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舊 12-20-07, 09:37 PM   #1
神祕人1號
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Kingdom Under Fire 2 (MMOARTS)

Another Kingdom Under Fire Sequel Confirmed
'Traditional' sequel 'in the works,' says Circle of Doom director.

By Andrew Hayward, 12/19/2007
http://www.1up.com/do/newsStory?cId=3165132

In an e-mail interview conducted for our just-posted preview of Kingdom Under Fire: Circle of Doom, game director Henry Lee of developer Blueside confirmed to 1UP that another, more traditional Kingdom Under Fire sequel is in development.
"We are currently working on a 'traditional' real-time strategy sequel to The Crusaders, as well," said Lee, referring to the first Kingdom Under Fire title released for the original Xbox. Later in the interview, he confirmed that the "project is in the works as we speak."

We checked in with Microsoft today for official comment and additional details on Lee's confirmation, but a representative told us, "We do not have any announcements to make at this time."

Kingdom Under Fire: Circle of Doom, coming to Xbox 360 next month, eschews the action/strategy troop-leading hybrid constructed for The Crusaders and its 2005 follow-up, Heroes, in favor of a Gauntlet-inspired action RPG experience. Lee told us that Circle of Doom is focused on "appealing to a broader, more casual" audience, and that the ultimate goal is to spin the title off into a separate franchise that can coexist alongside the more traditional Kingdom Under Fire titles.

For more on the genesis of Circle of Doom and the future of both (intended) franchises, check out the full preview of Kingdom Under Fire: Circle of Doom, which is due out in North America on January 8.

此篇文章於 11-27-09 09:35 PM 被 神祕人1號 編輯。
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舊 12-21-07, 02:51 AM   #2
yaya
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正!

因為依家隻COD只係得返個殼(即係KUF個名同d設定), 無o左個靈魂(gameplay)...

期待... 期待...
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舊 12-21-07, 10:16 AM   #3
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"真正" 的續作.....................
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舊 12-21-07, 10:57 AM   #4
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引用:
作者: yaya 查看文章
正!

因為依家隻COD只係得返個殼(即係KUF個名同d設定), 無o左個靈魂(gameplay)...

期待... 期待...
CoD講明係Diablo類ARPG, 點無靈魂(gameplay)法~??
你講果樣野跟本唔成立,不如你話唔鍾意CoD個玩法仲好~


__________________
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舊 12-21-07, 02:11 PM   #5
ai.
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引用:
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CoD講明係Diablo類ARPG, 點無靈魂(gameplay)法~??
你講果樣野跟本唔成立,不如你話唔鍾意CoD個玩法仲好~
好似一開始公報時係話想出隻好似dmc的動作game.
引用:
作者: 神祕人1號 查看文章
《熾焰帝國:輪迴》VS《鬼泣》!
http://www.levelup.cn/article/html/n...4/18173324.htm
-skip-
他還透露:「戰略部分將不像在《熾焰帝國:十字軍》中那麼重要了,相反,動作要素是這款遊戲的主要特點,遊戲風格與Capcom的《鬼泣》系列很類似,但我們要做的是要創造一款全新概念的動作RPG遊戲。」
-skip-
如果真係照制作人所講咁cod真係唔咁得....
一來我未玩過一隻動作game同時沒有跳,dash/run和擋的按鈕,而且好似不覺有像n3那樣的大招.


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舊 01-15-08, 09:41 PM   #6
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Blueside to release MMOARTS Kingdom Under Fire Dominion
Posted Jan 14, 2008 at 03:51AM by Jay P.
Tags: Blueside
http://mmorpg.qj.net/Blueside-to-rel.../49/aid/111568





Apparently, coming out with just a new game isn't enough anymore for Blueside. They have just revealed that apart from a new Kingdom Under Fire title, they will also be introducing a new game genre. The new title is named Kingdom Under Fire Dominion, to be released for the Xbox 360 and PC, and comes close in the heels of the recently released Kingdom Under Fire: Circle of Doom.

With the information that we were able to get from their press release, Kingdom Under Fire Dominion will be in a new genre called MMOARTS, or massively multiplayer online action real-time strategy. The game will be set on a much larger scale with improved action while featuring a new storyline, new characters, and new NPCs.

