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舊 02-26-04, 09:31 AM   #1
神祕人1號
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[PS2]Jak and Daxter III 圖片及影片

Jak and Daxter III (working title)
Publisher: SCEA Developer: Naughty Dog
Genre: Action Release Date: Q4 2004

Jak and Daxter and Ratchet & Clank sequels due in fall 2004
SCEA will publish third installments in Naughty Dog and Insomniac Games' popular platformer series.


Today Sony Computer Entertainment America revealed that two of gaming's most popular duos are returning. The company announced that it will publish sequels to Naughty Dog's Jak and Daxter and Insomniac Games' Ratchet & Clank. Though no final date or title for the games was given, SCEA said both would be released in the fall and would be PlayStation 2-exclusive like their predecessors.

Combined, Jak and Daxter: The Precursor Legacy and its sequel, Jak II, have sold 1 million copies worldwide. Following the platforming adventures of the silent hero Jak and his yappy sidekick Daxter, both games also earned widespread critical success.

In conjunction with its sequel, Ratchet & Clank: Going Commando, Ratchet & Clank has also moved a million-plus units internationally. Released just one year apart (compared to the Jak and Daxter series' two-year gap), the two games profile the titular planet-hoppers, a catlike alien and his robot pal. These games earned equally glowing kudos from the games press as the Jak and Daxter series, meaning this holiday season's plate of platformers is looking quite promising.

GameSpot will have more details on both games as they become available.

By Tor Thorsen, GameSpot [POSTED: 02/24/04 01:06 PM]




此篇文章於 04-22-04 11:45 AM 被 神祕人1號 編輯。
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舊 03-05-04, 10:45 AM   #2
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舊 04-07-04, 05:06 AM   #3
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舊 04-07-04, 05:08 AM   #4
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Jak 3 Exclusive Video Footage 48.8MB mpg

Source: Gameinformer.com
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舊 04-22-04, 11:34 AM   #5
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Jak 3
Naughty Dog gets ready to close out the Jak and Daxter trilogy with a bang.

http://ps2.ign.com/articles/507/507389p1.html

April 19, 2004 - It was a sad day when it was announced that Jason Rubin would be leaving Naughty Dog for an uncertain future. After helping to bring both Crash Bandicoot and the duo of Jak and Daxter to life on the PS One and PS2, he's calling it quits. So what's the good news here? As his final job at Naughty Dog he's helping to make sure that Jak 3 will be one of the best platformers around his holiday season. We recently had a chance to play through a few of the levels down at Naughty Dog headquarters in Santa Monica and we saw a work in progress that is sure to be an incredible recent addition to Rubin's resume.


More than just concluding Rubin's stay with Naughty Dog, Jak 3 will also close out a storyline that has always been intended as a trilogy. There is still a possibility of future games with Jak and Daxter, however, but this will close out the current story arc. As the story progresses and time passes, Jak will also be growing up. Where the original Jak and Daxter: The Precursor Legacy featured a young clean-shaven Jak and Jak II had Jak looking a little rougher with a goatee, expect an even more grizzled look for the third installment.

One of the reasons for Jak's new look is that he's been banished to the wasteland, the vast barren reaches beyond Haven City's walls. In a mad power struggle after the ending of Jak II, warring factions tore the city apart and Jak is punished for his role in the events. Left in the middle of absolutely nowhere with nobody but Daxter and Pecker to keep him company, life looks pretty bleak until some wasteland survivalists, the marauders, find them and bring them to their own town, Spartus. This becomes the new hub for most of Jak 3. Jak will eventually return to Haven City, but it will be radically altered thanks to the fighting that's been going on.





What is a tragic turn of events for Jak and Daxter is a breath of fresh air for the series. Where Jak II was primarily confined to the city walls, the new wasteland is four to five times as big in size and there's no traffic to deal with. To get around his space are some new vehicles. For the first time, Jak will be able to drive around in dune buggies with four-wheel drive rather than the hovercrafts of the big city.

