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舊 09-07-09, 05:48 PM   #76
DQGUNDAM
God of Gamer
 
註冊日期: Oct 2002
文章: 8,022
Nintendo Switch ID4752 8991 7789
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不可侵犯
連絡救援載具後,倖存者毫髮無傷

平淡無奇
在沒有倖存者被特殊感染者傷害的情況下,完成戰役

呢2個真係難,我放棄左


__________________
做人要講道埋,對事不對人,不要為撐而撐,不分是非黑白

做人要有責任,衰左要認,錯左要道歉

做人要有品德,不要強詞奪理,生安白做

動森夢番地:3600-0295-3743
DQGUNDAM 目前離線   回覆時引用此篇文章
舊 09-07-09, 05:51 PM   #77
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
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引用:
作者: DQGUNDAM 查看文章
不可侵犯
連絡救援載具後,倖存者毫髮無傷

平淡無奇
在沒有倖存者被特殊感染者傷害的情況下,完成戰役

呢2個真係難,我放棄左
第一個解左

第二個冇解

引用:
作者: 闇影風 查看文章
唔好玩啦, 除左兩三個特別難之外我唔覺有邊個難喎
我知得幾個難解啦


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思想取決於屁股

此篇文章於 09-07-09 05:53 PM 被 Sar8 編輯。
Sar8 目前離線   回覆時引用此篇文章
舊 09-07-09, 07:06 PM   #78
OMGodfrey//蕉
Game Master
*We need.*
 
註冊日期: Sep 2003
文章: 2,541
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引用:
作者: DQGUNDAM 查看文章
不可侵犯
連絡救援載具後,倖存者毫髮無傷

平淡無奇
在沒有倖存者被特殊感染者傷害的情況下,完成戰役

呢2個真係難,我放棄左
其實係有Bug可以解架,
1.有呢個(平淡無奇)成就既人開GAME,
2.任玩直至去到第4間Safe House時其他三個無呢個成就既人入去然後關門(有呢個成就果個唔好入),
3.三個無呢個成就既人出GAME,再入翻GAME
4.有成就果個入埋Safe House然後關門完成第4Part.
5.起第5 Part(即係最終回)做到上述條件(e.g:在沒有倖存者被特殊感染者傷害的情況下,完成戰役)
都可以照開到架...
特殊感染者 = Smoker + Hunter + Bomber Only.
被捉到無扣HP都 OK~

呢個方法都可以用落專家個成就度。


另外 No Mercy 最終回係有個Bug位無人打到你架...可以開埋不可侵犯

成隻Game跟本就係起度玩Bug...|||


__________________
jump in.


NOW PLAYING : [ LEFT 4 DEAD ] [ LOST PLANET:COLONIES ] [ SPLOSION MAN ]
WAITING : [ LOST PLANET 2 ][ LEFT 4 DEAD 2 ]

此篇文章於 09-07-09 07:09 PM 被 OMGodfrey//蕉 編輯。
OMGodfrey//蕉 目前離線   回覆時引用此篇文章
舊 09-07-09, 10:52 PM   #79
闇影風
God of Gamer
 
註冊日期: Dec 2005
文章: 6,213
Nintendo Switch ID207717831903
PSN  IDShadow0524


根本除左Nothing Special之外無個難
而Nothing Special更加只係需要第5版完成就得, 開easy小心tank就乜都搞掂

而且以為我知, 360版係無左console之外, achievements既判定係完全一樣...

p.s. survival mode係該死的steam判定出錯, 我明明全過10分鐘


__________________
PAD ID : 194.884.289
主力水隊,基本上水屬制霸
暗隊培訓中

FATE ID : 204.191.035


CC ID : 196.284.818
常駐突滿村姑或鶴媽
闇影風 目前離線   回覆時引用此篇文章
舊 09-08-09, 01:29 AM   #80
三刀流路飛
Game Master
海盜王
 
註冊日期: Apr 2006
文章: 2,116
XBox Live GamertagEddie829
引用:
作者: OMGodfrey//蕉 查看文章
其實係有Bug可以解架,
1.有呢個(平淡無奇)成就既人開GAME,
2.任玩直至去到第4間Safe House時其他三個無呢個成就既人入去然後關門(有呢個成就果個唔好入),
3.三個無呢個成就既人出GAME,再入翻GAME
4.有成就果個入埋Safe House然後關門完成第4Part.
5.起第5 Part(即係最終回)做到上述條件(e.g:在沒有倖存者被特殊感染者傷害的情況下,完成戰役)
都可以照開到架...
特殊感染者 = Smoker + Hunter + Bomber Only.
被捉到無扣HP都 OK~

