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電視遊戲討論版>[3DS] Mighty Gunvolt Burst | 6月15日 (7月12日) デジタル専売
安安 12:45 PM 05-20-17
http://mightygunvolt.com/
タイトル名:マイティガンヴォルト バースト
ハードウェア:Nintendo Switch(デジタル専売)、ニンテンドー3DS(デジタル専売)
発売日:Nintendo Switch版 217年6月15日、ニンテンドー3DS版 2017年7月12日


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bearkat 08:28 AM 05-21-17
點解ns 畫質咁既??
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david 08:34 AM 05-21-17
作者: bearkat:
點解ns 畫質咁既??
因為佢根本就同呢隻狗係兩回事呢,個名係MIGHTY GUNVOLT BURST,係得開頭一樣係MIGHTY之外,其餘就風馬牛不相及,可以話係錯POST。
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KUTAR# 08:46 AM 05-21-17
作者: david:
因為佢根本就同呢隻狗係兩回事呢,個名係MIGHTY GUNVOLT BURST,係得開頭一樣係MIGHTY之外,其餘就風馬牛不相及,可以話係錯POST。
唔係mighty同GUNVOLT cross over 的新game 咩
而且印象中兩隻都係稲船的作品,又唔可以話只掛mighty 個名,其餘風馬牛不相及
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Reishin 12:10 PM 05-21-17
仲以為稻船終於肯找mn9條尾數
由手機版發出
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david 12:33 PM 05-21-17
作者: Reishin:
仲以為稻船終於肯找mn9條尾數
由手機版發出
盜船整完呢隻狗之後,我對佢O既信任已經一鋪清袋,佢應該將KS O的錢夾帶佐啦...
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HAKAIDER 12:46 PM 05-21-17
吓?!
NS 機行4:3畫面左右加黑邊
8bit 畫面 / MIDI 音効
稻船你無野啊?!
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wsx360 01:29 PM 05-21-17
作者: KUTAR#:
唔係mighty同GUNVOLT cross over 的新game 咩
而且印象中兩隻都係稲船的作品,又唔可以話只掛mighty 個名,其餘風馬牛不相及
GUNVOLT只係掛左稲船個名上去
實際上隻game係由Inti Creates(rockman zero班底)開發

Mighty No.9先係由稲船既comcept主導開發

而mightygunvolt系列(之前出過一集)係由Inti Creates開發
所以同稲船冇直接關係
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fortel 01:39 PM 05-21-17
作者: david:
盜船整完呢隻狗之後,我對佢O既信任已經一鋪清袋,佢應該將KS O的錢夾帶佐啦...
佢間公司,根本係得隻SOUL SACRIFICE見得下人,隻隻都唔多掂

人始終都係人,上左神台就會有呢D問題
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( ゚ω゚)? 01:48 PM 05-21-17
作者: fortel:
佢間公司,根本係得隻SOUL SACRIFICE見得下人,隻隻都唔多掂

人始終都係人,上左神台就會有呢D問題
隻SOUL SACRIFICE製作唔關佢事,佢只係設計個「犧牲與代價」系統甘大把

https://en.wikipedia.org/wiki/Soul_S...ce_(video_game)

Soul Sacrifice (ソウル・サクリファイス? Souru Sakurifaisu) is an action-adventure video game developed by Marvelous AQL and Japan Studio and published by Sony Computer Entertainment for PlayStation Vita. It was released in Japan on March 7, 2013, in North America on April 30, 2013,[3] and in Europe on May 1, 2013.[4]
The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into.[5] The concept was created by Keiji Inafune.


Developer(s)

Marvelous AQL
SCE Japan Studio
Comcept[1]
Publisher(s) Sony Computer Entertainment
Director(s) Teruhiro Shimokawa
Producer(s) Kentarou Motomura
Teruyuki Toriyama
Designer(s) Keiji Inafune
Composer(s) Yasunori Mitsuda
Wataru Hokoyama

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fortel 01:56 PM 05-21-17
作者: ( ゚ω゚)?:
隻SOUL SACRIFICE製作唔關佢事,佢只係設計個「犧牲與代價」系統甘大把

https://en.wikipedia.org/wiki/Soul_S...ce_(video_game)

Soul Sacrifice (ソウル・サクリファイス? Souru Sakurifaisu) is an action-adventure video game developed by Marvelous AQL and Japan Studio and published by Sony Computer Entertainment for PlayStation Vita. It was released in Japan on March 7, 2013, in North America on April 30, 2013,[3] and in Europe on May 1, 2013.[4]
The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into.[5] The concept was created by Keiji Inafune.


Developer(s)

Marvelous AQL
SCE Japan Studio
Comcept[1]
Publisher(s) Sony Computer Entertainment
Director(s) Teruhiro Shimokawa
Producer(s) Kentarou Motomura
Teruyuki Toriyama
Designer(s) Keiji Inafune
Composer(s) Yasunori Mitsuda
Wataru Hokoyama


就好似洛克人2佢先加入,最後未又係叫洛克人之父...


Sent from my iPhone using Gaforum
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neo2046 01:02 PM 05-22-17
First Mighty Gunvolt Burst gameplay
https://www.youtube.com/watch?v=UmmYAkATdoc
作者: :

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信長 01:43 PM 05-22-17
mighty 根本就係經KS 集資的石頭人轉生...
之後有無全新作都好.. 佢都可以揸住個角色慢慢消費
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fortel 02:05 PM 05-22-17
作者: neo2046:
First Mighty Gunvolt Burst gameplay
https://www.youtube.com/watch?v=UmmYAkATdoc
咁眼睇而家呢隻仲似樣過MN9,不過問題係MN9用左3年時間開發
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Reishin 02:08 PM 05-22-17
作者: 信長:
mighty 根本就係經KS 集資的石頭人轉生...
之後有無全新作都好.. 佢都可以揸住個角色慢慢消費
仲消唔消費到?呢隻新作都要拍住GV一齊出……
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信長 01:42 PM 06-04-17

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武藤遊戲 03:42 PM 07-05-19
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