We were able to pay a couple of these driving levels and they were a blast to play with plenty of jumps and shooting going on. One mission sends Jak out into the wasteland to gather a bunch of scattered items before time runs out and the fierce winds return. Worse than a sandstorm that makes it hard to see, these winds are strong enough to rip flesh from bone and provide an incentive to get back inside. The only problem is that other marauders are outside too and they're not looking to make it any easier on Jak and they're certainly not going to part with their more powerful cars either.
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舊 04-22-04, 11:37 AM   #6
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Jak 3 Page 2 of 3


Unlike Jak II, all of the vehicles in Jak 3 need to be earned. There's no possibility of just pulling out a driver and joyriding like before. By completing more missions, more of the cars become available and can be picked out from the garage in Spartus whenever Jak needs to go for a spin. As for how the cars felt to dive, they were a little squirrelly when we played, but that's sure to change.


The build that we played featured realistic physics, but this led to a control scheme that felt a little sloppy as turns were harder and spin-outs were a little easy to pull off. This is right for sand dunes, but we were assured that the final controls would be more user-friendly than accurate. The other playable vehicle that we played was a much burlier car that could shoot in all directions and do tricks. By switching between the gas and brake, we were able to get this huge car to pop back and forth between the front tires and the rear tires.

In addition to the car physics, there have been a couple of other tweaks to eh game engine. Ragdoll physics have been implemented for the enemies and we saw some particularly satisfying examples with some bat creatures. Shooting them down made them flop onto the ground with a nice "thud." There have also been some cloth dynamics thrown in to make the animation look more fluid.

With some new guns, there are sure to be plenty of times to see the ragdoll effect. Jak 3 will feature four types of gun and each has three different levels of power. Swapping weapons can be done on the fly so it's possible to run and switch weapons at the same time. Since the higher levels of each gun are more powerful, they also chew up the ammo at a faster rate. In our own experience with the weapons, the low-level for each weapon was useful for one-on-one situations and upon seeing an approaching mob, kicking it up to level three helped to ease the tension. The most creative level-three effect that we saw was a gun that sent out a floating orb that would then shoot at everything it came across before it runs out of ammo.





Jak himself will be changing as well with some new Precursor powers. With the promise of finishing up the storyline, the mystery of the Precursors will be solved as well and Jak will be caught right in the middle. Two opposing forces here will be the two different sides f the "Eco": light and dark. Jak got comfortable with his dark side in Jak II, but he will be balanced out with some light Eco powers as well. At certain locations in he game, Jak will be able to turn into Light Jak. In this state, he looks like he's been given the TRON graphical treatment and has some wings as well. Kind of like a cyber-angel, if that helps at all.

No details were given about the Light Jak abilities except that they will be limited to the few areas that enable Jak to transform. As for the Dark Jak powers, these will be used by accumulating Eco pellets and charging up for a rampage. As someone who can access both the light and dark sides of the Eco, Jak will play a crucial role in the Precursor storyline.
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舊 04-22-04, 11:41 AM   #7
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Jak 3 Page 3 of 3

Just like Jak will be the balance of Light and Dark Eco, the staff at Naughty Dog have been hard at work at taking care of the behind-the-scenes balancing of the gameplay. Two of the biggest problems that gamers brought up about Jak II were the spikes in the gameplay and the constant travel required between tasks. With the choked up traffic of Haven City, just getting around could take a significant amount of time. It added to the feel of the city, but it really just added some time that could've been spent playing out more missions. Then again, there are those nasty spikes in the gameplay once the travel was over with.


Jak II was not always for the faint of heart with some sections that made gamers cringe at what was required of them. The task ahead for Jak 3 is to ease up this frustration and there are a couple of different approaches that will be taken for this. One method is to organize the game with a steady learning curve. Curveballs of insanely difficult missions in the middle of easy ones will be left out. Then again, there's always the dynamic gameplay approach. If gamers are having a tough time, the game will scale back accordingly. Getting this right comes back to that crucial issue of balance while still keeping the game fun.

