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舊 06-02-09, 08:48 PM   #26
葉月健
God of Gamer
 
註冊日期: Jan 2002
文章: 8,062
主角設定真係平民過平民...
走左入喪喪堆度都未必搵到佢...


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這就是斯巴特
葉月健 目前離線   回覆時引用此篇文章
舊 06-02-09, 09:03 PM   #27
Rance
The One
ガハハ
 
註冊日期: Dec 2001
文章: 26,438
PSN  IDRance1219
XBox Live GamertagRance1219
4件都T shirt牛記咁真係....


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舊 06-02-09, 09:39 PM   #28
小海獅
Insane Gamer
 
註冊日期: Jul 2002
文章: 654
XBox Live GamertagKeithL1985
咁光猛咁.....睇落唔係幾憤tim.....
暫時睇落氣氛好似麻麻.....
隻tank個款睇落冇1咁正
小海獅 目前離線   回覆時引用此篇文章
舊 06-02-09, 10:22 PM   #29
KIM
Ωmega αlpha™
GAF足球隊金虎拾號
 
註冊日期: Mar 2002
文章: 26,155
3DS Friend Code4596 9545 7662
PSN  IDGOUFKING
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電鋸, BIG PAN.....BIO + DR~~~


KIM 目前離線   回覆時引用此篇文章
舊 06-03-09, 11:48 AM   #30
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Left 4 Dead 2 Gameplay
Conference Gameplay
http://www.gametrailers.com/video/e3...t-4-dead/50348

Gameplay 2
http://www.gametrailers.com/video/e3...50350?type=wmv



neo2046 目前離線   回覆時引用此篇文章
舊 06-03-09, 02:01 PM   #31
micF
Insane Gamer
 
註冊日期: May 2008
文章: 702
XBox Live GamertagmicF
隻charger幾有趣, 成隻微型tank咁
micF 目前離線   回覆時引用此篇文章
舊 06-03-09, 02:29 PM   #32
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
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睇左兩段片覺得同一隻冇咩分別.....
Sar8 目前離線   回覆時引用此篇文章
舊 06-03-09, 06:42 PM   #33
女裝少年
Game Master
おねーちゃん大好き~
 
註冊日期: Dec 2007
文章: 3,381
tank掟石仔又係識落西
女裝少年 目前離線   回覆時引用此篇文章
舊 06-03-09, 07:10 PM   #34
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
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引用:
作者: 女裝少年 查看文章
tank掟石仔又係識落西
自動導航
Sar8 目前離線   回覆時引用此篇文章
舊 06-21-09, 09:42 AM   #35
fantasy俊仔
God of Gamer
酒持ってこいにゃーっ
 
註冊日期: Aug 2006
文章: 6,622
Wii U IDRealityFantasy
Nintendo Switch ID4064 9412 4240
3DS Friend Code0430 8383 4001
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XBox Live GamertagFrancisFantasy
『レフト4デッド2』はPS3でも発売するらしい

http://blog.livedoor.jp/jin115/archives/51527492.html
引用:
■ EA Gamesのサイトに現れる『レフト4デッド2』のパッケージ


fantasy俊仔 目前離線   回覆時引用此篇文章
舊 06-21-09, 02:08 PM   #36
叉燒飯
Senior Gamer
 
註冊日期: Jun 2005
文章: 344
4個主角造型黎講, 我覺得個西裝友幾得喎
個貨車司機都唔錯


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銀黨
叉燒飯 目前離線   回覆時引用此篇文章
舊 06-21-09, 05:20 PM   #37
GimGim
God of Gamer
 
註冊日期: Jun 2002
文章: 9,033
havent even finish first one


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GimGim 目前離線   回覆時引用此篇文章
舊 06-22-09, 01:27 AM   #38
DevilElvis
The One
還我香港!!
 
註冊日期: Aug 2002
文章: 32,139
3DS Friend Code5386 8293 2357
PSN  IDDevilElvis
引用:
作者: fantasy俊仔 查看文章
『レフト4デッド2』はPS3でも発売するらしい

http://blog.livedoor.jp/jin115/archives/51527492.html
真定假呀?又話360 & PC only??