Although the set year for the release of this game is going to be on 2009, check out these concept arts of the game in the meantime. We're sure there'll be more goodies coming out for this new title soon, so keep it posted here for the juicy tidbits.




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舊 01-29-08, 10:55 PM   #7
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舊 01-29-08, 10:57 PM   #8
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《赤焰帝國II》正式公佈,動作即時戰略遊戲誕生
來源: www.levelup.cn 時間:2008-1-29 編輯: 六段音速

Blueside公司的即時戰略遊戲《赤焰帝國》系列,最近越發開始傾向於把動作要素與角色扮演要素作為兩大主要賣點。從2001年系列初代作品誕生到去年的X360版續作《末日之環》推出,我們不難看出遊戲中的即時戰略要素已經更多地讓位於動作要素了。

現在這種狀況將有望得到改觀,Blueside公司今天正式宣佈,系列最新作《赤焰帝國II(Kingdom Under Fire II)》將重新回歸即時戰略的老傳統,但在此基礎之上還將增加部分全新要素,開發商將遊戲的類型描述為「大規模多人在線動作即時戰略遊戲。」

Blueside保證,《赤焰帝國II》將具備全新概念的多人聯機模式,遊戲將允許數千名玩家同時在一場經典戰役的一個區域中展開撕殺。無論是單機戰役還是多人聯機,都將擁有全新的劇情。在本作的故事背景中,人類聯盟和黑暗軍團兩股勢力的平衡性被第三股妄圖稱霸世界的力量所打亂,世界陷入了空前戰亂之中。

《赤焰帝國II》的預定發售日期是2009年,遊戲將同時對應PC及家用機平台,雖然具體信息未定,但根據其畫面來判斷,次世代主機PS3和X360顯然最有可能。Blueside與Phantagram兩家將合力進行遊戲的開發,但發行商目前尚未對外公開。
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舊 03-05-08, 08:10 PM   #9
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Kingdom Under Fire 2 Q&A
They're calling it an MMOARTS. We investigate.

by Charles Onyett
http://xbox360.ign.com/articles/856/856486p1.html

March 3, 2008 - Some may think it strange to see an upcoming game called Kingdom Under Fire 2 when, over the past few years, we've seen many titles bearing the same name. There was Kingdom Under Fire: A War of Heroes on PC back in 2001, The Crusaders in 2004 on Xbox, Heroes in 2005 on Xbox, Circle of Doom on Xbox 360 last year. Granted not all these titles have been exactly the same in terms of gameplay, but they definitely number more than one.

So what, then, can we expect from Blueside's official sequel? They said in a press release a few weeks back that it would be an MMOARTS, meaning massively multiplayer online action real time strategy game. We decided to ask what that actually meant.

IGN: What was the reasoning behind the decision to depart from the RTS and dungeon crawler genres of the previous games and opt for a MMOARTS?
SangYoun Lee: Kingdom Under Fire 2 ("KUF2" hereinafter) as introduced in our first announcement is a sequel that truly inherits Kingdom Under Fire: The Crusaders.

First, our goal was to make a perfection of action Real-time Strategy genre that once we tried to achieve in KUFTC. And I've always believed that the key essence of RTS games is to enjoy completing it with other people online. Blending these two principals gave a birth to the new Kingdom Under Fire and ended up being called a MMOARTS game, which stands for Massively Multiplayer Online Action RTS, with a virtual world where gamers can live in, form a massive army then declare a war against other groups of gamers rather than go for a quick in-and-out RTS match.



Even though KUF2 will be based on an MMO system which can hold a massive population and players can interact with each other, its general game system will purely reflect the traditional RTS that you know. Instead of you become a commander or foot-soldier wandering around in a map to hunt monsters like in RPGs, in KUF2 you will experience revolutionary enhanced RTS battles that not only allow you to tactically command your troops, but also urge you to protect your territories, castles, keeps and etc. in both first and third perspective. With in-game supplies to grow your hero, army and territory, there shall be unlimited tactics and strategies that you can come up with.

