Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 03-05-13, 08:53 PM   #526
david
The One
 
註冊日期: Mar 2002
文章: 20,716
引用:
作者: MO 查看文章
幾時話減價, 咪high唔切咁....
講O野唔係靠惡就得O既,追O下POST啦,上少少之嘛,唔係咁辛苦呀嘛。


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 03-05-13, 09:00 PM   #527
MO
God of Gamer
 
註冊日期: Aug 2005
文章: 8,539
MO 目前離線   回覆時引用此篇文章
舊 03-05-13, 09:07 PM   #528
Suda
God of Gamer
 
註冊日期: Sep 2008
文章: 6,686
Wii U IDsuda316
3DS Friend Code1075 0690 1475
PSN  IDhiku316
叫Capcom搵佢整


__________________
持ち歩く,響き合う,毎日が新しい。

Nintendo3DS
Suda 目前離線   回覆時引用此篇文章
舊 03-05-13, 09:22 PM   #529
enishi
God of Gamer
 
註冊日期: Apr 2005
文章: 7,520
Wii U IDtsuiwil
3DS Friend Code1461 6149 1247
PSN  IDtsuiwil_jp
http://www.spinthebottlethegame.com/

Release date: Spring, 2013

enishi 目前離線   回覆時引用此篇文章
舊 03-06-13, 02:15 AM   #530
Navism
Crazy Gamer
 
註冊日期: Dec 2008
文章: 1,424
3DS Friend Code0860 3619 1923
引用:
作者: MO 查看文章
ask capcom's mom!!
Navism 目前離線   回覆時引用此篇文章
舊 03-06-13, 08:32 PM   #531
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Wii U - LEGO City Undercover TV Commercial
http://youtu.be/Z0dyOIeBSHA
引用:


neo2046 目前離線   回覆時引用此篇文章
舊 03-06-13, 08:50 PM   #532
MO
God of Gamer
 
註冊日期: Aug 2005
文章: 8,539
引用:
作者: neo2046 查看文章
Wii U - LEGO City Undercover TV Commercial
http://youtu.be/Z0dyOIeBSHA
今個月就係呢隻同game & wario
MO 目前離線   回覆時引用此篇文章
舊 03-06-13, 09:11 PM   #533
taikin0901
Crazy Gamer
 
註冊日期: Nov 2011
文章: 1,734
Wii U IDtaikin0901
PSN  IDTAIKIN_CHAN
XBox Live GamertagTAIKIN
引用:
作者: MO 查看文章
今個月就係呢隻同game & wario
Wario美版都係今個月?
taikin0901 目前離線   回覆時引用此篇文章
舊 03-06-13, 09:16 PM   #534
MO
God of Gamer
 
註冊日期: Aug 2005
文章: 8,539
引用:
作者: taikin0901 查看文章
Wario美版都係今個月?
唔係, 不過呢隻我會買日版
MO 目前離線   回覆時引用此篇文章
舊 03-06-13, 10:05 PM   #535
W!LL
Moderator
【大亂鬥MvT】
 
註冊日期: Sep 2002
文章: 45,256
Wii U IDlastwill
3DS Friend Code5241 1873 3778
剛剛一開機就自動更新...


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
W!LL 目前離線   回覆時引用此篇文章
舊 03-07-13, 01:07 AM   #536
nick
God of Gamer
 
註冊日期: Sep 2002
文章: 7,363
引用:
作者: W!LL 查看文章
剛剛一開機就自動更新...
更新完dl埋dq再更新


__________________
www.fotop.net/nickYip
PHOTO OF AC Wii
http://www.fotop.net/nickYip/AC
NDS GAME FC
mph FC: nick 0601-9706-0534
content fc:nick 3007-1618-1079
動森fc:5369-4190-3879

wii fc
3221-5238-1799-9879 //pm fc /4424-6802-0768 //mkwii fc 105.2621-2747-8510//日動物之森 fc: /3738-3048-3107 惡魔:3652-5761-5259

3ds:2363-5574-3483
nick 目前離線   回覆時引用此篇文章
舊 03-07-13, 01:17 AM   #537
W!LL
Moderator
【大亂鬥MvT】
 
註冊日期: Sep 2002
文章: 45,256
Wii U IDlastwill
3DS Friend Code5241 1873 3778
引用:
作者: nick 查看文章
更新完dl埋dq再更新
原來係關DQ事, 好似未試過一開機就強制自動更新甘大陣象...


