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電視遊戲討論版>DAEMON x MACHINA | Marvelous/First Studio | 2019
ComeLOLoh 01:10 AM 06-13-18
DAEMON X MACHINA - Official Game Trailer - Nintendo E3 2018
https://youtu.be/cxPlBdk4HXY

作者: :
A brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to Nintendo Switch. Take your Arsenal, a fully customizable powered suit, out for an array of missions to surmount the enemy at all costs. Coming in 2019.


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neo2046 01:23 AM 06-13-18
https://www.resetera.com/threads/dae...e4-2019.48577/

作者: :
A BRAND-NEW NINTENDO SWITCH TITLE WITH THE STRATEGY OF A MECH
GAME AT THE SPEED OF AN ACTION GAME!



A brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to the
Nintendo Switch system. Take your Arsenal, a fully customizable powered suit, out for
an array of missions to surmount the enemy at all costs. Choose and equip your
Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals,
and swap them on the fly to suit your strategy in the face of ever-changing threats.

FEATURES:

• Kenichiro Tsukuda is well known for his work developing the Armored Core series. He
and his talented team have developed this brand-new title with the goal of making it
“the best mech action game” out there.
• The character designs were created by Yusuke Kozaki, who also worked on the Fire
Emblem Awakening and Fire Emblem Fates games.
• Mech concept designs were created by Mr. Kawamori, who also worked on the
Armored Core series and the Super Dimension Fortress Macross series.
• Arsenals can battle freely in the air and on the ground.



STAFF

Producer: Kenichiro Tsukada
Mechanical Concept Design: Shoji Kawamori
Character Design: Yusuke Kozaki
Music: Junichi Nakatsuru / Rio Hamamoto
Director: Ken Awata / Ken Kerube

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黃昏之魔彈 01:25 AM 06-13-18
Armored core新作?
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Gundam MK-2 01:29 AM 06-13-18
就咁睇OK喎
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風間鈴木仁 01:33 AM 06-13-18
https://game.watch.impress.co.jp/docs/news/1127244.html

報道有翻譯,有圖睇。

【Nintendo Direct:E3 2018】スピーディなロボットバトルが魅力の期待作! マーベラス「DAEMON X MACHINA」が発表!

任天堂は、「E3 2018」に合せて発表する新情報を届ける番組「Nintendo Direct:E3 2018」において、各種最新情報を発表した。冒頭登場したのはマーベラスから発売予定のNintendo Switch用メカアクション「DAEMON X MACHINA」(デモン エクス マキナ)。
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neo2046 01:36 AM 06-13-18
官方網站 多圖
https://e3.nintendo.com/games/daemon-x-machina-switch/
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neo2046 01:37 AM 06-13-18
作者: 黃昏之魔彈:
Armored core新作?
ttps://game.watch.impress.co.jp/docs/news/1127244.html
作者: :
 任天堂は、「E3 2018」に合せて発表する新情報を届ける番組「Nintendo Direct:E3 2018」において、各種最新情報を発表した。冒頭登場したのはマーベラスから発売予定のNintendo Switch用メカアクション「DAEMON X MACHINA」(デモン エクス マキナ)。

 圧倒的なスピードで展開するロボットのアクションは爽快感抜群で、巨大な敵ロボットに複数機で挑む場面も見られた。グラフィックスも繊細なイメージだが、煙の舞い上がり方や弾道などアニメのようなエフェクトも見られ、色使いも含め独特な雰囲気を醸し出している。

 開発陣は、プロデューサーに「ARMORED CORE」シリーズなどで知られる佃 健一郎氏、コンセプトメカニックデザインに河森正治氏、キャラクターデザインにコザキユースケ氏など錚々たるメンツが名を連ねている。

 発売時期は2019年を予定。

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wsx360 01:56 AM 06-13-18
STAFF

PRODUCER
佃 健一郎KENICHIRO TSUKUDA / 1st STUDIO
Notable works「アーマード・コア」シリーズ 「Fate/EXTELLA」シリーズ

MECHANICAL CONCEPT DESIGN
河森 正治SHOJI KAWAMORI
Notable works「アーマード・コア」シリーズ 「マクロス」シリーズ

CHARACTER DESIGN
コザキユースケYUSUKE KOZAKI
Notable works「ファイアーエムブレム覚醒/if」「NO MORE HEROES」シリーズ

MUSIC
中鶴 潤一JUNICHI NAKATSURU / BANDAI NAMCO Studios Inc.
濱本 理央RIO HAMAMOTO / BANDAI NAMCO Studios Inc.

