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舊 06-02-09, 02:17 PM   #51
saberlam
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這隻或許買2手算了 ^^
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舊 06-09-09, 10:54 AM   #52
ahleung
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每關會整到好似電視劇既每一集咁, 會有「上回提要」&「下集預告」


Alan Wake 'levels' structured like episodes of a television series

by Xav de Matos { Jun 8th 2009 at 6:00PM }

Following our eyes-only demo of Alan Wake, Remedy lead writer Sam Lake explained the game's levels are structured like a television series season. "The story is divided into episodes," Lake told the small group of journalists viewing the extended Microsoft E3 2009 keynote demo. Prior to the beginning of each level the game will showcase a video Lake described as a "Previously On... segment," to remind players of the important story elements from previous episodes and what relates to the next level the player will experience -- which sounds identical to the storytelling mechanic in Atari's Alone in the Dark.

"It's not a level based game," Lake told the group. "We have a large game world, but the story guides you. So, there is a logical pathway for the player." Lake also explained that, while Alan Wake will tell one linear story, the game will feature "a lot of exploration" for players interested in "digging deeper" into the back story of the universe.



Gallery: Alan Wake (06-01-09)

此篇文章於 06-09-09 11:21 AM 被 ahleung 編輯。
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舊 06-09-09, 11:04 AM   #53
daihamlop
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頭像就係我隻新貓仔
 
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作者: ahleung 查看文章
每關會整到好似電視劇既每一集咁, 會有「上回提要」&「下集預告」
你咁講我諗起Siren
我無360, 不過我覺得呢隻Game好吸引


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舊 06-09-09, 11:33 AM   #54
ahleung
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製作人話佢地都知道隻game整左好耐 (原來佢地知道?). 而用咁多時間既原因係佢地不斷嘗試將各種元素合併, 直至終於取得平衡.

另外, 隻game會有日間場景.


Lake: 'Remedy is not a factory,' team fortunate to spend time on Alan Wake's debut adventure

by Xav de Matos { 23 minutes ago }

Following our extended look of the Alan Wake demo showcased at Microsoft's E3 2009 keynote, Remedy lead writer Sam Lake took a moment to answer our questions regarding the evolution of the title, since it was first announced in 2005.

"We have been in the fortunate position where we've had time to do research and do prototypes ... keep the quality bar high and explore, until we find the right combination of different elements," Lake said. "Things have evolved along the way. This is an action game, but there is a lot of variety." Lake also explained that Alan Wake will feature segments of gameplay during daytime sequences, which will allow players to explore and interact with the "quirky locals" of Bright Falls. According to Lake, the day and night cycle is governed by the game's linear storyline.

Lake also made it clear his team is no stranger to the perception that Remedy Entertainment had been taking their time bringing Alan Wake's debut adventure to players. "Remedy is not a factory," Lake said. "We take our time and try out different things until we feel have found the right combination and a good balance for the game." Alan Wake is scheduled to release in Spring 2010.
ahleung 目前離線   回覆時引用此篇文章
舊 06-09-09, 12:47 PM   #55
RPG之鬼
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製作人話佢地都知道隻game整左好耐 (原來佢地知道?). 而用咁多時間既原因係佢地不斷嘗試將各種元素合併, 直至終於取得平衡.

另外, 隻game會有日間場景.


Lake: 'Remedy is not a factory,' team fortunate to spend time on Alan Wake's debut adventure

by Xav de Matos { 23 minutes ago }

Following our extended look of the Alan Wake demo showcased at Microsoft's E3 2009 keynote, Remedy lead writer Sam Lake took a moment to answer our questions regarding the evolution of the title, since it was first announced in 2005.

"We have been in the fortunate position where we've had time to do research and do prototypes ... keep the quality bar high and explore, until we find the right combination of different elements," Lake said. "Things have evolved along the way. This is an action game, but there is a lot of variety." Lake also explained that Alan Wake will feature segments of gameplay during daytime sequences, which will allow players to explore and interact with the "quirky locals" of Bright Falls. According to Lake, the day and night cycle is governed by the game's linear storyline.

