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06-14-13, 03:03 PM | #151 |
God of Gamer
註冊日期: Mar 2005
文章: 6,184
RS200Terry RS200Terry
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呀...仲有一樣....琴晚試過比十隻以上喪屍追, 個人又冇晒力又得返一滴血...我狂按b制, 一路迴避一路行返屋企...最後一d事都冇
大家到被圍時可以試下...不過唔敢包你唔會死 |
06-14-13, 03:58 PM | #152 |
Junior Member
註冊日期: Jun 2013
文章: 20
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06-14-13, 04:26 PM | #153 |
Junior Member
註冊日期: Jun 2013
文章: 14
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想問Sleeping Area 你地起左幾多間?有16人得一間夠唔夠?
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06-14-13, 04:31 PM | #154 |
Junior Member
註冊日期: Nov 2010
文章: 95
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06-14-13, 08:08 PM | #155 |
Senior Gamer
註冊日期: Sep 2006
文章: 378
1848 1639 5812 Godloolbv Godloolbv
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06-14-13, 09:03 PM | #156 |
Junior Member
註冊日期: Jun 2013
文章: 14
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我都係本身起左兩間床,諗緊好唔好拆左一間床好,用黎起Lab...
諗緊Dinning Area 好定 Lab 好,但好似 Lab 有用啲... |
06-14-13, 11:40 PM | #157 | |
Junior Member
註冊日期: Jun 2013
文章: 30
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引用:
有資源既意思係食物個啲?生還者會拎一次定係點 |
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06-15-13, 12:15 AM | #158 |
Junior Member
註冊日期: Jun 2013
文章: 30
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唔夠床啲生還者會唔會,嬲/走?
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06-15-13, 08:09 AM | #159 |
Junior Member
註冊日期: Jun 2013
文章: 14
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上Youtube見人地用地雷好似幾好玩,下次帶幾個去同肥肥玩先...
不過如果架車碌過就88了... 想問地圖warehouse右上個生還者係唔係主線呢? 發現果條女好古怪話佢改左名?而且佢啲任務好似唔同啲... 原來尋晚發現Search過既House會有一個圓圈範圍冇喪屍,但我唔知道原來只會維持一陣 等我仲周圍開地圖。 |
06-15-13, 10:24 AM | #160 |
God of Gamer
註冊日期: Jul 2002
文章: 6,871
jamsquare jamsquar
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儲極都儲唔夠八個人搬屋, 激鬼死我
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樂器一天不碰, 技術便會退步三天 (誠徵動聽既DoReMi琴譜, 特別想找第四輯ed わたしのつばさ, 有心人請pm) 我才沒偷懶, 只是覺得很麻煩, 不想做而已 |
06-15-13, 10:34 AM | #161 |
Junior Member
註冊日期: Aug 2008
文章: 66
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更新已出!
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06-15-13, 10:37 AM | #162 |
Junior Member
註冊日期: Jun 2013
文章: 14
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06-15-13, 10:39 AM | #163 |
Junior Member
註冊日期: Aug 2008
文章: 66
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06-15-13, 11:06 AM | #164 |
Junior Member
註冊日期: Jun 2013
文章: 14
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Title Update 1 has passed certification…and it is live!
