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舊 06-08-12, 11:30 PM   #20
neo2046
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註冊日期: Dec 2001
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[eurogamer] Digital Foundry vs. Unreal Engine 4 - Video, screenshots and analysis
http://www.neogaf.com/forum/showthread.php?t=477620
http://www.eurogamer.net/articles/di...nreal-engine-4

引用:
"If this is a tech demo, just how much of it will we see in actual next-gen titles? The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM - what Epic terms a standard development box. This is almost certainly considerably beyond the base hardware of both Orbis and Durango, but factoring in the advantages of a fixed hardware platform with dedicated APIs, the gap narrows.

"Obviously we don't know what the final specs are for the next-generation consoles and I'm sure we'll have to make trade-offs to put a final quality game onto whatever comes out," says Alan Willard.

"We have a pretty good history of making our tech demos look like what our final games are. Gears started off as a tech demo years ago at E3 in 2004 or so. We certainly don't try to fake what we're capable of doing. Obviously the engine is very new, we're still exploring what we can do with it and as more details come out on what the next generation hardware is, we'll have better ideas on what our final trade-offs will be. We're still waiting to find out ourselves."

We can't help but feel that Epic is perhaps playing with us just a little here. Bearing in mind the realities of modern GPU design (they can take years to architect and get into production) and the projected Q4 2013 release dates, Orbis and Durango are almost certainly in the final phases of development. As a major stakeholder in the games business via its successful middleware business, and factoring in the company's previous input into the design of the Xbox 360, Epic must surely possess a rather good grasp of what these machines are capable of. This perhaps makes the UE4 demo even more exciting: what we're seeing here is its vision of the fundamental building blocks that will underpin a whole generation of next-gen titles."


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