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電視遊戲討論版>Sekiro: Shadows Die Twice 隻狼 (2019) | Activision x From Software | 忍者Dark Souls
( ゚ω゚)? 12:48 PM 12-08-17

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赤兵尉SETH 06:48 PM 12-08-17
見好多人估係Bloodborne 2
但後面張紙用草書体應該係和風背景新作
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david 06:30 AM 06-11-18




フロム・ソフトウェアとActivisionのタッグがおくる完全新作アクション・アドベンチャー『SEKIRO: SHADOWS DIE TWICE』。
PS4, Xbox One, Windowsで2019年登場。
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赤兵尉SETH 09:33 AM 06-11-18
有貼牆, 可以跳仲有飛繩索...期待天誅角色亂入:-)
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charcsc2000 11:57 AM 06-11-18
仁王+黑魂+天誅????
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安安 12:36 PM 06-11-18
http://www.sekiro.jp/


天誅: 隻狼:-)
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gingq7 02:13 PM 06-11-18
睇落都無暗殺,邊似天誅?

但無論如何,呢隻動作性好似比魂系列強很多
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charcsc2000 03:05 PM 06-11-18
作者: gingq7:
睇落都無暗殺,邊似天誅?

但無論如何,呢隻動作性好似比魂系列強很多
其實仁王個動作性好強嫁...係個故事爛d者...
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風間鈴木仁 08:03 PM 06-11-18
https://asia.playstation.com/cht-hk/...180611-sekiro/

《SEKIRO: SHADOWS DIE TWICE》
中英韓文版決定於2019年初發售

 

【香港‧2018年6月11日】Sony Interactive Entertainment Hong Kong Limited(SIEH)今日宣佈,由打造《Demon’s Souls™》和《Bloodborne™》的知名開發團隊FromSoftware, Inc.製作的全新PlayStation®4(PS4™)專用軟件《SEKIRO: SHADOWS DIE TWICE》繁體中文/英文/韓文版將於2019年初在亞洲、日本、歐洲和美洲同步發售。
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( ゚ω゚)? 04:11 AM 06-12-18
Activision and From Software Announce Sekiro: Shadows Die Twice


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Activision and FromSoftware Announce Sekiro: Shadows Die Twice Set to Arrive in Early 2019

Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published* by Activision, a wholly owned subsidiary of Activision Blizzard. Sekiro: Shadows Die Twice is scheduled for release globally in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X; PlayStation 4, PlayStation 4 Pro; and PC via Steam. Pre-orders are available now at select retailers for the suggested retail price of $59.99.

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Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players will discover the many ways to strategically approach combat and engage enemies.

“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

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Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.

“From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are incredibly honored to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players an experience that’s unlike any other FromSoftware game to date.”

For more information, please visit SekiroTheGame.com.

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Key Features

Kill Ingeniously – From Software delivers their best in class combat in this fast-paced, action-adventure game featuring all new mechanics.

Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.

Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.

One-armed wolf – Play as a highly talented shinobi in the service of a young lord raised in isolation. After suffering defeat at the hands of a shadowy Ashina samurai seeking the unique heritage of your master, the two of you are separated. Deep in the mountains, in a dilapidated temple, you reawaken to your fate. You must take back your master and exact revenge on your enemy at all costs.

Hard to the core – Sekiro: Shadows Die Twice is a hard-core game worthy of the name From Software. Miyazaki designed Sekiro: Shadows Die Twice this way! Fans of From Software will find the gameplay challenging, yet fun and rewarding. The quality of combat, level of challenge, and creative enemies and bosses are something that can only be found in a From Software title.

Reimagined world – This reimagining of Japanese aesthetic blends a withered, yet vivid, world of the late 1500s Sengoku Japan as the age of warring states nears its end. Witness a world brought to its knees by constant bloodshed; a ravaged world on the brink of destruction. Explore these environments, rich with FromSoftware’s intricate design and steeped with secrets to discover.
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鈴蘭 08:20 AM 06-12-18
叫日本版darksoul有語弊
和風Darksoul就正確d
由手機版發出
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鐵之侍 10:14 AM 06-12-18
其實是用作諷刺仁王吧(逃)
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whassupbun 05:54 PM 06-13-18
https://www.pcgamer.com/embargoed-11...om-dark-souls/

唔係Souls系列, 好大分別

作者: :
Sekiro: Shadows Die Twice is not an RPG. There are no stats to level up and no armor or weapons to collect and equip. There are no classes to choose from. There is no multiplayer of any kind. You'll have no souls to reclaim after dying, and—from the looks of it—no checkpoint bonfires to kindle.
作者: :
From Software's Yasuhiro Kitao describes it as an action adventure game, making it sound more akin to Zelda where exploration will yield new items that help you progress. You won't be making your own character or leveling up stats, but you will be finding all manner of cool gadgets that attach to your 'Shinobi Prosthetic' that replaces your lost hand.
唔係RPG, 冇得升能力, 冇裝甲/武器收集, 冇角色類別, 冇多人連線
而係似薩爾達類型既動作冒險game, 搵新道具裝落隻異肢度, 會有新玩法
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