__________________
在無間地獄尋找彼岸的魔鬼
被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 06-22-09, 01:38 AM   #39
fantasy俊仔
God of Gamer
酒持ってこいにゃーっ
 
註冊日期: Aug 2006
文章: 6,622
Wii U IDRealityFantasy
Nintendo Switch ID4064 9412 4240
3DS Friend Code0430 8383 4001
PSN  IDRealityFantasy
XBox Live GamertagFrancisFantasy
引用:
作者: DevilElvis 查看文章
真定假呀?又話360 & PC only??
ea 個網已經刪除咗ps3 l4d2個網址, 並澄清沒有ps3 版

http://www.n4g.com/ps3/News-349300.aspx




此篇文章於 06-22-09 01:40 AM 被 fantasy俊仔 編輯。
fantasy俊仔 目前離線   回覆時引用此篇文章
舊 06-22-09, 01:45 AM   #40
DevilElvis
The One
還我香港!!
 
註冊日期: Aug 2002
文章: 32,139
3DS Friend Code5386 8293 2357
PSN  IDDevilElvis
引用:
作者: fantasy俊仔 查看文章
ea 個網已經刪除咗ps3 l4d2個網址, 並澄清沒有ps3 版

http://www.n4g.com/ps3/News-349300.aspx

or.....thx la


__________________
在無間地獄尋找彼岸的魔鬼
被人討厭的勇氣
人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 07-04-09, 09:50 AM   #41
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
預訂數量係前作既雙倍

Advocacy FAIL: L4D2 pre-order sales double of original, says Valve
by Alexander Sliwinski


For all the talk of petitions and boycotts over Left 4 Dead 2's sooner-than-expected release, the game doesn't seem to be suffering much. A Valve representative tells Eurogamer that pre-orders for the sequel are currently double that of the original's pre-order figures from the same time last year . Although that sounds impressive, it's possible to see some spin in there -- Left 4 Dead didn't really have its big coming-out party until E3 2008, which technically wouldn't occur for another two weeks from now. Couple that with general sequel buzz and you might have your inflated pre-order figure.

Nitpicks aside, Valve has already stated that it plans to continue supporting Left 4 Dead with more content. The company expects to announce more DLC near the end of summer and has expressed that people will understand the big L4D picture within a year. Assuming it hasn't announced Left 4 Dead 3 by then, of course.
ahleung 目前離線   回覆時引用此篇文章
舊 07-04-09, 09:53 AM   #42
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Interview: Valve's Doug Lombardi
by Jem Alexander { Jul 3rd 2009 at 3:30PM }

Onto Left 4 Dead 2 specific stuff. Will you be offering Left 4 Dead 1 levels as DLC or installable from the disc for Left 4 Dead 2?

That's something that we're looking at right now. How to marry those communities and how to piece those things together. We've made it so that with the mod tools, if you're making stuff for Left 4 Dead right now, with very little work you'll be able to get it up and running in Left 4 Dead 2 and it's a matter of how all that interfaces and there are a lot of details that we still need to work out. But it's definitely a goal of ours to have cross-operability for those who own both games.

"It's definitely a goal of ours to have cross-operability for those who own both games."

Any specific plans for keeping Left 4 Dead a platform rather than a franchise?

Well that's really a big part of it, that's stuff we're still really working out and we're not prepared to disclose just yet. We understand that the best possible scenario is to keep everyone together in the same community and treat it as a platform, as you say.

What brought about the incendiary ammo?

I don't know who came up with that originally, but I think it's a great addition to the game and I think the Hazmat zombie who's immune to it is just an awesome counter to that. What's great about Valve is that everyone's equal. It's a flat organization and everyone has an equal say in the design process. There isn't just one guy who hands you the design document and says "go make that."

What you get for that is that every time somebody comes up with an idea, someone acts as the evil genius and comes up with the counter for it. I loved how those two things came out -- I get to be a customer of it a little bit as the marketing guy. You know, I'll play the demo and I'll be like "oh cool, incendiary ammo" and then the next time I play I'll see this Hazmat guy and I'll try to shoot him and it doesn't work, and I'm like "that's awesome!" For every yin there's a yang for what goes into the game.