呢個方法都可以用落專家個成就度。


另外 No Mercy 最終回係有個Bug位無人打到你架...可以開埋不可侵犯

成隻Game跟本就係起度玩Bug...|||
好詳細 thanks
但都由佢架拉
三刀流路飛 目前離線   回覆時引用此篇文章
舊 09-10-09, 10:46 AM   #81
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
試玩報告.
新敵人Jockey, 新武器太刀, Magnum Pistol, Grenade Launcher, 結他

Hands on with L4D2's Dark Carnival (and a katana!)

by Richard Mitchell { Sep 8th 2009 at 3:00PM }

Left (click) 4 Large
Okay so, technically, we only got our hands on a digital katana, but it was just as awesome. More awesome, in fact, because wielding a real katana against a real zombie isn't so much fun as it is terrifying. But more on that later, this preview needs a setup. We got a chance to try out the recently revealed Dark Carnival campaign in Left 4 Dead 2 and, unsurprisingly, it was a blasting, hacking, slashing good time.


The Jockey is ... pulled straight out of Frankenstein's laboratory, complete with a crazy little laugh.

Like most Left 4 Dead campaigns, Dark Carnival doesn't just shove the major set piece in your face right away. At first, the survivors wander down a deserted highway. Deserted of all but the living dead, of course. Before long, you'll catch sight of the amusement park in the distance, but you'll have to trek through some marshland before you can get there -- be careful in the deep water, it slows you down significantly. We're not sure why the survivors would head toward a bright, noisy amusement park, but it's probably best not to concern yourself with such things. Maybe they were running low on cotton candy.

While the gameplay remains much the same as our previous hands- on sessions, we did get to see a few new bits. First, we were introduced -- rather suddenly -- to a brand new special type of Infected, the Jockey. The Jockey is a small hunchbacked creature pulled straight out of Frankenstein's laboratory, complete with a crazy little laugh. True to his name, once the Jockey gets close enough, he will jump on a survivor's back and proceed to ride him. The Jockey then controls where the player will go, though players do have a limited ability to fight against him. While the Jockey provides essentially the same function as the Smoker and Charger, his proximity to his victim makes the risk of friendly fire much higher for those trying to remove him.


In addition to the Jockey, we also got a chance to try out the Katana. Whatever reservations you might have about using melee weapons, the Katana will instantly dispel them. As it turns out, the weapon is very effective, even against special Infected. Unlike the pistol and shotgun, which work well in close range, there is essentially zero chance of missing your target with the katana. The fact that it slices off limbs relative to where it connects with infected is really just a bonus. Of course, running around with a melee weapon does limit your ability to help teammates escape from the Horde and special Infected, so you might want to keep a decent long range weapon as a backup. That said, we can confirm that the player that had the most kills on our team was the guy who ran around with a baseball bat for the whole round, so melee weapons are definitely enticing.

A few other details: There's a new magnum pistol that downs enemies in a single shot (and blows holes clean through them). There is a grenade launcher available too, though we never actually saw it. We also saw some tips during the loading screen that referred to both an adrenaline power-up and a laser sight. Unfortunately, we weren't able to pry any more details about them from Valve's Chet Faliszek, so we'll just have to wait. Oh, expect many more melee weapons in the game too. Apart from the katana and the previously revealed weapons, we also spotted an acoustic guitar, and we've been told there will be an electric guitar as well.


Finally, we were able to experience one of Dark Carnival's smaller crescendo moments. Traveling through the amusement park, we were faced with a conundrum: A dormant carousel -- flanked by chain link fence on either side -- was between us and where we needed to be. The only option, naturally, was to turn it on and unblock our escape route. Of course, the noise and lights of the ride summoned the living dead like a dinner bell. We fought our way through the carousel, out the other side and then cut our way to the power terminal so we could shut the contraption off again.

