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舊 06-09-13, 05:24 PM   #101
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
引用:
作者: 何金水 - 阿水 查看文章
請問呢隻有冇故事 ? 一路咁生存落去 ?
引用:
作者: david 查看文章
有。係。

呢隻GAME其實玩家就係故事O既主宰,而唔係一本道悶爆O既玩法。
爆機後好似就無得玩落去.
ahleung 目前離線   回覆時引用此篇文章
舊 06-09-13, 05:38 PM   #102
whassupbun
Ultimate Gamer
 
註冊日期: Jul 2010
文章: 4,189
PSN  IDwhassupbun
XBox Live Gamertagwhassupbun
引用:
作者: ahleung 查看文章
爆機後好似就無得玩落去.
故事爆左就完, 但之後Continue會load番爆機前save比你繼續玩
有冇得無止境咁生存落去就唔知, 我諗D物資應該有一日用完掛


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whassupbun 目前離線   回覆時引用此篇文章
舊 06-09-13, 06:43 PM   #103
carloslee
Senior Gamer
 
註冊日期: May 2004
文章: 341
個視點好差...有冇得較架?
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舊 06-10-13, 01:24 PM   #104
initial
God of Gamer
 
註冊日期: Jun 2002
文章: 6,180
3DS Friend Code1263 6620 0970
PSN  IDphilip_son23
XBox Live Gamertagphilipwing
好似好正咁, 今晚入D MS point d/l 先~~~~~~~~


__________________
明天幸福靠今天修

2004 東京 2005 仙台 2006 首爾
2010 廣島, 四國 (愛知縣, 高知縣, 香川縣, 德島縣), 岡山, 神戶, 大阪
2010 吳哥窟, 越南
2011 Sep 北京 (故宮, 長城, 789 Art Zone) Dec 台北
2012 名古屋, 白川鄉, 萋籠宿, 馬籠宿, 高山, 飛驒, 沖繩
2013 倫敦, 格林威治, 溫莎堡, 曼徹斯特
2014 秘魯 馬丘比丘 玻利維亞
initial 目前離線   回覆時引用此篇文章
舊 06-10-13, 01:42 PM   #105
david
The One
 
註冊日期: Mar 2002
文章: 20,716
引用:
作者: initial 查看文章
好似好正咁, 今晚入D MS point d/l 先~~~~~~~~
試O下DEMO先,睇O下啱唔啱玩,啱玩先科水都未遲。


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舊 06-10-13, 02:16 PM   #106
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
架車有耐都未撞埋去佢都碌定先 , 扣友好
但琴日試過同人一齊坐 , 大力撞就成個人飛左出車都無事 好搞笑
kakajit 目前離線   回覆時引用此篇文章
舊 06-10-13, 04:27 PM   #107
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,562
State of Decay Starter - It's Not What You Think

Are you running around with reckless abandon, slashing zed? You're doing it wrong! Better watch this video and find out why.



__________________
「前面有妖孽!」
「前面有油入!」
IDGAF 目前離線   回覆時引用此篇文章
舊 06-15-13, 02:13 PM   #108
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Title Update 1 released
http://undeadlabs.com/2013/06/news/t...1-rolling-out/

(唔同地區, 時間上可能有差異, 總之係呢幾日)
ahleung 目前離線   回覆時引用此篇文章
舊 06-15-13, 04:12 PM   #109
jamcat
Insane Gamer
 
註冊日期: Apr 2008
文章: 715
XBox Live GamertagJamcaTxHK
引用:
作者: ahleung 查看文章
Title Update 1 released
http://undeadlabs.com/2013/06/news/t...1-rolling-out/

