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02-29-12, 10:25 AM | #651 |
The One
註冊日期: Sep 2002
文章: 31,556
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我覺得KINCET用嚟出試衫APP應該會幾得,
見AVATAR賣場都有Quiksilver、adidas等品牌的"衫"賣, 如果可以屋企用KINECT試,信用卡比錢直送屋企就好了。
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「前面有妖孽!」
「前面有油入!」 |
02-29-12, 05:01 PM | #652 |
The One
註冊日期: Mar 2002
文章: 20,716
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之前已經有INDIE APP係俾試衫用,相信MS應該會聯同各大服飾商去正式推出呢個APP。
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#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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03-24-12, 03:33 PM | #653 |
The One
註冊日期: Mar 2002
文章: 20,716
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Double Fine made this bizarre and hilarious prototype for a Kinect adventure game
by Ben Gilbert (17 hours ago) Double Fine's Tim Schafer was the guest of honor last evening at New York University's Game Center, joining Zynga New York's creative director (and NYU professor) Frank Lantz for an "Inside the Gamer's Studio" conversation. Schafer, however, brought more than just good conversation. He showed off two separate versions of a prototyped game that Double Fine ended up shelving. The prototype, In the first video (seen above), rudimentary concepts for the game are introduced. Two convicts sit in a prison cell, a shiv on the floor between them. The player character isn't one of the two convicts, or even the shiv, but instead a possessed amulet that's using its power of influence to guide the actions of those around it (inanimate objects included). As it turns out, one of the two convicts has said amulet in his hand when the prototype kicks off. The two emotions that the amulet can produce – love and hate – are represented by blue and red cursors on-screen, each mapped to one of your hands. With just two emotions, a handful of set pieces to interact with, and a Kinect, a variety of potential outcomes with varying levels of hilarity ensued. *Double Fine senior gameplay programmer Anna Kipnis explained the name via Twitter. "We name prototypes after Chinatown bars at DF (running out of bars now)," Kipnis said, in reference to San Francisco's Chinatown. "Psychonauts was Li Po. Brütal Legend was my favorite bar in Chinatown, Buddha Bar." So there's that! This is "Specs." http://www.joystiq.com/2012/03/23/do...pe-for-a-kine/
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#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
此篇文章於 03-24-12 03:38 PM 被 david 編輯。 |
08-19-13, 09:05 AM | #654 |
The One
註冊日期: Mar 2002
文章: 20,716
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Ubi software turns projections into touchsreens with Kinect for Windows
by Thomas Schulenberg (1 hour ago) Ubi Interactive, not to be confused with gaming publisher and developer Ubisoft, has released software called Ubi that's capable of turning any projected surface into a touchscreen with help from Microsoft's Kinect for Windows, CNET reported last week. Ubi works with the Windows 8 operating system to evolve projected displays into interactive touchscreens by incorporating Kinect for Windows. Walls, desks, tables -- any portion of a room can be translated into an Angry Birds battlefield so long as it's "visible to the depth sensor camera in the Kinect," Ubi's FAQ states. The basic, single-touch compatible Ubi software for a 45" display costs $150. Those gunning for a 100" display can pay $380 for a single-touch compatible professional license, while a business license supports two touch-point displays for $800. If you're not fooling around, the enterprise license supports a 100" display and 20 touch points for $1500. Every version of Ubi includes a year of free updates. Ubi only supports the Windows 8 operating system and is currently not compatible with Kinect for Xbox. Still, we can't help but daydream about incorporating Ubi into Microsoft's IllumiRoom technology so we can attach a more literal meaning to the phrase "game room." If your interest is sparked by the possibilities, you can order Ubi here.
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#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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