All in all, killing zombies with friends is as thrilling as it ever was, and the new additions to the game really do freshen up the experience. At this point, we've had our hands on the game several times, and each time has given us something new to experience. We realize there are still folks out there angry that Valve is releasing a full sequel to Left 4 Dead so soon but, truth be told, our resolve has officially cracked.
ahleung 目前離線   回覆時引用此篇文章
舊 09-10-09, 10:52 AM   #82
Anson225
Ultimate Gamer
 
註冊日期: Sep 2003
文章: 4,970
PSN  IDAnson-225
XBox Live GamertagAnson225
係幾正gei 不過每次見到l4d1就覺得有D無奈 哈哈


__________________
Fine. Stay here. Be just like everyone else. I wanna boldly go where no man has gone before.
Anson225 目前離線   回覆時引用此篇文章
舊 09-10-09, 11:03 AM   #83
女裝少年
Game Master
おねーちゃん大好き~
 
註冊日期: Dec 2007
文章: 3,381
我幾想呢隻game可以增加boss級敵人
守最尾一關
女裝少年 目前離線   回覆時引用此篇文章
舊 09-10-09, 12:16 PM   #84
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Valve希望可以將一D受歡迎既PC mod帶去360, 甚至收費然後將收益俾番創作者.

不過佢地會審查, 唔會接受侵犯版權既mod.

Valve seeks to bring PC players' Left 4 Dead 2 mods to 360

by Randy Nelson { 6 hours ago }
Valve is hopeful it can find a way to make user-generated content from the PC version of Left 4 Dead 2 available to Xbox 360 users, the company told OXM UK. "One of the things I'd like to do is to allow these modules that are being released on PC to somehow integrate with Microsoft's system," Yasser Mailaka, a "team player" at the developer said.

He's talking about custom campaigns made with L4D2's PC-only mod tools, which we're certain will be put to use straight away turning the game's zombies into all manner of famous people and copyrighted characters (ie: Shaun of the Dead). At least Valve won't have a proble-- hold on, what's this? "We'll have to filter them, we can't allow any copyrighted materials, so it's going to have to go through a process," Mailaka pointed out, dashing our dreams of escaping from not one, but hordes of shambling Andy Dicks.

Mailaka said that Valve is "hoping perhaps we can shepherd the really popular campaigns onto 360. And you know, if they are a paid system, perhaps that could go back to the authors. I think that would be a great story." You know what, it would -- but so would a mod where you have to avoid being trampled at Walmart on Black Friday. Hey, that sounds like a good L4D campaign: "Black Friday ... Escape or Die Buying."

此篇文章於 09-10-09 12:18 PM 被 ahleung 編輯。
ahleung 目前離線   回覆時引用此篇文章
舊 09-10-09, 12:49 PM   #85
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
All 10 Left 4 Dead 2 melee weapons over here!

by Richard Mitchell { 12 hours ago }
Speaking to Valve's Chet Faliszek at PAX, we asked how many melee weapons will make it into Left 4 Dead 2. At the time, Faliszek told us he wasn't sure, but he knew there were more melee weapons in Left 4 Dead 2 than there were guns in the original game. We followed up with Faliszek after the show and we can now share all ten of the game's melee weapons. Without further ado, they are:
  • Baseball Bat
  • Cricket Bat
  • Crowbar
  • Electric Guitar
  • Fire Axe
  • Frying Pan
  • Katana
  • Machete
  • Tonfa (police baton)
  • Chainsaw
The question you have to ask yourself: Which one of these would you abandon your teammates for? Remember, a teammate constricted by a Smoker is a teammate that can't pick up that katana over there.
ahleung 目前離線   回覆時引用此篇文章
舊 09-10-09, 01:50 PM   #86
無賴男
God of Gamer
復仇勇者
 
註冊日期: Mar 2002
文章: 11,265
XBox Live Gamertagsteve ng714
引用:
作者: OMGodfrey//蕉 查看文章
其實係有Bug可以解架,
1.有呢個(平淡無奇)成就既人開GAME,
2.任玩直至去到第4間Safe House時其他三個無呢個成就既人入去然後關門(有呢個成就果個唔好入),
3.三個無呢個成就既人出GAME,再入翻GAME
4.有成就果個入埋Safe House然後關門完成第4Part.
5.起第5 Part(即係最終回)做到上述條件(e.g:在沒有倖存者被特殊感染者傷害的情況下,完成戰役)
都可以照開到架...
特殊感染者 = Smoker + Hunter + Bomber Only.
被捉到無扣HP都 OK~