Reviving the medieval ages, thousands of gamers can co-join in war, choose their side, trade with each other, expand and cultivate their territory, then go out to the battlefield to match with other gamers in 1 vs. 1, 2 vs. 2, or 3 vs. 3 over possession or protection of territories.

IGN: Will we see characters from the previous games in the game (Regnier/Rick Miner, Celine, Curian, Lilani, Leinhardt, etc.)?
SangYoun Lee: Some of them will make their return, but more heroes will be newly introduced with unique look and strength for each. We will reveal more information around them down the road.

IGN: Were the characters in Circle of Doom in a dream state (or sleeping in Encablossa) throughout the game?
SangYoun Lee: Circle of Doom was all about heroes being caught inside of Encablossa's dimension and their attempts to escape from it. Luckily some of heroes did manage themselves to get out from this doom world and when they returned to real world, 150 years passed although they'd only stayed in Encablossa's dimension for a short period. The new story of Kingdom Under Fire starts from that point then resumes the saga of Kingdom Under Fire universe.

IGN: Similar story elements from Kingdom Under Fire are shared with 99 Nights; are there plans for a cross-over down the road?
SangYoun Lee: Yes. A cross-over between heroes and events has always been our method to develop storyline from the start. It's just that it will get much deeper and more complicated in KUF2 with introduction of several new heroes.



IGN: What lies in store for Bersia down the road? Is there perhaps a new continent to explore or being planned?
SangYoun Lee: I will leave this for fans to find out ļ.

IGN: What is the new faction?
SangYoun Lee: They are called Encablossians. As Regnier returned from Encablossa's dimension, he brought a massive Encablossian army consist of mutants to destroy and take control over the Age of Light.

IGN: Would you mind describing how the MMO component of the game actually works?
How does the MMO fit into the storyline of Kingdom Under Fire?
Is there going to be a fee associated with playing online?


SangYoun Lee: As mentioned above, the MMO part occurs on the world map by players who participated in war. The story can be found and followed in single campaign mode – not on the battlefield of MMO scale. It is very similar to the single player mode of KUFTC if you can recall.

With fundamental idea that Human Alliance, Dark Legion, and Encablossa have a goal to conquer the Bersia continent, the players choose to be one of the factions and will be involved in conquering other lands and expanding the kingdom of their own. All of three factions are constantly engaged in battles and wars against one another, and it'll end when a faction gets all the lands of the continent. We consider this point as the end of season 1. After that, with updated contents such as a new continent and more, a new season commences.

These are the very basics of what you can expect to see in war-server, main features of KUF2's MMO component. As players experience more battles, they can build up their own troops and eventually form an army of divisions. Plus, they can do many other things such as fighting against NPCs, cultivations, founding guild – and a giant guild of many guilds, and becoming a lord by conquering other guilds and their lands.

Single campaign mode can be played freely at any time separately from multiplayer mode. The stories from single player mode would not affect the process of wars in MMO world. Of course, there is no affection from MMO wars to single player mode, either. However, for the players that accomplished certain goals from single player mode, we do have a plan to give them some rewards such as something can be shown or used in MMO war field.

Of course, the MMO play will cost money. It is still under consideration whether it'll be a monthly subscription or item selling but whichever case it may be, we will ensure it's worth to paying for.

IGN: Can you give us more detail on the castle siege system?

SangYoun Lee: Players are able to set up a battle to take a castle while there are battles in fields. There is a huge castle and one side fights to defend and other side for taking it over.

The battle for taking and protecting a castle will be extremely realistic with a massive scale that you saw in movies like The Lord of the Rings and Kingdom of Heaven. The actions will involve many of troops rushing towards the gates, struggling to climb ladders, with siege towers carrying troops over the walls and fighting on castle walls, attempting to destroy the main gate with siege ram, attacking both units and walls with catapults, and the defenders fixing and protecting gates, trying to push back enemies climbing up ladders and many more to create the 'real' war itself.


IGN: How far along are you on the game right now? Any idea on when it might finally release?