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
W!LL 目前離線   回覆時引用此篇文章
舊 03-07-13, 01:26 AM   #538
nick
God of Gamer
 
註冊日期: Sep 2002
文章: 7,363
引用:
作者: W!LL 查看文章
原來係關DQ事, 好似未試過一開機就強制自動更新甘大陣象...
still need 3hour for dq update


__________________
www.fotop.net/nickYip
PHOTO OF AC Wii
http://www.fotop.net/nickYip/AC
NDS GAME FC
mph FC: nick 0601-9706-0534
content fc:nick 3007-1618-1079
動森fc:5369-4190-3879

wii fc
3221-5238-1799-9879 //pm fc /4424-6802-0768 //mkwii fc 105.2621-2747-8510//日動物之森 fc: /3738-3048-3107 惡魔:3652-5761-5259

3ds:2363-5574-3483
nick 目前離線   回覆時引用此篇文章
舊 03-07-13, 07:56 AM   #539
yuchai
Insane Gamer
 
註冊日期: Jul 2002
文章: 961
引用:
作者: nick 查看文章
still need 3hour for dq update

平時啲人話os 慢我都算,話download完再更新要咁耐就真係


__________________
Animial Crossing NDS:
3565-4293-8672
Name: Yu Chai
Town: DDLaid
yuchai 目前離線   回覆時引用此篇文章
舊 03-07-13, 01:04 PM   #540
Netnet
Game Master
 
註冊日期: Jul 2005
文章: 3,495
http://nintendoeverything.com/115132...essaging-more/

Miyamoto on Pikmin 3 delay, remaking games for Wii U, working with overseas devs, Wii U messaging, more
March 6th, 2013 Posted in 3DS, General Nintendo, News, Posted by Valay, Wii U

Shigeru Miyamoto recently made a media tour in North America. The press were given an opportunity to chat with the creator of Mario, Zelda, and countless other IPs.

One such interview from GameSpot covers areas such as Pikmin 3′s delay, the possibility of remaking more games for Wii U (like Wind Waker), what it’s like working with overseas developers such as Next Level Games,
the challenges with Wii U’s messaging, and more.

We’ve posted the full Q&A after the break.

Given that many of the games you’re working on now are new entries in existing series, do you feel creatively satisfied?

I think from the outside, if you look at it, it certainly appears that all we’re doing is making sequels to the main franchises. But in recent years, I’ve worked on projects like Wii Fit, and other smaller projects like the Louvre museum guide that we did for Nintendo 3DS. And so, amongst all of the sequels that we do, certainly I have other projects that I’m working on that I’m having a lot of fun with. So I’m definitely creatively satisfied, but even when it comes to how we approach creating sequels for our mainline franchises, there’s a great deal of research and development that goes into that and we’ve got a team that’s focused on how we can continue to evolve those franchises.

Do you think Nintendo is putting its best foot forward, creatively, with Luigi’s Mansion: Dark Moon and Pikmin 3? What aspects of those games can you point to and call “uniquely Nintendo.”

Well, of course, when it comes to what Nintendo does, we create both hardware and software and so the software uniqueness in particular tends to rely on the uniqueness of the hardware. So with Luigi’s Mansion: Dark Moon, one thing that’s particularly unique about that game is the way that it relies on the bottom screen–the touchscreen–for the map. And the ability to play with that map and how you use it to explore the mansion adds a lot to the uniqueness to the game, compared to the previous version. In the case of Pikmin 3, we’ve taken an approach with that game where we really want to take what made the original Pikmin game unique and really simply go deeper with that experience.