呢個方法都可以用落專家個成就度。


另外 No Mercy 最終回係有個Bug位無人打到你架...可以開埋不可侵犯

成隻Game跟本就係起度玩Bug...|||
omg蕉 ~我又想你幫我解


__________________
他依然是最鐵血、激發人心的領隊
摩連奴
無賴男 目前離線   回覆時引用此篇文章
舊 09-10-09, 02:31 PM   #87
大覺屋師真
The One
 
註冊日期: Jan 2002
文章: 20,461
3DS Friend Code3626 0454 6975
PSN  IDShinMusyaMNG
XBox Live GamertagShinMusyaMNG
引用:
作者: 無賴男 查看文章
omg蕉 ~我又想你幫我解
如果成事,預埋我吾該


__________________
呼籲港人永久不請菲傭、不到菲國旅遊,作為無聲抗議!
まゆゆちゃん

相薄
大覺屋師真 目前離線   回覆時引用此篇文章
舊 09-10-09, 03:07 PM   #88
dennis555
Senior Gamer
IMG]http:/
 
註冊日期: Jul 2005
文章: 136
XBox Live Gamertagdennis128
引用:
作者: OMGodfrey//蕉 查看文章
其實係有Bug可以解架,
1.有呢個(平淡無奇)成就既人開GAME,
2.任玩直至去到第4間Safe House時其他三個無呢個成就既人入去然後關門(有呢個成就果個唔好入),
3.三個無呢個成就既人出GAME,再入翻GAME
4.有成就果個入埋Safe House然後關門完成第4Part.
5.起第5 Part(即係最終回)做到上述條件(e.g:在沒有倖存者被特殊感染者傷害的情況下,完成戰役)
都可以照開到架...
特殊感染者 = Smoker + Hunter + Bomber Only.
被捉到無扣HP都 OK~

呢個方法都可以用落專家個成就度。


另外 No Mercy 最終回係有個Bug位無人打到你架...可以開埋不可侵犯

成隻Game跟本就係起度玩Bug...|||
OMGod 假如無Bug 真係勁難玩 !! 個次同你玩 "豐收“ 個排打到想嘔 !!
而家拿晒 1000分成就 !!
dennis555 目前離線   回覆時引用此篇文章
舊 09-10-09, 03:37 PM   #89
sephirothmk3
Game Master
↘祥瑞御免"課"全家
 
註冊日期: Nov 2005
文章: 3,102
PSN  IDsephirothmk3tofu
XBox Live GamertagSephirothmk3
引用:
作者: 大覺屋師真 查看文章
如果成事,預埋我吾該
解成就叫埋我+1


sephirothmk3 目前離線   回覆時引用此篇文章
舊 09-10-09, 04:01 PM   #90
無賴男
God of Gamer
復仇勇者
 
註冊日期: Mar 2002
文章: 11,265
XBox Live Gamertagsteve ng714
引用:
作者: 大覺屋師真 查看文章
如果成事,預埋我吾該
好,果排一出都有同佢玩,解唔到反胃就無玩lu


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他依然是最鐵血、激發人心的領隊
摩連奴
無賴男 目前離線   回覆時引用此篇文章
舊 09-16-09, 12:09 PM   #91
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Interview: Left 4 Dead 2's Chet Faliszek

by Richard Mitchell { Sep 15th 2009 at 6:43PM }



During PAX 2009, we stopped by Valve's booth to chat with Chet Faliszek, one of the leading minds behind
Left 4 Dead 2. Read on for insight into the differences between Left 4 Dead and its upcoming sequel, the possibility of user-created levels on Xbox 360 and just what's possible with the L4D2 editing tools:

So, you guys have talked about fleshing out the story in Left 4 Dead 2 a bit more, and having a more involved plot. How do you do that with a game like this?

I think that's one of those "I'm just going to ask you to wait and see." Some of it is simply ... Left 4 Dead 1's world was at the same stage every place you went. The infection had been there for a little bit. This time we're seeing what it's like to be in a city before the infection hits. And you see different people's reaction to that, as you cross around the country, and there's some other bits we tie in with the original Left 4 Dead in Left 4 Dead 2 as well.
Are there
more traditional story elements this time around? Like more cutscenes?