(唔同地區, 時間上可能有差異, 總之係呢幾日)
擒晚半夜更新咗!
有以下疑問~
1. 據點入便究竟邊個泊位係認可修車位? 係咪地面噴咗輪椅個位??
(即係泊果度至會修車..當然前題係已有車房功能啦!)
2. 另外menu中據點下便四個哨站check唔check到邊個喺地圖上邊忽?
我嘅據點由北邊教堂搬咗南邊市中心...但就留低咗兩個哨站搬唔走....
新據點又只可起4座哨站....
3. 有無方法可以游說果啲佔有據點嘅NPC加入??
4. 另外, 摷屋摷到嘢叫團友嚟幫手拎走, 佢哋係咪一定跑馬拉松死都唔揸車?
jamcat 目前離線   回覆時引用此篇文章
舊 06-15-13, 04:16 PM   #110
jamcat
Insane Gamer
 
註冊日期: Apr 2008
文章: 715
XBox Live GamertagJamcaTxHK
睇呢期豬鬆又係好火, Game評呢隻SOD居然俾得4分?? 實在好SAD!
寫Game評果個係咪求X其打10分鐘就交數??

反而太郎就開攻略講....
jamcat 目前離線   回覆時引用此篇文章
舊 06-15-13, 04:19 PM   #111
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
引用:
作者: jamcat 查看文章
睇呢期豬鬆又係好火, Game評呢隻SOD居然俾得4分?? 實在好SAD!
寫Game評果個係咪求X其打10分鐘就交數??

反而太郎就開攻略講....
呢隻game其實幾hardcore. 唔係人人鐘意玩.

我都見有人劣評隻game, 原因係太難玩.
ahleung 目前離線   回覆時引用此篇文章
舊 06-15-13, 04:29 PM   #112
david
The One
 
註冊日期: Mar 2002
文章: 20,716
引用:
作者: jamcat 查看文章
睇呢期豬鬆又係好火, Game評呢隻SOD居然俾得4分?? 實在好SAD!
寫Game評果個係咪求X其打10分鐘就交數??

反而太郎就開攻略講....
呢隻GAME唔夠即食,又或者過場少過玩O既時間,所以就低分囉。

http://www.metacritic.com/game/xbox-360/state-of-decay

睇翻評價,俾低分O既USERS大多都係話太難玩,畫面唔靚,又或一出一入隻GAME O的物資唔見佐...

如果用玩CASUAL GAME如CANDY CRUSH又或無雙心態去睇呢隻GAME,想輕鬆過O下GAME癮,當然係失望收場。

其實無乜邊隻ZOMBIE GAME係咁真實,多數都係頽殺,玩SOD夠疆咪試O下開無雙囉。


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 06-18-13, 02:25 PM   #113
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
http://forums.undeadlabs.com/showthr...1-and-2-status

TU1點解無fix到 D bug.
開發商話因某D原因, 隻game無load到D改左既program file.
即係 update左等於無update.
因為個問題只嚮XBOX LIVE環境下發生, 所以佢地自己試時就無問題.

現時對策係將所有修正加埋落去TU2, 然後希望TU2儘快出到.
ahleung 目前離線   回覆時引用此篇文章
舊 06-18-13, 02:30 PM   #114
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,562
宜家MS搞優惠XBOX One推出前XBOX 360金會員用戶每月送兩隻GAME,
如果呢隻有份就更好~!
(但邊有咁筍送新GAME比你玩…)


__________________
「前面有妖孽!」
「前面有油入!」

此篇文章於 06-18-13 02:35 PM 被 IDGAF 編輯。
IDGAF 目前離線   回覆時引用此篇文章
舊 06-18-13, 02:33 PM   #115
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
頭一星期銷量已經過左50萬
http://news.xbox.com/2013/06/games-s...astest-selling

此篇文章於 06-18-13 02:36 PM 被 ahleung 編輯。
ahleung 目前離線   回覆時引用此篇文章
舊 06-18-13, 02:39 PM   #116
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
引用:
作者: ahleung 查看文章
頭一星期銷量已經過左50萬
http://news.xbox.com/2013/06/games-s...astest-selling
話整緊新mode:
"we're working on a sandbox mode designed to be a pure survival simulation. "