DIRECTOR
淡田 賢KEN AWATA / 1st STUDIO
軽部 健KEN KARUBE / 1st STUDIO
由手機版發出
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rayho 06:55 AM 06-13-18
原來係'啊媽哥'
由手機版發出
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MultiPASS 09:48 AM 06-13-18
大部份製作人員來自AC
機設:河森正治
有RPG故事元素
似Front Mission可以客製不同部件
Mission以接order形式進行
完成order有錢買同升級機體/部件
選擇不同類型order會影響故事進度同取向
可破壞週邊環境包括建築物
可以執敵人武器為己用
可以multiplay不過遅啲再公布
Unreal 4 engine
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qwe 04:38 PM 06-13-18
滿滿的阿媽call味道,淨係畫風唔同,改個阿媽call名都得XD
希望改下操作,以前太難+複雜其實幾趕生客
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赤兵尉SETH 04:44 PM 06-13-18
作者: qwe:
滿滿的阿媽call味道,淨係畫風唔同,改個阿媽call名都得XD
希望改下操作,以前太難+複雜其實幾趕生客
我覺得AC係整比Newtype玩
睇以前d對戰片個個改到部機開ntd咁 :-)
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AKIRA桑 08:16 AM 06-14-18
Nintendo E3 Day2 Treehouse
https://youtu.be/8O-ZUXGcuWU
Time 06:30:10 有試玩介紹


從我的iPad使用Tapatalk 發送
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neo2046 12:27 PM 06-14-18
Nintendo Treehouse Live - E3 2018 - First Daemon X Machina gameplay
https://youtu.be/KcymtmfC3v8
作者: :

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6402oen 12:32 PM 06-14-18
Screenshots from the stream

作者: :
Chara creator for male and female
Image

Your base (yoo gimme XCX 2 like this, lol)
Image

Image

Image

Image
https://nintendoeverything.com/lots-...-cast-planned/

作者: :
information comes from a Treehouse Live E3 demonstration…

– Can customize avatar
– Character designer worked on Fire Emblem Awakening and Fates
– Male/female avatar
– Face, hair, eyes, eyebrows, makeup, scar/tattoo customization options
– More options in the final game
– At your base, you can customize your avatar
– Mechs are called Arsenals
– Mech designs worked on Armored Core and Macros
– The more weapons you collect, the more you can have on display in your base
– Empty mech platforms in the base are for multiplayer
– Console in the base lets you access missions, also acts as AI and gives you help
– Customize your own Arsenal with equipment
– Main character part of a mercenary group
– Sometimes go on a mission alone, sometimes with other members
– Player been given a test if they are capable of piloting the Arsenal towards the beginning of the game
– Mission starts when you enter the barrier
– Can play in the air or on the ground
– This mission has tanks controlled by AI
– In this world, AI are the enemies you fight
– Shoot enemies, blow up buildings and have them fall on enemies
– Different items on the map you can use
– Can pick up a car and throw it
– If you blow the car up next to turrets, you can play them up together
– Drone enemies in the game
– Red rocks are fragments of the moon that fell down onto the planet
– These Arsenals are powered by energy trapped in those fragments
– No humans in enemy Arsenals
– Enemy AI live by hacking other machines like them
– Can defeat an enemy and pick up equipment from them in real time as you fight
– 5 icons at the top of the screen, refer to body parts
– Even if your body part is destroyed, can take it from an enemy or take weapons
– Can get graffiti that lets you change the color of your Arsenal
– Time displays on the screen lets you pick up stuff on the map before the mission ends
– Results screen when the mission ends
– This screen shows rewards acquired and more
– For Arsenal, equip right weapon, left weapon, shoulder weapon, auxiliary, right lylon, left pylon
– Can register an Arsenal loadout
– Team put a lot of focus into the art style
– Put a lot of thought into the title, taking inspiration from Deus Ex Machina
– Based on how you can play, you can be a demon or god
– That also inspired the title
– Second mission shown: protect the city and clear out enemies
– A lot of different enemies
– Might be better to use a certain type of weapon depending on the enemy
– In this world, everyone evacuated underground to escape the enemies
– Boss battle in this mission after defeating enemies
– Boss fires missiles, but can shoot them down
– Also attacks with a sword
– Can land on him and fight the boss that way as well
– Full game will have English voice cast
– Space pilots come to help you out with this boss
– Character steps out of the Arsenal and walks around after the boss is defeated
– Can do other things when walking around that will be discussed later

