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電視遊戲討論版>God of War ︱真.諸神的黃昏 (2018年4月20日)
信長 11:54 AM 06-14-16


作者: :
Sony Santa Moncia confirmed the following on YouTube with Geoff a moment ago:

- Kratos is the main character, play as him all game
- Not open world game
- Norse mythology timeline
- coming out..."soon", definitely not a 2016 game
未見官網同詳情
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信長 01:03 PM 06-14-16




First Look: Santa Monica Studio’s New God of War on PS4

http://blog.us.playstation.com/2016/...of-war-on-ps4/

作者: :
Everything, everywhere changes.
Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.
Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognized a special honor and responsibility to create a different and better and truly more memorable experience than before. I realized early on that we had to make changes in every aspect of the game.

I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.
For Kratos, this change means breaking the cycle of violence, distrust and deception that his family, the Greek pantheon, perpetuated for so long. That cycle drove a whole host of bad decisions – the ill-fated deal with Ares, the murder of his family and a rage fueled descent into madness and vengeance that ultimately ended with the epic destruction of Olympus.

It also means learning how to control his rage, the intensely turbulent monster that lives within him, steering him down ever-darker paths. Kratos needed to figure out how to put the monster back in the box, how to control when he does and does not let that monster out.
Kratos’ rage has provoked a ton of bad decisions in his life, so I was fascinated to see what would happen if he actually made a good one. What would that look like? How would he struggle with this very difficult and unfamiliar road? And more importantly, why would he do this?

The last question was answered in my own life with the birth of my son, a tremendously transformative event that had me thinking about all kinds of change in life. It is hard for human beings to truly change, but one thing that can really motivate us is the thought of being responsible for a life, and especially the life of our child. The weight of that responsibility drives the instinct to protect, to want to prevent the mistakes of our past being delivered upon them. There is no end to the lengths we will go, no adversity we will not overcome, to be better… for them.
Once the decision to change was made, things got really interesting for Kratos and for all of us here at SMS. The road to creating a new God of War is a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes.

Change is hard, but through it all we persevere, getting back up each time we are knocked down and celebrating each breakthrough, knowing that this journey ends in the realization of a collective vision – a great change in something we all hold very dear – a chance for us all to be better.
This playable gameplay teaser is an early first glimpse at the new beginning for God of War. We are so very eager to show you more as the game continues to take shape.
Cory

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草薙さん 01:16 PM 06-14-16
睇黎無夾硬加個4字比佢
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Sar8 01:29 PM 06-14-16
雖然轉左視點,但起碼新鮮D

以前果種玩法其實都差唔多極限
不過好似有少少向TOU取經
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信長 01:32 PM 06-14-16
我edit 番.. 好似就咁叫 God of War..無subtitle
個logo 有8個Runes.. 8boss,8武器,8神力??
可能用斧做主武,所以視點埋身D,比較有迫力
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f2light 03:56 PM 06-14-16
作者: Sar8:
雖然轉左視點,但起碼新鮮D

以前果種玩法其實都差唔多極限
不過好似有少少向TOU取經
TOU係邊隻?
轉咗視點,就似god of war
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古烈特 04:36 PM 06-14-16
作者: f2light:
TOU係邊隻?
轉咗視點,就似god of war
the last of us:-)
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DC 97 04:39 PM 06-14-16
老左型左好多:-)
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Sar8 04:39 PM 06-14-16
原來打漏隻字:-)

有D人推測可能係reboot/平行世界 所以唔落個4字落去

相比起另一個GOW,呢個係有新鮮感D...
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mrk 04:42 PM 06-14-16
作者: f2light:
TOU係邊隻?
轉咗視點,就似god of war
佢打漏左個L字,TLOU呀,
我都覺得抄得好似,不過呢間工作室同頑皮狗個面不嬲都有技術交流,
最初PS3 UC1都睇得出有部分內容係抄PS2版GOW1&2!