SangYoun Lee: I would say about 40% of development process has been completed. Aiming for 2009 release, we will have the exact release date announcement near the end of this year.
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舊 03-05-08, 08:12 PM   #10
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舊 03-20-08, 06:57 PM   #11
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http://www.kufii.com/JPN/main.asp
http://www.kufii.com/ENG/main.asp

此篇文章於 03-20-08 07:06 PM 被 神祕人1號 編輯。
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舊 11-13-08, 12:33 PM   #12
now_loading
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新圖, 正!



ブルーサイドの期待作『キングダムアンダーファイアII』の最新映像が、韓国のゲームイベント“G‐Star 2008(G☆2008)”にて公開された。

http://www.famitsu.com/game/news/1219702_1124.html


此篇文章於 11-13-08 12:36 PM 被 now_loading 編輯。
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舊 11-13-08, 05:55 PM   #13
ai.
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http://videogamerx.gamedonga.co.kr/zbxe/1033927
in game影片.原來依隻野有pc版,好似可以360pc對戰.
雖然係in game,不過都唔知係唔係360in game...硬係覺得360版會有lag的感覺~(受n3影響)

如果依隻今次係日本紅得起就好,因為迫光榮至少加翻online入去~又或是desgin一些東西入無雙.



此篇文章於 11-13-08 06:05 PM 被 ai. 編輯。
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舊 11-13-08, 07:55 PM   #14
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Debut Trailer
http://www.gametrailers.com/download...kuf2_debut.wmv
http://www.gametrailers.com/download...kuf2_debut.mov
http://www.gametrailers.com/download...kuf2_debut.mp4
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舊 11-13-08, 08:44 PM   #15
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《熾焰帝國 2》實際遊玩影片首度釋出 細緻呈現大規模戰場廝殺震撼 2008-11-13 20:42:25
http://gnn.gamer.com.tw/1/33461.html

《熾焰帝國 2》官方網站
http://www.kufii.com/ENG/


  由韓國 BLUESIDE 開發的《熾焰帝國》系列 MMO 新作《熾焰帝國 2(Kingdom Under Fire II)》,於韓國「G★2008」展中首度釋出實際遊戲畫面與影片,供玩家參考。

  《熾焰帝國 2》是以中古歐洲風奇幻世界為背景的《熾焰帝國》系列正統續篇新作,承襲前作故事,並採用融合大規模多人線上(MMO)要素的動作即時戰略玩法。

  遊戲採用 BLUESIDE 自行開發的「FAME tech 2」引擎製作,以先進的高解析度 3D 繪圖來呈現大規模戰場震撼激烈的戰爭場面,並提供更豐富多樣化的角色動作演出。

  遊戲承襲《熾焰帝國:十字軍東征》的故事劇情與基本系統,並更進一步強化戰略性、動作性與操作性;擴大戰場規模,讓數千名玩家能同時參與世界爭霸戰,創造屬於自己的史詩;收錄史無前例的龐大攻城戰模式,讓玩家充分體會中古世紀的征戰感受。

  本次官方所釋出的宣傳影片完全截取自開發中的實際遊戲畫面。影片中可見識到數千名士兵在戰場上激烈衝撞廝殺,威風凜凜的英雄獨自對抗蜂擁而至的獸人與巨魔,飛龍掠過天際吐出毒霧,妖精族弓箭部隊堅守城池與龐大巨獸橫行沙場等魄力震撼的場面。

  BLUESIDE 同時也宣布,已與經營「Hangame」網路遊戲社群平台的韓國遊戲發行商 NHN 簽訂合作契約,後續將由 NHN 負責《熾焰帝國 2》於韓國地區的發行與營運。

  《熾焰帝國 2》預定 2009 年採跨平台方式推出,製作平台目前未定。
(Sam 報導)


KINGDOM UNDER FIRE II
A Sequel bound to redefine the Kingdom Under Fire universe!

http://www.kufii.com/ENG/

True Action RTS sequel heir to the world acclaimed Kingdom Under Fire series
Pioneering a new genre, MMOARTS (Massively Multiplayer Online Action RTS) for multi-platforms.
The first revealed real-time screenshots off a work-in-progress build.

