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The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat.
State of Decay is an open world zombie-survival game, currently under development at Undead Labs for release on Xbox 360 / Xbox LIVE Arcade and PC.
The game will see players fortify a home base, allowing them to perform raids in order to acquire food and ammo, as well as rescue other survivors. It’s set in a dynamic open world that changes in real-time and the decisions you make in the game has an impact on its developments.
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+ Open world full of enticing structures and hidden loot; noise management adds lots of tension.
+ Appealing mix of stealth, melee, and ranged combat; weapons galore; base/character upgrades.
– Mediocre graphics; minimal story; permanence of death may bug some players.
? How come zombies can climb fences but not ladders?
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When directly asked if the zombie title would have a co-op mode, the developer stated, “Short answer, not at launch.”
However, when asked if they could confirm if this meant that multiplayer co-op would be added to “State of Decay” during a post-launch update, Undead Labs responded “we hope to, and we think we can, add multiplayer in the future.”
State of Decay’s ambition reaches farther than most $60 titles, so its value is unquestionable as a $20 download – especially given how it manages to successfully meet so many of its lofty goals. I spent about 12 hours in this Zed-infested world, and while I saw most of what’s there, I could’ve spent a few more hours exploring. And since I focused on melee weapons the first time, I fully plan to start another game with a gun-centric character. Meanwhile, startup developer Undead Labs has already said that if State of Decay is successful, it hopes to follow it up with a massively multiplayer online sequel, codenamed “Class4.” But for now, Decay belongs in the pantheon of great modern zombie games alongside Valve’s Left 4 Dead series and Telltale’s Walking Dead episodes.
+ Balanced RPG resource management.
+ Pitch-perfect tone of terror and hopelessness.
+ Open-world possibilities are endless.
– Technical shortcomings are annoying but never truly problematic.
– Promising story falls a bit flat at the end.
State of Decay bends genres to create an excellent open—world zombie game
My impulse is to excuse State of Decay's problems in light of everything it does well. By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.