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舊 06-22-07, 12:32 AM   #1
neo2046
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註冊日期: Dec 2001
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Sonic the Hedgehog RPG announced

BioWare Creating Sonic RPG for DS
Legendary role-playing game developer working on a Sonic title for 2008.

http://www.bioware.com/bioware_info/...6_21_Sonic_DS/
http://au.ds.ign.com/articles/798/798275p1.html

引用:
UK, June 21, 2007 - Mark this one up as something totally unexpected - BioWare and SEGA have announced they're collaborating on an exclusive role-playing game for Nintendo DS starring Sonic the Hedgehog. Currently without a name, this Sonic RPG is set for release in 2008.


-SKIP-
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舊 06-28-07, 08:50 PM   #2
神祕人1號
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註冊日期: Jan 2002
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Sonic RPG Previews

Previews: Sonic RPG
BioWare and Sega talk about their gamble to reinvent Sonic.

By Mary Jane Irwin 06/27/2007
http://www.1up.com/do/previewPage?cId=3160649


We've all been burned by Sonic. Despite his speed and fancy red trainers -- and retail success -- he has failed to keep up with modern-day expectations since moving to 3D. At this rate, he's likely to wind up pancaked on the pavement if the franchise fails to get its act together.
After Sonic Adventure helped launch Dreamcast in 1999, Sega has released 30 Hedgehog games (including cross-platform titles), and according to Metacritic, the franchise's average review score over the past seven years has been 64.5.

Fans have been subjected to the likes of Shadow the Hedgehog and Sonic's unspectacular debut on Xbox 360 and PlayStation 3. His credibility is wearing thin. And just when things couldn't get more bizarre, Sega revealed that Sonic will appear alongside long-time rival Mario in an upcoming tie-in with the summer Olympics -- in a development collaboration with Nintendo. Then, it announced a partnership with BioWare to produce a Sonic role-playing game.

There are few concrete details about the genre shift other than its ballpark release date, with the month-old project slated to hit Nintendo DS sometime in 2008. But, as you'd expect, the game will share traits with other BioWare titles -- in particular a focus on storytelling. It's also a game aiming to redefine the franchise. "It is all part of re-invigorating a brand," says president and COO of Sega of America Simon Jeffery. "I think it's a very exciting stage in the evolution of Sega, defying convention and shaking things up."

It's an odd move for a franchise built on speed. But a willingness to explore new options (that don't involve gun-toting mammals) is a sign that Sega is committed to fighting natural selection. "It is very easy to stay with what's familiar and continue along that route," explains Jeffery. "The Sonic games have always been, and continue to be, immensely successful, and appeal to the loyal Sonic fans. However, the videogame industry is evolutionary and the Sonic team recognizes the need to evolve with the industry."

BioWare's involvement is attributed to good timing. The studio recently created a handheld division, and Sega was looking for new direction. It also doesn't hurt that BioWare's CEO Ray Muzyka and president Greg Zeschuk both love Sonic. Muzyka still has a Genesis plugged into his TV, and even plays it occasionally.

The co-founders don't sound worried about the task ahead: working on a new platform, developing the next Sonic game, and shouldering the franchise's spotted pedigree. "Simon [Jeffery] has got his own strategic imperatives with [the game] and Sega does as well, but our job is to focus on making something really great," says Zeschuk.

Beyond espousing its reverence and respect for Sonic, the duo is most excited to work within the series' expansive universe and with its colorful cast, explaining that there's actually a lot of character depth to explore. "I guess much of the goal we have is around synthesizing all this stuff into something really cool," says Zeschuk. "We're trying to put something really different and new in front of the consumer that still is Sonic, quite clearly, but actually take it somewhere interesting."

As is the BioWare way, the Sonic RPG plans to involve a compelling narrative. While Mass Effect is expected to be one of the most engaging RPGs to hit consoles, Muzyka explains the manner of storytelling used in that space epic won't translate well to a handheld. "We're making something that's really finely tuned," he says. "It's going to be crafted very carefully for the DS platform, and we're innovating in how we deliver story, characterization and emotion on the DS."

The other challenge for the team is to create a DS game that will reach the handheld's expansive audience. "The key thing that we want to try to tackle, and we're always trying to do this, is to always have a game that functions on two levels," says Zeschuk. "On one level, the 'pick up and play' is there, but for the folks who want to delve and get more into it, there's always that depth available. I think that's one of our key focuses -- making sure that that's done. It's time based, it's skill based, and it's a whole bunch of things."

There's no telling how BioWare will take advantage of the hardware, but the studio is intrigued by DS' versatility. "It affords innovation and opportunity on a platform for a role-playing developer -- like BioWare -- that has never been done before," says Muzyka. "We haven't said which [features] and how we're going to use [them], but I think all of them are opportunities for the kind of game that we're talking about."

It will be a few months before BioWare and Sega reveal any specifics about the yet-to-be-named Sonic RPG. The two studios will be working closely together to ensure the game is both inventive and true to the franchise. They've already had several discussions about their approach to the game and the treatment of the story. The end result, as Zeschuk summarizes, is to build something that fits into the history of Sonic but is also capable of taking the franchise new places.

"This DS RPG we are doing with BioWare is a strong step towards breathing new life and quality into Sonic," says Jeffery. Maybe the Hedgehog will finally get a pair of new shoes.
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