BLUESIDE globally announced that they will team up with PHANTAGRAM and co-develop a true sequel to the award-winning Kingdom Under Fire: The Crusaders and Kingdom Under Fire: Heroes, well known for their innovative pioneering of a new genre called Action RTS and highly lauded by worldwide audiences as the first ever hybrid game of action and real-time strategy. Named as "Kingdom Under Fire II", the new version of Kingdom Under Fire is aiming for 2009 release and will be available worldwide on both PC and console platforms.
Kingdom Under Fire II will not only inherit all the merits of the previous Action RTS series that numerous fans have raved about but also feature much enhanced game system that will allow gamers to experience vastly immense tactical game play and intense action in unprecedented scale of battlefield. Moreover, it will support a single offline mode and an online mode where thousands of gamers can join in a server to pit their skills against each other. With next-gen quality of graphic and rich game play, it will truly be an unheralded gift in a pleasant way to both gamers and gaming industry.

Whereas Kingdom Under Fire: Circle of Doom was an Action RPG deviated from the main Action RTS stream of Kingdom Under Fire Series, this sequel version will be a true inheritor of the world acclaimed Kingdom Under Fire: The Crusaders in the truest sense with promises to deliver a unique game play and story line where the plot is filled with drama between game characters, who will all contribute to raise suspense and intensity of combat. Unlike the previous RTS series where the Human Alliance and the Dark Legion faced each other in endless battles, there will be a new third faction vying for control of the world, which will definitely pique the curiosity of fans worldwide.

BLUESIDE's CEO Sejung Kim stated that "We are preparing for an immense game that will feature not only field battles, but also titanic siege engines and thousands of units that will swarm over monstrous fortresses in siege battles of epic proportions." clearly expressing her confidence in the next title.

While more information around the game shall be revealed down the road, the development of new Kingdom Under Fire is on track to explore new worlds where no one has gone before.


Features:
*A true Action RTS inheritor of the world acclaimed Kingdom Under Fire series, which continues a saga of Bersian heroes on Kingdom Under Fire universe.
*Massively Multiplayer Online game where thousands of gamers can co-play and write their own epic poetry of war.
*Much empowered real-time strategy game system with highly intense action and intuitive control while succeeding all the great merits of previous versions.
*Unprecedentedly massive scale of castle siege mode to deliver realistic mediaeval battle onto your nose.
*Deeper and richer campaign mode than that of "Kingdom Under Fire: The Crusaders"
*Competition and War among 3 factions over the domination of Bersia continent; Human Alliance, Dark Legion and a new mystery force.

Please click the link below for more game information.

[IGN] Kingdom Under Fire 2 Q&A
http://xbox360.ign.com/articles/856/856486p1.html

此篇文章於 11-13-08 08:47 PM 被 神祕人1號 編輯。
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舊 11-13-08, 09:55 PM   #16
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舊 11-13-08, 10:13 PM   #17
黃昏之魔彈
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唔知Gameplay掂唔掂


__________________
楊貴妃也好,曼陀羅華也好,
即使是吃盡世上所有魔法藥物
亦只能沉溺在昨天之中.
永遠都不可能真正的再次擁有過去
黃昏之魔彈 目前離線   回覆時引用此篇文章
舊 11-13-08, 10:24 PM   #18
ai.
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引用:
作者: 黃昏之魔彈 查看文章
美術不錯
唔知Gameplay掂唔掂
gameplay應該無問題,因為xbox以前兩隻都好玩,不過依家轉左mmo,而且要營運...
我反而袒心除左game錢外要另外要我付費;
如果要我另外付費我未必會買,除非game的offline story mode夠長,而且可以免費同朋友對戰和co-op我就會買.
(我不用mmo)

引用:
BLUESIDE 同時也宣布,已與經營「Hangame」網路遊戲社群平台的韓國遊戲發行商 NHN 簽訂合作契約,後續將由 NHN 負責《熾焰帝國 2》於韓國地區的發行與營運。


ai. 目前離線   回覆時引用此篇文章
舊 11-13-08, 11:09 PM   #19
tallken
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引用:
作者: AiStudio 查看文章
gameplay應該無問題,因為xbox以前兩隻都好玩,不過依家轉左mmo,而且要營運...
我反而袒心除左game錢外要另外要我付費;
如果要我另外付費我未必會買,除非game的offline story mode夠長,而且可以免費同朋友對戰和co-op我就會買.
(我不用mmo)
online 要付費
tallken 目前離線   回覆時引用此篇文章
舊 11-14-08, 04:59 AM   #20
ai.
God of Gamer
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online 要付費
如果同朋友1對1打都要收錢真係好有問題,
因為無記錯xbox版的2隻都有Xbox LIVE 多人遊戲,(我當時無交金會員,所以無試過online)
反而依家去到xbox360就特地改做mmo要收錢就真係有點那個....


