Jungle Book:幾驚條蛇,因為你係得個睇字,無得玩無得走!最後重…
The Lab:唔錯,但最初試呢隻,未試晒可以做乜。得射野?
Title Brush:畫3D畫,好好玩。效果超一流!!
BrookHaven Experiment:射Zoombie,無得行,有電筒,有槍可上彈。效果非常好。但試過兩次右手支槍個位置錯左/唔見左。最後玩到無晒殭屍。過關有手榴彈/Laser/ 電量Upgrade等。巨形殭屍會衝過黎,但射幾下就K.O.。遠射有時會無反應。爆頭好易。個grid大大減低投入感。唔知可唔可以set做無。
OnePlus wants you to order its new phone using a VR headset
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OnePlus doesn't think that last year's VR launch for the OnePlus 2 was just a gimmick... in fact, it's ramping things up. The fledgling smartphone maker has unveiled its own VR headset, the Loop VR, and it's giving away 30,000 units for free (plus shipping) ahead of the OnePlus 3's introduction. And it's not just for the sake of impressing diehard fans, either. If you visit OnePlus' VR shopping experience, you'll get to order the OnePlus 3 before anyone else. Yes, you'll have to immerse yourself if you want to get the first crack at the company's next flagship.
Of course, this is all a calculated marketing strategy. If you receive a free VR headset, immerse yourself in a launch event and get early dibs on a new phone, isn't there added pressure to buy that phone? Even if OnePlus is primarily catering to existing fans, the VR strategy could help it out by convincing those diehards to purchase a phone quickly instead of taking a wait-and-see approach.
E3 was secretly terrible for the future of virtual reality Platform wars, simulator sickness and exclusivity deals threaten to tear VR apart.
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Even players who've spent countless hours in virtual reality (like our own Jess Conditt[/URL]) found themselves on the verge of puking while playing Resident Evil 7: Biohazard -- and it wasn't because of the horror game's gory visuals either. No, it's that the game is pushing the limits of PlayStation's hardware, barely managing to run at the minimum 60 frames per second required for PSVR[/URL]. The problem? Every other VR headset on the market recommends that games run at a minimum of 90 fps.
By having such a low bar for entry, Sony is allowing PlayStation VR developers to create games that flirt with simulator sickness[/URL]. Combined with the fact that the demo's controls allowed the player to move their head with the gamepad, and the title is a nauseous mess. Resident Evil 7 will probably improve its framerate and controls before hitting the consumer market, but giving it the option not to be better sets a dangerous precedent: If the first console VR games to hit the market make players sick, that could severely damage public perception of virtual reality gaming in general.
Oculus VR's Palmer Luckey warned about this exact scenario[/URL] two years ago. "When [VR] arrives, it has to be good," he told me in 2014. "I think really bad VR is the only thing that can kill off VR." Maybe that's why Microsoft is holding off on offering VR to Xbox users until the arrival of its forthcoming Project Scorpio[/URL] -- an upgraded version of its console designed specifically for virtual reality and 4K content. Sony's own PlayStation Neo[/URL] will probably help with low framerates too, but Sony has also promised that all future games will run on today's PS4 hardware. That means it's possible that consumers will be exposed to nausea-inducing framerates. That's bad for everyone.
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That's not the case with software sold through the Oculus store; if you own any other PC VR headset besides a Rift, you're out of luck. Even if that same VR title is available on Steam, without hardware restrictions.
The HDK 2.0 is moving in the right direction, though.
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大圖
When Razer announced the latest version of its HDK ("Hacker Development Kit") virtual reality headset, it positioned it as a competitor to premium devices like the Oculus Rift and HTC Vive. On paper, that's very much true: the HDK 2.0 has a 2,160 x 1,200 low-persistence OLED panel, a 110-degree field of view and a 90Hz refresh rate. It also has a low price of $399, which is way less than the Rift's $599 and Vive's $799 (both headsets come with accessories that go a way to explaining the price difference).
We tried on the HDK 2.0 for a quick game, and weren't completely sold own the experience. Despite those lofty specs -- numerically on par with both the Rift and Vive -- the display didn't match the quality of those in either of the more established sets. That said, it did offer a clear advantage over PSVR, which is to be expected given the improved resolution it offers.
Our social media editor Mallory Johns donned the HDK 2.0 for a play season of Redout, an F-Zero-esque space racer. Mallory's been around the VR block, with hours of playtime logged on the Vive, Oculus, PSVR and Gear VR, but despite the 90-frames-per-second refresh rate, she found the experience nauseating, thanks in part to the lenses not playing well with her short-sightedness.
In terms of build quality, the HDK 2.0 feels very much a generation behind. It's comfortable to wear, thanks to its lightness, but it's more comparable to Oculus' Crystal Cove headset rather than the finished article. There's also the issue of compatibility. Valve supports the HDK (and OSVR in general) through Steam, so technically anything the Vive can run HDK can as well. But with only a tiny infrared tracker, and no dedicated motion controls. This is a problem that can be solved in the future, or with third-party add-ons, though.
Being a little rough around the edges is to be expected -- OSVR is an ongoing project, and this is a development kit -- but if you were looking for something comparable to the Vive or Rift in terms of quality on a budget, don't expect the HDK 2.0 to be without compromise.
Here's the game that keeps making E3 attendees sick
Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs.
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On Monday, Sony announced that three big-name game developers would bring their hottest franchises to the PlayStation VR headset. You'd be able to play Batman, Final Fantasy and Resident Evil in virtual reality, Sony promised.
But two of those three big games are surprisingly disappointing -- and the third one is actually making E3 attendees feel sick to their stomachs.
By the time I tried Resident Evil 7 today at Sony's E3 booth, word had already spread. I'd heard from half a dozen journalists and influencers that something wasn't quite right about Capcom's VR horror experience. I knew that if I tried it, I'd probably regret it for the rest of the day.
The Final Fantasy XV VR Experience is literally just a disembodied gun that you shoot at a Final Fantasy monster while several other Final Fantasy characters bash on it with swords, often passing right through the creature with no effect. That's followed by a brief sequence where you're seated in a car next to one of the ladies of Final Fantasy, with nothing to do but stare at the leather seats and the dusty road.
Batman: Arkham VR is a bit better -- you get to don the Batsuit, throw Batarangs, fire grapple guns and descend into the Batcave for target practice, then analyze a crime scene with other cool tools -- but developer Rocksteady describes it as an hour-long experience with another hour of replay value. If you were expecting a whole new Batman: Arkham game where you traverse Gotham City in VR, you're out of luck.
Final Fantasy XIV PlayStation VR: Great Game That Made Me Nauseous (TGS Hands-On)