Lake also made it clear his team is no stranger to the perception that Remedy Entertainment had been taking their time bringing Alan Wake's debut adventure to players. "Remedy is not a factory," Lake said. "We take our time and try out different things until we feel have found the right combination and a good balance for the game." Alan Wake is scheduled to release in Spring 2010.
記得先前隻max payne都整咗好耐架……


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舊 06-09-09, 02:13 PM   #56
Sar8
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每關會整到好似電視劇既每一集咁, 會有「上回提要」&「下集預告」
屍人3
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舊 06-09-09, 02:16 PM   #57
王小虎
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魔界戰記...haha..
王小虎 目前離線   回覆時引用此篇文章
舊 06-09-09, 05:11 PM   #58
now_loading
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你咁講我諗起Siren
我無360, 不過我覺得呢隻Game好吸引
溫馨提示: 有PC ver.
now_loading 目前離線   回覆時引用此篇文章
舊 06-09-09, 06:35 PM   #59
daihamlop
Ultimate Gamer
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作者: diabloex 查看文章
溫馨提示: 有PC ver.
誠實作答: 我唔用PC打機....如果呢隻Game出左,我會去朋友間舖睇/玩
好Game睇/欣賞都會開心


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舊 06-09-09, 09:35 PM   #60
神祕人1號
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【E3 09】《心靈殺手》面對深沉黑暗的恐懼 體驗自己撰寫的恐怖情境
(GNN 記者 Sam 報導) 2009-06-09 00:33:08
http://gnn.gamer.com.tw/7/37257.html

  在本次 E3 展中,沉寂多時的 Xbox 360 / PC 驚悚心理遊戲《心靈殺手(Alan Wake)》終於又再度現身,除了釋出最新宣傳影片並確定將於 2010 年春季推出之外,同時也在微軟攤位的封閉展示間中進行實際遊玩示範。

  遊戲由《江湖本色(Max Payne)》團隊 Remedy 開發,故事敘述暢銷恐怖小說作家亞蘭衛克(Alan Wake)為了尋找寫作靈感,聽從妻子建議來到華盛頓州小鎮明亮瀑布(Bright Falls)度假,卻遭逢一連串超自然恐怖事件。





  遊戲以黑暗為一切恐懼的源頭,並透過畫面與音效來呈現出獨特的驚悚氣氛。

  遊戲以亞蘭的妻子神秘失蹤為開端,亞蘭為了尋找妻子而開始探索小鎮,卻遭逢恐怖的超自然黑暗力量的威脅,這一切似乎都是依照自己曾經寫過的文章情節發展,但不知為何自己已完全不記得文章的內容,因此只好四處尋找散落的原稿來釐清一切真相。

  現場實際遊玩示範的內容於先前在微軟 E3 展前發表會所展示的大致相同。一開始亞蘭為了找洛斯堤(Rusty)警官獲得原稿的線索,卻發現洛斯堤被不知名神秘勢力擄走,追尋過程中遭遇到被黑暗力量附身的物件與敵人攻擊,只有光線能破解黑暗力量。



  當亞蘭在探索過程中遭遇到黑暗力量附身的敵人時,整體氣氛會瞬間變得緊繃且壓迫感十足。亞蘭必須先以手電筒的光線破除籠罩敵人的黑暗力量,方能以手槍將之擊倒。當面對大群進逼的敵人時,則可點燃數量有限的照明彈進行廣泛圍的強力照明攻擊。

  除了使用手電筒與照明彈之外,亞蘭還可以利用關卡中所設置的各種裝置來製造出明亮的環境保護自身安全,例如啟動發電機讓路旁照明設備運作以營造出安全空間。

  遊戲採用線性的敘事手法,玩家將逐步體驗尋回原稿中所撰寫的情節。遊戲的場景分為白天與黑夜,不過大部分會以黑暗勢力肆虐的黑夜場景為主。透過生動的光影特效來突現關鍵要素的光明與黑暗,透過高度張力的演出效果來營造緊張刺激的戰鬥場面。

  Xbox 360 / PC《心靈殺手》預定 2010 年春季推出。
神祕人1號 目前離線   回覆時引用此篇文章
舊 06-09-09, 10:13 PM   #61
rokuna
Crazy Gamer
 
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期待左好耐,不過.......勁驚似隻alone in the dark
我玩左唔夠5分鐘,即放.

入選最期待但最dum袋game list 之一!!!!


__________________
根本時間每日都唔夠洗......

d game 唔好一齊出好冇.??
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舊 06-09-09, 11:28 PM   #62
yuhchan5
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好正wo
其實alone in the dark又唔係唔好玩ge...係奇奇怪怪噤,好美式噤...
yuhchan5 目前離線   回覆時引用此篇文章
舊 06-10-09, 12:17 AM   #63
rokuna
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好正wo
其實alone in the dark又唔係唔好玩ge...係奇奇怪怪噤,好美式噤...
係個控制質感差到冇人有,

未出睇片都勁正ga.......


最新睇片再買game 至之 lai野既 係terminator salvation.............