And so what we’ve done is by taking advantage of the GamePad–the second screen there–and the HD graphics that are capable with Wii U and the higher processor–we’ve really been able to take that original Pikmin experience and do something that is much deeper and more fleshed out this time around. I think the other advantage that we have is the attention that we pay to interface. For example, Luigi’s Mansion: Dark Moon, that’s a game that uses really almost all of the buttons on the 3DS.

But the way that we introduce that to people; you start off with just a couple of actions and gradually you learn the different actions of the game over the course of the game. By the end of the game, you feel like you’ve gotten very good and you’re then using all these different actions to battle the ghosts and solve the puzzles. And so it adds a great deal of depth and growth for the player through that experience. Similarly, with Pikmin 3, really where we’ve put the energy is on improving that interface for the player. By taking advantage of the gyro functionality, we feel that we’ve managed to give the player a much easier route to achieving the things they want to achieve in the game through that control interface;gs and so what that does is it really lets them get in a take advantage of the strategic elements of that game.

With regards to Pikmin 3, what’s one point of gameplay you can point to and say “that’s only possible because of what the Wii U can do?”

When I create a game, I don’t necessarily always try to approach it from the idea of leveraging every feature or every ability of that new piece of hardware. In the case of Pikmin in particular, the approach that we took was really less of an approach of how can we […] take advantage of what the Wii U is doing, per se, and instead how can we take what was that Pikmin experience and really make it a deeper experience for players.

So of course we’re taking advantage of the graphics and improving the play control and whatnot and I guess if you were to look at it more broadly, you might not necessarily say that it would be impossible to do it on another system. But I guess speaking plainly, the idea is really that Wii U is the best system to be able to achieve all of the different things that we’re trying to do with this new Pikmin game. One of the biggest features of Pikmin 3 is the fact that you have the map on the GamePad at all times and because Pikmin is a strategy game, it’s the type of game that you might play the same levels over and over again. Having that map–and the fact that you have the three different leaders that you switch between to command your Pikmin–and having the touchscreen on the map will allow you to change perspective or jump to a specific leader and quickly give orders.It makes it much more efficient for you to achieve the goals that you have strategically within the game.

Pikmin 3 was recently delayed a couple of months. Can you talk about the reason for that delay and what’s happened in the time since?

I don’t know how far I should go in explaining this, but at Nintendo, there is often sort of a notion that the games I’m working on always get delayed. And in my mind, there’s really two kinds of games: games that get delayed and then there’s games that sort of shift [laughs]. And in the case of Pikmin, we were working on Pikmin in advance of [the Wii U launch] and I was spending a lot of time focusing on placement of items and enemies and things like that and levels. And so from my perspective, Pikmin gradually just became one of those games that sort of shifted [laughs]. I’m sorry. I know everybody is waiting for it.

On top of Luigi’s Mansion and Pkimin 3, Wind Waker for the Wii U is supplementing that lineup. Is Nintendo considering giving Wii U treatment to any other games, potentially older games like Metroid Prime?

Of course I can only talk about the titles we’ve announced publicly. We are thinking about the possibilities around that, but there’s nothing I can share today. I guess I can say from my perspective, I’m more interested in creating new titles.

Going back to Luigi’s Mansion, the franchise is one that has seen a dedicated following throughout the years. Why do you think that is?

The first thing I want to say is I’m very grateful to everybody who feels that way. There are actually quite a number of Luigi supporters internally, as well. And in fact the reason that we were able to do the Year of Luigithis year is because there were so many people who wanted to work on Luigi titles and it just, by coincidence turned out all of the projects they were working on ended up releasing this year.

When you have a meal in front of you, and you have people who eat meat or you have people who eat vegetables, there’s sort of the main dish and then you might have a dessert or a salad. Luigi is green, so maybe he’s kind of like a salad and right now it seems like people tend to like lighter fare. [Luigi] is a little weaker and timid and maybe people like timid things these days. I guess Link’s green, too [laughs].

On the other hand, I do think that the world of Luigi’s Mansion and sort of the kind of “scary feel” to the mansions and whatnot is something that has a big contrast to the Mario games, which obviously are very bright and more action-focused. So having that nice story that wraps around the Luigi games is something that perhaps lingers with people a little bit longer and when they think back and remember it, they think ‘Oh, I want to experience that again.’