The original survivors were incredibly memorable and beloved by fans. What made you decide on having a new cast and do you think they'll be as memorable?

We decided on the new cast for a couple of reasons. I hope they'll be as memorable as the first ones and I think they have the potential to be more appealing. The reason for using a new cast was multi-fold. We wanted to bring the story on a bigger scale. The things that are happening, all the shit that is hitting the fan and turning everyone into mutant zombies, has gone much bigger than just Pennsylvania, which is where the original game was loosely set.

So we wanted to say it's on a grander scale. Other people are being affected in other parts of the world, or other parts of the country in this game's case. We also have the ability to deliver different stories with these other people. There are a lot of reasons to keep the original ones, but for every reason there's baggage. Okay, what else does Francis hate? Baggage. How do Zoey and co. find themselves in Georgia from Pennsylvania? Baggage.

So you have this clean slate with new characters. It also allows us to say "meanwhile, while this is happening to these people, this is happening to these other people." So it's a group of trade offs and starting with the blank canvas lent itself better to the other ideas in the game.

"The Hunter showing up in a hoodie in New Orleans doesn't make sense, because it's always hot as hell there."

Do you think the two groups will ever meet up? Will one group fight off an infected versions of the other group?

It's a fun idea to play with for something in the future, for sure.

So apart from the Witch walking around a bit now, are the special infected's behaviors pretty much the same as the first game?

Yeah, the Witch is the only one who's had significant changes to her behavior. There are little smaller tweaks that are very subtle we've made to other things. The amount of time they show up now, because there are other bosses. That sort of thing. For the most part those guys were pretty solid designs. The Witch was a solid design, but we thought it would turn the volume up a bit if she's on the run.

There are also costume changes. The Hunter, for example, showing up in a hoodie in New Orleans doesn't make sense, because it's always hot as hell there.


When a player controls the Charger in Versus mode, will there be something in place to make them behave like Charger, like the Tank's patience meter?

(To Chet) Do you want to help with this?

The benefit there is that if you behave like a Charger, you get a hit and do damage. The Charger does this power up move and charges off and hits multiple people. It's about surprising people. The map we were showing today, the gauntlet level, is a good example of a map that's super great for with the Charger. But to counter that -- we didn't see anyone do it today, it's something you have to learn -- you can play the matador role. Taunt him out and then step back behind cover and he'll go flying off the bridge, for example.

That was Chet, by the way.

So will there be these finale levels for all the campaigns?

Yeah, absolutely. And then mini finales in the middle. There are at least three in the New Orleans campaign we're showing.

How many levels will there be in the game?

We're able to get more gameplay into a level now, because we've worked on the efficiency of the engine and stuff, so we keep changing the number of levels, but the goal is for each of the campaigns to be the same amount of game time as the originals, if not a little longer. And there'll be five of them versus the four that were in the first.

And this will a full price game?

Yeah, full price. Full sequel. Bigger than the original.
ahleung 目前離線   回覆時引用此篇文章
舊 07-04-09, 11:29 AM   #43
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
7分鐘試玩片段
http://www.computerandvideogames.com....php?id=218833





ahleung 目前離線   回覆時引用此篇文章
舊 07-04-09, 11:44 AM   #44
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
XBox Live GamertagOrzAR8
其實都冇咩變化
畫面又差唔多,武器都係加左melee...
玩既流程又係一樣....

佢真係同出張地圖係冇咩分別....
Sar8 目前離線   回覆時引用此篇文章
舊 07-05-09, 08:53 AM   #45
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Valve: Left 4 Dead 2 multiplayer demo on its way, pre-order customers get 'advanced access'

by Xav de Matos { 5 hours ago }

Doug Lombardi has told Joystiq that a multiplayer demo for Valve's Left 4 Dead 2 is planned for both the Xbox 360 and PC. According to Valve's PR guru, users who pre-order the upcoming zombie survival title at "participating retailers or [via] Steam" will gain "advanced access to the demo," which will eventually land on both platforms for all users prior to the game's November 17 launch.