ai. 目前離線   回覆時引用此篇文章
舊 11-14-08, 08:32 AM   #21
tallken
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http://games-onasia.com/bbs/viewthre...age%3D1&page=3

熾焰帝國II 3月4日 IGN訪談,單機模式正式確認!!!!

--------------------------------------------------------------------------------
熾焰帝國2,很多人其實對這個名字挺陌生,其實在過去幾年裡已經有好幾個遊戲掛了這個名頭。2001年的熾焰帝國:英雄戰爭,xbox上2004年的十字軍和2005年的英雄,以及去年xbox360上的毀滅之環。這熾焰帝國2的名字看起來跟前面有些古怪,因為這名字明顯不是被第一次使用了。
也許我們可以期待Blueside的官方發言人說點什麼?他們幾周前說這遊戲是個MMOARTS,即一個個大型在線戰略動作遊戲。咱得問問這到底是啥意思。

IGN:是什麼原因促使你們屏棄RTS的傳統老路,改為MMOARTS?

SangYoun Lee::熾焰帝國2(以下簡稱KUF2)在我們一開始公佈時就確定為熾焰帝國:十字軍的純正續篇。

首先我們的基本目標就是製作一個和十字軍一樣的戰略融合動作的遊戲。不過我知道真正能激發一款戰略遊戲的生命力的要素就是讓玩家享受連線對戰的樂趣。融合這兩點就有了這個全新的KUF,最終被定為MMOARTS遊戲,大型的在線動作對戰,玩家可以在逼真的世界裡組建自己的軍隊,玩家們可以逐隊撕殺,而不是簡單的連線打一場對戰就完事。
KUF的MMO系統可以容納大量的玩家同時登陸,基本的遊戲系統和你熟知的傳統戰略遊戲相似。不同的是你將化身一名指揮官或步兵在大地上殺敵,KUF2的變革在於你不僅要指揮你的部隊戰鬥,同時還要竭力保衛你的領土、城堡、軍營等等。這裡包含了主視角和第三人稱視角。遊戲裡你可以培養你的英雄、軍隊和領土,有近乎無限的戰略戰術任你施展。
遊戲中就像是中世紀,成千上萬的玩家可以加入戰爭,選擇各自的陣營,與其他人進行交易,不斷拓展自己的疆土,可以進入戰場與其他玩家進行1對1、2對2、3對3的戰鬥以侵佔別人或保衛自己的領土。(這攤子真鋪大了...)

IGN::我們在遊戲裡可以看到前作的角色嗎?(雷納爾/瑞克.梅爾,席琳,庫瑞恩、裡赫特等等)?

SangYoun Lee::有些人會出現,但更多是擁有新面貌和獨特能力的新英雄。我們以後會透露更多信息。(大家都希望席琳MM留下來不??)

IGN::在毀滅之環裡做夢(或在恩卡波薩裡睡覺)的角色會出現在遊戲裡嗎?

SangYoun Lee::毀滅之環中的英雄是被困在恩卡波薩的世界裡,他們一直在試圖逃出去。其中一些幸運兒確實成功的返回了自己的世界,而在恩卡波薩裡的短暫時間裡真實世界已經有150年流逝過去了。熾焰帝國新的傳奇就是從那個時間點開始進行的。

IGN::99之夜借鑒了不少熾焰帝國的故事元素。故事還要這樣發展下去嗎?

SangYoun Lee::是的。英雄與大事件就是我們構築故事鏈的主要元素。KUF2的故事會更加深入和負責,因為要介紹很多新的英雄。(更多的新英雄,這個好!!)

IGN::是否一直都只能呆在Bersia大陸上。有其他的大陸可以探索嗎?