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歌絲˙暮斯 02:29 PM 06-14-18
特登要用 toon shading,係咪要黎摭返 d 3D model 既缺陷?
由手機版發出
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AKIRA桑 02:48 PM 06-14-18
作者: 歌絲˙暮斯:
特登要用 toon shading,係咪要黎摭返 d 3D model 既缺陷?
由手機版發出
其實機械人既polygon 一般比生物少同易做。

而Toon rendering 既優點係比真實既rendering workload 小,而且可以將部分物件的shadow 關掉亦唔覺,可以節省好多運算資源,這方面Zelda BoW就係一個好成功例子。但用Toon Rendering 卻不一定是摭醜,正如好多電視動畫及電影動畫都用了Toon Rendering,問題是否你想要這種風格。

但我想講,我不喜歡這種大紅大綠,真係要做,唔該參考下No More Hero……

我從使用 Tapatalk 的 SM-G9287 發送
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AKIRA桑 03:30 PM 06-14-18
補充的說,這部GAME用Toon Render最特別的地方不是在機体,而是在特效上,即是煙光火爆。

https://photos.google.com/u/1/share/...hsQUxFcVdUWDln
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neo2046 06:09 PM 06-15-18
[E3 2018]新作メカアクション「DAEMON X MACHINA」は,敵の装備を奪いながら戦える。佃 健一郎プロデューサーにその概要を聞いた
https://www.4gamer.net/games/421/G042156/20180615006/
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neo2046 05:54 PM 06-26-18
  在本屆 E3 首度曝光,由 Marvelous 推出的 Nintendo Switch 專用機械動作遊戲《DAEMON X MACHINA》是款擁有獨特畫面風格、對應 Nintendo Switch 主機特有玩法以及充滿魅力的全新作品,由佃健一郎擔任製作人,河森正治負責機械概念設定,是會讓大家想到《機戰傭兵(アーマード・コア)》系列的雙人組合。

  這次我們得到寶貴機會,能夠採訪到佃製作人和河森監督,請教兩位有關於《DAEMON X MACHINA》遊戲內容的問題。除了本作最關鍵要素,也就是「外部裝甲」- 兵工廠(アーセナル),以及極具特徵的畫面風格以外,河森監督還談到了動畫、工業產品以及遊戲在機械設定上的不同之處等等貴重話題,以下就為大家整理報導。



《DAEMON X MACHINA》關鍵人物佃健一郎與河森正治專訪 深入解密神秘機械動作遊戲
https://gnn.gamer.com.tw/9/164499.html
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歌絲˙暮斯 06:05 PM 06-26-18
作者: AKIRA桑:
其實機械人既polygon 一般比生物少同易做。

而Toon rendering 既優點係比真實既rendering workload 小,而且可以將部分物件的shadow 關掉亦唔覺,可以節省好多運算資源,這方面Zelda BoW就係一個好成功例子。但用Toon Rendering 卻不一定是摭醜,正如好多電視動畫及電影動畫都用了Toon Rendering,問題是否你想要這種風格。

但我想講,我不喜歡這種大紅大綠,真係要做,唔該參考下No More Hero……

我從使用 Tapatalk 的 SM-G9287 發送
我意思係話,呢隻野用 toon shading,一定係機能考慮,同個 character/mechanic design 完全唔夾。

不過都會考慮下既
由手機版發出
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iu fu pig 07:33 PM 06-26-18
除了Macross以外,河森大叔都喜歡玩合體啊,可以期待嗎?
其實他的機設幾岩我胃口,點都會玩架啦⋯⋯
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捲毛老爺 07:45 PM 06-26-18
我有多少黑心,望到呢隻令我諗起 psv 隻 freedom wars...:-)
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零式 10:55 PM 06-26-18
作者: 捲毛老爺:
我有多少黑心,望到呢隻令我諗起 psv 隻 freedom wars...:-)
點解既?

FREEDOM WARS既精神已經去左刀劍神域奪命兇彈
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信長 05:42 PM 08-21-18

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