This time we're seeing what it's like to be in a city before the infection hits

Oh no. No no no. We want people to be able to jump in because, for whatever we do, equally there's going to be as many people that just want to start on the fifth campaign and play that first with their friends. We don't want to have that kind of confusion and, really, our goal and our interest is to tell stories in the game; not in cutscenes. I think movies do a really good job of telling that. If you look at the Team Fortress 2 shorts, they do a good job of telling the story there. I'm much more interested in trying to solve the problem of telling the story to players in the game.

The Left 4 Dead featured a lot of back-and-forth banter between the characters. You can even make them say things by hitting the right button. Do you have more of that this time around? Did you play around with that a little more?

Yeah, so we've actually refined our tools a little bit to help us do that a little bit better. And there's a couple other little pieces that help do that and make it feel, hopefully, a little more natural.

How many melee weapons are there in Left 4 Dead 2? Do you have a count?

You know, I meant to get that because someone asked me that yesterday, and I could list eight off the top of my head and I thought I was missing some. So we have the chainsaw, we have ... I can email you the exact number. [Editor's note: And he did.]

But yeah, we have quite a few. I think we have more melee weapons already than guns that shipped in Left 4 Dead 1 -- to give you some idea.

Is there anything you haven't announced yet? Anything you're keeping secret, as far as melee goes?

That's why I was trying to list them off! I think we've been telling them all. The only one we haven't shown is the chainsaw.

What about variety in the guns? I saw the sniper, the shotgun, the uzi. What about guns that aren't in the first game? I saw the magnums, for example.

There's a lot of different weapons, and not only are they just different skins, there's actually different behavior inside there. Some of them have a higher rate of fire, some of them do more damage, some are more accurate at a distance. Some of them have other characteristics that we're not revealing quite yet, with how they behave differently.

One of the things in Left 4 Dead 1 that was always interesting was watching people take on roles. We never wanted to have a class system, where you had to be in that role from the start and hang on to it. Because, unlike Team Fortress, where you get a respawn every couple minutes because you die, in Left 4 Dead you tend to play for an extended period. So, you would see people -- depending on who they're playing with -- define their class the way they wanted by the weapons they would choose.


The Jockey, one of the new Special Infected in Left 4 Dead 2

Expanding on that -- people finding their own classes and playing for a long time: A lot of folks seem to enjoy the first Left 4 Dead's Versus Mode, but matches can take a long time. And now you've teased a new mode. Is it designed for shorter spurts, if you don't have a few hours? How does that work?


We really haven't announced the new mode, we're not really talking about it. There's a little bit more left to be revealed on that. But one of the things I think people look at is the DLC -- and this isn't what the new mode is -- but the [Crash Course] DLC has a shorter experience, as well. The new game mode is, obviously, a new game mode. This is not Versus, so we want to also give people who still like Versus different ways to get into the game.

The new special Infected: You have the Spitter and you guys are showing off the Jockey. Is that it? Are there any more?

Spitter, Jockey and Charger.
If you want to hear what someone's cackle sounds like, have them play the Jockey.


Those are the three new ones. And all those are playable in Versus?

Mmhmm. And if you want to hear what someone's cackle sounds like, have them play the Jockey.

Have you guys come to a decision as far as making Left 4 Dead 1 compatible with Left 4 Dead 2?


That's the kind of thing that we're not going to have concrete right before launch. It's just kind of a complicated issue of different binaries and different sets of models and different changes and stuff, so we'll see. We're definitely aware of the want to do that, and how we do that, we'll work out.

There are new climax moments, crescendo moments. For every campaign, do you try to offer a different kind of thrill?

Well, there's some that work really well, and there's some that are very unique to that situation. For example, consider what we call the Impound Lot. It's just an impound lot of alarm cars. You can actually sneak by and never set one off, but the odds of you doing that are pretty minimal. We have that kind of thing. We have traditional mini-finales and crescendo events as well, so we kind of mix it up. If you think about it, there's five campaigns, there's how many crescendo events? Lots. So there's a lot of variety. It's kind of the same with finales. There's some of what we call traditional finales. And partially we can do those now and not worry because the Spitter and Charger will help impact that.

There are sections, I believe it's in the parish, in the graveyard section, where the map will actually be different depending on how you play.

In certain parts of the campaigns, the Director looks at how you're doing and, as the map starts, lays out that section of the map differently.

