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03-13-08, 09:24 PM | #1 |
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Dungeon Hero
地牢英雄
原 名: Dungeon Hero 機 種: X360 類 型: 角色扮演 開 發 商: FIREFLY 發 行 商: Gamecock Media Group 發 售 日: 2009年第一季度 和怪物為伍!《地牢英雄》初步前瞻 來源: www.levelup.cn 時間:2008-3-13 編輯: 光年 這會是一個怪物也會去上場廁所的世界,他們自己燒飯,吃自己做的食物,他們也會逃跑,也會害怕。Firefly工作室的設計師Simon Bradbury這樣介紹《地牢英雄》。 《地牢英雄》就像是《暗黑破壞神》和《博德之門》結合的一個動作RPG。同時這個世界會異常的真實,比如遊戲中有個細節是,地面上不會有其他遊戲中那種到處灑落的金幣,因為哥布林會把金幣拿走。 除了遊戲的畫面比大多數的動作RPG要好之外,《地牢英雄》還有哪些特色呢?下面就為你一一介紹。 遊戲中你將會扮演一個很早就失去親人的英雄,所以你不知道自己的名字。而且你和大多數人都合不來。遊戲的故事就愛你概述了哥布林怪物把你騙進地牢來幫助他們除掉敵人。遊戲中玩家的重點將會放在戰鬥部分。 遊戲比較重視戰鬥策略。製作人員表示,這款遊戲的戰鬥「非常的有質感、很真實,有點不一樣。」《地牢英雄》的戰鬥不會出現像《戰神》那樣的純動作戰鬥,而是更加依賴於戰鬥的中依照形勢切換戰略。你可以格擋推開敵人之後可以停止戰鬥,下達戰術指令,再按動扳機鍵恢復到戰鬥狀態。這點和《博德之門》倒是比較相似。 遊戲中實際上RPG的部分比較少。和傳統的RPG相比,《地牢英雄》和他們的最大共同點就是有升級系統,你可以通過升級獲得新的技能和動作。 Dungeon Hero First Look Time to save some of the ugliest creatures of the fantasy world. by Nate Ahearn http://xbox360.ign.com/articles/858/858910p1.html March 12, 2008 - When you see a goblin, your first thought typically isn't, "Oh, how can I help that slimy little creature?" but instead it's, "How fast can I kill it?" While it certainly is possible to lay waste to the goblins in Dungeon Hero, as the name indicates your main task is saving them. We were given a very early peek by developer FirstFly Studios at what to expect from Dungeon Hero and came away with memories of Enclave dancing in our heads. As with several goblin based games before it, Dungeon Hero is about hacking and slashing your way through enemy goblins, known as the Red Eye faction. When you're not introducing your blade or your shield to the face of your enemy you'll actually be perusing the goblin lifestyle. That's actually where most of our demo took place. Our hapless hero wandered around a goblin community that featured plenty of ambient action to watch and listen to. Goblins tortured one another, drank with their friends, shot darts and did pretty much what humans did to one another back in medieval times. Tons o' death. The build that we saw was understandably early -- the game doesn't ship until March 2009 -- but the combat already showed some promise. When a group of six enemy goblins approached our unwilling hero he performed a series of spins and lunges that did a good job of repelling one goblin at a time while still keeping the main character in the center of the action. There was a solid amount of chaos going on around us as the friendly faction -- there are four in all with Gold Star (friendly) and Red Eye being the only two shown to us -- bombarded an enemy stronghold with cannon shots. As with most hack and slash titles, Dungeon Hero has a certain level of expandability built in so that the hero that begins the game won't be the one that emerges when things are said and done. There are between 250 and 300 skills that you can built up by earning experience points, and there's a massive skill tree that should provide different players with separate combat styles by the end of the game. So why exactly are you helping one of the fantasy world's most disgusting creatures? Well, not many specifics are known at the moment, but what we were able to squeeze out of FireFly was that your hero is a bit of a nut job. In fact, they were willing to call him a full-blown psychopath who has been tricked by the friendly goblins into helping them repel Death (yes, grim reaper and all) which was awakened by the rival sect of goblins as they were mining for treasure. Dungeon Hero is showing promise for being at such an early stage in development. With a March 2009 release FireFly should have plenty of time to flesh out the goblin world that already possessed plenty of personality during our demo. The combat seemed to feature a solid feeling of weight and complexity while not being too tough to wrap your head around. It seems as though the success of Dungeon Hero will be contingent on the ability of the game to suck players into its world and invest in its story. If that can happen then PC and Xbox 360 gamers could have their next great hack and slash adventure on their hands. |
03-13-08, 09:27 PM | #2 |
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