係咪即係無劇情無目的一路玩落去?
ahleung 目前離線   回覆時引用此篇文章
舊 06-18-13, 04:40 PM   #117
david
The One
 
註冊日期: Mar 2002
文章: 20,716
State of Decay MMO sequel, Class4, in limbo at Microsoft

by Jessica Conditt (10 hours ago)
21
State of Decay developer Undead Labs can't begin working on its follow-up game, an MMO called Class4, until it agrees with Microsoft on a series of terms about future technology, support and goals, Undead's community director Sanya Weathers told Eurogamer.

Microsoft owns the IP for Class4, following a deal that funded and developed State of Decay, Weathers said: "We cannot begin working on Class4 without a greenlight from Microsoft ... and a mutually agreeable contract." Undead is still talking with Microsoft about the specifics of Class4.

State of Decay was originally called Class3, and Undead viewed it as the first step toward that larger MMO project, Undead founder Jeff Strain told us in 2011. "The minute-by-minute core of the game will all be there in Class3," Strain said. "The only thing it won't have is the massive player participation the sequel will have."

Today, Weathers explained the negotiations with Microsoft regarding Class4. "We have to agree on where we think the technology is going to be in a few years (since the game will take a few years to develop); we have to agree that we have the same goals; and we have to agree on how we'll collectively run and support the final game," Weathers said.

State of Decay is doing well – since its launch on June 5, it's been crowned the fastest-selling original game on Xbox Live Arcade, ever, with 500,000 sales. We found State of Decay's premise and vibe to be tense (in a mostly good way), but we ran into some technical issues that Undead is currently having problems patching.


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 06-18-13, 04:48 PM   #118
jamcat
Insane Gamer
 
註冊日期: Apr 2008
文章: 715
XBox Live GamertagJamcaTxHK
引用:
作者: ahleung 查看文章
爆機後好似就無得玩落去.
爆機後可以reload番最後一個check point再去打仲未做完嘅事, 然後睇你想唔想番打果個"無頭無尾無啦啦咁就爆機"嘅ending....
jamcat 目前離線   回覆時引用此篇文章
舊 06-18-13, 04:51 PM   #119
david
The One
 
註冊日期: Mar 2002
文章: 20,716
引用:
作者: ahleung 查看文章
話整緊新mode:
"we're working on a sandbox mode designed to be a pure survival simulation. "

係咪即係無劇情無目的一路玩落去?
生存(survival)就係你O既目的。


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 06-24-13, 10:07 PM   #120
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
http://www.vg247.com/2013/06/24/stat...y-undead-labs/

State of Decay’s ‘Pure Survival’ sandbox mode DLC discussed by Undead Labs

State of Decay developer Undead Labs has shed light on its new ‘Pure Survival’ sandbox mode, which is in development as DLC at the studio.

Explaining the motivation of the sandbox mode to Polygon, studio founder Jeff Strain said, “The game is basically a giant simulation of zombies versus humans. The narrative we tell gives you some context and drives you through the experience, and there is a beginning, middle and end.

“I think people take between 15 and 25 hours to play theentire game, and we found that after that, players are immediately restarting. Every playthrough is different, but the story is the same every time.

“After they finish they want to just experience the game in pure sandbox mode and be able to focus on experiencing the world and not worry about completing the story. We’re going to make that happen.”

The mode is as it suggests; a free-roaming simulation mode that sees players surviving as long as they can. In the background the game will track how long players live, their aptitude at gathering resources, and the mode was described by Strain as a “SimCity-style simulation.”

Elsewhere, Strain confirmed that the follow-up to State of Decay – currently titled ‘Class4′ – is at the concept phase and is not currently in development. It will exist in a shared online world and will most certainly come to next-gen formats, although Strain couldn’t say which.