So that idea is present in more than just that one graveyard section?

Yes, correct.

It's in other campaigns too?

Yeah.

And how has the Director changed?

Well, the ability to do that is, one, we also have a campaign where it brings in weather events. And that essentially changes it and makes it claustrophobic. You hear the storm coming, you want to find a small place to hang out in and kind of seek safety. And then we also have the ability that it has more creatures to throw at you. So it's smarter about mixing it up, and what it's sending at you and when. It's just not the simple "hunter hunter hunter" kind of thing that happened. How the creatures work together has just gotten really cool, like watching the Spitter throw down spit, and the Jockey grab someone and walk him into the spit.

What are some changes that you've made to the engine, other than the AI Director? Things that you can do in the second game that you can't do in the first game?

The major piece is there's been a ton of work on the Director done. And the cool thing is, for modders, they've been given some control of the director now. When people would say, "Hey, I want to place a Smoker there," and place it, that's not how Left 4 Dead 1 worked. We've opened it up so that the level designers can add some influence, and we'll have a map that the level designers set up to have some influence on the director as well. We've done some more stuff with shadows, lights, water -- we have a lot of water in the game -- and those kind of graphic engine changes.

So the editing tools, will those be available on day one?


We're hoping it'll be day one or extremely shortly afterwards. We've been off the challenge that was Left 4 Dead modeling tools. We hope everyone understands they're not just the Source authoring tools. Like when Team Fortress came out, we already had the Source authoring tools, or the Source SDK. It just fell underneath that umbrella. This had to be its own beast, because it does things differently. It has a different file system entirely than any of our other games. And that's helped performance. There's all these different things that you can do.


A screen from the user-created Death Aboard campaign for Left for Dead 1

Speaking of the level editor, have you seen a pretty big response to that, in the original Left 4 Dead?

Oh yeah, there's some really cool stuff there. I think Death Aboard has been great; Crossroads Mall is looking good. There's some other campaigns, like Dam It, that I've had some fun with. There was one the other day that was ... I wasn't sure if it was trying to be a horror ride or ... I forget the name of it. There's been a ton of great ones.

Have you put any thought into trying to implement some of the better stuff that you find into the Xbox 360 version? Developers have always had trouble doing that.

One of the things that we look at is the campaigns that people are making. They're working without testing on low level machines or the 360. Not even low level machines, really mid-level machines or the 360. Some of theirs can't even run on my high-end machine. So there'd have to be a lot of work there to get them to perform so that we could ship them on their own. One nice thing about Team Fortress map: they're a small, self-contained space. They're not nearly as big as a Left 4 Dead map, let alone a five map campaign. If people start getting stuff close, we'd definitely be [interested]. But one of the things now is the first generation maps, these guys have got amazing work, right out of the gate. But we'll have to see as they get more practice in the engine, as they get more practice working with the Left 4 Dead world, what they can do.

Have you ever considered providing any sort of editing tools for the Xbox 360?

If people want to stick with Left 4 Dead 1, we still have content coming out for it. We're still updating it.

The problem we look at there is always -- I guess I should watch what I say, because I guess you could make something easy that does really complicated stuff -- but, traditionally, when you make something that's really easy to do, what people can do is very similar things, not very unique things. What we allow with the full SDK is that people can do very complicated and very cool things, right? And you see total changes and total, you know, big differences. But with editing tools that come with a game, you see, they're very incremental, more just reordering of current maps and stuff. Honestly, in my opinion, it's more interesting to see the really powerful thing. That's not to say that, down the road, we won't look at something like that. But when I look at something like Death Aboard, that has this ship that's at an angle, and they created all of their own assets and everything. That's really cool. Give me your latest copy, I want to go play it, right?

Some people complained about how Left 4 Dead 2 is coming out a year to the day from the first Left 4 Dead. Are you worried about people not making the transition or people just sticking with Left 4 Dead and being left alone?

No, I think if you look at Counter Strike Source and Counter Strike 1.6, those two are still thriving. Obviously, I think Left 4 Dead 2 is a bigger ... more game -- I don't want to say better, because I love Left 4 Dead 1 -- and I would think it would be the natural way to go, but if people want to stick with Left 4 Dead 1, we still have content coming out for it. We're still updating it. It's a schizophrenic thing, but we've done it before. How we work as a company and how we are willing to be a little schizophrenic, because we always kind of look at games from the gamers' perspective, and we play Left 4 Dead ourselves.