Speaking with OXM at a recent London preview event, Lombardi discussed the strength of Left 4 Dead's "word of mouth," which has presumably fueled the need for a demo to the sequel. With groups calling for a boycott of Left 4 Dead 2 due to lack of content support for the original title, a demo may be the best way for Valve to prove why it believes its sequel warrants a full price tag. Although, strong pre-order numbers tell us the game is already on pace to decimate sales charts like a zombie tank.
ahleung 目前離線   回覆時引用此篇文章
舊 07-05-09, 06:30 PM   #46
葉月健
God of Gamer
 
註冊日期: Jan 2002
文章: 8,062
引用:
作者: Sar8 查看文章
其實都冇咩變化
畫面又差唔多,武器都係加左melee...
玩既流程又係一樣....

佢真係同出張地圖係冇咩分別....
同感
佢咁樣不如出1200pts D/L好過
雖然都會買


__________________
這就是斯巴特
葉月健 目前離線   回覆時引用此篇文章
舊 07-05-09, 07:57 PM   #47
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
XBox Live GamertagOrzAR8
引用:
作者: 葉月健 查看文章
同感
佢咁樣不如出1200pts D/L好過
雖然都會買
佢d關卡版版都差唔多

如果有多d合作既地方就好
例如兩條路,要兵分兩路來行,幫人開機關etc
Sar8 目前離線   回覆時引用此篇文章
舊 07-06-09, 10:20 AM   #48
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
PC版消息: 所有第1集既mod都可以用番嚮第2集.
(更加令人覺得內裏根本係同一隻game )

All L4D user-created content will work with L4D2
Chet Faliszek criticises "disingenuous" boycotters in soon-to-be published Kikizo interview.
By Edwin Evans-Thirlwell

Valve Corporation veteran and Left 4 Dead 2 project lead Chet Faliszek has told Kikizo that all user-created content for the original Left 4 Dead will be compatible "out of the box" with the sequel.


"For modders, everything they make in Left 4 Dead will work in Left 4 Dead 2," Chet revealed during a recent London preview event. "It'll work better if they bring it into Left 4 Dead 2 and recompile it for Left 4 Dead 2, using some of the additions we've made, but it'll work out of the box as well. We just want to make sure that anyone who's making a mod now knows that their time's going to be well spent."

That should go some way towards appeasing members of the Left 4 Dead 2 boycott, who feel the arrival of a sequel barely a year after the original's release will produce a split player community.

Chet also remarked that Valve had further, yet-to-be finalised plans to bring users of either title together. "We need to have some way that those fans who buy the new game and own the old game, or want to pick up the old the game... We've talked about some kind of way for all of that to work. We don't have anything concrete yet that we can say. But definitely we've thought about community and we've thought about those worlds."

Feedback from the Left 4 Dead modding community has been overwhelmingly positive, Chet went on, despite contrary suggestions from "disingenuous" boycotters.
"We've talked with a lot of those guys. That's one of those things - seeing people saying that modders are having a reaction against it, and having just traded 10 emails with these guys and I know their reaction to it, we've talked about it, and they're OK with it. They understand. So that's kind of disingenuous."
Check back next week for the full interview. Left 4 Dead 2 is slated for release on 17th November.
ahleung 目前離線   回覆時引用此篇文章
舊 07-07-09, 09:42 PM   #49
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
起碼有3-4隻新boss(係咪即係果d特種喪b?)
http://www.incgamers.com/News/17267/...esInLeft4Dead2

Three Or Four New Bosses In Left 4 Dead 2

07 Jul 2009 at 11:52:28 by Tim McDonald

Doug Lombardi has revealed that Left 4 Dead 2 will contain three - and maybe four - new boss monsters.

Speaking to IncGamers, Valve's VP of marketing told us that there are "new boss monsters - there's gonna be at least three bosses, we're toying with a fourth right now."


No word on what they're going to be, but we've already seen the Charger. Considering Valve's love of quality and the Screamer having been cut from the original game, though, that hint of the fourth may just be a hint.


Keep an eye out for our full interview later this week, and have a look at our event coverage here.
ahleung 目前離線   回覆時引用此篇文章
舊 07-07-09, 11:38 PM   #50
Anson225
Ultimate Gamer
 
註冊日期: Sep 2003
文章: 4,970
PSN  IDAnson-225
XBox Live GamertagAnson225
ya, such as hunter and bomber


__________________
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