PS:光頭佬呢幾年,原來走左去學原力,睇你收返把斧頭收得幾型呀!(初初重以為斧頭係消耗性道具添!)
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Sar8 04:44 PM 06-14-16
個仔做到野仲會加能力(右下),即係個仔唔會係花瓶來


雖然平時對個仔都兇神惡剎,但班怪物出場第一時間去救個仔:-)
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DevilElvis 04:46 PM 06-14-16
睇情報話伯伯今次去屠殺北歐D神
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Terry仔 05:01 PM 06-14-16
好多野無交代wor
當年自殺,咁都死唔去?
個世界咁大洪水,邊個去重整返?

最後,我真係好唔鍾意個視點
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gingq7 06:19 PM 06-14-16
我覺得呢個視點ok喎,
比較show倒GOW系列一向的宏大場景
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細路翔 10:10 PM 06-14-16
奎爺個肚仲留住第三集時比把劍插完條疤唔似係reboot喎:-)
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石主乙個 10:19 PM 06-14-16
作者: 細路翔:
奎爺個肚仲留住第三集時比把劍插完條疤唔似係reboot喎:-)
如果唔係REBOOT既話...
O係我心中,痴線先係奎爺既正常狀態
而家見佢咁失常真係好難接受:-)
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信長 10:30 PM 06-14-16
作者: 石主乙個:
如果唔係REBOOT既話...
O係我心中,痴線先係奎爺既正常狀態
而家見佢咁失常真係好難接受:-)
可能GAME 故事中間會爆
留意條片,左上方,佢一喝個仔, 條怒BAR 又昇,成隻HULK 咁, 外表好冷靜,又好易刺激咁
睇佢幾時爆..:-)
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石主乙個 11:40 PM 06-14-16
作者: Sar8:
個仔做到野仲會加能力(右下),即係個仔唔會係花瓶來


雖然平時對個仔都兇神惡剎,但班怪物出場第一時間去救個仔:-)
仲有最後伸手想拍下個仔個賻頭黎安慰佢, 但諗諗下又唔好意思,走去抆返把刀仔算, 真係好有唔直率既父愛FEEL:-)
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STRIFE 12:24 AM 06-15-16
作者: DevilElvis:
睇情報話伯伯今次去屠殺北歐D神

真係既話北歐神好似仲正:-)
我係咪可以期待見到一堆處女:-)
雖然係隻GAME既美術風格下...:-)
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chunmanx 12:34 AM 06-15-16
隻視點我懷疑第三集果時已經想搞
但好似第三集第一次GE宣傳片更能SHOW到呢種視點的優勢
係咪應該叫TPA?
但本身ACT就係第三身 哈哈
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DevilElvis 12:35 AM 06-15-16
作者: STRIFE:
真係既話北歐神好似仲正:-)
我係咪可以期待見到一堆處女:-)
雖然係隻GAME既美術風格下...:-)
處女?有冇多d情報:-)
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benltc0000 09:23 AM 06-15-16
會唔會今集就咁叫GOD OF WAR嘅原意唔係指Kratos,係指個位小朋友將會成為北歐世界新戰神,由kratos收養訓練所以叫kratos father,細路個阿媽可能係北歐神族上集尾救番kratos,之後比洛基之類陰左,所以托孤照顧,最尾kratosh 犠生自己幫細路完成試練,成為新一位戰神,所以先就咁叫GOD OF WAR,無任何副題
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ultimawk 10:34 AM 06-15-16
故事唔好重頭來過啦
預左佢打完宙斯打奧丁
但畀返最後大佬打雅典娜好冇:-)
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Sito 11:48 AM 06-15-16
作者: benltc0000:
會唔會今集就咁叫GOD OF WAR嘅原意唔係指Kratos,係指個位小朋友將會成為北歐世界新戰神,由kratos收養訓練所以叫kratos father,細路個阿媽可能係北歐神族上集尾救番kratos,之後比洛基之類陰左,所以托孤照顧,最尾kratosh 犠生自己幫細路完成試練,成為新一位戰神,所以先就咁叫GOD OF WAR,無任何副題
小朋友唔係雷神咩?睇片Kratos叫佢Thor,射箭又有電,定係我聽錯?
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草薙さん 01:02 PM 06-15-16
Kratos好似係叫Boy, 個音唔似Thor
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