SangYoun Lee::這個留個FANS們自己去探詢吧。

IGN::可以介紹下新陣營嗎?

SangYoun Lee::新陣營被稱為恩卡波薩軍。在雷納爾逃離恩卡波薩世界後,他帶回了大批的恩卡波薩世界的怪物組成軍隊企圖摧毀和奪取光明紀元的控制權。(真俗...這個已經被偶猜中了...老雷這回可真是對不起人民對不起黨了)

IGN::能介紹下MMO元素在遊戲裡的運作嗎?在線的內容如何融入熾焰帝國的故事情節呢?連線需要額外費用嗎?

SangYoun Lee::就像前面提到的,MMO部分存在與多位玩家連線對戰的世界地圖上。故事情節只存在於單機模式下而不會作用於連線戰場。這跟十字軍裡的單機模式完全一樣。
基本的陣營是人類聯盟、黑暗軍團和恩卡波薩軍,他們都對真個Bersia大陸的虎視耽耽,玩家選擇其中一個陣營佔據領土並建立自己的王國。三個陣營在遊戲世界裡鏖戰,直到一個陣營佔據所有領土。我們把此視為第一季結束。然後新的大陸和戰場可以讓遊戲繼續進行下去。
KUF2的MMO模式下有很多你們值得期待的要素。玩家會在戰鬥中獲得經驗值來訓練自己的軍隊並最終組建由多支部隊組成的聯合軍團。你還可以與NPC戰鬥,經營,組建行會,多個行會還可以聯合為大型行會。成為行會領導可以控制其他行會和他們的領土。
單機模式與連機模式完全分開可以自由遊戲。單機模式的故事進程對在線世界沒有英雄,同樣連線也不會影響單機。(單機模式確定!!!Oh,Yeah!!!) 不過在玩家完成單機模式中的某些目標後,連線戰場上會獲得一定的獎勵。
連線需要付費。我們仍在磋商收費方式,我保證這值得你花錢去玩。(額外費用??!!誰知道最終幻想11是如何收費的,介紹下...)

IGN::能不能介紹下攻城戰的細節?

SangYoun Lee::玩家可以在戰爭中奪取城堡。大城堡裡必然發生攻城戰。
城堡攻防戰會展現相當真實的大場面戰爭,就像你在指環王和天國王朝裡看到的那樣。攻方會有大批擁向城堡的軍隊,通過攻城梯、攻城塔攻上城牆並在城牆上交戰,有衝擊城門的撞城錘,打城牆打人皆可的拋石車,守方會有頂住城門,推倒敵人的攻城梯這樣的真實戰場動作情景出現。(這個願許的好大...對能否實現偶表示懷疑。如果真能實現就無敵啦!!!)

IGN::遊戲已開發的了多長時間?有沒有確切的發售時間?

SangYoun Lee:: 40%的開發工作已經完成。(40%??!!那放幾段實際遊戲畫面應該沒問題了吧?快放啊!!! )[s:185]發售目標定在2009年,我們會在年底公佈確切發售時間。

此篇文章於 11-14-08 08:54 PM 被 神祕人1號 編輯。
tallken 目前離線   回覆時引用此篇文章
舊 11-14-08, 08:54 PM   #22
神祕人1號
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Debut Trailer HD
http://www.gametrailers.com/download...debut_h264.wmv
http://www.gametrailers.com/download...debut_h264.mov
http://www.gametrailers.com/player/42669.html


HD Trailer
WMV 334.05 MB 1280x720
http://www.gamersyde.com/leech_9416_en.html
MP4 205.53 MB 1280x720
http://www.gamersyde.com/leech_9417_en.html
神祕人1號 目前離線   回覆時引用此篇文章
舊 01-22-09, 08:27 PM   #23
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『キングダムアンダーファイアII』英雄・イザベラの画面写真公開
http://www.gpara.com/article/cms_sho...11382&c_num=14

















此篇文章於 01-22-09 08:30 PM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 01-22-09, 08:32 PM   #24
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神祕人1號 目前離線   回覆時引用此篇文章
舊 01-22-09, 08:32 PM   #25
Pandahahaha
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