__________________
根本時間每日都唔夠洗......

d game 唔好一齊出好冇.??
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舊 06-18-09, 11:27 AM   #64
ahleung
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IGN preview: Use the light
ahleung 目前離線   回覆時引用此篇文章
舊 07-03-09, 06:42 PM   #65
ahleung
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G4TV Preview
http://g4tv.com/videos/39617/Alan-Wake-Preview/
ahleung 目前離線   回覆時引用此篇文章
舊 07-06-09, 10:37 AM   #66
ahleung
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芬蘭某game書訪問開發商Remedy
http://www.brightfalls.net/news/618/

- 隻game唔算延期, 因為09E3前從來無正式公佈過發售日期
- 曾經係sandbox 類型既game (e.g. GTA), 後尾改左.
- 遊戲中既黑暗力量可以附身人類, 動物, 甚至令無生命既物件都襲擊Alan.
- 遊戲進程中要儘量搵番Alan本小說唔見左既頁數.
- 雖然由M$發行, 但Alan Wake版權係由Remedy 持有. 而今次呢隻game只係成個故事既開始. (有續集?)
- 現時為止Remedy同M$公佈既消息都係關於360版, 唔關PC版事. (PC版遲D出?)

此篇文章於 07-07-09 10:37 PM 被 ahleung 編輯。
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舊 07-16-09, 11:44 AM   #67
ahleung
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Remedy話應該會出PC版, 但決定權在M$手上.
但可以頗肯定360會出先過PC版一定時間.


Remedy: Alan Wake PC decision is in Microsoft's court

by Randy Nelson { 5 hours ago }
The official Alan Wake fan site, Brightfalls.net, has received word from developer Remedy that the decision whether or not to produce a PC version of the game is entirely in the hands of its publisher, Microsoft. "Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers," the statement reads. "Ultimately however this decision lies with our publisher."

Still, Remedy seems to expect Microsoft to eventually free up the game from 360-exclusivity, as it says that, "PC plans are currently open," but "it's safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage." Perhaps these are the comments on the PC version's outlook Remedy had promised us earlier this month.
ahleung 目前離線   回覆時引用此篇文章
舊 07-27-09, 12:57 PM   #68
神祕人1號
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SDCC 09: Waking Nightmare Gameplay HD (Cam)
http://www.gametrailers.com/download...m_gp_gt_hd.wmv
http://www.gametrailers.com/download...m_gp_gt_hd.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-18-09, 10:14 AM   #69
ahleung
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Remedy: 遊戲已完成製作, 而家只係修飾(polish)緊.

Reassuring: Alan Wake is 'done,' being polished

by Alexander Sliwinski { Aug 17th 2009 at 11:44AM }

Remedy Managing Director Matias Myllyrinne tells Joystiq that Alan Wake is finished and getting all gussied up for its release next spring. After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, "It's all done, we're just polishing at this point."

Wow, great! With something like six months to go before its "spring 2010" launch, Alan Wake should shine by the time it's released. Considering the title has been in development since 2005, it's good to know that the game is "done" and just trying to become its very best.

此篇文章於 08-18-09 10:44 AM 被 ahleung 編輯。
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舊 08-18-09, 11:00 AM   #70
ahleung
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編劇Sam Lake 親身介紹遊戲, 片長5分半鐘, 有好多 gameplay & 劇情片段 ; 配樂都唔錯.
http://www.eurogamer.fr/videos/prese...wake-exclusive

此篇文章於 08-18-09 11:03 AM 被 ahleung 編輯。
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舊 08-19-09, 11:11 PM   #71
神祕人1號
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GC 09: Sam Lake Commentary Trailer HD
http://www.gametrailers.com/download...lake_tr_hd.wmv
http://www.gametrailers.com/download...lake_tr_hd.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-20-09, 12:18 PM   #72
三刀流路飛
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wah 要等到 2010年呀
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舊 09-24-09, 02:34 PM   #73
ahleung
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New Screenshots









ahleung 目前離線   回覆時引用此篇文章
舊 11-12-09, 12:49 AM   #74
D-Joe
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18分鐘gameplay
http://www.youtube.com/watch?v=_aw0Zze3SKY
http://www.youtube.com/watch?v=tEeYO5VqokQ
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舊 11-12-09, 02:01 AM   #75
ai.
God of Gamer
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終於又有新野睇~希望快d出,依隻game的閞發時間真係好長.
新影片真係可以完全覺得支手電筒強如光線炮一樣~
不過段影片只係比e3那時再玩多4,5分鐘左右而已,
今次見到開車,希望個城市夠大~
感覺同e3時一樣唔係好鍾意佢突然慢動作,亦都唔係好明幾時會慢動作.
開頭以為當敵人剛出現,或用武器的時候才會慢動作,點知看到最後又好似唔係.


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