quite well. We also tuned the title so that if you play Vanquish on the PS3 or the Xbox 360 you should notice little to no differences. Even the developers on the Vanquish team have a hard time telling the two versions apart at a glance… So no matter which console you have, you have nothing to worry about! 此篇文章於 08-26-10 09:42 PM 被 Designer 編輯。 |
08-26-10, 10:36 PM | #252 | |
Junior Member
註冊日期: Aug 2010
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引用:
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08-26-10, 10:40 PM | #253 |
Junior Member
註冊日期: Aug 2010
文章: 63
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話說上次有日本朋友去完VANQUISH0807之後話兩個版本其實都係半斤八兩~PS3版出輕微掉幀現象~而360版嘅對比度則比較低~
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08-26-10, 11:08 PM | #254 | |
Game Master
註冊日期: Mar 2005
文章: 2,929
N2O1990 N2O1990HK
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引用:
不過呢D野下星期就知啦 值得高興既係今次行版唔洗等到一月了
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沒存在感就是沒存在感 |
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08-27-10, 10:19 AM | #255 |
Junior Member
註冊日期: Aug 2010
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08-31-10, 06:41 PM | #256 |
Game Master
註冊日期: Feb 2005
文章: 2,846
有無人拖捨部比我…:( 有無人拖捨部比我…:(
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體驗版有未?
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08-31-10, 06:45 PM | #257 |
Junior Member
註冊日期: Aug 2010
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08-31-10, 07:25 PM | #258 |
God of Gamer
NEO ZEON萬歲
註冊日期: Aug 2003
文章: 6,239
jackasukaHK jackasuka
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—人沒有什麼犧牲的話就什麼都得不到— —為了得到什麼東西,就需要付出同等的代價— —何かを得る為には , 同等の代價が必要になる— 『等價交換』
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08-31-10, 07:58 PM | #259 |
Senior Gamer
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09-01-10, 12:04 AM | #260 |
God of Gamer
註冊日期: Oct 2002
文章: 6,621
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而家得360美live至有?
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戇_叔都成四十歲人 日日只係識係自己FB對住個Mon除褲打飛機 |
09-01-10, 12:07 AM | #261 |
Moderator
【大亂鬥MvT】
註冊日期: Sep 2002
文章: 45,256
lastwill 5241 1873 3778
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日版demo話2號先有
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09-01-10, 06:42 AM | #262 |
Insane Gamer
速報Glutton
註冊日期: Sep 2009
文章: 740
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主角造型從後面睇有啲雨宮慶太feel
哩埋避彈嘅時候唔記得按邊個掣 佢會除面罩點煙 |
09-01-10, 08:42 AM | #263 |
God of Gamer
註冊日期: Oct 2002
文章: 6,621
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美PSN已上架
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戇_叔都成四十歲人 日日只係識係自己FB對住個Mon除褲打飛機 |
09-01-10, 09:38 AM | #264 |
God of Gamer
註冊日期: Oct 2002
文章: 6,621
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體驗完,好爽、好型、必買
近身攻擊次數有限制,唔係打得仲過癮
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戇_叔都成四十歲人 日日只係識係自己FB對住個Mon除褲打飛機 |
09-01-10, 10:49 AM | #265 |
Senior Gamer
註冊日期: Aug 2008
文章: 255
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試完隻game
畫面唔算好靚,不過好爽快 仲有唔係好識搶機械人... 個boss好似打頭同左手先會有特別劇情 |
09-01-10, 10:52 AM | #266 |
Game Master
註冊日期: Apr 2007
文章: 3,097
kyo353
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都幾爽
不過要一段時間習慣下個操作 |
09-01-10, 11:00 AM | #267 |
Senior Gamer
註冊日期: Aug 2008
文章: 255
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唔係好習慣冇得跳...
同埋執武器等唔等同武器升級? |
09-01-10, 11:18 AM | #268 |
Game Master
註冊日期: Apr 2007
文章: 3,097
kyo353
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09-01-10, 11:36 AM | #269 |
Senior Gamer
註冊日期: Aug 2008
文章: 255
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09-01-10, 12:23 PM | #270 |
God of Gamer
註冊日期: Oct 2002
文章: 6,621
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廣場右上有sniper槍,射爆機器人上面隻紅兵,再行去部機可以搶機渣
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戇_叔都成四十歲人 日日只係識係自己FB對住個Mon除褲打飛機 |
09-01-10, 01:08 PM | #271 |
Game Master
註冊日期: Mar 2005
文章: 2,929
N2O1990 N2O1990HK
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又真係幾隻,打BOSS有時好似打緊3D彈幕GAME
遲D試埋360版睇下邊個操控好D就買邊個
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09-01-10, 04:43 PM | #272 |
Crazy Gamer
註冊日期: Jun 2003
文章: 1,399
I-c-eman
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吾知正式版d武器係咪好似LP甘都係一路行一路執,過版就無甘呢,都係比較鍾意類似BIO既設定,可以收集武器,同埋可能試玩個版圖都係機械為主,D敵人同場境好似痴埋一舊甘.. 不過轉武器同格鬥時主角件裝甲D細節又造得几仔細,同埋好流暢~
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09-01-10, 05:50 PM | #273 |
Insane Gamer
註冊日期: Nov 2005
文章: 797
ryankam16
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射晒D子彈,換一換槍,自動reload
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09-01-10, 07:35 PM | #274 |
Senior Gamer
註冊日期: Dec 2005
文章: 466
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我上過美PSN但見唔到有Demo....
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09-01-10, 08:22 PM | #275 |
Junior Member
註冊日期: Aug 2010
文章: 63
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