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攻略及心得交流區>[XBLA] State of Decay【腐朽之都】攻略及心得交流區 (常見問題請先閱頭帖)
RS 200 03:03 PM 06-14-13
呀...仲有一樣....琴晚試過比十隻以上喪屍追, 個人又冇晒力又得返一滴血...我狂按b制, 一路迴避一路行返屋企...最後一d事都冇

大家到被圍時可以試下...不過唔敢包你唔會死
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yelosuga 03:58 PM 06-14-13
作者: FilaHK:
我想問邊個位睇到角色專長?武器專長唔係分近同遠武器?
我拉下見到有啲位有教我用咩制出招,係咪即係我已經揀左?

Thanks~
唔係, 揀要按X
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FilaHK 04:26 PM 06-14-13
想問Sleeping Area 你地起左幾多間?有16人得一間夠唔夠?
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hkpm 04:31 PM 06-14-13
作者: FilaHK:
想問Sleeping Area 你地起左幾多間?有16人得一間夠唔夠?
睇人數果版有得睇有幾多張床, 唔夠就upgrade sleeping area, 會加床
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godloolbv 08:08 PM 06-14-13
作者: hkpm:
睇人數果版有得睇有幾多張床, 唔夠就upgrade sleeping area, 會加床
我本來有2格床...拆左1間起另一邊既WORKAREA...
一邊修車..一邊整地雷....點解房唔夠仲要攪上下路線黎起野..
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FilaHK 09:03 PM 06-14-13
作者: godloolbv:
我本來有2格床...拆左1間起另一邊既WORKAREA...
一邊修車..一邊整地雷....點解房唔夠仲要攪上下路線黎起野..
我都係本身起左兩間床,諗緊好唔好拆左一間床好,用黎起Lab...
諗緊Dinning Area 好定 Lab 好,但好似 Lab 有用啲...
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Zenofat 11:40 PM 06-14-13
作者: whassupbun:
歡迎
汽油彈有次我試過幫其他生還者守屋, 有隻肥肥喺出面, 我出去同佢1ON1, 有好多其他喪屍圍住間屋喺度拍窗, 我就引隻肥肥圍住間屋氹氹圈, 就咁按RB掉汽油彈出去, 佢好似自動導航飛彈咁飛埋去鄰近拍窗D喪屍群, 而唔係飛埋隻肥肥度 掉左3支都係咁
跟住我好似用槍咁按LT瞄, 然後再按RB掉就冇哩個問題了, 下下都掉到應一應

我發覺佔據左有資源既outpost之後, 開機多左notes話生還者由出面帶左乜乜物資返黎 (每次開機最好按上制睇下notes果部份, 就咁睇畫面右上角佢唔會彈晒所有訊息出黎), 但我唔知係咪同佔領左outpost有直接關係, 定隨機

有呀, 譬如你開左Heavy Weapon專長, 就要狂用Heavy Weapon殺敵升星星級數, 升夠就有得開特殊攻擊技, 例如我個Marcus揀左Heavy Weapon, 用大鐵錘升爆個Heavy Weapon能力值, 就有Sweep同Spin攻擊比你揀
weep同Spin邊種好啲,另外我想話呢,我試過去一間屋,打算做outpost,但個陣身上唔夠位拎哂啲野,諗住整左outpost之後再拎,點個一整左之後,未拎啲野會冇哂,全部都係槍= =

有資源既意思係食物個啲?生還者會拎一次定係點
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Zenofat 12:15 AM 06-15-13
作者: FilaHK:
我都係本身起左兩間床,諗緊好唔好拆左一間床好,用黎起Lab...
諗緊Dinning Area 好定 Lab 好,但好似 Lab 有用啲...
唔夠床啲生還者會唔會,嬲/走?
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FilaHK 08:09 AM 06-15-13
上Youtube見人地用地雷好似幾好玩,下次帶幾個去同肥肥玩先...
不過如果架車碌過就88了...

想問地圖warehouse右上個生還者係唔係主線呢?
發現果條女好古怪話佢改左名?而且佢啲任務好似唔同啲...

原來尋晚發現Search過既House會有一個圓圈範圍冇喪屍,但我唔知道原來只會維持一陣
等我仲周圍開地圖。
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jamsquare 10:24 AM 06-15-13
儲極都儲唔夠八個人搬屋, 激鬼死我
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ledjoker 10:34 AM 06-15-13
更新已出!
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FilaHK 10:37 AM 06-15-13
作者: ledjoker:
更新已出!
???!!!! 點知道?會叫你Update野?
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ledjoker 10:39 AM 06-15-13
作者: FilaHK:
???!!!! 點知道?會叫你Update野?
連線玩就見到!
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FilaHK 11:06 AM 06-15-13
Title Update 1 has passed certification…and it is live!

The next time you start the game, most of you will see the message that a title update is available. After the update you'll see the following improvements:


Playable characters can no longer be killed by the simulation
玩得既角色唔會熄機再開冇啦啦就咁而死左...

Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
工具同車都係每日天光更新,唔係真實時間第二朝。

Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
減少左 Radio 入面既 cooldown 時間

NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
NPC 唔會再"kick死"係 Spencer's Mill 入面間槍店,即係Counter位後面條樓梯。

The “Too many infestations!” event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
The “Too many infestations” to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
上面呢兩個唔太清楚... “Too many infestations!” 只會發生係500米既地方?