Luigi’s Mansion: Dark Moon was a co-development between Next Level Games here in the West and Nintendo’s studios in Japan. Can you talk about what that relationship was like, working across the world?

The background for that is we’ve worked with Next Level Games for a number of years now and there’s another producer internally at Nintendo who I’ve also worked with for a long time: Kensuke Tanabe. And he’s been working with Next Level Games and has also worked on the Donkey Kong series. He was able to find Next Level Games and start working with them originally and help build that relationship that allowed us to work with them all these years.

Were there any challenges in the fact that you’re working all the way across the world; logistically, things like that?

We actually have a lot of experience working with overseas developers. We work with [Nintendo Software Technology] over in the Seattle area, we work with of course Retro Studios in Texas. And back when we worked with Rare, they were of course in the United Kingdom. And so what we’ve found now, particularly with the enhancements like video conferencing and just with the ability to instantly send versions of games back and forth across great distances; we’re used to working in great distances and it’s not very different from how we operate in terms of working with our Tokyo studios. Where we tend to have bigger challenges is just ensuring that the development team has a clear understanding of Nintendo philosophy and how we do things. But because we’ve worked with Next Level Games for so long, we don’t have any issues there.

Two major absences so far for the Wii U have been dual GamePad support and support for NFC technology. Can you give an update regarding the status of both these?

With regard to NFC, I think we’ll be able to share some products this year, but I have to ask you to wait until we formally announce them. But the technology itself has been finalized, and the development libraries have been shared with development teams, so you can look forward to seeing something with NFC soon. With that, we can do things that use figures or with chips in cards. We can do either of those.

Perhaps a Pokemon game?

[laughs] We’ll leave that up to your imagination.

With regards to the Wii U, conveying the message of the Wii U seems a bit more difficult than the original Wii. With the original Wii you could pick up a Wii Remote and play tennis and you would instantly get it. Do you think this has potentially impacted sales?

I think it’s very common for Nintendo products to be the type of thing that until you play it, you don’t really understand how fun it is. Wii had an advantage, because watching people play it looked interesting. When you saw other people playing a game that looked interesting. But even then, it was still the type of thing that you had to play it for yourself to confirm. And once you played Wii, people had instantly a lot of fun. And what that did was reinforce for them that what they had seen was in fact true. Certainly, I think that helped Wii.

From that perspective, I think Wii U certainly has a little bit more of a challenge because it doesn’t have that ‘looking-fun’ element to it. But I think that as people bring it into the living room and begin to play it, particularly when you experience with five people, you really do get a sense for how fun Wii U is. And I think that’s the key; to try to get as many people to try it out as possible. Even with Wii, if people played a game, but it wasn’t fun, it would’t have had the result that it did. So I think the key for us is continuing to focus on the fun of our products.

Can you talk specifically about how you’re going to go about do that? How you’re going to go about conveying that message more clearly to consumers.

[laughs]. Ask these guys [points to public relations and marketing executives sitting in the room].

I think the key thing is to give more people more opportunity to come in contact with the system and play it. One of the things in Japan that we had been doing, is we had been careful because we wanted to make sure people understood it properly. We had been giving as many opportunities for people to try it out at demo units, at retail, or ensuring that there was somebody there to demonstrate and make sure that they were getting a proper understanding. But I think what we’re finding now is we really just need to get as many people as possible to get their hands on the system so that they can see how fun it is.
Netnet 目前離線   回覆時引用此篇文章
舊 03-07-13, 02:14 PM   #541
ZOMA
Crazy Gamer
 
註冊日期: Feb 2006
文章: 1,909
我冇自動UPDATE WOR :P
今次唔係UP 2.1.3J 咩?

2.1.3Jへの更新による主な変更点
システムの安定性の向上
ZOMA 目前離線   回覆時引用此篇文章
舊 03-07-13, 03:57 PM   #542
Suda
God of Gamer
 
註冊日期: Sep 2008
文章: 6,686
Wii U IDsuda316
3DS Friend Code1075 0690 1475
PSN  IDhiku316
引用:
作者: ZOMA 查看文章
我冇自動UPDATE WOR :P
今次唔係UP 2.1.3J 咩?