Are you a State of Decay player? How are you liking it? Let us know below.
ahleung 目前離線   回覆時引用此篇文章
舊 06-27-13, 05:38 PM   #121
Ivaniservice
Junior Member
 
註冊日期: Jun 2013
文章: 2
個人感覺,玩得掂Dark Soul既玩家應該對依隻無難道,其實唔難…只係死左就咩都無。打慣無雙紙板兵既當然話好難玩☺
Ivaniservice 目前離線   回覆時引用此篇文章
舊 06-28-13, 10:10 PM   #122
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
Title Update 2出左, 唔肯定香港有未
http://forums.undeadlabs.com/showthr...ed-for-release

TU2改動細節
http://forums.undeadlabs.com/showthr...-2-Patch-Notes
ahleung 目前離線   回覆時引用此篇文章
舊 08-08-13, 09:21 AM   #123
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
TU3 out now
http://forums.undeadlabs.com/showthr...-Fear-and-More

TU3 Notes and FAQ

- TU3 stands for "Title Update 3." It is our third update to State of Decay.

- TU3 is completely free, and will automatically download when you fire up SoD.

- It will be available all over the world, in all regions, no matter when your region got the original game.

- It will come online *starting* at 2 AM PDT 7 Aug 2013. It may take a few hours to spread to all servers, which is not something we can control. Hang in there. You will get it.

- If you were afflicted by the overlarge community bug (freezing, crashing after a few minutes of gameplay, game would not load): You _probably_ will not need to restart your game from scratch. We worked very hard toward that end! I feel honorbound to warn those few of you with really enormous communities, especially if you had a very large community relatively early in the map progression, that you may still be unable to load the game. If you still can't get the game to load after updating, you will need to restart.

- The rest of you do not need to start a new game.

- We're preparing to reduce the number of versions of SOD down to one. (Each launch has represented a new version of the game.) Most of you will notice exactly nothing. *We* will notice something - a streamlined process that lets us and our publisher do more and do better. Anyway, part of the prep work for that is in TU3. It includes code changes which check for region, so the One Version will display the modified item names for Australia. Because Xbox treats NZ and AU as a single region, NZ players will see the modified names.

- Here are the final notes (no change from the last thread - just sorted and in some cases hedged to avoid giving you the impression we'd solved EVERY terrain issue, for example ):



NPCs

- You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions.
- NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
- Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the “Home Away from Home” mission.
- You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.

HOMES

- Fixed Snyder Warehouse not repairing vehicles.
- Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
- You can no longer move to a Home site that supports fewer Outposts than you currently control.
- Vehicles are no longer teleported to Home parking spaces at 6:00 AM.

OUTPOSTS

- Outposts are now numbered on the map.
- Added Journal log entry for establishing an Outpost.
- Outpost bonuses to Stockpiles are now retained when the game is restarted.


MISSIONS

- Added Journal log entries for "Memento" mission.
- Changed AI to ensure zombies are present when you get a training mission or a morale mission.
- You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
- Fixed bug that allowed save spinner to sometimes display during missions.
- Additional polish to "The Law" mission.

MISC

- Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.
- Removed references to generators in Fuel description.
- Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game.
- Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner.
- Fixed issues that allowed community to exceed the population cap.
- Minor improvements to shadows.
- Fixed some missing subtitles.
- Fixed some floating bushes and grass.
- Fixed some typos.
- Fixed issues in non-English translations.
ahleung 目前離線   回覆時引用此篇文章
舊 08-08-13, 02:00 PM   #124
The Dog
Junior Member
 
註冊日期: Jan 2004
文章: 94
XBox Live GamertagBrasil KK
Thanks for the info!
得閒無野玩, 開番黎玩1-2個鐘都仲係咁好玩
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舊 10-15-13, 02:27 PM   #125
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
DLC "Breakdown" 已交俾M$ 做QA test.
照佢講法應該黎緊一兩個月推出.
http://undeadlabs.com/2013/10/news/a...the-breakdown/
ahleung 目前離線   回覆時引用此篇文章
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