Even though Naughty Dog has shown us that they are dedicated to making Jak 3 accessible, the levels that we played still showed a wicked sense of level design with plenty of clever tricks. Our favorite was the mine cart mission where Jak is trying to break into the city by blowing up a barrier that's blocking a tunnel. Lucky for Jak, there are some train tracks that go straight to the entrance. Unluckily, there are a lot of bridges in the way and all of them are raised up as if for a boat crossing underneath. If the cart, which is filled with explosives, hits any of the upturned bridges or falls off then the missions has failed. All that's needed is to run along the train and shoot all of the bridge switches to lower the tracks.





Getting the mine cart is simple in theory, but getting the task done was a test of all of Jak's skills. The path that needs to be taken crosses over the tracks a few times, requires a few railgrinds on the jet board, involves some platform jumping, and has a few annoying creatures in the way for good measure. After a good half hour of practice and pestering Jason Rubin for tips, we managed to pull off a sweet sequence of moves that dropped the bomb, literally, on Haven City and go us in the back door. The result was intense, a little nerve-wracking, and a lot of fun. By the time we had gotten into the tunnel and saw the game hang up the unfinished next part, we were hooked.

For all the talk about game balancing and new tricks, none of that matters when you actually get your hands on a controller and just get a chance to play. Naughty Dog has proven before that they know how to make games and Jak 3 is looking to be no exception. It's going to be a long wait until the fall when we'll see the finished version, but it'll be worth it. For now, we'll have to wait for E3 to find out some more so check back later for the latest Jak 3 information.

-- Ed Lewis
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舊 04-24-04, 10:53 AM   #8
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http://streamingmovies.ign.com/ps2/j..._01_wmvlow.wmv
http://streamingmovies.ign.com/ps2/j..._02_wmvlow.wmv
http://streamingmovies.ign.com/ps2/j..._03_wmvlow.wmv
http://streamingmovies.ign.com/ps2/j..._04_wmvlow.wmv
*right click to save
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舊 05-15-04, 01:30 AM   #9
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Jak 3 E3 2K4 Gameplay 5.3MB
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舊 05-15-04, 11:26 AM   #10
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出得咁密ge...好咩隻game..


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舊 08-09-04, 05:59 PM   #12
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http://streamingmovies.ign.com/ps2/a..._01_wmvlow.wmv
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舊 09-08-04, 10:58 AM   #13
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美版官方網站:
http://www.us.playstation.com/Conten...US-97330/Site/
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舊 03-21-11, 06:19 AM   #14
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Oh To Be 12 Again...

Oh To Be 12 Again...(Humor)

A man was sitting on the edge of the bed, observing his wife, looking at herself in the mirror.
Since her birthday was not far off he asked what she'd like to have for her Birthday.

'I'd like to be twelve again', she replied, still looking in the mirror.

On the morning of her Birthday, he arose early, made her a nice big bowl of Coco Pops, and then took her to Alton Towers theme park.

What a day!
He put her on every ride in the park; the Death Slide, the Corkscrew, the Wall of Fear, the Screaming Monster Roller Coaster, everything there was.

Five hours later they staggered out of the theme park.
Her head was reeling and her stomach felt upside down..
He then took her to a MC Donald's where he ordered her a Happy Meal with extra fries and a chocolate shake.

Then it was off to the cinema with popcorn, a huge Cola, and her favorite sweets............M&M's.

What a fabulous adventure!

Finally she wobbled home with her husband and collapsed into bed exhausted.

He leaned over his wife with a big smile and lovingly asked, 'Well Dear, what was it like being twelve again?'

Her eyes slowly opened and her expression suddenly changed.

'I meant my dress size, you retard!!!!'

The moral of the story:

Even when a man is listening, he is gonna get it wrong.


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