2.1.3Jへの更新による主な変更点
システムの安定性の向上
上面係DL左DQ beta版先有嘅更新,同系統冇關
由手機版發出
Suda 目前離線   回覆時引用此篇文章
舊 03-07-13, 07:11 PM   #543
mrk
God of Gamer
 
註冊日期: Mar 2009
文章: 8,667
Wii U IDmrk_us_1st
Nintendo Switch ID美國Acc-7963-3777-4483
3DS Friend Code3050 7594 0791
PSN  IDmrk1us
XBox Live Gamertagmrk hk
為左令自己部美版WiiU行到LPCM格式,
今日繼續敗家啦!
Onkyo TX-NR616配Jamo J35-A101 5.1 SPEAKER($6780)
http://i.imgur.com/JacQAXf.jpg

P.S.:其次係終於聽到LPCM音效嘅MGS4,同埋BD DD TureHD音效啦!


__________________
依家係5部3DS日版+美版機主,
在此後補番日版機FC:3823-9193-3514。
重有日版WiiU主機的NNID:mrk_jp_1st
switch日服Acc_2707-3945-3492(HK*mrk_jp1)
switch美國Acc_7963-3777-4483(HK*mrk_us1)
switch港服Acc_6669-1669-8277(HK*mrk_hk1)
switch英服Acc_3093-4099-7614(HK*mrk_uk1)
mrk 目前離線   回覆時引用此篇文章
舊 03-07-13, 08:51 PM   #544
Suda
God of Gamer
 
註冊日期: Sep 2008
文章: 6,686
Wii U IDsuda316
3DS Friend Code1075 0690 1475
PSN  IDhiku316
引用:
作者: nick 查看文章
still need 3hour for dq update
DL完仲要裝兩粒鐘


__________________
持ち歩く,響き合う,毎日が新しい。

Nintendo3DS
Suda 目前離線   回覆時引用此篇文章
舊 03-07-13, 10:45 PM   #545
WAL1
Ultimate Gamer
 
註冊日期: Oct 2002
文章: 4,046
pikmin 又拖延,想創銷量新低?
WAL1 目前離線   回覆時引用此篇文章
舊 03-08-13, 12:41 AM   #546
Navism
Crazy Gamer
 
註冊日期: Dec 2008
文章: 1,424
3DS Friend Code0860 3619 1923
引用:
作者: mrk 查看文章
為左令自己部美版WiiU行到LPCM格式,
今日繼續敗家啦!
Onkyo TX-NR616配Jamo J35-A101 5.1 SPEAKER($6780)
http://i.imgur.com/JacQAXf.jpg

P.S.:其次係終於聽到LPCM音效嘅MGS4,同埋BD DD TureHD音效啦!
so rich man!!
Navism 目前離線   回覆時引用此篇文章
舊 03-08-13, 01:02 AM   #547
taikin0901
Crazy Gamer
 
註冊日期: Nov 2011
文章: 1,734
Wii U IDtaikin0901
PSN  IDTAIKIN_CHAN
XBox Live GamertagTAIKIN
引用:
作者: mrk 查看文章
為左令自己部美版WiiU行到LPCM格式,
今日繼續敗家啦!
Onkyo TX-NR616配Jamo J35-A101 5.1 SPEAKER($6780)
http://i.imgur.com/JacQAXf.jpg

P.S.:其次係終於聽到LPCM音效嘅MGS4,同埋BD DD TureHD音效啦!
駁左未?師兄你覺唔覺PS3同WII U都比較細聱?我有時玩完360再轉第二部機都要較大聲好多先同360一樣 , 唔知係我SETTING問題定本身係咁呢.
taikin0901 目前離線   回覆時引用此篇文章
舊 03-08-13, 04:34 AM   #548
mrk
God of Gamer
 
註冊日期: Mar 2009
文章: 8,667
Wii U IDmrk_us_1st
Nintendo Switch ID美國Acc-7963-3777-4483
3DS Friend Code3050 7594 0791
PSN  IDmrk1us
XBox Live Gamertagmrk hk
引用:
作者: Navism 查看文章
so rich man!!
我出左社會做嘢好多年啦!
加上今年公司有花紅派,
所以先加到預算錢,買部新靚機。

P.S.:唔洗羨慕我喎!!!只要有恆心儲錢,平時冇亂咁買嘢,你都有一日會儲夠錢買到部㗎!