We like Left 4 Dead and equally like Left 4 Dead 2. So if people want to stay in there and not have the melee weapons, it's one of those [things] that you go read the forums and, "Oh my God, they added melee weapons to Left 4 Dead!", where 99 percent of the world is like, "Melee weapons! I want the chainsaw!", right? I mean, it's cool, there are still people playing Team Fortress Classic. We just updated Counter Strike Source a couple of weeks ago.

W
hen you started thinking about new ideas for Left 4 Dead, did you think "We could start adding DLC to the original game"? At what point did it become: "This can't be DLC, this has to be a new game"?

Well, see, early on it became a question of dependencies. So, what you can do with the Director needs to -- because you have these other creatures that it can throw at you -- have these AI changes and it needs to have these other weapons. There are just all these inter-dependencies that existed there that we wanted to be able to deliver in one single file. If we had just released the Charger first it wouldn't have been that interesting. We needed the director changes for the Charger in order to make it work.


Last question: How much disparity do you see in how many people are playing at any given time between the two versions? Is the community leaning more heavily toward PC versus Xbox 360?


No, no. Both communities are totally thriving. I don't have exact numbers and I don't want to talk off the top of my head. I haven't looked at them for a while, which is bad. I should be. We looked at them around E3, and we're seeing both communities ... there's a thriving community there, and they're both looking forward to the Crash Course DLC. I talk with a lot of people in the community so it's pretty evenly split.

I actually do have to ask one more question: The DLC upcoming for Left 4 Dead 1. On PC it's free, for Xbox it costs seven dollars, I think.

560 Points.

Why is that?

It's just every time we're going to release DLC, we'll come up to this as well. Microsoft did great support for us in getting the Survival Pack DLC out. We think [Crash Course is] a great value. We're really happy with Crash Course. It's good DLC. It's a lot of fun.
ahleung 目前離線   回覆時引用此篇文章
舊 09-17-09, 08:40 PM   #92
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
澳洲可能禁售L4D2

Australia's turn to 'boycott' Left 4 Dead 2

by Andrew Yoon { 2 hours ago }

Gabe Newell may be going to Australia, but his latest game, Left 4 Dead 2, is not. The Australian government has refused classification to the upcoming zombie shooter's "realistic, frenetic and unrelenting violence." Because the Australian ratings system doesn't offer an 18+ rating for games, Left 4 Dead 2 joins the growing list of games banned by the government.

While Valve is unlikely to look upon this decision favorably, it can turn this ban into a marketing bullet point. The first game received a MA15 rating, meaning Left 4 Dead 2 must have a totally noticeable and sequel-worthy increase in violence. Doesn't that warrant another $60 purchase (for those of you outside Australia)?
ahleung 目前離線   回覆時引用此篇文章
舊 09-17-09, 09:09 PM   #93
西野村中一條河
Game Master
 
註冊日期: May 2002
文章: 2,359
引用:
作者: ahleung 查看文章
Valve希望可以將一D受歡迎既PC mod帶去360, 甚至收費然後將收益俾番創作者.

不過佢地會審查, 唔會接受侵犯版權既mod.
好欣賞黎個做法


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西野村中一條河 目前離線   回覆時引用此篇文章
舊 09-17-09, 11:23 PM   #94
OMGodfrey//蕉
Game Master
*We need.*
 
註冊日期: Sep 2003
文章: 2,541
XBox Live GamertagOMGodfrey
而家先睇到D Post....Sorry

引用:
作者: 無賴男 查看文章
omg蕉 ~我又想你幫我解
引用:
作者: 大覺屋師真 查看文章
如果成事,預埋我吾該
引用:
作者: sephirothmk3 查看文章
解成就叫埋我+1
好~好~~好~~~

引用:
作者: dennis555 查看文章
OMGod 假如無Bug 真係勁難玩 !! 個次同你玩 "豐收“ 個排打到想嘔 !!
而家拿晒 1000分成就 !!
死仔原來你起GAF有A/C~~


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jump in.


