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主題: [PS5] PlayStation 5討論區
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舊 06-15-20, 02:34 PM   #445
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,562
已經唔記得PS 1、2時代個ANALOG係可以手動選擇開關。

PS3初代無震果個手掣可以話係PS系入面最差,
無驚喜,個Sixaxis無乜遊戲支援…

宜家第二代PS4手掣都幾好用,
內置喇叭仔玩部份遊戲時會多咗臨場感。

雖然唔玩VR嚟講前方的光Bar真係多餘的耗電裝飾嚟,
TouchPad上的光bar用嚟顯示血量之外就無用。

TouchPad的靈敏度又唔夠用嚟辨識手寫字。

The Evolution Of The PlayStation Controller

The PlayStation brand has carved out its own identity over the last few decades, in no small part because of the iconic line of PlayStation controllers. From the very start the PlayStation design was influential, having popularized elements like dual shoulder buttons and a handlebar design. But the company has continued to drive trends with elements like vibration, pressure-sensitive buttons, and a touchpad.

Not every experiment was a success, however. The much-derided boomerang controller never even made it to market, and its replacement, the Sixaxis, removed a popular feature. The path of the PlayStation controller has been a rocky one, and we outline all of it in the video above as we look ahead to the PlayStation 5 controller, the DualSense.


https://www.youtube.com/watch?v=rxu8XwkOlLo

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