You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
Feral zombie now properly dodges vehicles approaching at an angle.
NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
上面唔太明白

You can now punch out through the windshield of a vehicle if both doors are blocked.
架車兩道門block左可以由擋風玻璃走出黎。

Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
NPCs now properly move to the proper location during cinematic scenes.
Zombies no longer fall through floor in the Marshall courthouse.
Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
Fixed a few rare crash bugs.
Fixed various translations bugs.
Note: In order to get the game out to our players in Germany as quickly as possible, we had to release a “new” version of the game. Due to a mistake made during publication, the new version was sold all over the world instead of just in Germany. That means that everyone who bought State of Decay on or after Wednesday June 12 has the newer version, and will get TU1 in about a week. (Each Title Update has to be certified for each version.)

How can you tell which version you have? Updates are automatic. If you see the message that a title update is available when you start the game, you're good to go.

Once we get South Africa, Australia, and New Zealand online, we'll get everyone synced up on the same version. Meanwhile, we wanted to get these wonderful improvements out to as many people as possible without any delays.

And while TU1 is getting certified for our newest players, we're already on to Title Update 2. Watch our forums for patch notes coming soon. Real soon. See you next week
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Pandahahaha 11:17 AM 06-15-13
good wo,不過呢排都搞緊隻last of us,遲d先再玩呢隻
不過我覺得呢隻岩我玩d
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Zenofat 01:07 PM 06-15-13
作者: FilaHK:
Title Update 1 has passed certification…and it is live!

The next time you start the game, most of you will see the message that a title update is available. After the update you'll see the following improvements:


Playable characters can no longer be killed by the simulation
玩得既角色唔會熄機再開冇啦啦就咁而死左...

Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
工具同車都係每日天光更新,唔係真實時間第二朝。

Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
The “Too many infestations!” event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
The “Too many infestations” to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
Feral zombie now properly dodges vehicles approaching at an angle.
NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
You can now punch out through the windshield of a vehicle if both doors are blocked.
Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
NPCs now properly move to the proper location during cinematic scenes.
Zombies no longer fall through floor in the Marshall courthouse.
Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
Fixed a few rare crash bugs.
Fixed various translations bugs.
Note: In order to get the game out to our players in Germany as quickly as possible, we had to release a “new” version of the game. Due to a mistake made during publication, the new version was sold all over the world instead of just in Germany. That means that everyone who bought State of Decay on or after Wednesday June 12 has the newer version, and will get TU1 in about a week. (Each Title Update has to be certified for each version.)

How can you tell which version you have? Updates are automatic. If you see the message that a title update is available when you start the game, you're good to go.

Once we get South Africa, Australia, and New Zealand online, we'll get everyone synced up on the same version. Meanwhile, we wanted to get these wonderful improvements out to as many people as possible without any delays.

And while TU1 is getting certified for our newest players, we're already on to Title Update 2. Watch our forums for patch notes coming soon. Real soon. See you next week
小弟英文差,睇落更新左好多野,Too many infestations就屋企500米範圍,但其他都唔知係乜,用車尾仲係唔係無敵?
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FilaHK 02:14 PM 06-15-13
作者: Zenofat:
小弟英文差,睇落更新左好多野,Too many infestations就屋企500米範圍,但其他都唔知係乜,用車尾仲係唔係無敵?
好似冇講喎,返去試下。
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AlexCheung 02:42 PM 06-15-13
原來警車禁A 製就自己會響警號,唔洗禁住個LS 製
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godloolbv 04:35 PM 06-15-13
作者: hkpm:
睇人數果版有得睇有幾多張床, 唔夠就upgrade sleeping area, 會加床
其實床一定唔夠....但唔清楚佢搬屋1殺人後再去果間大野.
入面好似本身已經有一間睡房. 但好似無得升級.
唔肯定.另外再起既好似可以升... 隻GAME好煩下....
一間唔夠全部人迫開2間又會唔夠....所以留1間之後狂搵人算..


作者: Zenofat:
唔夠床啲生還者會唔會,嬲/走?
無左最好加成狀態.



作者: jamsquare:
儲極都儲唔夠八個人搬屋, 激鬼死我
開收音機搵多D人啦./
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Zenofat 08:37 PM 06-15-13
作者: godloolbv:
其實床一定唔夠....但唔清楚佢搬屋1殺人後再去果間大野.
入面好似本身已經有一間睡房. 但好似無得升級.
唔肯定.另外再起既好似可以升... 隻GAME好煩下....
一間唔夠全部人迫開2間又會唔夠....所以留1間之後狂搵人算..



無左最好加成狀態.




開收音機搵多D人啦./
其實唔夠床位會發生咩事?我唔記得點睇有幾多床位= =
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Sar8 11:19 PM 06-15-13
作者: FilaHK:
The “Too many infestations!” event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
The “Too many infestations” to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
上面呢兩個唔太清楚... “Too many infestations!” 只會發生係500米既地方?

Too many infestation應該係其他生還者抱怨之後減happiness
變成由500米以內多infestation先觸發,唔係全世界有infestation都計
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jamsquare 01:02 AM 06-16-13
更新完裝左裝刀show唔到變左透明刃

作者: godloolbv:

開收音機搵多D人啦./
個無線電香左

使左三百蚊, 人影都無隻, 其實係咪得閒要出入game refresh下?
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Zenofat 10:42 PM 06-16-13
作者: Sar8:
Too many infestation應該係其他生還者抱怨之後減happiness
變成由500米以內多infestation先觸發,唔係全世界有infestation都計
其實係點加happy。同埋每次話Too many infestation 成個地圖都冇紅屋。出城都冇。點解決
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ledjoker 10:50 PM 06-17-13
作者: Zenofat:
其實係點加happy。同埋每次話Too many infestation 成個地圖都冇紅屋。出城都冇。點解決
做多啲任務就會加happy,Too many infestation 問題我一樣未找到原因.
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ledjoker 09:33 AM 06-18-13
由網上得知,之前的更新因某原因更新完都係無效!
各位做完在水庫見軍人之後有乜主任務做?我做完此任務已幾日再無任務出現!
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