NOW PLAYING : [ LEFT 4 DEAD ] [ LOST PLANET:COLONIES ] [ SPLOSION MAN ]
WAITING : [ LOST PLANET 2 ][ LEFT 4 DEAD 2 ]
OMGodfrey//蕉 目前離線   回覆時引用此篇文章
舊 09-20-09, 11:45 AM   #95
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Valve chose New Orleans as L4D2 location because it’s different

September 19th, 2009 @ 21:45
By Stephany Nunneley



Valve’s Chet Faliszek has said that the reason it chose New Orleans as the location in Left 4 Dead 2 had more to do with the east coat of the US not being used in games much, this making it a fresh locale.
“We still wanted it to be on the East coast, a bunch of us are from the area,” he told Planet Half-Life. “It’s an interesting place that is not covered in a lot of video games. There’s not a lot of video games that go down to the deep south, through the Savanna and New Orleans. There’s a lot of cool gameplay there, there’s a lot of cool areas. You can be in the swamps, the Savanna or New Orleans, it’s a beautiful city.
“It seemed like a good opportunity to go through there, so we jumped on it.”
Don’t forget that the deep south can be a very mysterious place, what with all the live oaks littered with Spanish moss fluttering in the breeze; the humid heaviness of the air; the thick essence of jasmine and wisteria wafting through your nostrils; toothy zombies just gagging to sink rotting fangs into you.
Great place it is.
ahleung 目前離線   回覆時引用此篇文章
舊 09-23-09, 12:53 PM   #96
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Left 4 Dead 2 demo running straight for Xbox/PC on October 27

by Ben Gilbert { 39 minutes ago }

Speaking about upcoming co-op zombie shooter Left 4 Dead 2 at EA's Tokyo press conference today, Valve's Kim Swift announced intentions to release a demo on October 27. Though no platforms were explicitly mentioned, we're betting pre-orders on both Xbox 360 and PC platforms will be getting first dibs, as Valve has already stated.

From what we understand, the demo will feature multiplayer, though we're not sure to what capacity this will extend. Either way, Xbox 360 and PC owners will get a chance to try out at least some of the 10 melee weapons well before the game's November 17 release. We'll ask EA for more details on the demo as the Tokyo Game Show continues this week.
ahleung 目前離線   回覆時引用此篇文章
舊 09-25-09, 10:53 AM   #97
micF
Insane Gamer
 
註冊日期: May 2008
文章: 702
XBox Live GamertagmicF
引用:
作者: ahleung 查看文章
Valve希望可以將一D受歡迎既PC mod帶去360, 甚至收費然後將收益俾番創作者.

不過佢地會審查, 唔會接受侵犯版權既mod.

Valve seeks to bring PC players' Left 4 Dead 2 mods to 360
好想玩呢個獵殺得得B mod, 最衰要審查
micF 目前離線   回覆時引用此篇文章
舊 09-25-09, 04:02 PM   #98
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Valve已向澳洲評級機構上訴.

另附各地評級結果.

Valve to appeal Left 4 Dead 2 rating refusal in Australia

Valve has announced an update on the ratings status of Left 4 Dead 2 in Australia, and says it plans to appeal being refused classification. According to a statement from Valve:
“The title has been rated in the majority of the world and awaiting final ratings in the UK and New Zealand, where final ratings are expected in the coming days. Meanwhile, the ruling in Australia from the OFLC has been appealed by Valve.”
Here is a look at the status of L4D2 ratings:

Completed Ratings:

  • PEGI (continental Europe) – 18+
  • ESRB (North America) – M
  • CERO (Japan) -Z (corresponds to Mature in US)
  • IFCO (Ireland) – Approved the title for classification
  • USK (Germany) – 18+
  • Singapore – Mature 18
  • FPB (South Africa) – 18+
  • KGRB (Korea) -18+
Pending:
  • OLFC New Zealand – In progress
  • BBFC (UK) – In progress
  • OFLC Australia – Refused to rate on September 17. Appealed September 23.
Hopefully, Valve can get this cleared up before the game is released November 17.
ahleung 目前離線   回覆時引用此篇文章
舊 09-25-09, 04:25 PM   #99
雙日
Game Master
 
註冊日期: May 2002
文章: 2,652
想請問一下pc版同xbox版可唔可以一齊上網對戰?


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雙日 目前離線   回覆時引用此篇文章
舊 09-25-09, 06:52 PM   #100
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
TGS09: Dark Carnival gameplay
ahleung 目前離線   回覆時引用此篇文章
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