The next time you start the game, most of you will see the message that a title update is available. After the update you'll see the following improvements: Playable characters can no longer be killed by the simulation 玩得既角色唔會熄機再開冇啦啦就咁而死左... Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day. 工具同車都係每日天光更新,唔係真實時間第二朝。 Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice. 減少左 Radio 入面既 cooldown 時間 NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill. NPC 唔會再"kick死"係 Spencer's Mill 入面間槍店,即係Counter位後面條樓梯。 The “Too many infestations!” event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world. The “Too many infestations” to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world. 上面呢兩個唔太清楚... “Too many infestations!” 只會發生係500米既地方? You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission. Community members will properly interact with Facilities in your home. Previously they would stop after a period of time. Feral zombie now properly dodges vehicles approaching at an angle. NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies. 上面唔太明白 You can now punch out through the windshield of a vehicle if both doors are blocked. 架車兩道門block左可以由擋風玻璃走出黎。 Zombies and NPCs no longer get stuck behind the grocery store in Marshall. NPCs now properly move to the proper location during cinematic scenes. Zombies no longer fall through floor in the Marshall courthouse. Zombies can no longer get under porch or floor at the Wilkerson's farmhouse. Fixed a few rare crash bugs. Fixed various translations bugs. Note: In order to get the game out to our players in Germany as quickly as possible, we had to release a “new” version of the game. Due to a mistake made during publication, the new version was sold all over the world instead of just in Germany. That means that everyone who bought State of Decay on or after Wednesday June 12 has the newer version, and will get TU1 in about a week. (Each Title Update has to be certified for each version.) How can you tell which version you have? Updates are automatic. If you see the message that a title update is available when you start the game, you're good to go. Once we get South Africa, Australia, and New Zealand online, we'll get everyone synced up on the same version. Meanwhile, we wanted to get these wonderful improvements out to as many people as possible without any delays. And while TU1 is getting certified for our newest players, we're already on to Title Update 2. Watch our forums for patch notes coming soon. Real soon. See you next week 此篇文章於 06-15-13 02:13 PM 被 FilaHK 編輯。 |
06-15-13, 11:17 AM | #165 |
God of Gamer
釈由美子の死忠者
註冊日期: Apr 2002
文章: 6,649
pandahahaha
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good wo,不過呢排都搞緊隻last of us,遲d先再玩呢隻
不過我覺得呢隻岩我玩d
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三国のボス者、 司馬仲達はです 親愛的寶貝.如果妳能活,一定要記住我愛妳 這就是愛 |
06-15-13, 01:07 PM | #166 | |
Junior Member
註冊日期: Jun 2013
文章: 30
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引用:
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06-15-13, 02:14 PM | #167 |
Junior Member
註冊日期: Jun 2013
文章: 14
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06-15-13, 02:42 PM | #168 |
Junior Member
註冊日期: Jun 2013
文章: 1
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原來警車禁A 製就自己會響警號,唔洗禁住個LS 製
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06-15-13, 04:35 PM | #169 |
Senior Gamer
註冊日期: Sep 2006
文章: 378
1848 1639 5812 Godloolbv Godloolbv
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06-15-13, 08:37 PM | #170 |
Junior Member
註冊日期: Jun 2013
文章: 30
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06-15-13, 11:19 PM | #171 | |
The One
註冊日期: Feb 2009
文章: 22,813
OrzAR8 OrzAR8
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引用:
變成由500米以內多infestation先觸發,唔係全世界有infestation都計
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思想取決於屁股 |
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06-16-13, 01:02 AM | #172 |
God of Gamer
註冊日期: Jul 2002
文章: 6,871
jamsquare jamsquar
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__________________
樂器一天不碰, 技術便會退步三天 (誠徵動聽既DoReMi琴譜, 特別想找第四輯ed わたしのつばさ, 有心人請pm) 我才沒偷懶, 只是覺得很麻煩, 不想做而已 此篇文章於 06-16-13 03:03 AM 被 jamsquare 編輯。 |
06-16-13, 10:42 PM | #173 |
Junior Member
註冊日期: Jun 2013
文章: 30
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06-17-13, 10:50 PM | #174 |
Junior Member
註冊日期: Aug 2008
文章: 66
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做多啲任務就會加happy,Too many infestation 問題我一樣未找到原因.
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06-18-13, 09:33 AM | #175 |
Junior Member
註冊日期: Aug 2008
文章: 66
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由網上得知,之前的更新因某原因更新完都係無效!
各位做完在水庫見軍人之後有乜主任務做?我做完此任務已幾日再無任務出現! |
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