引用:
作者: taikin0901 查看文章
駁左未?師兄你覺唔覺PS3同WII U都比較細聱?我有時玩完360再轉第二部機都要較大聲好多先同360一樣 , 唔知係我SETTING問題定本身係咁呢.
未裝好,今日只放半日假,
啱啱收工,返到屋企,
依家好累,諗著中午起身先繼續裝機駁線,同埋比報告你啦!


__________________
依家係5部3DS日版+美版機主,
在此後補番日版機FC:3823-9193-3514。
重有日版WiiU主機的NNID:mrk_jp_1st
switch日服Acc_2707-3945-3492(HK*mrk_jp1)
switch美國Acc_7963-3777-4483(HK*mrk_us1)
switch港服Acc_6669-1669-8277(HK*mrk_hk1)
switch英服Acc_3093-4099-7614(HK*mrk_uk1)
mrk 目前離線   回覆時引用此篇文章
舊 03-08-13, 10:04 AM   #549
taikin0901
Crazy Gamer
 
註冊日期: Nov 2011
文章: 1,734
Wii U IDtaikin0901
PSN  IDTAIKIN_CHAN
XBox Live GamertagTAIKIN
引用:
作者: mrk 查看文章
我出左社會做嘢好多年啦!
加上今年公司有花紅派,
所以先加到預算錢,買部新靚機。

P.S.:唔洗羨慕我喎!!!只要有恆心儲錢,平時冇亂咁買嘢,你都有一日會儲夠錢買到部㗎!


未裝好,今日只放半日假,
啱啱收工,返到屋企,
依家好累,諗著中午起身先繼續裝機駁線,同埋比報告你啦!
Thx 唔該哂
taikin0901 目前離線   回覆時引用此篇文章
舊 03-08-13, 03:59 PM   #550
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Error code 105-3102 keeps Wii Us out of eShop, from updating firmware in Japan

by David Hinkle (8 hours ago)
24

Japanese Wii U consoles have run into a nasty error involving the eShop: error code 105-3102. Essentially it blocks the console from the eShop, but also prevents affected consoles from updating their firmware. Nintendo is currently working on a fix, the company stated.

In the above video, prominent Japanese YouTuber MEGUMIbernadette demonstrates the issue on her Wii U console. As you can see, accessing the eShop is impossible with error code 105-3102. Nintendo is hoping to issue a fix "by the end of this week." As of now, this problem seems to be isolated to Japanese Wii U consoles, but if you've been hit and you're outside of Japan, feel free to drop us a line.


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
回覆

主題工具
顯示模式

論壇跳轉

相似的主題
主題 主題作者 版面 回覆 最後發表
[NS] ドラゴンクエストヒーローズ《勇者鬥惡龍 英雄集結》I・II for Nintendo Switch 2017年3月3日 MO 電視遊戲討論版 46 03-13-17 04:56 PM
[NS] 任天堂 次世代主機 Nintendo Switch (ニンテンドースイッチ) okabe 電視遊戲討論版 2109 01-13-17 12:11 AM
[討論] 你覺得 Nintendo Switch 喺家庭機版定手提機版開 “ TAG ” 好 ? neo2046 電視遊戲討論版 106 01-11-17 04:43 PM
Nintendo Wii 癮君子FC & 操作吸毒區 Vol.2 [Wii 機主集中地][邪道免問] antony chan 攻略及心得交流區 879 02-19-11 04:31 PM
9月14日開始的Nintendo Wii產品展示會時間表(Wii Region-free) Netnet 電視遊戲討論版 371 09-17-06 06:18 AM


現在的時間是 09:27 AM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2024,Jelsoft Enterprises Ltd. map
Games Animation Forum